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Re: Monster Hunter World (Steam)

Posted: Sat Jan 26, 2019 4:47 pm
by Chacha Puma
sh00ter999 wrote:
Sat Jan 26, 2019 3:12 pm
babypond wrote:
Sat Jan 26, 2019 8:02 am
Can someone show me how to easily break the monster parts easily? I just want to make monsters Stunned continuously with Bow weapons in multiplayer mode, I don't want to quickly break the parts. please help me ! sorry my english is very bad.
Don't use trainers and cheats in Multiplayer.

Chacha Puma wrote:
Sat Jan 26, 2019 11:46 am
"Ignore Crafting Requirements" has problems. This puts all the necessary items to 0.
That's exactly how it's intended to work, so you can craft anything at no cost, but you still see how many materials you would own in case you don't want to wander too far off bounds when you're trying to keep your save file mostly legit.
Thanks but it was solved when I restart the game. And items from 0 passed to 99. I'm sorry for my bad English.

Re: Monster Hunter World (Steam)

Posted: Sat Jan 26, 2019 4:59 pm
by Lord Blade
cyborg5742 wrote:
Thu Jan 24, 2019 8:31 am
Lord Blade wrote:
Tue Jan 22, 2019 10:55 pm
So, I've not played in a while (but will be catching up with the thing where all the events are up).

But I recall before there was a cheat that let you edit what critters you catch. Basically you set the option and no matter what you catch, it counted as the selected creature.

Is that cheat still available somewhere?
holy sheet! such a thing exists?? all those hours reloading the game lol
There used to be. But I haven't been able to find one that works with the current version. It was awesome. It's how I finished my "king" size fish collection. :p

Re: Monster Hunter World (Steam)

Posted: Sat Jan 26, 2019 6:59 pm
by Yallrot
Hi guys, i’m new to forum!

Used the tables here for a long time, but i’ve been a lurker mostly.
I’m texting cause until today i always used Berserk Knight’s table, cause, yes, i do am a cheater, but i don’t like to use the table to ruin other’s experience, i mostly use it when it’s been a long time i farm for X so i add it instead of getting crazy over it.

Now, the new event is out, and new tickets. Sadly i need one more Faux Ticket III but i can’t seem to drop it, wanted to add it but the last table from Berserk does not include it in the item list of the Materials, since it was released around the Behemoth update. Now, can someone help me? How could i add 1 of X item i need. I saw many tables gives me like 50, but i just want one so i can get the layered.

Thanks in advance, and sorry for some spelling mistakes, English isn’t my main language.

edit: This was - i think - the last table i downloaded. Idk if it was maybe updated, let me know.
Berserk Knight wrote:
Thu Nov 29, 2018 12:56 pm
Character Editor

All future updates will be done on this post, so Squall doesn't have to update the link every time I update the damn thing.

Busy with other games stuff, so updates won't exactly be punctual.


Dec 29, 2018

Added missing Monster Kills stat for Behemoth. (I must have messed up when I split off the Small Monster Kills.)


Dec 27, 2018

Added missing Azure Starlord Armor. (Sorry. Got it down on the spreadsheet, but then forgot to actually add to the table.)


Dec 25, 2018

Dropdown lists updated to include all current items (and some of the upcoming stuff such as the Bristly Crake Hammers)
Added Behemoth to Monster Stats.
Added Small Monster Kills to Monster Stats.
Added Endemic Life entries.


Nov 30, 2018

The problem with the Character Editor failing to initialize properly has been identified, and has been fixed.
Lunastra has been added to Monster Stats.



[Link] by vosszaa

Re: Monster Hunter World (Steam)

Posted: Sun Jan 27, 2019 1:16 pm
by CrazyT
Incase somebody needs offsets of classes to reverse engineer:
[Link]
The offsets change after every update but can be reproduced by the script at [Link] .

Basic example of usage:
use "FunctionTable Store offset" on cheatengine on classes you want to exchange.

For example i used "nHmAction::cActWalk"(0000000143b0a510) and replaced the value there with the 8-Byte value at 0000000143b0a7e8 ("nHmAction::cActCreepMove").
"nHmAction::cActWormWalk"([Link]) is also funny its the walk-animation when you get hit by a monster and creep on your back.
After you change the scene and go back to the main base you will see random people creeping on the ground.
Its not only useful for animations, but probably also for other things.

Re: Monster Hunter World (Steam)

Posted: Sun Jan 27, 2019 1:46 pm
by neryboi
Where will I look for the latest table? Anyone can link me and tell me where's the updated one if they release a new version of the table? Thanks in advance! :D

Re: Monster Hunter World (Steam)

Posted: Sun Jan 27, 2019 1:53 pm
by gold972
table working fine for me thank you for devellopeer and times for the great work

Re: Monster Hunter World (Steam)

Posted: Sun Jan 27, 2019 6:32 pm
by NinjaBlazin
Is it possible to manipulate the loot rewards at the end of a quest? (Event quests in particular, I want more event items to drop)

Re: Monster Hunter World (Steam)

Posted: Mon Jan 28, 2019 12:31 am
by beerdevji2018
Berserk Knight wrote:
Thu Nov 29, 2018 12:56 pm
Character Editor

All future updates will be done on this post, so Squall doesn't have to update the link every time I update the damn thing.

Busy with other games stuff, so updates won't exactly be punctual.


Dec 29, 2018

Added missing Monster Kills stat for Behemoth. (I must have messed up when I split off the Small Monster Kills.)


Dec 27, 2018

Added missing Azure Starlord Armor. (Sorry. Got it down on the spreadsheet, but then forgot to actually add to the table.)


Dec 25, 2018

Dropdown lists updated to include all current items (and some of the upcoming stuff such as the Bristly Crake Hammers)
Added Behemoth to Monster Stats.
Added Small Monster Kills to Monster Stats.
Added Endemic Life entries.


Nov 30, 2018

The problem with the Character Editor failing to initialize properly has been identified, and has been fixed.
Lunastra has been added to Monster Stats.



[Link] by vosszaa



Can you updated new weapon ?

Re: Monster Hunter World (Steam)

Posted: Mon Jan 28, 2019 9:55 am
by Demokaze
Is the Go To Character Edit Screen script a troll? I created a new character to be safe but the save just got deleted..

And unlike the other scripts there is this line inside "thisisoneofmyfavoritecheats" so it seems like a troll.

Re: Monster Hunter World (Steam)

Posted: Mon Jan 28, 2019 4:15 pm
by benzoin-gum
CrazyT wrote:
Sun Jan 27, 2019 1:16 pm
Incase somebody needs offsets of classes to reverse engineer:
[Link] ... le/log.txt
Could this be used to remove certain graphical effects that cannot be disabled through the options menu? I'm thinking of bloom in particular.

A more general question for everyone: has anyone looked into animation cancelling? I've been able to somewhat achieve it, but everything else in the game breaks when doing so.

Re: Monster Hunter World (Steam)

Posted: Mon Jan 28, 2019 9:34 pm
by LCHLH
cyborg5742 wrote:
Sat Jan 26, 2019 8:45 am
Specula wrote:
Sat Jan 26, 2019 2:44 am
I'm having a brain fart. Can anyone help remind me where in the table's script directory the Kulve Taroth investigation editor is please?
under Marcus101RR script
Does it still work though, cause for me on the Steam version, the pointers are useless. And since it's not an AOB script... yeah...
Still, with max buffs and might modifier you can hunt Kulve in one go, since you're making up for the other people's damage.
NinjaBlazin wrote:
Sun Jan 27, 2019 6:32 pm
Is it possible to manipulate the loot rewards at the end of a quest? (Event quests in particular, I want more event items to drop)
Is there something wrong with simply changing the item amount in your item box after finishing the mission?
If so, then use the "selected mission reward" script from SeiKur0's table (extremely outdated originally, different user somewhat updated it, this thread).

Or just copy this code and paste it into your table, it still works fine (activate on the mission reward screen, mouse-over, change value in table):
code

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4109</ID>
      <Description>"selected mission reward"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>8000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2018-08-15
  Author : SeiKur0

}
{$lua}
local function listToString(list)
  local str = ""

  for indx = 1, #list do
    local name = list[indx]
    str = str..string.format("%d", indx-1)..":"..name.."\n"
  end
  return str
end

local function getItemList()
   local base = getAddress("p_gamedb")
   local itemcount = readInteger(base+0xd0) / 2
   local database = readPointer(base+0xf0)
   local indx = 0
   local list = {}
   local itemname = nil
   while indx &lt; itemcount do
       itemname = readString(readPointer(database))
       table.insert(list, itemname)
       database = database + 0x10
       indx = indx + 1
   end
   return list
end

local function addDD(entry,str)
    entry.DropDownList.Text = str
    entry.DropDownReadOnly = true
    entry.DropDownDescriptionOnly = true
    entry.DisplayAsDropDownListItem = true
end

local function remDD(entry)
    entry.DropDownList.Text = ""
    entry.DisplayAsDropDownListItem = false
end

local function changeentries_rewarditem(str)
    local parent = getAddressList().getMemoryRecordByDescription('selected mission reward')
    addDD(parent.Child[0],str)
end
local function delentries_rewarditem()
    local parent = getAddressList().getMemoryRecordByDescription('selected mission reward')
    remDD(parent.Child[0])
end

local function registerDB()
      local aobs = AOBScan("53 52 00 00 63 6F 6D 6D 6F 6E 5C 74 65 78 74 5C 73 74 65 61 6D 5C 69 74 65 6D", "-X-C+W", 1, 4)
      if aobs ~= nil then
         local base = getAddress(aobs[0])-8
        unregisterSymbol("p_gamedb")
        registerSymbol("p_gamedb",base)
      end
end

local function cleanup()
     unregisterSymbol("p_gamedb")
     delentries_rewarditem()
end

local function main()
      changeentries_rewarditem(listToString(getItemList()))
end

[ENABLE]
registerDB()
main()

{$asm}
aobscanmodule(inj_rewards,MonsterHunterWorld.exe,48 8D 0C 80 8B 7C CA 10 85 FF)
{aobscanmodule(inj_infreward,MonsterHunterWorld.exe,3B F7 74 2C 85 F6 7E 28)}
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1A75063)

label(p_reward)
registersymbol(p_reward)

label(return_reward)
{label(return_infreward)}

label(code_reward)
{label(code_infreward)}

newmem:
code_reward:

  lea rcx,[rax+rax*4]
  lea rcx,[rdx+rcx*8]
  mov edi,[rcx+10]
  test edi,edi
  je return_reward
  mov [p_reward],rcx
  jmp return_reward

{code_infreward:
  mov rdi,rsi

jmp return_infreward}

p_reward:
dq 0

inj_rewards:
  jmp code_reward
  nop
  nop
  nop
return_reward:
registersymbol(inj_rewards)

{inj_infreward:
jmp code_infreward
nop
return_infreward:
db eb
registersymbol(inj_infreward)}

{$lua}
[DISABLE]
cleanup()
{$asm}
inj_rewards:
  db 48 8D 0C 80 8B 7C CA 10

{inj_infreward:
db 3B F7 74 2C 85 F6 7E}

unregistersymbol(p_reward)
unregistersymbol(inj_rewards)
{unregistersymbol(inj_infreward)}
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+1A75063

"MonsterHunterWorld.exe"+1A75044: 48 83 C4 30           -  add rsp,30
"MonsterHunterWorld.exe"+1A75048: 5B                    -  pop rbx
"MonsterHunterWorld.exe"+1A75049: C3                    -  ret 
"MonsterHunterWorld.exe"+1A7504A: 41 B8 6C 02 00 00     -  mov r8d,0000026C
"MonsterHunterWorld.exe"+1A75050: E8 BB 30 C3 FF        -  call MonsterHunterWorld.exe+16A8110
"MonsterHunterWorld.exe"+1A75055: 48 83 C4 30           -  add rsp,30
"MonsterHunterWorld.exe"+1A75059: 5B                    -  pop rbx
"MonsterHunterWorld.exe"+1A7505A: C3                    -  ret 
"MonsterHunterWorld.exe"+1A7505B: 41 8B C1              -  mov eax,r9d
"MonsterHunterWorld.exe"+1A7505E: 48 89 7C 24 40        -  mov [rsp+40],rdi
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+1A75063: 48 8D 0C 80           -  lea rcx,[rax+rax*4]
"MonsterHunterWorld.exe"+1A75067: 8B 7C CA 10           -  mov edi,[rdx+rcx*8+10]
// ---------- DONE INJECTING  ----------
"MonsterHunterWorld.exe"+1A7506B: 85 FF                 -  test edi,edi
"MonsterHunterWorld.exe"+1A7506D: 74 6D                 -  je MonsterHunterWorld.exe+1A750DC
"MonsterHunterWorld.exe"+1A7506F: 8B CF                 -  mov ecx,edi
"MonsterHunterWorld.exe"+1A75071: E8 DA 2C 9D FF        -  call MonsterHunterWorld.exe+1447D50
"MonsterHunterWorld.exe"+1A75076: 84 C0                 -  test al,al
"MonsterHunterWorld.exe"+1A75078: 74 08                 -  je MonsterHunterWorld.exe+1A75082
"MonsterHunterWorld.exe"+1A7507A: 41 B8 6E 02 00 00     -  mov r8d,0000026E
"MonsterHunterWorld.exe"+1A75080: EB 60                 -  jmp MonsterHunterWorld.exe+1A750E2
"MonsterHunterWorld.exe"+1A75082: BA 01 00 00 00        -  mov edx,00000001
"MonsterHunterWorld.exe"+1A75087: 8B CF                 -  mov ecx,edi
}

{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+14490F3

"MonsterHunterWorld.exe"+14490C5: C6 81 AB 54 01 00 01  -  mov byte ptr [rcx+000154AB],01
"MonsterHunterWorld.exe"+14490CC: 48 8B 0D 9D 16 3D 03  -  mov rcx,[MonsterHunterWorld.exe+481A770]
"MonsterHunterWorld.exe"+14490D3: 80 B9 29 A4 00 00 01  -  cmp byte ptr [rcx+0000A429],01
"MonsterHunterWorld.exe"+14490DA: 75 15                 -  jne MonsterHunterWorld.exe+14490F1
"MonsterHunterWorld.exe"+14490DC: 48 8B 0D 7D 0B 3D 03  -  mov rcx,[MonsterHunterWorld.exe+4819C60]
"MonsterHunterWorld.exe"+14490E3: E8 88 24 26 00        -  call MonsterHunterWorld.exe+16AB570
"MonsterHunterWorld.exe"+14490E8: EB 07                 -  jmp MonsterHunterWorld.exe+14490F1
"MonsterHunterWorld.exe"+14490EA: E8 C1 21 00 00        -  call MonsterHunterWorld.exe+144B2B0
"MonsterHunterWorld.exe"+14490EF: 8B F8                 -  mov edi,eax
"MonsterHunterWorld.exe"+14490F1: 3B F7                 -  cmp esi,edi
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+14490F3: 74 2C                 -  je MonsterHunterWorld.exe+1449121
"MonsterHunterWorld.exe"+14490F5: 85 F6                 -  test esi,esi
"MonsterHunterWorld.exe"+14490F7: 7E 28                 -  jle MonsterHunterWorld.exe+1449121
// ---------- DONE INJECTING  ----------
"MonsterHunterWorld.exe"+14490F9: 48 8B 0D B8 E7 6D 02  -  mov rcx,[MonsterHunterWorld.exe+3B278B8]
"MonsterHunterWorld.exe"+1449100: E8 1B C1 30 00        -  call MonsterHunterWorld.exe+1755220
"MonsterHunterWorld.exe"+1449105: 48 05 94 62 06 00     -  add rax,00066294
"MonsterHunterWorld.exe"+144910B: 48 8B CB              -  mov rcx,rbx
"MonsterHunterWorld.exe"+144910E: 48 C1 E9 05           -  shr rcx,05
"MonsterHunterWorld.exe"+1449112: 83 E3 1F              -  and ebx,1F
"MonsterHunterWorld.exe"+1449115: 48 8D 14 88           -  lea rdx,[rax+rcx*4]
"MonsterHunterWorld.exe"+1449119: 8B 04 88              -  mov eax,[rax+rcx*4]
"MonsterHunterWorld.exe"+144911C: 0F AB D8              -  bts eax,ebx
"MonsterHunterWorld.exe"+144911F: 89 02                 -  mov [rdx],eax
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>4111</ID>
          <Description>"type"</Description>
          <Color>C08000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>p_reward</Address>
          <Offsets>
            <Offset>10</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>4112</ID>
          <Description>"amount"</Description>
          <Color>C08000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>p_reward</Address>
          <Offsets>
            <Offset>14</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Monster Hunter World (Steam)

Posted: Tue Jan 29, 2019 5:01 am
by cyborg5742
LCHLH wrote:
Mon Jan 28, 2019 9:34 pm
cyborg5742 wrote:
Sat Jan 26, 2019 8:45 am
Specula wrote:
Sat Jan 26, 2019 2:44 am
I'm having a brain fart. Can anyone help remind me where in the table's script directory the Kulve Taroth investigation editor is please?
under Marcus101RR script
Does it still work though, cause for me on the Steam version, the pointers are useless. And since it's not an AOB script... yeah...
Still, with max buffs and might modifier you can hunt Kulve in one go, since you're making up for the other people's damage.
since everyone reported most of the functions are not working so im guessing it doesnt as well. we'll have to wait till squall update the table to match the current version of the game. its been awhile maybe hes busy or something

meanwhile theres a trainer in another post. but it doesnt cover specific stuff like kulve or edit investigation. just the general stuff inf health, ammo etc etc

if the table gets updated then and youre not sure how to use the kulve options, i have made a simple guide for it back in page 195

Re: Monster Hunter World (Steam)

Posted: Tue Jan 29, 2019 12:14 pm
by CeLioCiBR
Hey there.. xD

sorry for the noob question, guys... but.

The Stealth Edit plugin, i have to disable it, if i use cheat engine on another game ?

Thank you xD

Re: Monster Hunter World (Steam)

Posted: Tue Jan 29, 2019 3:11 pm
by cyborg5742
CeLioCiBR wrote:
Tue Jan 29, 2019 12:14 pm
Hey there.. xD

sorry for the noob question, guys... but.

The Stealth Edit plugin, i have to disable it, if i use cheat engine on another game ?

Thank you xD
you can but from my personal experience, i just leave it be and use CE on 2 other games and it works just fine no issues

Re: Monster Hunter World (Steam)

Posted: Tue Jan 29, 2019 11:14 pm
by CeLioCiBR
cyborg5742 wrote:
Tue Jan 29, 2019 3:11 pm
CeLioCiBR wrote:
Tue Jan 29, 2019 12:14 pm
Hey there.. xD

sorry for the noob question, guys... but.

The Stealth Edit plugin, i have to disable it, if i use cheat engine on another game ?

Thank you xD
you can but from my personal experience, i just leave it be and use CE on 2 other games and it works just fine no issues
I see, ok, thank you very much xD

Anyone have another opinion ? just wanted to know.. xD