Using the 'Ignore Crafting Requirements' feature of the table, can u forge Fatalis gear (armor / weapons) for free, provided u have defeated him once ?
yea, u can even if u havent defeat fatalis and u use the "Unlocking equipment manufacturing" u can craft that fatalis set
Game still keeps crashing when i start it.
Its the first time i m using the stackes mod but i did everything as told.
I installed the vc_redist.x86.exe and vc_redist.x64.exe before.
then i got the loder files and put them into my mhw main folder+the crc dll.
Restartet my PC and the game keeps crashing....
*Edit*
i shake my head in disbelief...changed nativepc folder name to nativePC and its working....rly can it crash from that?
i think when u download the mods, the folder inside zip is "nativePC" so idk how u can get that nativepc as the name of the folder unless u create the folder by urself
Hi. Does anyone know if there are a CRC bypass updated like before ? I mean the CRC bypass we can found with Squall table at first page. I think it was easier to use than the things to do with folder nativePC and other mods.
Hi. Does anyone know if there are a CRC bypass updated like before ? I mean the CRC bypass we can found with Squall table at first page. I think it was easier to use than the things to do with folder nativePC and other mods.
Using the 'Ignore Crafting Requirements' feature of the table, can u forge Fatalis gear (armor / weapons) for free, provided u have defeated him once ?
yea, u can even if u havent defeat fatalis and u use the "Unlocking equipment manufacturing" u can craft that fatalis set
Game still keeps crashing when i start it.
Its the first time i m using the stackes mod but i did everything as told.
I installed the vc_redist.x86.exe and vc_redist.x64.exe before.
then i got the loder files and put them into my mhw main folder+the crc dll.
Restartet my PC and the game keeps crashing....
*Edit*
i shake my head in disbelief...changed nativepc folder name to nativePC and its working....rly can it crash from that?
i think when u download the mods, the folder inside zip is "nativePC" so idk how u can get that nativepc as the name of the folder unless u create the folder by urself
you're welcome but should be no problem regardless of soloing or with friends. Anyway how about you delete that nativePC folder since you messed it up first time remember? Then do it again the correct way.
Also if yours is Win10 check to see if windows security is blocking one of the essential files.
delete it and re-extract it, still crashing
what should I check regarding win10 security?
it will show you threats that require your actions to proceed (if any). So IF there is a threat detected check whether its one of the files you downloaded. If so the just click allow files on device.
If your game still crashes then i got no idea. I didnt install the redist++ tho maybe its already in my pc or not i honestly didnt check
if this what you meant, then it's green all across the boards
it will show you threats that require your actions to proceed (if any). So IF there is a threat detected check whether its one of the files you downloaded. If so the just click allow files on device.
If your game still crashes then i got no idea. I didnt install the redist++ tho maybe its already in my pc or not i honestly didnt check
if this what you meant, then it's green all across the boards
Game still keeps crashing when i start it.
Its the first time i m using the stackes mod but i did everything as told.
I installed the vc_redist.x86.exe and vc_redist.x64.exe before.
then i got the loder files and put them into my mhw main folder+the crc dll.
Restartet my PC and the game keeps crashing....
*Edit*
i shake my head in disbelief...changed nativepc folder name to nativePC and its working....rly can it crash from that?
it will show you threats that require your actions to proceed (if any). So IF there is a threat detected check whether its one of the files you downloaded. If so the just click allow files on device.
If your game still crashes then i got no idea. I didnt install the redist++ tho maybe its already in my pc or not i honestly didnt check
if this what you meant, then it's green all across the boards
Game still keeps crashing when i start it.
Its the first time i m using the stackes mod but i did everything as told.
I installed the vc_redist.x86.exe and vc_redist.x64.exe before.
then i got the loder files and put them into my mhw main folder+the crc dll.
Restartet my PC and the game keeps crashing....
*Edit*
i shake my head in disbelief...changed nativepc folder name to nativePC and its working....rly can it crash from that?
{ Game : MonsterHunterWorld.exe
Version:
Date : 2020-10-09
Author : wildsnow
This script does blah blah blah
}
[ENABLE]
aobscanmodule(ballesta,MonsterHunterWorld.exe,42 39 84 C6 A8 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1E3BF04)
label(code)
label(return)
registersymbol(ballesta)
newmem:
cmp [rsi+r8*8+000023A8],1
jg code
mov [rsi+r8*8+000023A8],1
code:
cmp [rsi+r8*8+000023A8],eax
jmp return
ballesta:
jmp newmem
nop 3
return:
[DISABLE]
ballesta:
db 42 39 84 C6 A8 23 00 00
unregistersymbol(ballesta)
dealloc(newmem)
This script does not change the value of the quantity to all the elements of the game, only to those that you carry in the backpack, so the ammunition and the objects are infinite.
{ Game : MonsterHunterWorld.exe
Version:
Date : 2020-10-09
Author : wildsnow
This script does blah blah blah
}
[ENABLE]
aobscanmodule(ballesta,MonsterHunterWorld.exe,42 39 84 C6 A8 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1E3BF04)
label(code)
label(return)
registersymbol(ballesta)
newmem:
cmp [rsi+r8*8+000023A8],1
jg code
mov [rsi+r8*8+000023A8],1
code:
cmp [rsi+r8*8+000023A8],eax
jmp return
ballesta:
jmp newmem
nop 3
return:
[DISABLE]
ballesta:
db 42 39 84 C6 A8 23 00 00
unregistersymbol(ballesta)
dealloc(newmem)
This script does not change the value of the quantity to all the elements of the game, only to those that you carry in the backpack, so the ammunition and the objects are infinite.
{ Game : MonsterHunterWorld.exe
Version:
Date : 2020-10-09
Author : wildsnow
This script does blah blah blah
}
[ENABLE]
aobscanmodule(ballesta,MonsterHunterWorld.exe,42 39 84 C6 A8 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1E3BF04)
label(code)
label(return)
registersymbol(ballesta)
newmem:
cmp [rsi+r8*8+000023A8],1
jg code
mov [rsi+r8*8+000023A8],1
code:
cmp [rsi+r8*8+000023A8],eax
jmp return
ballesta:
jmp newmem
nop 3
return:
[DISABLE]
ballesta:
db 42 39 84 C6 A8 23 00 00
unregistersymbol(ballesta)
dealloc(newmem)
This script does not change the value of the quantity to all the elements of the game, only to those that you carry in the backpack, so the ammunition and the objects are infinite.
{ Game : MonsterHunterWorld.exe
Version:
Date : 2020-10-09
Author : wildsnow
This script does blah blah blah
}
[ENABLE]
aobscanmodule(ballesta,MonsterHunterWorld.exe,42 39 84 C6 A8 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1E3BF04)
label(code)
label(return)
registersymbol(ballesta)
newmem:
cmp [rsi+r8*8+000023A8],1
jg code
mov [rsi+r8*8+000023A8],1
code:
cmp [rsi+r8*8+000023A8],eax
jmp return
ballesta:
jmp newmem
nop 3
return:
[DISABLE]
ballesta:
db 42 39 84 C6 A8 23 00 00
unregistersymbol(ballesta)
dealloc(newmem)
This script does not change the value of the quantity to all the elements of the game, only to those that you carry in the backpack, so the ammunition and the objects are infinite.
{ Game : MonsterHunterWorld.exe
Version:
Date : 2020-10-09
Author : wildsnow
This script does blah blah blah
}
[ENABLE]
aobscanmodule(ballesta,MonsterHunterWorld.exe,42 39 84 C6 A8 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1E3BF04)
label(code)
label(return)
registersymbol(ballesta)
newmem:
cmp [rsi+r8*8+000023A8],1
jg code
mov [rsi+r8*8+000023A8],1
code:
cmp [rsi+r8*8+000023A8],eax
jmp return
ballesta:
jmp newmem
nop 3
return:
[DISABLE]
ballesta:
db 42 39 84 C6 A8 23 00 00
unregistersymbol(ballesta)
dealloc(newmem)
This script does not change the value of the quantity to all the elements of the game, only to those that you carry in the backpack, so the ammunition and the objects are infinite.