Monster Hunter World (Steam)

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wlgbsw
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Re: Monster Hunter World (Steam)

Post by wlgbsw » Wed Feb 12, 2020 10:24 am

I meet some difficulties when use CE debugger whether VEH or Windows, close immediately when using Windows debugger, no result when using VEH debugger. I tried MHWResetCRC for 11.50 but nothing changed. I tried to use MHWResetCRC before or after the game is opened, close or keep MHWResetCRC at main menu after it prompts "success". So need anything else ? Can anyone help me ?

HandsomeAndy
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Re: Monster Hunter World (Steam)

Post by HandsomeAndy » Wed Feb 12, 2020 12:32 pm

Is it possible to change guiding lands stats in Guild Card?
Like "Time spend", "Quests completed" and "Special tracks analyzed"

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onetwosix
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Re: Monster Hunter World (Steam)

Post by onetwosix » Wed Feb 12, 2020 2:09 pm

Cake-san wrote:
Mon Feb 10, 2020 4:14 pm
Cake-san wrote:
Sat Dec 21, 2019 2:30 pm
So, I made these scripts for fun...
  • Heavy Bowgun Full Mod Effect - your heavy bowgun will have all mod/attachment effects like recoil suppressor, shield, etc.
  • Full Augment Effect - any weapon you equip will be affected even though that weapon doesn't have any augmentation.
  • Augment Atk & Def - your weapon need atk & def augmentation or you can just activate Full Augment Effect script for this script to work.
  • Stamina Thief - give you stamina thief skill effect & enhanced that effect.
  • Part Breaker - give you part breaker skill effect & enhanced that effect.
  • Critical Boost - give you critical boost skill effect & enhanced that effect. I set the value to 990, if you feel that's too high for you, just edit the script.
  • All Elemental/Status Atk/Effect (Sequential) - I thought that I want to make a script that makes your atk have all elemental/status effect but after looking at the game code, it's not feasible so instead, I just make the effect sequentially (one by one).I set the value to 5000, if you feel that's too high for you, just edit the script.
  • Slugger - give you slugger skill effect & enhanced that effect.
I also had set hotkeys for the scripts. It depends, either you want to use it or remove it.

numpad 0 - set atk+ to 30 & dmg receive percent to 0.5, disable Part Breaker,Critical Boost,All Elemental/Status Atk/Effect & Slugger scripts.
numpad 1 - set atk+ to 500
numpad 2 - set atk+ to 2000
numpad 3 - set atk+ to 16000
numpad 4 - set dmg receive percent to 0.1
numpad 5 - set dmg receive percent to 0.01
numpad 6 - enable Part Breaker script
numpad 7 - enable Critical Boost script
numpad 8 - enable All Elemental/Status Atk/Effect script
numpad 9 - enable Slugger script

Tested on the latest steam version...
All script take effect immediately after activation & vice versa...
Feels free to merge the table, enjoy ;)
#ver.11.50.00
is the effect of this Table permanent, after restarting the game, without using it again?
Image Made by NCHProductions
.ie urang le.

Renegades187
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Re: Monster Hunter World (Steam)

Post by Renegades187 » Wed Feb 12, 2020 2:27 pm

Are there any plans to add all the augmenting to the Ignore Crafting Requirements portion of the table? Or is that too convoluted to work properly?

Shirokaido
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Re: Monster Hunter World (Steam)

Post by Shirokaido » Wed Feb 12, 2020 3:08 pm

Renegades187 wrote:
Wed Feb 12, 2020 2:27 pm
Are there any plans to add all the augmenting to the Ignore Crafting Requirements portion of the table? Or is that too convoluted to work properly?
Unless you genuinely prefer crafting, check out Marcus101RR's table. You can manually edit augment values.

Renegades187
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Re: Monster Hunter World (Steam)

Post by Renegades187 » Wed Feb 12, 2020 3:22 pm

Unless you genuinely prefer crafting, check out Marcus101RR's table. You can manually edit augment values.
I do genuinely prefer crafting as it allows me to keep track of what I've come in contact with and not skip ahead in crafting and mess things up, I try and be very careful knowing the risks.

I'd also assume you're talking about the Equipment Data portion that Marcus worked on for this table?

Lokote2134
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Re: Monster Hunter World (Steam)

Post by Lokote2134 » Wed Feb 12, 2020 4:32 pm

i cant seem to get this bypass to work at all.are we suppose to place it somewhere for it to work? i start the game and at the main menu before i login into my character i run the bypass but it says the game isnt running?

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onetwosix
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Re: Monster Hunter World (Steam)

Post by onetwosix » Wed Feb 12, 2020 5:00 pm

Lokote2134 wrote:
Wed Feb 12, 2020 4:32 pm
I can't seem to get this bypass to work at all.are we supposed to place it somewhere for it to work? I start the game and at the main menu before I login to my character I run the bypass but it says the game isn't running?
It works just fine for me. Did you do something before launching it?
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.ie urang le.

Lokote2134
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Re: Monster Hunter World (Steam)

Post by Lokote2134 » Wed Feb 12, 2020 5:12 pm

Nope I launch the game first wait for the menu then I launch the program but says game not running. I also have try running the program after I'm. In the game still don't work

Lokote2134
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Re: Monster Hunter World (Steam)

Post by Lokote2134 » Wed Feb 12, 2020 5:47 pm

What do you do to make it work?

Lokote2134
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Re: Monster Hunter World (Steam)

Post by Lokote2134 » Wed Feb 12, 2020 6:06 pm

well if anyone is willing to share a save that has everything done with all items and alot or all layer armor that would be nice :)

Shirokaido
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Re: Monster Hunter World (Steam)

Post by Shirokaido » Wed Feb 12, 2020 8:41 pm

Renegades187 wrote:
Wed Feb 12, 2020 3:22 pm
Unless you genuinely prefer crafting, check out Marcus101RR's table. You can manually edit augment values.
I do genuinely prefer crafting as it allows me to keep track of what I've come in contact with and not skip ahead in crafting and mess things up, I try and be very careful knowing the risks.

I'd also assume you're talking about the Equipment Data portion that Marcus worked on for this table?
That's fair. And yeah, I think I made a post about it a few pages back, or on his thread. You can manually bypass the point limitations and set all of the augments to level 4. Plus, the effect saves, so you do it once and you're done.

Also, Squall, do you think we'll see the deco scripts affect mantles at some point? That'd be dope if so. Oh! I'd been meaning to point this out, but you can actually get two mantle effects at once! I've only tested it with Impact and Rocksteady, but if you have all of the mantle scripts active and equip Impact THEN Rocksteady, you get the effects of both. I imagine this works with a few other combinations, but I just haven't cared to test it.

Chester Cheater
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Re: Monster Hunter World (Steam)

Post by Chester Cheater » Wed Feb 12, 2020 10:15 pm

Lokote2134 wrote:
Wed Feb 12, 2020 5:47 pm
What do you do to make it work?
Did you run the " bypass " as admin :?:

Lokote2134
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Re: Monster Hunter World (Steam)

Post by Lokote2134 » Wed Feb 12, 2020 11:49 pm

yep still not woring this is so dumb i hte that its never easy for me to get programs like these to work

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Cake-san
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Re: Monster Hunter World (Steam)

Post by Cake-san » Thu Feb 13, 2020 7:36 am

Cake-san wrote:
Mon Feb 10, 2020 4:14 pm
Cake-san wrote:
Sat Dec 21, 2019 2:30 pm
#ver.11.50.00
Update 1

Had some time to progress the game and revamp my script and add an option... :ph34r:
  • Change "Augment Atk & Def" script to "Add Atk & Def & Affinity" script - so it will be both compatible for before and after iceborne...
  • Add my own version of "Ignore Material" script - only activate this when you want to use it, work for all except some materials/things that you need to unlock, like melding techniques in elder melder... might contain some bugs... who knows :P
Note: All scripts are temporary (doesn't save, except some effect of "Ignore Material" script) and take effect immediately after activation...

Enjoy... :D
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