Monster Hunter World (Steam)

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TheTreeThatGrows
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Re: Monster Hunter World (Steam)

Post by TheTreeThatGrows »

What about armor? Is it possible to get the safi armor? (Not transmog). Cant seem to find the ID (For armor, not transmog)

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Sapphire
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Re: Monster Hunter World (Steam)

Post by Sapphire »

elijahthered wrote:
Thu Mar 12, 2020 11:36 pm
Sapphire wrote:
Thu Mar 12, 2020 11:33 pm
Moop236 wrote:
Thu Mar 12, 2020 10:57 pm
I edited an item in my box to be one of Safi's weapons and now loading my save gives me an error about incorrect value any ideas on how i can fix this? steams allready backed up this borked save so that's a no go.
bigdonk wrote:
Thu Mar 12, 2020 10:00 pm
How can I get safi's weapons/armors?

It would seem currently Safi weapons corrupt your save, if you try to awaken them it crashes the game, I don't imagine they have some sort of "cheat" lock on the weapons that would just be odd.
i think it is due to the fact the weapons are earnt from the event not crafted
Yes but if its just edited to be the weapon from another in your inventory it shouldn't be an issue like that

elijahthered
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Re: Monster Hunter World (Steam)

Post by elijahthered »

TheTreeThatGrows wrote:
Thu Mar 12, 2020 11:59 pm
What about armor? Is it possible to get the safi armor? (Not transmog). Cant seem to find the ID (For armor, not transmog)
Yes it is you would need to speak with the guy who said about editing the rewards as he gave himself safi parts, or you could wait for Stackers to be updated then use the shop list editor to add that parts in that way

IceBlazeWinters
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Re: Monster Hunter World (Steam)

Post by IceBlazeWinters »

these are the cheats that i personally use (not the full list, just the ones that won't activate), that are NOT working right now:
invulnerable
infinite stamina
max sharpness
max slots
1 jewel maxes skills
infinite barrel placement
bowgun no reload
hbg special ammo ammo recharge multiplier

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Whoopie
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Re: Monster Hunter World (Steam)

Post by Whoopie »

IceBlazeWinters wrote:
Fri Mar 13, 2020 1:30 am
invulnerable
...
1 jewel maxes skills
...
Squall update those two already, read a few post above you.
Squall8's Invul & 1 jewel
Squall8 wrote:
Thu Mar 12, 2020 6:33 pm
Just a heads up, I have to work today through Sunday. I've gone through already to see what broke. I'll try to work on stuff when I have some down time, shouldn't take long at all to fix. But expect an update after this weekend at the latest.

Here is an update for the Invul and 1 Jewel scripts in the meantime:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>19287</ID>
      <Description>"Invulnerable"</Description>
      <LastState/>
      <Color>000000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : MonsterHunterWorld.exe
  Version: 
  Date   : 2020-01-09
  Author : Squall8
}

[ENABLE]
//48 85 C9 74 05 E8 ** ** ** ** 31 C0 48 83 C4 28
aobscanmodule(invul1,MonsterHunterWorld.exe,E8 6B 85 5B E3)
registersymbol(invul1)

invul1:
  db 90 90 90 90 90

//48 89 F1 E8 ** ** ** ** 44 38 B5 28 06 00 00
aobscanmodule(invul2,MonsterHunterWorld.exe,E8 5E 14 93 E7)
registersymbol(invul2)

invul2:
  db 90 90 90 90 90

//41 0F 28 C8 E8 ** ** ** ** EB 08
aobscanmodule(invul3,MonsterHunterWorld.exe,E8 B0 37 65 E8)
registersymbol(invul3)

invul3:
  db 90 90 90 90 90

[DISABLE]

invul1:
  db E8 6B 85 5B E3

unregistersymbol(invul1)

invul2:
  db E8 5E 14 93 E7

unregistersymbol(invul2)

invul3:
  db E8 B0 37 65 E8

unregistersymbol(invul3)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>19111</ID>
      <Description>"1 Jewel Maxes Skill Level"</Description>
      <LastState/>
      <Color>000000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : MonsterHunterWorld.exe
  Version: 
  Date   : 2020-01-14
  Author : Squall8
}

[ENABLE]

assert(MonsterHunterWorld.exe+12110E4,00 8C D7 80 00 00 00) //3,4/5
alloc(newmem,$1000,MonsterHunterWorld.exe+12110E4)

label(code)
label(return)

assert(MonsterHunterWorld.exe+121119F,00 8C D7 80 00 00 00)
alloc(newmem2,$1000,MonsterHunterWorld.exe+121119F)

label(code2)
label(return2)

assert(MonsterHunterWorld.exe+12110FC,00 84 CF 80 00 00 00) //4,5/6
alloc(newmem3,$1000,MonsterHunterWorld.exe+12110FC)

label(code3)
label(return3)

assert(MonsterHunterWorld.exe+12111B7,00 84 CF 80 00 00 00)
alloc(newmem4,$1000,MonsterHunterWorld.exe+12111B7)

label(code4)
label(return4)

newmem:

code:
  add [rdi+rdx*8+00000080],7
  jmp return

newmem2:

code2:
  add [rdi+rdx*8+00000080],7
  jmp return2

newmem3:

code3:
  add [rdi+rcx*8+00000080],7
  jmp return3

newmem4:

code4:
  add [rdi+rcx*8+00000080],7
  jmp return4

MonsterHunterWorld.exe+12110E4:
  jmp newmem
  nop 2
return:

MonsterHunterWorld.exe+121119F:
  jmp newmem2
  nop 2
return2:

MonsterHunterWorld.exe+12110FC:
  jmp newmem3
  nop 2
return3:

MonsterHunterWorld.exe+12111B7:
  jmp newmem4
  nop 2
return4:

[DISABLE]

MonsterHunterWorld.exe+12110E4:
  db 00 8C D7 80 00 00 00

dealloc(newmem)

MonsterHunterWorld.exe+121119F:
  db 00 8C D7 80 00 00 00

dealloc(newmem2)

MonsterHunterWorld.exe+12110FC:
  db 00 84 CF 80 00 00 00

dealloc(newmem3)

MonsterHunterWorld.exe+12111B7:
  db 00 84 CF 80 00 00 00

dealloc(newmem4)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

bigdonk
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Re: Monster Hunter World (Steam)

Post by bigdonk »

Is there anyway to edit the reward of a quest and put in Safi’s part like someone mentioned before?

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kyoski
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Re: Monster Hunter World (Steam)

Post by kyoski »

elijahthered wrote:
Thu Mar 12, 2020 8:05 pm
kyoski wrote:
Thu Mar 12, 2020 6:20 pm
434:Safi A
435:Safi B
422:Stygian A
423:Stygian B

for transmog
How do you allow it to edit the numbers as this current table only allows presets
right click to set/change dropdown selection options, you can also manually add the ids in from there.
Image

Messiah
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Re: Monster Hunter World (Steam)

Post by Messiah »

Hello everyone, I want to replace my leather armors with blackveil armors, but I can't find them in the drop down in the equipment data. Can someone tell me how to do this? Much appreciate.

Wolfking144
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Re: Monster Hunter World (Steam)

Post by Wolfking144 »

u
Last edited by Wolfking144 on Thu Mar 19, 2020 4:47 pm, edited 1 time in total.

rachel518
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Re: Monster Hunter World (Steam)

Post by rachel518 »

I know Squall already updated the 1 Jewel script, but everytime I run it (after updating the script) my game crashes. For the record, the script does seem to be working correctly prior to the crash. Wondering if anyone else has gotten it to work without crashes and if maybe I just did something wrong when updating the script.

rachel518
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Re: Monster Hunter World (Steam)

Post by rachel518 »

rachel518 wrote:
Fri Mar 13, 2020 10:06 am
I know Squall already updated the 1 Jewel script, but everytime I run it (after updating the script) my game crashes. For the record, the script does seem to be working correctly prior to the crash. Wondering if anyone else has gotten it to work without crashes and if maybe I just did something wrong when updating the script.
Sorry forgot to check before, but I don't crash if I'm in a quest by myself. I only crash when another person joins.
Oh and for the record, I only use CE when I'm just playing with my boyfriend, I don't play online with the general public with cheats.
Thanks friendos.

IceBlazeWinters
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Re: Monster Hunter World (Steam)

Post by IceBlazeWinters »

Whoopie wrote:
Fri Mar 13, 2020 2:02 am
IceBlazeWinters wrote:
Fri Mar 13, 2020 1:30 am
invulnerable
...
1 jewel maxes skills
...
Squall update those two already, read a few post above you.
Squall8's Invul & 1 jewel
Squall8 wrote:
Thu Mar 12, 2020 6:33 pm
Just a heads up, I have to work today through Sunday. I've gone through already to see what broke. I'll try to work on stuff when I have some down time, shouldn't take long at all to fix. But expect an update after this weekend at the latest.

Here is an update for the Invul and 1 Jewel scripts in the meantime:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>19287</ID>
      <Description>"Invulnerable"</Description>
      <LastState/>
      <Color>000000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : MonsterHunterWorld.exe
  Version: 
  Date   : 2020-01-09
  Author : Squall8
}

[ENABLE]
//48 85 C9 74 05 E8 ** ** ** ** 31 C0 48 83 C4 28
aobscanmodule(invul1,MonsterHunterWorld.exe,E8 6B 85 5B E3)
registersymbol(invul1)

invul1:
  db 90 90 90 90 90

//48 89 F1 E8 ** ** ** ** 44 38 B5 28 06 00 00
aobscanmodule(invul2,MonsterHunterWorld.exe,E8 5E 14 93 E7)
registersymbol(invul2)

invul2:
  db 90 90 90 90 90

//41 0F 28 C8 E8 ** ** ** ** EB 08
aobscanmodule(invul3,MonsterHunterWorld.exe,E8 B0 37 65 E8)
registersymbol(invul3)

invul3:
  db 90 90 90 90 90

[DISABLE]

invul1:
  db E8 6B 85 5B E3

unregistersymbol(invul1)

invul2:
  db E8 5E 14 93 E7

unregistersymbol(invul2)

invul3:
  db E8 B0 37 65 E8

unregistersymbol(invul3)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>19111</ID>
      <Description>"1 Jewel Maxes Skill Level"</Description>
      <LastState/>
      <Color>000000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : MonsterHunterWorld.exe
  Version: 
  Date   : 2020-01-14
  Author : Squall8
}

[ENABLE]

assert(MonsterHunterWorld.exe+12110E4,00 8C D7 80 00 00 00) //3,4/5
alloc(newmem,$1000,MonsterHunterWorld.exe+12110E4)

label(code)
label(return)

assert(MonsterHunterWorld.exe+121119F,00 8C D7 80 00 00 00)
alloc(newmem2,$1000,MonsterHunterWorld.exe+121119F)

label(code2)
label(return2)

assert(MonsterHunterWorld.exe+12110FC,00 84 CF 80 00 00 00) //4,5/6
alloc(newmem3,$1000,MonsterHunterWorld.exe+12110FC)

label(code3)
label(return3)

assert(MonsterHunterWorld.exe+12111B7,00 84 CF 80 00 00 00)
alloc(newmem4,$1000,MonsterHunterWorld.exe+12111B7)

label(code4)
label(return4)

newmem:

code:
  add [rdi+rdx*8+00000080],7
  jmp return

newmem2:

code2:
  add [rdi+rdx*8+00000080],7
  jmp return2

newmem3:

code3:
  add [rdi+rcx*8+00000080],7
  jmp return3

newmem4:

code4:
  add [rdi+rcx*8+00000080],7
  jmp return4

MonsterHunterWorld.exe+12110E4:
  jmp newmem
  nop 2
return:

MonsterHunterWorld.exe+121119F:
  jmp newmem2
  nop 2
return2:

MonsterHunterWorld.exe+12110FC:
  jmp newmem3
  nop 2
return3:

MonsterHunterWorld.exe+12111B7:
  jmp newmem4
  nop 2
return4:

[DISABLE]

MonsterHunterWorld.exe+12110E4:
  db 00 8C D7 80 00 00 00

dealloc(newmem)

MonsterHunterWorld.exe+121119F:
  db 00 8C D7 80 00 00 00

dealloc(newmem2)

MonsterHunterWorld.exe+12110FC:
  db 00 84 CF 80 00 00 00

dealloc(newmem3)

MonsterHunterWorld.exe+12111B7:
  db 00 84 CF 80 00 00 00

dealloc(newmem4)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
invulnerable code did this

fuyuke
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Re: Monster Hunter World (Steam)

Post by fuyuke »

Sapphire wrote:
Fri Mar 13, 2020 12:06 am
Yes but if its just edited to be the weapon from another in your inventory it shouldn't be an issue like that
There was nothing like this during the patch for ATKT weapons. But yeah, there's some sort of flag on all safi weapons (both models) that triggers the "incorrect value" message.

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Sapphire
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Re: Monster Hunter World (Steam)

Post by Sapphire »

[Link]

to add tundra to the editor

Venator
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Re: Monster Hunter World (Steam)

Post by Venator »

IceBlazeWinters wrote:
Fri Mar 13, 2020 12:48 pm
invulnerable code did this
That's because Squall posted the full XML code from the table, which Cheat Engine is using in the background. It's telling CE how the table is structured, which cheats are where, and whatever script is associated with them. You would paste that into the table after opening it with a text editor, such as Notepad++ (or just plain Notepad on Windows, but only if you hate yourself).

If you want to paste it into the table through CE, which can feel a bit less intimidating, then you just need everything between the "AssemblerScript" tags. In other words, just copy the portion starting with the first character immediately after <AssemblerScript> to the first character immediately before </AssemblerScript> and paste that in CE for the invulnerability script.

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