Monster Hunter World (Steam)

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akugiler
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Re: Monster Hunter World (Steam)

Post by akugiler » Wed Nov 14, 2018 4:18 pm

Seems like all the script cant be use, keep getting crashed

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DamSF
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Re: Monster Hunter World (Steam)

Post by DamSF » Wed Nov 14, 2018 4:39 pm

fonfabre29 wrote:
Wed Nov 14, 2018 1:31 pm
Hello, do we have a way to insert certain kulve taroth weapon to our equipment box ? Especially from rank 7 pool.

This is because past few days farming, i realize that i'm currently missing r7 more than r8 from each weapon category.
There's a tutorial on how to add the weapons a few pages back.

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enosdei
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Re: Monster Hunter World (Steam)

Post by enosdei » Thu Nov 15, 2018 2:47 pm

I was wondering if someone had edited a way or just had a zip file that could give only instant greatsword charge? I don't want any other buffs/hacks, just that. I've looked back the past few pages and seen it attached to other things but I don't really want all those other things, just the instant charge.

Shirokaido
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Re: Monster Hunter World (Steam)

Post by Shirokaido » Thu Nov 15, 2018 2:49 pm

Looks like we've entered a rather tumultuous time. For those not keeping tabs:
We got an update for Dante this week
Next week, we get Lunastra
The week after that, we get AT Kirin
Now, there's a chance they'll push both Lunastra and AT Kirin over in the same update, but either way, I doubt that the tables will be up and running for the rest of this month and possibly the better part of next month.

TL;DR: We've got more updates incoming so tables will continue to be borked. Please stay patient.

PapricaJim
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Re: Monster Hunter World (Steam)

Post by PapricaJim » Thu Nov 15, 2018 3:03 pm

Shirokaido wrote:
Thu Nov 15, 2018 2:49 pm
As long our chinese friends update the trainer and capcom doesn't stop MTFramework from loading mods it's not the end of my world.

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Re: Monster Hunter World (Steam)

Post by Shirokaido » Thu Nov 15, 2018 3:11 pm

enosdei wrote:
Thu Nov 15, 2018 2:47 pm
I was wondering if someone had edited a way or just had a zip file that could give only instant greatsword charge? I don't want any other buffs/hacks, just that. I've looked back the past few pages and seen it attached to other things but I don't really want all those other things, just the instant charge.
Yo man, if all you're looking for is better charge speeds, I went ahead and made this for ya. It adds 50% to reduced charge times across Focus; so 55%, 60% and 70% per level. The only reason I didn't make it all 100% is because I don't know what other weapons you use and, well, 100% gets in the way of Hammer and Bow quite a bit. Anywho, just unzip and drop it in the Monster Hunter World folder and you're good to go.
Attachments
Focus Skillmod.zip
(1.86 KiB) Downloaded 551 times

Rayer
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Re: Monster Hunter World (Steam)

Post by Rayer » Thu Nov 15, 2018 4:17 pm

Hello, this mod work for charge blade ?

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enosdei
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Re: Monster Hunter World (Steam)

Post by enosdei » Thu Nov 15, 2018 4:34 pm

Shirokaido wrote:
Thu Nov 15, 2018 3:11 pm
enosdei wrote:
Thu Nov 15, 2018 2:47 pm
I was wondering if someone had edited a way or just had a zip file that could give only instant greatsword charge? I don't want any other buffs/hacks, just that. I've looked back the past few pages and seen it attached to other things but I don't really want all those other things, just the instant charge.
Yo man, if all you're looking for is better charge speeds, I went ahead and made this for ya. It adds 50% to reduced charge times across Focus; so 55%, 60% and 70% per level. The only reason I didn't make it all 100% is because I don't know what other weapons you use and, well, 100% gets in the way of Hammer and Bow quite a bit. Anywho, just unzip and drop it in the Monster Hunter World folder and you're good to go.
thanks so much mate, Im a huge hammer lover as well as SnS. You the best.

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Re: Monster Hunter World (Steam)

Post by Shirokaido » Thu Nov 15, 2018 6:04 pm

Rayer wrote:
Thu Nov 15, 2018 4:17 pm
It'll shorten the charged double-slash and the condensed elemental slash. It won't affect how quickly you build phials.
enosdei wrote:
Thu Nov 15, 2018 4:34 pm
No worries. I had to find some way to focus my mind this morning and this did it, so thanks to you, too! lol

Rayer
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Re: Monster Hunter World (Steam)

Post by Rayer » Thu Nov 15, 2018 8:04 pm

Shirokaido wrote:
Thu Nov 15, 2018 6:04 pm
Rayer wrote:
Thu Nov 15, 2018 4:17 pm
It'll shorten the charged double-slash and the condensed elemental slash. It won't affect how quickly you build phials.
enosdei wrote:
Thu Nov 15, 2018 4:34 pm
No worries. I had to find some way to focus my mind this morning and this did it, so thanks to you, too! lol
Oki thx, hope at the futur new CT work for that

penguinengine
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Re: Monster Hunter World (Steam)

Post by penguinengine » Thu Nov 15, 2018 8:14 pm

Berserk Knight wrote:
Sat Nov 03, 2018 3:00 am
Another update for the Character Editor.

Fixed the issues with Insect Glaives.
When the Hunter Equipment Inventory Editor's current selection is an Insect Glaive, if the Kinsect Index points to an invalid index, it'll set it to be the same as the one that's equipped.
If THAT also points to an invalid index (which can only happen through editing), it'll find another valid Kinsect in the Equipment Inventory and sets both to that one.
If there aren't any Kinsects in the inventory AT ALL (which also can only happen through editing), then it finds the first empty slot and creates a Culldrone there and sets both to that. (And if your Hunter Equipment Inventory is full, as in, all 1000 slots occupied, you are doing something very VERY wrong.)

Same thing with the Arena Equipment.
If the current Arena weapon is an Insect Glaive, the Kinsect Index will be set to the Arena's Kinsect slot.
If the Arena Kinsect slot is empty, it'll create a Culldrone there.

For Bowguns and Kinsects that also use the same bytes as the Kinsect Index, if the value there is outside the normal range, it'll reset it to -1:"None".

*Edit: A video tutorial by vosszaa
Does this Character Editor CT work as a method to clone/copy save files from Slot 1 to Slot 2? If so, how can I do it?

theyellingmute
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Re: Monster Hunter World (Steam)

Post by theyellingmute » Fri Nov 16, 2018 1:38 am

sooo do we still need to wait for the bypass? or without the fix some scripts might not work? Im not using it at all right now because idk

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DamSF
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Re: Monster Hunter World (Steam)

Post by DamSF » Fri Nov 16, 2018 3:33 am

theyellingmute wrote:
Fri Nov 16, 2018 1:38 am
sooo do we still need to wait for the bypass? or without the fix some scripts might not work? Im not using it at all right now because idk
Depending on what scripts are you looking for to use, you can download mods to serve as substitutes to them. Some scripts such as Maxed Slots, 1 Jewel Max Skill and Instant Weapon Charges already have mods.

Eternallydissolved
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Re: Monster Hunter World (Steam)

Post by Eternallydissolved » Fri Nov 16, 2018 3:57 am

DamSF wrote:
Fri Nov 16, 2018 3:33 am


Depending on what scripts are you looking for to use, you can download mods to serve as substitutes to them. Some scripts such as Maxed Slots, 1 Jewel Max Skill and Instant Weapon Charges already have mods.
I am adding quest long mantle run times with 0 cool down to that list; as i cracked that supposedly encrypted parameter file, and just modded the crap out of it!
askill_param.zip
install into nativePC\common\pl
(368 Bytes) Downloaded 1287 times
Install into nativePC\common\pl this mod gives all mantles a 50 minute (3000 seconds) uptime and a 0.0001 (0 second) cooldown. additionally it gives all boosters (health, cleanser and affinity) 5 minute(300 seconds) uptime and a .0001 (0 second) cooldown. the reason for me limiting the boosters to 5 minutes is because more than 1 can be placed at a time and if you have 16 of them running on different portions of the map during a quest, it will cause a fps drop because of having to render the particle effects for how ever many you have running at a time

Temporal mantle (to be released on november 22nd with the lunastra update) has been pre-modded to the level as the other mantles.

the one caveat to the 50 minute uptime for mantles is the ghillie mantle as that mantle will run out the moment you attack with your weapon, or take damage; that is how this mantle is programmed to function; if i find a way to make it not respond to damage, i will upload an update to the mod.

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Re: Monster Hunter World (Steam)

Post by Rayer » Fri Nov 16, 2018 12:15 pm

Hey, someone have a mod for hide mantle ? Look's mantle is not btiful

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