Monster Hunter World (Steam)

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osnce
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Monster Hunter World (Steam)

Post by osnce »

Thank you for this table! And the friendly collaboration, that's really very cool!



Now to provide some of my own info (which I wanted to share but wasn't able to due to the forum temporarily disabling registration) regarding jewels.



The address for the jewels section is just after the materials section, as others must have also noticed, so I'm not sure why an All-Jewels script is not in the table. Perhaps due to policy? Anyways, for people who want to get the jewels immediately, just search for one of your monster materials, sell one off, search for the new quantity, and you should end up with 2 addresses. Browse each of them and you should be able to find where the monster materials are stored, by verifying the left-most 4 bytes matching the quantity of each of your monster materials, in the same order as your item box. Now page down until you go past a section of 0 quantities and eventually you'll get to the non-zeros, which will be your jewel quantities.



Verify that the quantities match your current jewel inventory, and start editing away. Do note that the item ID comes before the item quantity. As a side note, if you page up from the materials section and go past a section of zeros, you get to the ammo section, then page up again past zeros, you get to the consumable items section. This way you can use the browse memory function of Cheat Engine to edit any thing you want, including removing them by zeroing out the quantity AND the item ID of whatever you want to delete. (If you just zero out the quantity, the item will still be there but it will not have a quantity. You need to zero out the item ID as well.)



The jewel item ID ranges (all IDs in reversed byte order hex) covering a total of 90 jewels I've found go from 02D7 to 036E, but this range includes a lot of "dummy" jewels and many non-jewel items, for example 034B is actually a Palico tool command, 035B is your regular rock slinger ammo, etc. But in any case, here's the list of jewels I'm using:



[SPOILER="List of decoration item IDs"]

Note that this list is not exhaustive and they're in reversed byte order as I copied them off the memory browser. So "D7 02" is actually 02D7 for us humans.

D7 02

D8 02

D8 02

D9 02

D9 02

DA 02

DB 02

DC 02

DD 02

DE 02

DF 02

E0 02

E3 02

E4 02

E5 02

E6 02

E7 02

E8 02

E9 02

EA 02

EB 02

EC 02

ED 02

EE 02

EF 02

FB 02

FC 02

FD 02

FE 02

FF 02

00 03

01 03

02 03

03 03

04 03

06 03

07 03

08 03

09 03

0A 03

0B 03

0C 03

0D 03

0E 03

0F 03

10 03

11 03

12 03

13 03

15 03

16 03

17 03

18 03

19 03

1A 03

1B 03

1C 03

1D 03

1E 03

1F 03

20 03

21 03

28 03

29 03

2A 03

2B 03

2C 03

2D 03

2E 03

2F 03

33 03

34 03

38 03

39 03

3A 03

3C 03

40 03

41 03

42 03

43 03

44 03

45 03

46 03

47 03

4A 03

6A 03

6B 03

6C 03

6D 03

6E 03

[/SPOILER]



This includes all 12 of the RARE8 jewels. Hope someone finds this useful. Note, however, that although just inserting these into the memory will allow you to use them on armor and weapons, they will not show up on the melder. You probably have to use the unlock decorations script for them to show up.



Another note regarding editing the memory like this is that you may find that you cannot interact with NPCs nor the item box after this. To resolve this problem, just go on an expedition and then return to base.



Also the materials Have-All script is missing two tickets as far as I know: 0367 (Tailraider Voucher) and 0369 (Gajalaka Sketch)---yes, as you may have realized, I found them while looking for my RARE8 decorations. Haha.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by osnce on Thu Jan 01, 1970 12:00 am, edited 2 times in total.

MITTENS
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Post by MITTENS »

First of all I want to thank your for your work. Helped me out a lot! This might be a bit of a weird request but I wasn't sure to ask so maybe someone could help me out here? Is it possible to edit your character's gender? I've been looking for it but haven't come across it.

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Post by 4Donic »

While on the topic of character editing, a possibility of full face re-creation or name changer for char/cat?

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Post by seikur0 »

[QUOTE="MITTENS, post: 55588, member: 20714"]First of all I want to thank your for your work. Helped me out a lot! This might be a bit of a weird request but I wasn't sure to ask so maybe someone could help me out here? Is it possible to edit your character's gender? I've been looking for it but haven't come across it.[/QUOTE]

[QUOTE="4Donic, post: 55590, member: 20523"]While on the topic of character editing, a possibility of full face re-creation or name changer for char/cat?[/QUOTE]

my [COLOR=rgb(44, 130, 201)][URL='http://fearlessrevolution.com/threads/monster-hunter-world-seikur0.7642/'][U]table[/U][/URL][/COLOR]

Liakdo
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Post by Liakdo »

Hello! Many thanks for your greatfull (god tier?) table!

By curiosity, somebody know how to remove specialized tools from box? :(
Last edited by Liakdo on Wed Aug 15, 2018 1:10 pm, edited 2 times in total.

qqqwer
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Post by qqqwer »

[B]After editing weapon/armor,it can't be saved.

Close the game and then open it,load the save,[B]weapon/armor is restored[/B][/B]

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Post by Etrius »

Since this wasn't been asked before, would it be possible to change layered armor appearance with other pieces of gear?



That's the only feature I want. xD

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Post by MITTENS »

[QUOTE="seikur0, post: 55591, member: 8101"]my [COLOR=rgb(44, 130, 201)][URL='http://fearlessrevolution.com/threads/monster-hunter-world-seikur0.7642/'][U]table[/U][/URL][/COLOR][/QUOTE]

Thank you very much!

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Post by Depleted »

[QUOTE="Etrius, post: 55596, member: 1608"]Since this wasn't been asked before, would it be possible to change layered armor appearance with other pieces of gear?



That's the only feature I want. xD[/QUOTE]

I don't understand why this isnt a feature in the game already, some set pieces look like trash; but if this could be an option that would be sick as fuck.

terry4756
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Post by terry4756 »

[QUOTE="qqqwer, post: 55594, member: 3673"][B]After editing weapon/armor,it can't be saved.

Close the game and then open it,load the save,[B]weapon/armor is restored[/B][/B][/QUOTE]

is that to completely to close the game and open it that the editing on weapon can be restore?

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Post by Shirokaido »

[QUOTE="qqqwer, post: 55594, member: 3673"][B]After editing weapon/armor,it can't be saved.

Close the game and then open it,load the save,[B]weapon/armor is restored[/B][/B][/QUOTE]

[QUOTE="terry4756, post: 55611, member: 1053"]is that to completely to close the game and open it that the editing on weapon can be restore?[/QUOTE]

Check the board activity from last night. Apparently, if you save the gear to a custom loadout, the stats carry. So, in practice: create the set you want, save it as a custom loadout, then whenever you restart the game, just make it a habit to reload the custom loadout. This way you won't have to hop back into CE every restart to modify the gear.

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seikur0
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Post by seikur0 »

[QUOTE="Shirokaido, post: 55612, member: 17486"]Check the board activity from last night. Apparently, if you save the gear to a custom loadout, the stats carry. So, in practice: create the set you want, save it as a custom loadout, then whenever you restart the game, just make it a habit to reload the custom loadout. This way you won't have to hop back into CE every restart to modify the gear.[/QUOTE]



Shit that's actually working?

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Post by Hgg »

Hi guys,



Thanks for the hard work and effort you've put into this table. I had a quick question and was wondering if it was possible to add an aditional option, I'm actually kind of trying to "reset" my save in terms of materials & whatnot.



Would it be possible to have a "Have All (& Event) Materials x10" or x50 or something along those lines, a small amount?



Kind regards,

Hgg.

Txkoko
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Post by Txkoko »

[QUOTE="seikur0, post: 55613, member: 8101"]Shit that's actually working?[/QUOTE]

not really it only saves the decos but any stats you change do not carry over

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Post by illithidbane »

Thank you for the work. I have one question/request though. It looks like there's a script to add ALL items. Will there be an option to add just a few?



I am a week late to getting the game, so I missed the preorder bonus items: Origin Armor and Fair Wind Charm. I'd love to still get those.

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