Monster Hunter World (Steam)

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arcx13
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Re: Monster Hunter World (Steam)

Post by arcx13 » Sun Nov 18, 2018 3:46 am

Anyhow, I'm quite in a pickle with my HR edit now. I was HR 270+ before this and I edited my savefile to be 350. However, jumping by that much means I have to bear having HR350 for quite some time because my exp is not quite there yet. Is there a table I can refer to so that my HR and exp complement each other?

QiLin
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Re: Monster Hunter World (Steam)

Post by QiLin » Sun Nov 18, 2018 3:51 am

arcx13 wrote:
Sun Nov 18, 2018 3:46 am
Anyhow, I'm quite in a pickle with my HR edit now. I was HR 270+ before this and I edited my savefile to be 350. However, jumping by that much means I have to bear having HR350 for quite some time because my exp is not quite there yet. Is there a table I can refer to so that my HR and exp complement each other?
If you use berserkknight's table, there should be an option that says "HR EXP" or "Character EXP" or something along those lines, adjust that instead of your actual HR number. Then go complete one mission and you'll jump up to whatever HR is that exp value. Much more "legit" feeling than just editing the HR value.

sosueme
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Re: Monster Hunter World (Steam)

Post by sosueme » Sun Nov 18, 2018 5:58 am

So which of these actually work ?
Are there some table settings that work and others that don't?

beerdevji2018
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Re: Monster Hunter World (Steam)

Post by beerdevji2018 » Mon Nov 19, 2018 11:21 am

How to use "Go To Character Edit Screen" ?

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SunBeam
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Re: Monster Hunter World (Steam)

Post by SunBeam » Mon Nov 19, 2018 11:29 am

Shiiiiet, son. 160 pages :O

sokanaru
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Re: Monster Hunter World (Steam)

Post by sokanaru » Tue Nov 20, 2018 4:13 pm

Aaeeschylus wrote:
Wed Nov 07, 2018 1:43 pm
sokanaru wrote:
Wed Nov 07, 2018 1:29 pm
Game crashes evrytime i use the script, what can i do ?
Maybe try reading the previous 5 pages? It has been explained multiple times already.
can't u sum up ?

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enosdei
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Re: Monster Hunter World (Steam)

Post by enosdei » Tue Nov 20, 2018 6:30 pm

sokanaru wrote:
Tue Nov 20, 2018 4:13 pm
Aaeeschylus wrote:
Wed Nov 07, 2018 1:43 pm
sokanaru wrote:
Wed Nov 07, 2018 1:29 pm
Game crashes evrytime i use the script, what can i do ?
Maybe try reading the previous 5 pages? It has been explained multiple times already.
can't u sum up ?
... the laziness.

D00IVI
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Re: Monster Hunter World (Steam)

Post by D00IVI » Wed Nov 21, 2018 4:51 pm

Not like there's a red text right on top of the first post or anything

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S.Ghost
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Re: Monster Hunter World (Steam)

Post by S.Ghost » Wed Nov 21, 2018 5:55 pm

There is also a 'Search this topic' bar up there...

beerdevji2018
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Re: Monster Hunter World (Steam)

Post by beerdevji2018 » Thu Nov 22, 2018 12:54 am

can you update MHW Character Editor.CT https://www.youtube.com/watch?v=_DPEK5hU8Z0

beerdevji2018
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Re: Monster Hunter World (Steam)

Post by beerdevji2018 » Thu Nov 22, 2018 12:55 am

Berserk Knight wrote:
Sat Nov 03, 2018 3:00 am
Another update for the Character Editor.

Fixed the issues with Insect Glaives.
When the Hunter Equipment Inventory Editor's current selection is an Insect Glaive, if the Kinsect Index points to an invalid index, it'll set it to be the same as the one that's equipped.
If THAT also points to an invalid index (which can only happen through editing), it'll find another valid Kinsect in the Equipment Inventory and sets both to that one.
If there aren't any Kinsects in the inventory AT ALL (which also can only happen through editing), then it finds the first empty slot and creates a Culldrone there and sets both to that. (And if your Hunter Equipment Inventory is full, as in, all 1000 slots occupied, you are doing something very VERY wrong.)

Same thing with the Arena Equipment.
If the current Arena weapon is an Insect Glaive, the Kinsect Index will be set to the Arena's Kinsect slot.
If the Arena Kinsect slot is empty, it'll create a Culldrone there.

For Bowguns and Kinsects that also use the same bytes as the Kinsect Index, if the value there is outside the normal range, it'll reset it to -1:"None".

*Edit: A video tutorial by vosszaa

can you update for date 22/11/2018

T1BillionX
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Re: Monster Hunter World (Steam)

Post by T1BillionX » Thu Nov 22, 2018 2:46 am

Looks as if there was another update

Lord Ainz
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Re: Monster Hunter World (Steam)

Post by Lord Ainz » Thu Nov 22, 2018 2:54 am

That's nothing new. It was announced last week

Squall8
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Re: Monster Hunter World (Steam)

Post by Squall8 » Thu Nov 22, 2018 4:25 am

Table updated, included another table with safe to use scripts only. It does include 4 checked scripts but it's relatively safe if enabled at the appropriate screen and disabled right after use.

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Marcus101RR
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Re: Monster Hunter World (Steam)

Post by Marcus101RR » Thu Nov 22, 2018 4:27 am

New Update Pointer Offset "-19D10" Works for only Param files, seems the other pointers got changed differently. Will fix them later another day.

Player Character Offset -19CE0

UPDATE: All Base Pointers Updated.
Attachments
MonsterHunterWorldPtr.CT
UPDATE 161254
(133.84 KiB) Downloaded 462 times
Last edited by Marcus101RR on Thu Nov 22, 2018 7:24 pm, edited 2 times in total.

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