Monster Hunter World (Steam)

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TroliusMaximus
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Re: Monster Hunter World (Steam)

Post by TroliusMaximus »

Q. Will this trainer ever be updated again?... And why did its evolution get stuck at update-83? 🤔

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

jasonthe13
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Re: Monster Hunter World (Steam)

Post by jasonthe13 »

Carbuncle wrote:
Sat Aug 15, 2020 12:09 am
jasonthe13 wrote:
Fri Aug 14, 2020 2:59 pm
does the table still work the recent one?
Only partially
do you know whats working and not working?

Carbuncle
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Re: Monster Hunter World (Steam)

Post by Carbuncle »

For sure invincibility as another poster pointed out and infinite stamina no longer work. Haven't tested much more though. Infinite/no mantle cd works. Endemic life modifier still works, edit weapon still works.

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ChirpyMoth
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Re: Monster Hunter World (Steam)

Post by ChirpyMoth »

TroliusMaximus wrote:
Sat Aug 15, 2020 2:16 pm
Q. Will this trainer ever be updated again?... And why did its evolution get stuck at update-83? 🤔
I seems that the person that was updating the code moved/had a change in job or something and can't get back to it. Maybe might be taking a break from MHW in the meantime.

TroliusMaximus
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Re: Monster Hunter World (Steam)

Post by TroliusMaximus »

ChirpyMoth wrote:
Sun Aug 16, 2020 6:20 pm
I seems that the person that was updating the code moved/had a change in job or something and can't get back to it. Maybe might be taking a break from MHW in the meantime.
Yeah... Figured as much. Not to worry -- the modding for the game is pretty fleshed out now, and doing much of what I wanted (e.g., four jewel slots for each piece of equipment) is doable via modding.

It was a good trainer while it lasted, though... Lest we forget 🌺 v_v

jnib93
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Re: Monster Hunter World (Steam)

Post by jnib93 »

Hi all, when i modify my damage weapon do other people see our damage changed online?

phantomvamp
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Re: Monster Hunter World (Steam)

Post by phantomvamp »

Does anyone know a good tutorial on the script and how they original creates found the information they used?

Ex.

"MonsterHunterWorld.exe"+2072EAB0 = where did they find this specific pointer? What were they looking for? I found the pointer for health already in the new update but i'm not sure if it would work.

What does E8 4B 84 4D E0 this HEX mean in the script for invulnerability?

I wouldn't mind trying to re-write the script if i had some good initial help with how to get started.

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qiqichenx
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Re: Monster Hunter World (Steam)

Post by qiqichenx »

jnib93 wrote:
Tue Aug 18, 2020 7:36 pm
Hi all, when i modify my damage weapon do other people see our damage changed online?
Yes

jnib93
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Re: Monster Hunter World (Steam)

Post by jnib93 »

qiqichenx wrote:
Wed Aug 19, 2020 8:43 am
jnib93 wrote:
Tue Aug 18, 2020 7:36 pm
Hi all, when i modify my damage weapon do other people see our damage changed online?
Yes
I'm not sure because I asked someone online to look at my sword damage in my gear and they could see the basic damage

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Compeador
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Re: Monster Hunter World (Steam)

Post by Compeador »

I've always want to fight Velkhana for full 50 minutes with my friends, so I made a script to modify Large Monster's initial HP when you host the quest. Now I can play all day long :D

Image

Modify the HP to any lower value is strongly discouraged, let your friends know if you're using this play with them. DO NOT USE THIS ON PUBLIC GATHERING HUB. I'm not responsible for any consequence if you got caught using this publicly.

Copy the following code and paste in CE, then the entry should appear.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337101082</ID>
      <Description>"Custom Large Monster HP"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(INJ_CustomHP,MonsterHunterWorld.exe,F3 0F 5F 0D 90 44 BE F6)
alloc(newmem,$1000,"MonsterHunterWorld.exe"+C239C00)

label(code)
label(return)
label(Lret)
label(val_cushp)

newmem:
  push rax
  movd rax,xmm2
  push rax
  movd rax,xmm3
  push rax
  mov rax,447A0000 
  movd xmm2,rax
  mov rax,[val_cushp]
  movd xmm3,rax
  comiss xmm1,xmm2
  jb Lret
  movss xmm1,xmm3
  jmp Lret

val_cushp:
  db 00 50 43 48
registersymbol(val_cushp)

Lret:
  pop rax
  movd xmm3,rax
  pop rax
  movd xmm2,rax
  pop rax
  jmp code

code:
  maxss xmm1,[MonsterHunterWorld.exe+2E1E098]
  jmp return

INJ_CustomHP:
  jmp newmem
  nop 3
return:
registersymbol(INJ_CustomHP)

[DISABLE]

INJ_CustomHP:
  db F3 0F 5F 0D 90 44 BE F6

unregistersymbol(val_cushp)
unregistersymbol(INJ_CustomHP)
dealloc(newmem)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1337101083</ID>
          <Description>"HP"</Description>
          <VariableType>Float</VariableType>
          <Address>val_cushp</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


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Face007
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Re: Monster Hunter World (Steam)

Post by Face007 »

Invulnerable

Code: Select all

[ENABLE]

aobscanmodule(infhealth,MonsterHunterWorld.exe,E8 3B 26 7F DF) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+2072EAB0)


infhealth:
  db 90 90 90 90 90

registersymbol(infhealth)
aobscanmodule(infhealth1,MonsterHunterWorld.exe,48 89 F1 E8 2E 6D F7 F4) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+C942C0A)



infhealth1:
  db 90 90 90 90 90 90 90 90

registersymbol(infhealth1)
aobscanmodule(infhealth2,MonsterHunterWorld.exe,41 0F 28 C8 E8 CC 92 CA F5) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+C949C4B)



infhealth2:
  db 90 90 90 90 90 90 90 90 90

registersymbol(infhealth2)

[DISABLE]

infhealth:
  db E8 3B 26 7F DF

unregistersymbol(infhealth)
dealloc(newmem)
infhealth1:
  db 48 89 F1 E8 2E 6D F7 F4

unregistersymbol(infhealth1)
dealloc(newmem)

infhealth2:
  db 41 0F 28 C8 E8 CC 92 CA F5

unregistersymbol(infhealth2)
dealloc(newmem)
Inf Stamina

Code: Select all

[ENABLE]
//F3 0F 10 41 74 F3 0F 5D C2 F3 0F 11 41 6C
MonsterHunterWorld.exe+139F6BB6:
	db 90 90 90 90
//F3 0F 10 43 7C  F3 41 0F 59 C8 F3 0F 5C C1
MonsterHunterWorld.exe+139F5F0A:
  db 90 90 90 90 90
//0F 2F C6 F3 0F 11 43 7C
MonsterHunterWorld.exe+139F5F1B:
  db 90 90 90 90 90



[DISABLE]
MonsterHunterWorld.exe+139F6BB6:
  db F3 0F 5D C2
MonsterHunterWorld.exe+139F5F0A:
  db F3 0F 10 43 7C
MonsterHunterWorld.exe+139F5F1B:
  db F3 0F 11 43 7C

wingzero
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Re: Monster Hunter World (Steam)

Post by wingzero »

Infinite Barrel Placement can no longer be selected

0353015360a
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Re: Monster Hunter World (Steam)

Post by 0353015360a »

Face007 wrote:
Wed Aug 19, 2020 12:39 pm
Invulnerable

Code: Select all

[ENABLE]

aobscanmodule(infhealth,MonsterHunterWorld.exe,E8 3B 26 7F DF) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+2072EAB0)


infhealth:
  db 90 90 90 90 90

registersymbol(infhealth)
aobscanmodule(infhealth1,MonsterHunterWorld.exe,48 89 F1 E8 2E 6D F7 F4) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+C942C0A)



infhealth1:
  db 90 90 90 90 90 90 90 90

registersymbol(infhealth1)
aobscanmodule(infhealth2,MonsterHunterWorld.exe,41 0F 28 C8 E8 CC 92 CA F5) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+C949C4B)



infhealth2:
  db 90 90 90 90 90 90 90 90 90

registersymbol(infhealth2)

[DISABLE]

infhealth:
  db E8 3B 26 7F DF

unregistersymbol(infhealth)
dealloc(newmem)
infhealth1:
  db 48 89 F1 E8 2E 6D F7 F4

unregistersymbol(infhealth1)
dealloc(newmem)

infhealth2:
  db 41 0F 28 C8 E8 CC 92 CA F5

unregistersymbol(infhealth2)
dealloc(newmem)
Inf Stamina

Code: Select all

[ENABLE]
//F3 0F 10 41 74 F3 0F 5D C2 F3 0F 11 41 6C
MonsterHunterWorld.exe+139F6BB6:
	db 90 90 90 90
//F3 0F 10 43 7C  F3 41 0F 59 C8 F3 0F 5C C1
MonsterHunterWorld.exe+139F5F0A:
  db 90 90 90 90 90
//0F 2F C6 F3 0F 11 43 7C
MonsterHunterWorld.exe+139F5F1B:
  db 90 90 90 90 90



[DISABLE]
MonsterHunterWorld.exe+139F6BB6:
  db F3 0F 5D C2
MonsterHunterWorld.exe+139F5F0A:
  db F3 0F 10 43 7C
MonsterHunterWorld.exe+139F5F1B:
  db F3 0F 11 43 7C
Thank you kindly sir!

jasonthe13
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Re: Monster Hunter World (Steam)

Post by jasonthe13 »

do we still need crc stuff or we can just use the table

FearlessUser
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Re: Monster Hunter World (Steam)

Post by FearlessUser »

Thank you so much for the Guiding Lands options. The new features are extremly annoying. Some players may have a couple of friends playing the game and having all the areas needed in the valuable levels, but if not you are forced to level up each region again and again. Monster Hunter World is a great game but the Iceborne DLC is really bad in some matter. So again, thank very, very much!

PS. @ ScriptUsers: Please don't use the cheats in online sessions. Monster Hunter World is extremly easy, in compare to the old versions like MHGen on 3DS and you should not blame the Devs by using the Commands from this table. Just take some time and learn what the game really wants you to learn. Its really great fun punishing monsters with overwhelming skills and equipment. And it's really satisfying to kill them after acquiring the needed skills. And don't think I'm just talking. It took me lots of hours to master this game but meanwhile I enjoy every minute. All goes like "Easy to learn, hard to master". :)

PPS. Don't be shy to look for some tutorials on YouTube. Try the HeavyBowGun Sticky Build, it's actually awesome and gamebreaking! Just aim for the monsters head! (Raging Brachydios parts plus Furios Rajang Feet, combined with the Razorsharp Charm. Trust me, I'm killing everything on this build without any stress.)

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