Monster Hunter World (Steam)

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KnightTheWolfal
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Re: Monster Hunter World (Steam)

Post by KnightTheWolfal »

so can someone walk me through this, my game keeps crashing even though i downloaded the updated Table what am I doing wrong ?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

CIKOMELANTIK
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Re: Monster Hunter World (Steam)

Post by CIKOMELANTIK »

Goritude wrote:
Tue Oct 06, 2020 11:23 am
Using the 'Ignore Crafting Requirements' feature of the table, can u forge Fatalis gear (armor / weapons) for free, provided u have defeated him once ?
yea, u can even if u havent defeat fatalis and u use the "Unlocking equipment manufacturing" u can craft that fatalis set
sophie944 wrote:
Tue Oct 06, 2020 11:43 am
Game still keeps crashing when i start it.
Its the first time i m using the stackes mod but i did everything as told.
I installed the vc_redist.x86.exe and vc_redist.x64.exe before.
then i got the loder files and put them into my mhw main folder+the crc dll.
Restartet my PC and the game keeps crashing....

*Edit*

i shake my head in disbelief...changed nativepc folder name to nativePC and its working....rly can it crash from that?
i think when u download the mods, the folder inside zip is "nativePC" so idk how u can get that nativepc as the name of the folder unless u create the folder by urself

Tchimeng
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Re: Monster Hunter World (Steam)

Post by Tchimeng »

Hi. Does anyone know if there are a CRC bypass updated like before ? I mean the CRC bypass we can found with Squall table at first page. I think it was easier to use than the things to do with folder nativePC and other mods.

cyborg5742
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Re: Monster Hunter World (Steam)

Post by cyborg5742 »

Tchimeng wrote:
Wed Oct 07, 2020 9:40 am
Hi. Does anyone know if there are a CRC bypass updated like before ? I mean the CRC bypass we can found with Squall table at first page. I think it was easier to use than the things to do with folder nativePC and other mods.
It comes from Caliber from 'CH'. no news from him

cyborg5742
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Re: Monster Hunter World (Steam)

Post by cyborg5742 »

CIKOMELANTIK wrote:
Wed Oct 07, 2020 7:21 am
Goritude wrote:
Tue Oct 06, 2020 11:23 am
Using the 'Ignore Crafting Requirements' feature of the table, can u forge Fatalis gear (armor / weapons) for free, provided u have defeated him once ?
yea, u can even if u havent defeat fatalis and u use the "Unlocking equipment manufacturing" u can craft that fatalis set
sophie944 wrote:
Tue Oct 06, 2020 11:43 am
Game still keeps crashing when i start it.
Its the first time i m using the stackes mod but i did everything as told.
I installed the vc_redist.x86.exe and vc_redist.x64.exe before.
then i got the loder files and put them into my mhw main folder+the crc dll.
Restartet my PC and the game keeps crashing....

*Edit*

i shake my head in disbelief...changed nativepc folder name to nativePC and its working....rly can it crash from that?
i think when u download the mods, the folder inside zip is "nativePC" so idk how u can get that nativepc as the name of the folder unless u create the folder by urself
EXACTLY

spidyboy
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Re: Monster Hunter World (Steam)

Post by spidyboy »

cyborg5742 wrote:
Mon Oct 05, 2020 1:41 pm
spidyboy wrote:
Mon Oct 05, 2020 12:01 pm
cyborg5742 wrote:
Mon Oct 05, 2020 10:46 am


you're welcome but should be no problem regardless of soloing or with friends. Anyway how about you delete that nativePC folder since you messed it up first time remember? Then do it again the correct way.

Also if yours is Win10 check to see if windows security is blocking one of the essential files.
delete it and re-extract it, still crashing

what should I check regarding win10 security?
it will show you threats that require your actions to proceed (if any). So IF there is a threat detected check whether its one of the files you downloaded. If so the just click allow files on device.

If your game still crashes then i got no idea. I didnt install the redist++ tho maybe its already in my pc or not i honestly didnt check
if this what you meant, then it's green all across the boards
Image

cyborg5742
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Re: Monster Hunter World (Steam)

Post by cyborg5742 »

spidyboy wrote:
Thu Oct 08, 2020 1:49 am
cyborg5742 wrote:
Mon Oct 05, 2020 1:41 pm
spidyboy wrote:
Mon Oct 05, 2020 12:01 pm


delete it and re-extract it, still crashing

what should I check regarding win10 security?
it will show you threats that require your actions to proceed (if any). So IF there is a threat detected check whether its one of the files you downloaded. If so the just click allow files on device.

If your game still crashes then i got no idea. I didnt install the redist++ tho maybe its already in my pc or not i honestly didnt check
if this what you meant, then it's green all across the boards
Image
sophie944 wrote:
Tue Oct 06, 2020 11:43 am
Game still keeps crashing when i start it.
Its the first time i m using the stackes mod but i did everything as told.
I installed the vc_redist.x86.exe and vc_redist.x64.exe before.
then i got the loder files and put them into my mhw main folder+the crc dll.
Restartet my PC and the game keeps crashing....

*Edit*

i shake my head in disbelief...changed nativepc folder name to nativePC and its working....rly can it crash from that?
see if you're having the same problem as this guy

spidyboy
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Re: Monster Hunter World (Steam)

Post by spidyboy »

cyborg5742 wrote:
Thu Oct 08, 2020 6:16 am
spidyboy wrote:
Thu Oct 08, 2020 1:49 am
cyborg5742 wrote:
Mon Oct 05, 2020 1:41 pm


it will show you threats that require your actions to proceed (if any). So IF there is a threat detected check whether its one of the files you downloaded. If so the just click allow files on device.

If your game still crashes then i got no idea. I didnt install the redist++ tho maybe its already in my pc or not i honestly didnt check
if this what you meant, then it's green all across the boards
Image
sophie944 wrote:
Tue Oct 06, 2020 11:43 am
Game still keeps crashing when i start it.
Its the first time i m using the stackes mod but i did everything as told.
I installed the vc_redist.x86.exe and vc_redist.x64.exe before.
then i got the loder files and put them into my mhw main folder+the crc dll.
Restartet my PC and the game keeps crashing....

*Edit*

i shake my head in disbelief...changed nativepc folder name to nativePC and its working....rly can it crash from that?
see if you're having the same problem as this guy
..\SteamLibrary\steamapps\common\Monster Hunter World\nativePC\plugins\!CRCBypass.dll
..\SteamLibrary\steamapps\common\Monster Hunter World\dtdata.dll
..\SteamLibrary\steamapps\common\Monster Hunter World\loader.dll
..\SteamLibrary\steamapps\common\Monster Hunter World\loader-config.json

nope taken care of that

weird af right?

Tchimeng
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Re: Monster Hunter World (Steam)

Post by Tchimeng »

No news from Caliber ? Need his CRCbypass so much...

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wildsnow
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Re: Monster Hunter World (Steam)

Post by wildsnow »

Hi, I'm new to the community and wanted to share these scripts to make monster hunting easier.
The english is not my native language, sorry for that.

Inf Charge Blade Philas

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-09
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,MonsterHunterWorld.exe,8B 87 74 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+60AFCC)

label(code)
label(return)

registersymbol(INJECT)
newmem:
  mov [rdi+00002374],6
code:
  mov eax,[rdi+00002374]
  jmp return

INJECT:
  jmp newmem
  nop
return:


[DISABLE]

INJECT:
  db 8B 87 74 23 00 00

unregistersymbol(INJECT)
dealloc(newmem)


Bowgun No Reload

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-09
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ballesta,MonsterHunterWorld.exe,42 39 84 C6 A8 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1E3BF04)

label(code)
label(return)

registersymbol(ballesta)
newmem:
 cmp [rsi+r8*8+000023A8],1
 jg code
 mov [rsi+r8*8+000023A8],1

code:
  cmp [rsi+r8*8+000023A8],eax
  jmp return

ballesta:
  jmp newmem
  nop 3
return:


[DISABLE]

ballesta:
  db 42 39 84 C6 A8 23 00 00

unregistersymbol(ballesta)
dealloc(newmem)


This script does not change the value of the quantity to all the elements of the game, only to those that you carry in the backpack, so the ammunition and the objects are infinite.

Inf Item Use + Inf Ammo

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-10
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(BALLESTA,MonsterHunterWorld.exe,8B 41 0C 48 8B 5C 24 30 48 8B 74 24 38 48 83 C4 20 5F C3 83) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+189E141)

label(code)
label(return)

newmem:
  mov [rcx+0C],#10
code:
  mov eax,[rcx+0C]
  mov rbx,[rsp+30]
  jmp return

BALLESTA:
  jmp newmem
  nop 3
return:
registersymbol(BALLESTA)

[DISABLE]

BALLESTA:
  db 8B 41 0C 48 8B 5C 24 30

unregistersymbol(BALLESTA)
dealloc(newmem)

I hope it has helped you, greetings :)

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Kazicoon
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Re: Monster Hunter World (Steam)

Post by Kazicoon »

wildsnow wrote:
Sat Oct 10, 2020 12:53 pm
Hi, I'm new to the community and wanted to share these scripts to make monster hunting easier.
The english is not my native language, sorry for that.

Inf Charge Blade Philas

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-09
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,MonsterHunterWorld.exe,8B 87 74 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+60AFCC)

label(code)
label(return)

registersymbol(INJECT)
newmem:
  mov [rdi+00002374],6
code:
  mov eax,[rdi+00002374]
  jmp return

INJECT:
  jmp newmem
  nop
return:


[DISABLE]

INJECT:
  db 8B 87 74 23 00 00

unregistersymbol(INJECT)
dealloc(newmem)


Bowgun No Reload

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-09
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ballesta,MonsterHunterWorld.exe,42 39 84 C6 A8 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1E3BF04)

label(code)
label(return)

registersymbol(ballesta)
newmem:
 cmp [rsi+r8*8+000023A8],1
 jg code
 mov [rsi+r8*8+000023A8],1

code:
  cmp [rsi+r8*8+000023A8],eax
  jmp return

ballesta:
  jmp newmem
  nop 3
return:


[DISABLE]

ballesta:
  db 42 39 84 C6 A8 23 00 00

unregistersymbol(ballesta)
dealloc(newmem)


This script does not change the value of the quantity to all the elements of the game, only to those that you carry in the backpack, so the ammunition and the objects are infinite.

Inf Item Use + Inf Ammo

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-10
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(BALLESTA,MonsterHunterWorld.exe,8B 41 0C 48 8B 5C 24 30 48 8B 74 24 38 48 83 C4 20 5F C3 83) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+189E141)

label(code)
label(return)

newmem:
  mov [rcx+0C],#10
code:
  mov eax,[rcx+0C]
  mov rbx,[rsp+30]
  jmp return

BALLESTA:
  jmp newmem
  nop 3
return:
registersymbol(BALLESTA)

[DISABLE]

BALLESTA:
  db 8B 41 0C 48 8B 5C 24 30

unregistersymbol(BALLESTA)
dealloc(newmem)

I hope it has helped you, greetings :)
Thanks so much for this :3
Curious though is there a way for infinite Wyvernheart ammo? Since it isn't a ammo you can carry with you

cyborg5742
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Posts: 185
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Re: Monster Hunter World (Steam)

Post by cyborg5742 »

wildsnow wrote:
Sat Oct 10, 2020 12:53 pm
Hi, I'm new to the community and wanted to share these scripts to make monster hunting easier.
The english is not my native language, sorry for that.

Inf Charge Blade Philas

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-09
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,MonsterHunterWorld.exe,8B 87 74 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+60AFCC)

label(code)
label(return)

registersymbol(INJECT)
newmem:
  mov [rdi+00002374],6
code:
  mov eax,[rdi+00002374]
  jmp return

INJECT:
  jmp newmem
  nop
return:


[DISABLE]

INJECT:
  db 8B 87 74 23 00 00

unregistersymbol(INJECT)
dealloc(newmem)


Bowgun No Reload

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-09
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ballesta,MonsterHunterWorld.exe,42 39 84 C6 A8 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1E3BF04)

label(code)
label(return)

registersymbol(ballesta)
newmem:
 cmp [rsi+r8*8+000023A8],1
 jg code
 mov [rsi+r8*8+000023A8],1

code:
  cmp [rsi+r8*8+000023A8],eax
  jmp return

ballesta:
  jmp newmem
  nop 3
return:


[DISABLE]

ballesta:
  db 42 39 84 C6 A8 23 00 00

unregistersymbol(ballesta)
dealloc(newmem)


This script does not change the value of the quantity to all the elements of the game, only to those that you carry in the backpack, so the ammunition and the objects are infinite.

Inf Item Use + Inf Ammo

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-10
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(BALLESTA,MonsterHunterWorld.exe,8B 41 0C 48 8B 5C 24 30 48 8B 74 24 38 48 83 C4 20 5F C3 83) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+189E141)

label(code)
label(return)

newmem:
  mov [rcx+0C],#10
code:
  mov eax,[rcx+0C]
  mov rbx,[rsp+30]
  jmp return

BALLESTA:
  jmp newmem
  nop 3
return:
registersymbol(BALLESTA)

[DISABLE]

BALLESTA:
  db 8B 41 0C 48 8B 5C 24 30

unregistersymbol(BALLESTA)
dealloc(newmem)

I hope it has helped you, greetings :)
My man!!! thanks mate

cyborg5742
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Posts: 185
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Reputation: 34

Re: Monster Hunter World (Steam)

Post by cyborg5742 »

Kazicoon wrote:
Sat Oct 10, 2020 1:22 pm
wildsnow wrote:
Sat Oct 10, 2020 12:53 pm
Hi, I'm new to the community and wanted to share these scripts to make monster hunting easier.
The english is not my native language, sorry for that.

Inf Charge Blade Philas

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-09
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,MonsterHunterWorld.exe,8B 87 74 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+60AFCC)

label(code)
label(return)

registersymbol(INJECT)
newmem:
  mov [rdi+00002374],6
code:
  mov eax,[rdi+00002374]
  jmp return

INJECT:
  jmp newmem
  nop
return:


[DISABLE]

INJECT:
  db 8B 87 74 23 00 00

unregistersymbol(INJECT)
dealloc(newmem)


Bowgun No Reload

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-09
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ballesta,MonsterHunterWorld.exe,42 39 84 C6 A8 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1E3BF04)

label(code)
label(return)

registersymbol(ballesta)
newmem:
 cmp [rsi+r8*8+000023A8],1
 jg code
 mov [rsi+r8*8+000023A8],1

code:
  cmp [rsi+r8*8+000023A8],eax
  jmp return

ballesta:
  jmp newmem
  nop 3
return:


[DISABLE]

ballesta:
  db 42 39 84 C6 A8 23 00 00

unregistersymbol(ballesta)
dealloc(newmem)


This script does not change the value of the quantity to all the elements of the game, only to those that you carry in the backpack, so the ammunition and the objects are infinite.

Inf Item Use + Inf Ammo

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-10
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(BALLESTA,MonsterHunterWorld.exe,8B 41 0C 48 8B 5C 24 30 48 8B 74 24 38 48 83 C4 20 5F C3 83) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+189E141)

label(code)
label(return)

newmem:
  mov [rcx+0C],#10
code:
  mov eax,[rcx+0C]
  mov rbx,[rsp+30]
  jmp return

BALLESTA:
  jmp newmem
  nop 3
return:
registersymbol(BALLESTA)

[DISABLE]

BALLESTA:
  db 8B 41 0C 48 8B 5C 24 30

unregistersymbol(BALLESTA)
dealloc(newmem)

I hope it has helped you, greetings :)
Thanks so much for this :3
Curious though is there a way for infinite Wyvernheart ammo? Since it isn't a ammo you can carry with you
use the trainer for that one dude

User avatar
Kazicoon
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Posts: 31
Joined: Thu Oct 01, 2020 6:11 pm
Reputation: 1

Re: Monster Hunter World (Steam)

Post by Kazicoon »

cyborg5742 wrote:
Sat Oct 10, 2020 4:01 pm
Kazicoon wrote:
Sat Oct 10, 2020 1:22 pm
wildsnow wrote:
Sat Oct 10, 2020 12:53 pm
Hi, I'm new to the community and wanted to share these scripts to make monster hunting easier.
The english is not my native language, sorry for that.

Inf Charge Blade Philas

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-09
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,MonsterHunterWorld.exe,8B 87 74 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+60AFCC)

label(code)
label(return)

registersymbol(INJECT)
newmem:
  mov [rdi+00002374],6
code:
  mov eax,[rdi+00002374]
  jmp return

INJECT:
  jmp newmem
  nop
return:


[DISABLE]

INJECT:
  db 8B 87 74 23 00 00

unregistersymbol(INJECT)
dealloc(newmem)


Bowgun No Reload

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-09
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ballesta,MonsterHunterWorld.exe,42 39 84 C6 A8 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1E3BF04)

label(code)
label(return)

registersymbol(ballesta)
newmem:
 cmp [rsi+r8*8+000023A8],1
 jg code
 mov [rsi+r8*8+000023A8],1

code:
  cmp [rsi+r8*8+000023A8],eax
  jmp return

ballesta:
  jmp newmem
  nop 3
return:


[DISABLE]

ballesta:
  db 42 39 84 C6 A8 23 00 00

unregistersymbol(ballesta)
dealloc(newmem)


This script does not change the value of the quantity to all the elements of the game, only to those that you carry in the backpack, so the ammunition and the objects are infinite.

Inf Item Use + Inf Ammo

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-10
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(BALLESTA,MonsterHunterWorld.exe,8B 41 0C 48 8B 5C 24 30 48 8B 74 24 38 48 83 C4 20 5F C3 83) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+189E141)

label(code)
label(return)

newmem:
  mov [rcx+0C],#10
code:
  mov eax,[rcx+0C]
  mov rbx,[rsp+30]
  jmp return

BALLESTA:
  jmp newmem
  nop 3
return:
registersymbol(BALLESTA)

[DISABLE]

BALLESTA:
  db 8B 41 0C 48 8B 5C 24 30

unregistersymbol(BALLESTA)
dealloc(newmem)

I hope it has helped you, greetings :)
Thanks so much for this :3
Curious though is there a way for infinite Wyvernheart ammo? Since it isn't a ammo you can carry with you
use the trainer for that one dude
Which trainer would that be? FLiNGs trainer?

cyborg5742
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Posts: 185
Joined: Sat Jan 13, 2018 7:01 am
Reputation: 34

Re: Monster Hunter World (Steam)

Post by cyborg5742 »

Kazicoon wrote:
Sat Oct 10, 2020 4:19 pm
cyborg5742 wrote:
Sat Oct 10, 2020 4:01 pm
Kazicoon wrote:
Sat Oct 10, 2020 1:22 pm


Thanks so much for this :3
Curious though is there a way for infinite Wyvernheart ammo? Since it isn't a ammo you can carry with you
use the trainer for that one dude
Which trainer would that be? FLiNGs trainer?
yeap

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