Monster Hunter World (Steam)

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john_101891
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Re: Monster Hunter World (Steam)

Post by john_101891 » Thu Dec 13, 2018 9:57 pm

@purplefrootloops

For Bow Gun all Ammo types its no reload its continuous firing. Is there a option All Ammo Types with reload? I checked and I did not see it would it be under a different category or name differently. I apologize if I sound as if I'm an idiot and blind.

azridagan
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Re: Monster Hunter World (Steam)

Post by azridagan » Thu Dec 13, 2018 10:41 pm

romeo2033 wrote:
Wed Dec 12, 2018 11:39 pm
Hi, is there any way to modify the time record in arena record (in GC) ?

And my HR got stucked after I modify my HR in game, is there any way to fix this?

Thanks
you'll need to change your hunter exp as well.

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xSimple
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Re: Monster Hunter World (Steam)

Post by xSimple » Fri Dec 14, 2018 12:52 am

Chocophie wrote:
Thu Dec 13, 2018 11:38 am
Is there any function that will spawn event weapon like Kulve Taroth weapon ?
for getting Kulve Taroth weapon, i mean randomly getting kluve taroth weapon and not like getting a specific weapon that u want...u can use a all item shop mods that u can find from nexus...when u use that mod u can buy appraisal item from kulve taroth drops..the way i do it is buying the appraisal item ( Melded Weapon, Dissolved Weapon, Sublimated Weapon ) to my Box, then run the kulve taroth seige once..

u dont need to complete all the stage, when u finish, doesn't matter if the seige is fail, just restart the game...when u got into the game, there notification saying u complete the quest and can go claim ur rewards..depends on the appraisal item u bought, it randomly gives u kulve weapon from rarity 6 7 8.

or u can fill up the kulve taroth persuit data using Marcus script..it easy that way i think

and sorry for my poor english
Last edited by xSimple on Fri Dec 14, 2018 1:24 am, edited 2 times in total.

bwzbwzbwz
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Re: Monster Hunter World (Steam)

Post by bwzbwzbwz » Fri Dec 14, 2018 1:17 am

I'm a little confused on what to right click then click stealth edit. I have the plugin installed correctly and the latest version of the table. Also what region of the code should I stealth edit or all of it?

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fonfir
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Re: Monster Hunter World (Steam)

Post by fonfir » Fri Dec 14, 2018 1:34 am

Amazing work!!

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Re: Monster Hunter World (Steam)

Post by Phuckya » Fri Dec 14, 2018 4:03 am

Do we know if there's any way to make stuff like the Charm Editor / Maxed Armour Skills / Maxed Set Bonus, permanent? As it is, they only last until you close the game.

I'd like to be able to max out something like Bazel Helm B for max Earplugs permanently, with some slots free for some more skill customization options.

brokenhopes
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Re: Monster Hunter World (Steam)

Post by brokenhopes » Fri Dec 14, 2018 8:04 am

Just in case anyone is wondering, the item id for Azure Star Shard for the USJ event is 932

JollyGood
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Re: Monster Hunter World (Steam)

Post by JollyGood » Fri Dec 14, 2018 12:04 pm

Phuckya wrote:
Fri Dec 14, 2018 4:03 am
Do we know if there's any way to make stuff like the Charm Editor / Maxed Armour Skills / Maxed Set Bonus, permanent? As it is, they only last until you close the game.

I'd like to be able to max out something like Bazel Helm B for max Earplugs permanently, with some slots free for some more skill customization options.
Yup. Install these mods: viewtopic.php?f=15&t=7731
JessieKazama wrote:
Mon Dec 10, 2018 7:48 am
brokenhopes wrote:
Mon Dec 10, 2018 7:36 am
JessieKazama wrote:
Mon Dec 10, 2018 7:17 am
So after reinstalling the game, the invulnerability and inf. stamina and sharpness scripts no longer crash my game. However, using the no materials requirements does crash my game, but not instantly, usually shortly after disabling it. I guess my advice for that would be to do all of your stuff at the smithy, save, then close the table, save the game again, then quit out of the game fully from the options menu and save again. This is what I've been doing and it works great. :3
I didn't test the no materials requirements as I never needed it. I used the other table from Berserk and gave myself all the materials i needed. Guess thats another way to solve this issue for the time being. I think 5000 is a good enough number.
Ahh that's true, maybe I should just do that instead haha.
Can also confirm that the "stay in the smithy trick" no longer stops the game from crashing. But otherwise the invulnerability, inf stamina, easy break monster parts and max bow charge works in the new AT Vaal even quest. I almost managed to beat the zombie legit with randoms. Got him down to 3000 health but misjudged his death beam...

Eternallydissolved
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Re: Monster Hunter World (Steam)

Post by Eternallydissolved » Fri Dec 14, 2018 7:29 pm

Phuckya wrote:
Fri Dec 14, 2018 4:03 am
Do we know if there's any way to make stuff like the Charm Editor / Maxed Armour Skills / Maxed Set Bonus, permanent? As it is, they only last until you close the game.

I'd like to be able to max out something like Bazel Helm B for max Earplugs permanently, with some slots free for some more skill customization options.
i saw that another user pointed you to the mod thread by idlehands88. as far as i know, those mods have not been updated in a long time, and will cause issues. the modified gems version 2 can still be used, but the armor mod will cause all kinds of issues because it is so outdated. i have a discord server i founded for modding the skills file, and many other mods are house there. several by me, several by other hunters, modders or moderators within the server and they are pinned in the various channels for convenience. i would start with the mod-updates channel. there are armor mods that have been created since the last title update which will allow for what you seek. here is a permanent link to the discord server https://discord.gg/pgQ9mAw
ps. there is also a very comprehensive editor suite out there which you can use to make the modifications you seek, and just to specific pieces of armor ala cart if you wish. the same goes with charms. there is a link to that in the announcements channel on the server as well. it does modifications to armor stats, skills, gem sockets, weapon stats, skill sockets, sharpness, can even add the luna weapon skills to other weapons(i have razorsharp/spareshot on the legiana heavy bowgun for instance), modify the item file, the skills file(sets the values of each level of many skills, ect.) and a whole host of other things that the editor suite can do!

predprey
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Re: Monster Hunter World (Steam)

Post by predprey » Sat Dec 15, 2018 1:04 am

-
Last edited by predprey on Sat Dec 15, 2018 2:21 pm, edited 1 time in total.

brokenhopes
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Re: Monster Hunter World (Steam)

Post by brokenhopes » Sat Dec 15, 2018 1:24 am

Wow I am quite amazed at all the technical people here... don't really understand whats going on but more solutions to the anticheat is always good :D

Oh and AT Vaal is quite the pain to fight but invul still works and solves the aura dot of his.

Edit1: Berserk Knight's Character Editor Table has the ID for AT Vaal's ticket incase anyone just wants to add more without having to fight AT Vaal

Edit2: Also found that Berserk Knight's Character Editor Table already has behemonth items but they will not have a label cos behemoth will only come next week. Will be interesting to find out if the invul will work against ecliptic meteor

john_101891
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Re: Monster Hunter World (Steam)

Post by john_101891 » Sat Dec 15, 2018 2:06 am

Could we get a Bowgun uses all ammo with reload option plz?

wqewqe530
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Re: Monster Hunter World (Steam)

Post by wqewqe530 » Sat Dec 15, 2018 6:46 am

xSimple wrote:
Fri Dec 14, 2018 12:52 am
Chocophie wrote:
Thu Dec 13, 2018 11:38 am
Is there any function that will spawn event weapon like Kulve Taroth weapon ?
for getting Kulve Taroth weapon, i mean randomly getting kluve taroth weapon and not like getting a specific weapon that u want...u can use a all item shop mods that u can find from nexus...when u use that mod u can buy appraisal item from kulve taroth drops..the way i do it is buying the appraisal item ( Melded Weapon, Dissolved Weapon, Sublimated Weapon ) to my Box, then run the kulve taroth seige once..

u dont need to complete all the stage, when u finish, doesn't matter if the seige is fail, just restart the game...when u got into the game, there notification saying u complete the quest and can go claim ur rewards..depends on the appraisal item u bought, it randomly gives u kulve weapon from rarity 6 7 8.

or u can fill up the kulve taroth persuit data using Marcus script..it easy that way i think

and sorry for my poor english
Hello would you mind going into detail on what data to change in order to fill persuit using Marcus script? Thanks

Squall8
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Re: Monster Hunter World (Steam)

Post by Squall8 » Sat Dec 15, 2018 9:13 am

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>12804</ID>
      <Description>"Wyvernheart Rapidfire"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : MonsterHunterWorld.exe
  Version: 
  Date   : 2018-12-12
  Author : Squall8
}

[ENABLE]

aobscanmodule(hbgrf,MonsterHunterWorld.exe,F3 0F 10 83 24 0E 00 00 48)

stealtheditex(AHTRFC,hbgrf,1)

alloc(newmem,$1000,hbgrf)

label(code)
label(return)

registersymbol(hbgrf)

label(rapidfirewh)
registersymbol(rapidfirewh)

newmem:
  mov [rbx+00000E24],0

code:
  movss xmm0,[rbx+00000E24]
  jmp return

AHTRFC:
rapidfirewh:
  jmp newmem
  nop
  nop
  nop
return:

[DISABLE]

rapidfirewh:
  db F3 0F 10 83 24 0E 00 00

unregistersymbol(hbgrf)
unregistersymbol(rapidfirewh)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

^Rapidfire for Wyvernfire. I'll add it to the table on the next update.

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xSimple
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Re: Monster Hunter World (Steam)

Post by xSimple » Sat Dec 15, 2018 10:53 am

wqewqe530 wrote:
Sat Dec 15, 2018 6:46 am
xSimple wrote:
Fri Dec 14, 2018 12:52 am
Chocophie wrote:
Thu Dec 13, 2018 11:38 am
Is there any function that will spawn event weapon like Kulve Taroth weapon ?
for getting Kulve Taroth weapon, i mean randomly getting kluve taroth weapon and not like getting a specific weapon that u want...u can use a all item shop mods that u can find from nexus...when u use that mod u can buy appraisal item from kulve taroth drops..the way i do it is buying the appraisal item ( Melded Weapon, Dissolved Weapon, Sublimated Weapon ) to my Box, then run the kulve taroth seige once..

u dont need to complete all the stage, when u finish, doesn't matter if the seige is fail, just restart the game...when u got into the game, there notification saying u complete the quest and can go claim ur rewards..depends on the appraisal item u bought, it randomly gives u kulve weapon from rarity 6 7 8.

or u can fill up the kulve taroth persuit data using Marcus script..it easy that way i think

and sorry for my poor english
Hello would you mind going into detail on what data to change in order to fill persuit using Marcus script? Thanks
when u start kulve taroth siege, the highlighted line will be number 1, u just need to change into number 2 to make the kulve taroth siege completed..when u change to number 2, it will completed ur kulve taroth siege regardless of ur persuit points..a nottification will pop up telling u that the siege is completed and u can go claim ur rewards.

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