Re: Monster Hunter World (Steam)
Posted: Fri Nov 16, 2018 1:38 am
sooo do we still need to wait for the bypass? or without the fix some scripts might not work? Im not using it at all right now because idk
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Depending on what scripts are you looking for to use, you can download mods to serve as substitutes to them. Some scripts such as Maxed Slots, 1 Jewel Max Skill and Instant Weapon Charges already have mods.theyellingmute wrote: ↑Fri Nov 16, 2018 1:38 amsooo do we still need to wait for the bypass? or without the fix some scripts might not work? Im not using it at all right now because idk
I am adding quest long mantle run times with 0 cool down to that list; as i cracked that supposedly encrypted parameter file, and just modded the crap out of it!
May the Gods on Olympus bless your beautiful soul. Now I can ditch Tool Specialist! Have you had any luck finding things like Charge Blade and Insect Glaive buff times? If you want help trying to figure that stuff out, let me know.
This is great, is there any chance to make a version without the modded boosters? I'd like to use boosters without leaving multiple ones all over the map.Eternallydissolved wrote: ↑Fri Nov 16, 2018 3:57 am
I am adding quest long mantle run times with 0 cool down to that list; as i cracked that supposedly encrypted parameter file, and just modded the crap out of it!
askill_param.zip
Install into nativePC\common\pl this mod gives all mantles a 50 minute (3000 seconds) uptime and a 0.0001 (0 second) cooldown. additionally it gives all boosters (health, cleanser and affinity) 5 minute(300 seconds) uptime and a .0001 (0 second) cooldown. the reason for me limiting the boosters to 5 minutes is because more than 1 can be placed at a time and if you have 16 of them running on different portions of the map during a quest, it will cause a fps drop because of having to render the particle effects for how ever many you have running at a time
Temporal mantle (to be released on november 22nd with the lunastra update) has been pre-modded to the level as the other mantles.
the one caveat to the 50 minute uptime for mantles is the ghillie mantle as that mantle will run out the moment you attack with your weapon, or take damage; that is how this mantle is programmed to function; if i find a way to make it not respond to damage, i will upload an update to the mod.
Due to the way the boosters are implemented, without a cooldown; it will always be possible to plant multiple boosters which is why i limited the runtime for them to 5 minutes, so they would not exist eating gpu resources perpetually! I have not found a way to limit the number which can be placed, and the way the game was designed, the cooldown was likely the only limiting factor implemented to begin with!pieties wrote: ↑Fri Nov 16, 2018 10:51 pmThis is great, is there any chance to make a version without the modded boosters? I'd like to use boosters without leaving multiple ones all over the map.Eternallydissolved wrote: ↑Fri Nov 16, 2018 3:57 am
I am adding quest long mantle run times with 0 cool down to that list; as i cracked that supposedly encrypted parameter file, and just modded the crap out of it!
askill_param.zip
Install into nativePC\common\pl this mod gives all mantles a 50 minute (3000 seconds) uptime and a 0.0001 (0 second) cooldown. additionally it gives all boosters (health, cleanser and affinity) 5 minute(300 seconds) uptime and a .0001 (0 second) cooldown. the reason for me limiting the boosters to 5 minutes is because more than 1 can be placed at a time and if you have 16 of them running on different portions of the map during a quest, it will cause a fps drop because of having to render the particle effects for how ever many you have running at a time
Temporal mantle (to be released on november 22nd with the lunastra update) has been pre-modded to the level as the other mantles.
the one caveat to the 50 minute uptime for mantles is the ghillie mantle as that mantle will run out the moment you attack with your weapon, or take damage; that is how this mantle is programmed to function; if i find a way to make it not respond to damage, i will upload an update to the mod.
Any and all help is always appreciated! The biggest thing is i would need to know the exact duration of those buffs without anything modifying them (power prolonger, focus skill(im not sure why but that seemed to extend my insect glaive buffs while playing the weapon) or any other skills which modify the duration of those buffs) as those values are likely stored in the player parameter fileas a 32 bit float expressed as hex. on a side note, i found the location of the basic buffs given by eating at the canteen (hp+,st+,palico+) and i now have my meal stamina buff for the chef's choice platter set for +150!Shirokaido wrote: ↑Fri Nov 16, 2018 2:38 pmMay the Gods on Olympus bless your beautiful soul. Now I can ditch Tool Specialist! Have you had any luck finding things like Charge Blade and Insect Glaive buff times? If you want help trying to figure that stuff out, let me know.
It's based on how many dissolved/ sublimated weapons you have in your item box.
SO any way to solve this? only happening in kulve =xchroma12349 wrote: ↑Sat Nov 17, 2018 5:40 amIt's based on how many dissolved/ sublimated weapons you have in your item box.
If you have them at excessive numbers like 999 each then you'll have to appraise all 1998 of them....
Set both/ either to simple numbers to 100 or so and don't use any infinite item cheat when appraising then you'll appraise a nice amount of them without being stuck in the appraisal menu for too long.
I've been asking on youtube and over here and nobody seems to notice my question. How do you cash in those sublimated weapon items? The NPC just ask me whether I wanna begin or join a siege. Never just claim rewards.