Monster Hunter World (Steam)

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pox911
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Re: Monster Hunter World (Steam)

Post by pox911 » Thu Jan 16, 2020 10:18 pm

Image

It's still a WIP but im making a basic code to fill the shop with almost everything. there is a size limit on the number of entries so im trying to do a basic chunk system where in the code itself you just put a "use set #" and put the chunk you need.

karenaki
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Re: Monster Hunter World (Steam)

Post by karenaki » Thu Jan 16, 2020 10:40 pm

pox911 wrote:
Thu Jan 16, 2020 10:18 pm
Image

It's still a WIP but im making a basic code to fill the shop with almost everything. there is a size limit on the number of entries so im trying to do a basic chunk system where in the code itself you just put a "use set #" and put the chunk you need.
omg i need this bad. hope you get it to work i had to start over and regathering mats are a pain this will make getting back to where i was soooo much easyer

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Re: Monster Hunter World (Steam)

Post by karenaki » Fri Jan 17, 2020 12:02 am

there was just a update to mhw on steam

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NumberXer0
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Re: Monster Hunter World (Steam)

Post by NumberXer0 » Fri Jan 17, 2020 12:04 am

pox911 wrote:
Thu Jan 16, 2020 10:18 pm
Image

It's still a WIP but im making a basic code to fill the shop with almost everything. there is a size limit on the number of entries so im trying to do a basic chunk system where in the code itself you just put a "use set #" and put the chunk you need.
Fantastic! There was a mod that did this but is apparently no longer possible due to changes in what loads from the NativePC folder. I was praying it would be possible for Iceborne. Thanks so much for taking this on!

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CoffeeKitty
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Re: Monster Hunter World (Steam)

Post by CoffeeKitty » Fri Jan 17, 2020 12:24 am

Can confirm that this patch broke the CRC bypass

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Marcus101RR
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Re: Monster Hunter World (Steam)

Post by Marcus101RR » Fri Jan 17, 2020 12:38 am

CoffeeKitty wrote:
Fri Jan 17, 2020 12:24 am
Can confirm that this patch broke the CRC bypass
Same, very disappointed, most like just moved offsets.

Need CAL to make some script or something: https://cdn.discordapp.com/attachments/ ... nknown.png

Hlaalu
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Re: Monster Hunter World (Steam)

Post by Hlaalu » Fri Jan 17, 2020 1:05 am

10 of every Decoration/Jewel would be nice. Is that out there somewhere?

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Re: Monster Hunter World (Steam)

Post by deltatq » Fri Jan 17, 2020 1:11 am

Fingers crossed a new bypass comes out soon

NomuNomu
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Re: Monster Hunter World (Steam)

Post by NomuNomu » Fri Jan 17, 2020 1:43 am

Marcus101RR wrote:
Fri Jan 17, 2020 12:38 am
CoffeeKitty wrote:
Fri Jan 17, 2020 12:24 am
Can confirm that this patch broke the CRC bypass
Same, very disappointed, most like just moved offsets.

Need CAL to make some script or something: https://cdn.discordapp.com/attachments/ ... nknown.png
You probably could suspend threads in CT, but I think he just wrote it in whatever he was comfortable in.

Either way, he WPM's over some stuff with fixed offsets, so it'll be broken until someone with a dump of the old exe can take a look and compare. (And maybe pattern it this time)

a_181
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Re: Monster Hunter World (Steam)

Post by a_181 » Fri Jan 17, 2020 2:18 am

Hlaalu wrote:
Fri Jan 17, 2020 1:05 am
10 of every Decoration/Jewel would be nice. Is that out there somewhere?
No, but you can try this way instead, but the new update broke the bypass so maybe you need to wait for a new bypass

Edit: The bypass has been updated by Cal.
Last edited by a_181 on Fri Jan 17, 2020 4:00 am, edited 1 time in total.

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Re: Monster Hunter World (Steam)

Post by Gadget » Fri Jan 17, 2020 3:16 am

Welp the new small update moved a bunch of the offsets for id's in the game so the CRC bypass is broken again. Does anyone have any word on when squall or somebody else might have a chance to update this? I know it's a lot of pressure on him to support most of this thread, but it's really frustrating when it doesn't work and I have to wait a long time for the tables to be fixed. If I knew anything at all about real coding I would fix it myself, but in this instance I'm completely helpless and have to wait for others to help me out. :(

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Re: Monster Hunter World (Steam)

Post by MaytheFlowerFly » Fri Jan 17, 2020 3:23 am

That sucks. I guess Capcom is listening to the people demanding cheats and mods be removed. There are some hefty threads on it in the discussion on steam

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Re: Monster Hunter World (Steam)

Post by caliber1942 » Fri Jan 17, 2020 3:41 am

CRC bypass MHW Version 400974 10.12.01

run program, follow instructions, leave running until you are ready to quit game

password:
frf

best,
Cal
Attachments
MHWResetCRC.zip
Version 400974 10.12.01
(13.63 KiB) Downloaded 12089 times

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Re: Monster Hunter World (Steam)

Post by caliber1942 » Fri Jan 17, 2020 3:42 am

MaytheFlowerFly wrote:
Fri Jan 17, 2020 3:23 am
That sucks. I guess Capcom is listening to the people demanding cheats and mods be removed. There are some hefty threads on it in the discussion on steam

If Aholes would stop playing online with cheats, it would help.

At some point they may make this where we cannot get around it, or almost everything is moved to a server or something.

best,
Cal

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pox911
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Re: Monster Hunter World (Steam)

Post by pox911 » Fri Jan 17, 2020 3:47 am

I haven't tested this on the new update yet but here is the code for the shop filler. It's pretty basic in function. Enable code, enter shop, browse wares, if item isn't in one of the 23 pages the increase the chunk index by 1, re enter shop. It was done this way due to an entry limit in the area of code im fiddling with and it would be a pain to increase it so the chunk system works a lot easier.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>19053</ID>
      <Description>"Fill Shop With Many Items"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(ShopOverrideAOB,MonsterHunterWorld.exe,41 8B 96 48 31 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1F8A9674)

label(code)
label(return)
label(ShopData)
registersymbol(ShopData)

newmem:
  push rax
  push rbx
  push rcx
  mov edx,[ShopData]
  imul edx,FD

  xor rax,rax
  mov rcx,fD
  lea rbx,[r14+2948]

  _Loop:
  mov [rbx+rax*8],edx
  mov [rbx+rax*8+4],edx
  inc [rbx+rax*8]
  inc rax
  inc edx
  cmp rax,rcx
  jl _Loop
code:
  mov edx,rcx
  pop rcx
  pop rbx
  pop rax

  jmp return
  ShopData:

ShopOverrideAOB:
  jmp newmem
  nop
  nop
return:
registersymbol(ShopOverrideAOB)

[DISABLE]

ShopOverrideAOB:
  db 41 8B 96 48 31 00 00

unregistersymbol(ShopOverrideAOB)
unregistersymbol(ShopData)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+1F8A9674

"MonsterHunterWorld.exe"+1F8A9652: 48 8D 14 C1              -  lea rdx,[rcx+rax*8]
"MonsterHunterWorld.exe"+1F8A9656: 48 85 C0                 -  test rax,rax
"MonsterHunterWorld.exe"+1F8A9659: 75 03                    -  jne MonsterHunterWorld.exe+1F8A965E
"MonsterHunterWorld.exe"+1F8A965B: 4C 89 EA                 -  mov rdx,r13
"MonsterHunterWorld.exe"+1F8A965E: 49 0F 44 CD              -  cmove rcx,r13
"MonsterHunterWorld.exe"+1F8A9662: 49 89 D0                 -  mov r8,rdx
"MonsterHunterWorld.exe"+1F8A9665: 49 29 C8                 -  sub r8,rcx
"MonsterHunterWorld.exe"+1F8A9668: 4D 89 F1                 -  mov r9,r14
"MonsterHunterWorld.exe"+1F8A966B: 49 C1 F8 03              -  sar r8,03
"MonsterHunterWorld.exe"+1F8A966F: E8 CC 17 3E E2           -  call MonsterHunterWorld.exe+1C8AE40
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+1F8A9674: 41 8B 96 48 31 00 00     -  mov edx,[r14+00003148]
// ---------- DONE INJECTING  ----------
"MonsterHunterWorld.exe"+1F8A967B: 41 89 96 1C 29 00 00     -  mov [r14+0000291C],edx
"MonsterHunterWorld.exe"+1F8A9682: EB 06                    -  jmp MonsterHunterWorld.exe+1F8A968A
"MonsterHunterWorld.exe"+1F8A9684: 8B 91 1C 29 00 00        -  mov edx,[rcx+0000291C]
"MonsterHunterWorld.exe"+1F8A968A: 49 8B 8E F8 28 00 00     -  mov rcx,[r14+000028F8]
"MonsterHunterWorld.exe"+1F8A9691: E8 7A 07 11 E1           -  call MonsterHunterWorld.exe+9B9E10
"MonsterHunterWorld.exe"+1F8A9696: 41 8B 86 48 29 00 00     -  mov eax,[r14+00002948]
"MonsterHunterWorld.exe"+1F8A969D: 4C 8D 44 24 60           -  lea r8,[rsp+60]
"MonsterHunterWorld.exe"+1F8A96A2: 48 8B 0D 97 AE 63 E5     -  mov rcx,[MonsterHunterWorld.exe+4EE4540]
"MonsterHunterWorld.exe"+1F8A96A9: 48 8D 54 24 20           -  lea rdx,[rsp+20]
"MonsterHunterWorld.exe"+1F8A96AE: 45 31 C9                 -  xor r9d,r9d
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>19055</ID>
          <Description>"Chunk Index"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>ShopData</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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