Monster Hunter World (Steam)

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Berserk Knight
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Re: Monster Hunter World (Steam)

Post by Berserk Knight » Sat Sep 29, 2018 5:09 pm

DonJohnson wrote:
Sat Sep 29, 2018 3:11 pm
Tell me something that I don't already fucking know.

bliseer
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Re: Monster Hunter World (Steam)

Post by bliseer » Sat Sep 29, 2018 6:36 pm

DonJohnson wrote:
Sat Sep 29, 2018 3:11 pm
I think it is enough to just display health 25%.

If the health is 25%, all monsters can be captured.

Let's go easy

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Re: Monster Hunter World (Steam)

Post by Sniverino » Sat Sep 29, 2018 7:57 pm

I have a suggestion, though I don't know if it's possible to implement; I have zero knowledge in this whole CE thing.
But wouldn't it be sweet to have some indicator that shows the current abnormal status buildup and the status threshold of the monsters?
Maybe like the Health Bar that Berserk Knight made; having some smaller bars indicating how close a monster is to being paralyzed/slept/poisoned/mounted/KO'd etc, or maybe just numbers, that'd probably be easier..
Just thought it could be a fun and rather useful thing to have, but again, no idea if it's actually possible.

Shirokaido
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Re: Monster Hunter World (Steam)

Post by Shirokaido » Sat Sep 29, 2018 10:04 pm

KyraAltair wrote:
Sat Sep 29, 2018 6:56 am
Shirokaido wrote:
Fri Sep 28, 2018 1:50 pm
KyraAltair wrote:
Fri Sep 28, 2018 12:36 pm
hey guys, i'm considering to buy this game since i'm a MHFU player

does the cheat works for multiplayer? or event and arena quests?
As far as multiplayer is concerned, we here do not condone cheating online. While this may be a co-op game, we feel it is best not to ruin the experience of other hunters. Cheat offline while playing solo. Additionally, you run the risk of a ban if Capcom decides to ban players for cheating online.
As for Event and Arena quests, Event quests are typically just regular quests that require that you be connected to the internet to run the quest. While there's no direct issues, the possibility of a ban still stands. With Arena quests, it's probably a good idea to keep in mind that ALL times are sent to Capcom; even if you complete the Arena quest offline, the game sends the times to their servers the next time you connect (and you kinda have to connect regularly thanks to Denuvo). So if you have unusually low times, that may tip Capcom off to the fact that you cheated in that quest.
Hope this helps.
no no u got me wrong
i don't cheat in online games with people playing in the same mission, or instance , i just wanna know if i could run multiplayer mission (if any, like G-Rank in old MH games which is pretty much impossible to run solo) with cheat so i could done it solo without other players, i don't really like play with people tho haha

as for Arena Quests like u explained to me (which is very informative to be considered) seems like i must research for other people's completion time, before doing it with cheat (u know, intentionally afk for some time just to add more time so the mission will completed in common time)
No worries. Afaik, there aren't any quests run directly on Capcom's servers, so it's not like you can screw anything up. The event quests do need a stable connection, but it's not like you're required to play em with other people. You can def run them with CE; I've done that several times already.
With the arena quests, the only way people see your times is with your guild card. So just don't give out your guild card, lol.
Challenge quests, though.... Lmfao, that's already doomed. I just peeked and everyone at the top of the current challenge leaderboards are at 1 second completion, so... Lol.

Shiranui
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Re: Monster Hunter World (Steam)

Post by Shiranui » Sun Sep 30, 2018 2:53 am

Any chance of adding a feature to edit the arena times as well on the guild card? I kinda wanna reset my record.

DonJohnson
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Re: Monster Hunter World (Steam)

Post by DonJohnson » Sun Sep 30, 2018 2:41 pm

bliseer wrote:
Sat Sep 29, 2018 6:36 pm
I simply think there must be a better way, I've tried to find a pointer/instruction that handles whether a monster is cappable, but I've come up empty, I'm sure it exists though, if we were to find that, it'd be done in the most accurate way possible.

I took about an hour, used custom quests and manually adjusting the monster's HP, and made up a list of capture ranges, it's important to note that the formula that decides capture isn't exactly consistent, a monster that's 29.93% one quest may be 29.99% the next quest, I believe it's to do with how HP modifiers are decided and the fact that the values are in Float. One or two values may be off due to how quickly I did it, but I think it's about right.
Anyways, here it is;
Show
Great Jagras - 29.93%
Kulu-Ya-Ku - 35%
Pukei-Pukei - 30%
Barroth - 30%
Jyuratodus - 30%
Tobi-Kadachi - 30%
Anjanath - 30%
Rathian - 30%
Tzitzi-Ya-Ku - 35%
Paolumu - 30%
Great Girros - 29.93%
Radobaan - 30%
Legiana - 30%
Odogaron - 30%
Rathalos - 30%
Diablos - 30%
Dodogama - 30%
Pink Rathian - 30%
Bazelgeuse - 30%
Deviljho - 19%
Lavasioth - 29.99%
Uragaan - 30%
Azure Rathalos - 29%
Black Diablos - 30%
If you want to simply set a specific value to alert you at, 29% seems good to me, aside from Deviljho it does everything.

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TemptingIcarus
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Re: Monster Hunter World (Steam)

Post by TemptingIcarus » Sun Sep 30, 2018 3:38 pm

I'm gonna ask we make a new thread. Since this one is being flooded with the same questions and requests are being erased due to the constant barrage of the same questions being asked over and over. Unless however a help thread is made.

Depleted
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Re: Monster Hunter World (Steam)

Post by Depleted » Tue Oct 02, 2018 3:53 pm

TemptingIcarus wrote:
Sun Sep 30, 2018 3:38 pm
I'm gonna ask we make a new thread. Since this one is being flooded with the same questions and requests are being erased due to the constant barrage of the same questions being asked over and over. Unless however a help thread is made.
many pages ago we talked about a FAQ on the main post but squall died dude

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TemptingIcarus
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Re: Monster Hunter World (Steam)

Post by TemptingIcarus » Wed Oct 03, 2018 12:01 am

He's busy probably and Sekiur0 is on vacation.

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TheyCallMeTim13
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Re: Monster Hunter World (Steam)

Post by TheyCallMeTim13 » Wed Oct 03, 2018 11:55 am

Depleted wrote:
Tue Oct 02, 2018 3:53 pm
...
many pages ago we talked about a FAQ on the main post but squall died dude
People on CEF/FCF have actually died before, it's not funny; don't say stuff like this unless you know it to be true.
CE wiki - Tutorials CE wiki - Auto Assembler Basics - CE wiki - Lua Basics If it's not a Personal Message don't PM me, use the forum. I ignore PMs that should be asked on the forum.

VoidRunner
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Re: Monster Hunter World (Steam)

Post by VoidRunner » Thu Oct 04, 2018 2:13 am

TheyCallMeTim13 wrote:
Wed Oct 03, 2018 11:55 am
Depleted wrote:
Tue Oct 02, 2018 3:53 pm
...
many pages ago we talked about a FAQ on the main post but squall died dude
People on CEF/FCF have actually died before, it's not funny; don't say stuff like this unless you know it to be true.
Im pretty sure he wasn't meaning it as a joke... He was just saying that squall kinda just dropped off the map since he hasn't been even online in a week or so...

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TheyCallMeTim13
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Re: Monster Hunter World (Steam)

Post by TheyCallMeTim13 » Thu Oct 04, 2018 2:33 am

VoidRunner wrote:
Thu Oct 04, 2018 2:13 am
...

Im pretty sure he wasn't meaning it as a joke... He was just saying that squall kinda just dropped off the map since he hasn't been even online in a week or so...
It's mostly an expression, meaning it's not; cool, clever, or funny.
Joke or not, like I said; community members have died in the past, so don't say someone has died if you don't know it to be true.

squall probably has a life outside of their hobbies, I recommend all members do the same.

And there's nothing like deploying (or leaving for any reason) and then coming home to find you apparently died, and no one told you. Even if it's only on an internet forum.
CE wiki - Tutorials CE wiki - Auto Assembler Basics - CE wiki - Lua Basics If it's not a Personal Message don't PM me, use the forum. I ignore PMs that should be asked on the forum.

D00IVI
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Re: Monster Hunter World (Steam)

Post by D00IVI » Thu Oct 04, 2018 3:41 am

So anyone tested if the new patch break anything in the table yet ?

freestly
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Re: Monster Hunter World (Steam)

Post by freestly » Thu Oct 04, 2018 4:13 am

Table - Inf Health crash

bigbang20061
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Re: Monster Hunter World (Steam)

Post by bigbang20061 » Thu Oct 04, 2018 6:39 am

Marcus101RR wrote:
Mon Sep 24, 2018 10:50 pm
Fixed My Scripts and Pointers

This includes the Max Health and Stamina pointer.
Thanks!!!Good Job

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