Monster Hunter World (Steam)

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Shirokaido
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Re: Monster Hunter World (Steam)

Post by Shirokaido » Fri Nov 16, 2018 2:38 pm

Eternallydissolved wrote:
Fri Nov 16, 2018 3:57 am
May the Gods on Olympus bless your beautiful soul. Now I can ditch Tool Specialist! Have you had any luck finding things like Charge Blade and Insect Glaive buff times? If you want help trying to figure that stuff out, let me know.

Guiloc997
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Re: Monster Hunter World (Steam)

Post by Guiloc997 » Fri Nov 16, 2018 7:11 pm

Hello! I currently have a problem, CE crash when i activate any type of cheat even if i run steam offline, i don't cheat with players

Rayer
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Re: Monster Hunter World (Steam)

Post by Rayer » Fri Nov 16, 2018 8:36 pm

Anticheat by capcom. Need patience for broke this

pieties
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Re: Monster Hunter World (Steam)

Post by pieties » Fri Nov 16, 2018 10:51 pm

Eternallydissolved wrote:
Fri Nov 16, 2018 3:57 am

I am adding quest long mantle run times with 0 cool down to that list; as i cracked that supposedly encrypted parameter file, and just modded the crap out of it!

askill_param.zip

Install into nativePC\common\pl this mod gives all mantles a 50 minute (3000 seconds) uptime and a 0.0001 (0 second) cooldown. additionally it gives all boosters (health, cleanser and affinity) 5 minute(300 seconds) uptime and a .0001 (0 second) cooldown. the reason for me limiting the boosters to 5 minutes is because more than 1 can be placed at a time and if you have 16 of them running on different portions of the map during a quest, it will cause a fps drop because of having to render the particle effects for how ever many you have running at a time

Temporal mantle (to be released on november 22nd with the lunastra update) has been pre-modded to the level as the other mantles.

the one caveat to the 50 minute uptime for mantles is the ghillie mantle as that mantle will run out the moment you attack with your weapon, or take damage; that is how this mantle is programmed to function; if i find a way to make it not respond to damage, i will upload an update to the mod.
This is great, is there any chance to make a version without the modded boosters? I'd like to use boosters without leaving multiple ones all over the map.

arcx13
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Re: Monster Hunter World (Steam)

Post by arcx13 » Fri Nov 16, 2018 11:18 pm

Hello guys Ive tried to use the 2nd method shown in this video https://www.youtube.com/watch?v=_DPEK5hU8Z0&t=79s (to spawn sublimated weapons into item box) but I have no idea how to cash em in.


Ive tried going to the 4th floor but there is no option to claim KT rewards. Any idea?

Eternallydissolved
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Re: Monster Hunter World (Steam)

Post by Eternallydissolved » Sat Nov 17, 2018 1:01 am

pieties wrote:
Fri Nov 16, 2018 10:51 pm
Eternallydissolved wrote:
Fri Nov 16, 2018 3:57 am

I am adding quest long mantle run times with 0 cool down to that list; as i cracked that supposedly encrypted parameter file, and just modded the crap out of it!

askill_param.zip

Install into nativePC\common\pl this mod gives all mantles a 50 minute (3000 seconds) uptime and a 0.0001 (0 second) cooldown. additionally it gives all boosters (health, cleanser and affinity) 5 minute(300 seconds) uptime and a .0001 (0 second) cooldown. the reason for me limiting the boosters to 5 minutes is because more than 1 can be placed at a time and if you have 16 of them running on different portions of the map during a quest, it will cause a fps drop because of having to render the particle effects for how ever many you have running at a time

Temporal mantle (to be released on november 22nd with the lunastra update) has been pre-modded to the level as the other mantles.

the one caveat to the 50 minute uptime for mantles is the ghillie mantle as that mantle will run out the moment you attack with your weapon, or take damage; that is how this mantle is programmed to function; if i find a way to make it not respond to damage, i will upload an update to the mod.
This is great, is there any chance to make a version without the modded boosters? I'd like to use boosters without leaving multiple ones all over the map.
Due to the way the boosters are implemented, without a cooldown; it will always be possible to plant multiple boosters which is why i limited the runtime for them to 5 minutes, so they would not exist eating gpu resources perpetually! I have not found a way to limit the number which can be placed, and the way the game was designed, the cooldown was likely the only limiting factor implemented to begin with!
Shirokaido wrote:
Fri Nov 16, 2018 2:38 pm
Eternallydissolved wrote:
Fri Nov 16, 2018 3:57 am
May the Gods on Olympus bless your beautiful soul. Now I can ditch Tool Specialist! Have you had any luck finding things like Charge Blade and Insect Glaive buff times? If you want help trying to figure that stuff out, let me know.
Any and all help is always appreciated! The biggest thing is i would need to know the exact duration of those buffs without anything modifying them (power prolonger, focus skill(im not sure why but that seemed to extend my insect glaive buffs while playing the weapon) or any other skills which modify the duration of those buffs) as those values are likely stored in the player parameter fileas a 32 bit float expressed as hex. on a side note, i found the location of the basic buffs given by eating at the canteen (hp+,st+,palico+) and i now have my meal stamina buff for the chef's choice platter set for +150!

since the existing link is buried several pages of posts back, here is a new permanent link to my mhw skills modding discord; i am coordinating a lot of my efforts to decipher those files, and my various skill mods; and taking requests predominately there as it is easier to keep track of, and i do not have to worry about a request being buried to pages back!
https://discord.gg/ZXPQ56y

flawless
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Re: Monster Hunter World (Steam)

Post by flawless » Sat Nov 17, 2018 5:35 am

So my kulve taroth rewards keep refreshing and cant close the window rewards i appraise take or sell it all and they keep giving my new weapons x.x

chroma12349
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Re: Monster Hunter World (Steam)

Post by chroma12349 » Sat Nov 17, 2018 5:40 am

flawless wrote:
Sat Nov 17, 2018 5:35 am
So my kulve taroth rewards keep refreshing and cant close the window rewards i appraise take or sell it all and they keep giving my new weapons x.x
It's based on how many dissolved/ sublimated weapons you have in your item box.
If you have them at excessive numbers like 999 each then you'll have to appraise all 1998 of them....

Set both/ either to simple numbers to 100 or so and don't use any infinite item cheat when appraising then you'll appraise a nice amount of them without being stuck in the appraisal menu for too long.

flawless
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Re: Monster Hunter World (Steam)

Post by flawless » Sat Nov 17, 2018 5:55 am

chroma12349 wrote:
Sat Nov 17, 2018 5:40 am
flawless wrote:
Sat Nov 17, 2018 5:35 am
So my kulve taroth rewards keep refreshing and cant close the window rewards i appraise take or sell it all and they keep giving my new weapons x.x
It's based on how many dissolved/ sublimated weapons you have in your item box.
If you have them at excessive numbers like 999 each then you'll have to appraise all 1998 of them....

Set both/ either to simple numbers to 100 or so and don't use any infinite item cheat when appraising then you'll appraise a nice amount of them without being stuck in the appraisal menu for too long.
SO any way to solve this? only happening in kulve =x

flawless
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Re: Monster Hunter World (Steam)

Post by flawless » Sat Nov 17, 2018 6:06 am

Fixed it thx anyway <3

arcx13
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Re: Monster Hunter World (Steam)

Post by arcx13 » Sat Nov 17, 2018 2:28 pm

flawless wrote:
Sat Nov 17, 2018 5:35 am
So my kulve taroth rewards keep refreshing and cant close the window rewards i appraise take or sell it all and they keep giving my new weapons x.x
I've been asking on youtube and over here and nobody seems to notice my question. How do you cash in those sublimated weapon items? The NPC just ask me whether I wanna begin or join a siege. Never just claim rewards.

Please help a bro out

asprintab
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Re: Monster Hunter World (Steam)

Post by asprintab » Sat Nov 17, 2018 6:40 pm

Once you do it a few times and either break his horns entirely or he escapes you go back to the quest person and claim the rewards/identify them.

seergaze
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Re: Monster Hunter World (Steam)

Post by seergaze » Sat Nov 17, 2018 10:22 pm

Anyone know if the game save file tracks money / research point gain or quest rewards? (I think the currency is tracked cause the steam achievements?)

Asking in case one day capcom decides to download all our saves and issue massive ban waves, I've added alot of materials and decos cause too lazy to farm, how traceable is this?

Thanks!

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Deviljho
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Re: Monster Hunter World (Steam)

Post by Deviljho » Sun Nov 18, 2018 12:29 am

asprintab wrote:
Sat Nov 17, 2018 6:40 pm
Once you do it a few times and either break his horns entirely or he escapes you go back to the quest person and claim the rewards/identify them.
Her, actually. Just like the Black Diablos she is female.

arcx13
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Re: Monster Hunter World (Steam)

Post by arcx13 » Sun Nov 18, 2018 3:44 am

asprintab wrote:
Sat Nov 17, 2018 6:40 pm
Once you do it a few times and either break his horns entirely or he escapes you go back to the quest person and claim the rewards/identify them.
oh yeah now I remember how I did it the 1st time. Thanks!!!

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