Warhammer 40,000: Gladius - Relics of War - player and unit stat pointers
Posted: Sat Jul 14, 2018 7:24 am
Game Name: Warhammer 40,000: Gladius - Relics of War
Game Version: 1.0.4
Company: Proxy Studios
Steam: [Link]
Table Version: 3.0 (18-July-2018)
This is for single player only!!
Updates:
18-July-2018
Added Unit ammo 0 cool down
Current table:

Note: Do not lock the 'Player Pointer' and 'Unit Pointer'! Modify values manually.
As it is turn based game you have ample time to do manipulations...
Player stats:
- While in game select any friendly unit to load stats.
- After you modify stats. Move friendly unit to update them on UI.
Unit Stats:
- Select unit to display stats.
- Works when game says 'Order Units' and when there are no queued actions on the unit.
- It works on enemy units too. Reduce their health to end combat quickly. :p
- Movement: keep modifying it after every use to get infinite movements in current turn.
- Actions: Modify after each action to get unlimited actions. Need to update movements too. Because Actions consume movements.
Press Ctrl + D to bring up Debug Menu -- thanks to [USER=1512]@Alebastrowitch[/USER] for sharing the info
Let me know suggestions..
Game Version: 1.0.4
Company: Proxy Studios
Steam: [Link]
Table Version: 3.0 (18-July-2018)
This is for single player only!!
Updates:
18-July-2018
Added Unit ammo 0 cool down
Current table:

Game Trailer
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As it is turn based game you have ample time to do manipulations...
Player stats:
- While in game select any friendly unit to load stats.
- After you modify stats. Move friendly unit to update them on UI.
Unit Stats:
- Select unit to display stats.
- Works when game says 'Order Units' and when there are no queued actions on the unit.
- It works on enemy units too. Reduce their health to end combat quickly. :p
- Movement: keep modifying it after every use to get infinite movements in current turn.
- Actions: Modify after each action to get unlimited actions. Need to update movements too. Because Actions consume movements.
Press Ctrl + D to bring up Debug Menu -- thanks to [USER=1512]@Alebastrowitch[/USER] for sharing the info
Let me know suggestions..