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MechWarrior 3

Posted: Wed Jul 18, 2018 12:14 pm
by Csimbi
I dug out this gem from the deepest pockets of my closet.
I guess I want to feel young again...
This is how I brought it to life on Windows 7 x64:
- Patched to 1.2.22.0
- Set Threaded optimization to Off (NVidia Control Panel)
- Set vSync to Adaptive (half refresh rate) (NVidia Control Panel)
- Disabled the MS compatibility crap to allow ALT+TAB.
- Added my own compatibility DB to make if it more compatible.
- Added dgVoodoo2 to force 1920x1200 and anti-aliasing.
I attached MW3Fixes.zip - that contains most of the above.

Anyway, having a bit more experience and far better tools (anyone remembers TSearch and TMK?, hehe) I could build more advanced stuff.
Attached you will find two AOB scripts (one for MW3 and the same for the Pirate's Moon Expansion) that gives you:
- Infinite coolant.
- Cooldown speed mod.
- Infinite ammo; not applicable to energy weapons
- Reload time mod; not applicable to energy weapons
- Recharge rate mod; applicable only to energy weapons
- MFB Allowance mod; this allows you to scale the 300tons limit per Mobile Field Base and thus haul around more more salvage.

I have not done a lot of testing, works with the first mech in the campaign.
I'll fix as I go - if needed.

God mode and such I won't bother with for sure.
I might have a look at salvage...

Update #1
Added MFB Allowance mod.

Update #2
Added same stuff for Pirate's Moon.

Re: MechWarrior 3

Posted: Sun Oct 15, 2023 3:26 pm
by sicwan
I know this is a really old post, but I noticed that when running this, the Anti-Missile Systems don't fire