Vikings - Wolves of Midgard (2017-03-31)
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Vikings - Wolves of Midgard (2017-03-31)
Simple table for Vikings - Wolves of Midgard, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1003
1. Tested game version V20170327 64-bit. May work on other versions.
V1002
1. Tested game version V20170326 64-bit. May work on other versions.
2. PlayerController.
"Immunity Set to Everything?" sets Immunity to everything.
3. Item.
Allows the following to be modfied.
- "IItem Stats -> seedk__BackingField". Item seed, determines the item stats. Save and reload after modifying.
4. Actor.
"Drop Quantity Set to Drop Quantity Value?" sets Drops to Drop Quantity Value. Blood, Loot, Rune etc.
5. GuiShop.
"Shop Level Set to Massive?" temporarily sets Shop Level to massive.
V1001
1. PlayerController.
"Rage Set to Massive?" sets Rage to massive.
"Invisible Set to Invisible?" sets player to invisible.
"Inventory Size Set to Massive?" sets Inventory Size to massive.
"Levelup Bonus Set to Massive?" sets Levelup Bonus to massive.
"Base Set to Massive?" sets Base attributes to massive.
Allows the following to be modfied.
- "Actor Stats -> m_level". Level
2. RPGSkill.
"Cooldown Set to 0?" sets Cooldown to 0.
"Stamina Cost Set to 0?" sets Stamina Cost to 0.
3. Item Stats.
Some item stats can be modified.
V1000
1. Tested game version 64-bit. May work on other versions.
2. PlayerController.
"Health Set to Max?" sets Health to max (effectively Godmode).
"Stamina Set to Max?" sets Stamina to max.
"Skill Points Set to Massive?" sets Skill Points to massive.
3. GuiBloodProgress.
"Resources Set to Massive?" sets Resources to massive.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1003
1. Tested game version V20170327 64-bit. May work on other versions.
V1002
1. Tested game version V20170326 64-bit. May work on other versions.
2. PlayerController.
"Immunity Set to Everything?" sets Immunity to everything.
3. Item.
Allows the following to be modfied.
- "IItem Stats -> seedk__BackingField". Item seed, determines the item stats. Save and reload after modifying.
4. Actor.
"Drop Quantity Set to Drop Quantity Value?" sets Drops to Drop Quantity Value. Blood, Loot, Rune etc.
5. GuiShop.
"Shop Level Set to Massive?" temporarily sets Shop Level to massive.
V1001
1. PlayerController.
"Rage Set to Massive?" sets Rage to massive.
"Invisible Set to Invisible?" sets player to invisible.
"Inventory Size Set to Massive?" sets Inventory Size to massive.
"Levelup Bonus Set to Massive?" sets Levelup Bonus to massive.
"Base Set to Massive?" sets Base attributes to massive.
Allows the following to be modfied.
- "Actor Stats -> m_level". Level
2. RPGSkill.
"Cooldown Set to 0?" sets Cooldown to 0.
"Stamina Cost Set to 0?" sets Stamina Cost to 0.
3. Item Stats.
Some item stats can be modified.
V1000
1. Tested game version 64-bit. May work on other versions.
2. PlayerController.
"Health Set to Max?" sets Health to max (effectively Godmode).
"Stamina Set to Max?" sets Stamina to max.
"Skill Points Set to Massive?" sets Skill Points to massive.
3. GuiBloodProgress.
"Resources Set to Massive?" sets Resources to massive.
- Attachments
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- Shinkansen Vikings - Wolves of Midgard V1003.CT
- 2017-03-31
- (279.9 KiB) Downloaded 1492 times
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- Shinkansen Vikings - Wolves of Midgard V1002.CT
- 2017-03-29
- (279.87 KiB) Downloaded 424 times
-
- Shinkansen Vikings - Wolves of Midgard V1001.CT
- 2017-03-26
- (218.66 KiB) Downloaded 533 times
-
- Shinkansen Vikings - Wolves of Midgard V1000.CT
- 2017-03-25
- (171.89 KiB) Downloaded 489 times
Last edited by Shinkansen on Fri Mar 31, 2017 9:28 am, edited 5 times in total.
Re: Vikings - Wolves of Midgard (2017-03-25)
i can't get it to work...i have a working mouse cursor for a while but i can't activate the first aob script :/
Re: Vikings - Wolves of Midgard (2017-03-26)
Shinkansen, thank you for a quick and functional table.
However, at this time it seems that trying to change the number of rune slots doesn't work. The second you change maps, the changes revert. I haven't tried slotting runes yet (not far enough into the game to buy runes) and seeing if that locks the number. But figured I'd let you know.
However, at this time it seems that trying to change the number of rune slots doesn't work. The second you change maps, the changes revert. I haven't tried slotting runes yet (not far enough into the game to buy runes) and seeing if that locks the number. But figured I'd let you know.
Re: Vikings - Wolves of Midgard (2017-03-26)
Thank You for this table... I do not know how to edit items... hence the idea, is it possible to increase the chance for green items via crafting?
Re: Vikings - Wolves of Midgard (2017-03-26)
and it would be nice if there was a switch, where I could upgrade my vendors without the plans 

- bloodsucker
- Expert Cheater
- Posts: 68
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Re: Vikings - Wolves of Midgard (2017-03-26)
thank you shin glad to see you work again. i wonder do you have working on Toukiden 2 ? since toukiden: kiwami you done a good job
Re: Vikings - Wolves of Midgard (2017-03-29)
Everything works properly, except Shop Level Set to Massive, which, for some reason, crashes the table.
Re: Vikings - Wolves of Midgard (2017-03-29)
Awesome, thank You
Re: Vikings - Wolves of Midgard (2017-03-29)
Shop scanning does not function with the Codex version of the Game... Which shop did you use to test it?
Re: Vikings - Wolves of Midgard (2017-03-31)
By the way, if you set and lock
"Item Base Adress Scan -> item Rarity" to Unique
"Item Base Adress Scan -> dropRarity" to Legendary
and mouse over Vendor crafting items you will be able to craft Legendary items with 3 special effects...
I also lock the items to Tier 5 and set min level to 30... but it does not seem to have an effect on item power...
"Item Base Adress Scan -> item Rarity" to Unique
"Item Base Adress Scan -> dropRarity" to Legendary
and mouse over Vendor crafting items you will be able to craft Legendary items with 3 special effects...
I also lock the items to Tier 5 and set min level to 30... but it does not seem to have an effect on item power...
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- Cheater
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Re: Vikings - Wolves of Midgard (2017-03-31)
Anyway to specify what a selected item has for its effects?
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- What is cheating?
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Re: Vikings - Wolves of Midgard (2017-03-31)
Could somebody update this table for the current game version?
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- Cheater
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Re: Vikings - Wolves of Midgard (2017-03-31)
~Would anyone be kind enough to update the table, please?~
edit: Managed to make it work. I apologize.
edit 2: Some features don't work or are buggy.
edit: Managed to make it work. I apologize.
edit 2: Some features don't work or are buggy.
- headshot0052
- Expert Cheater
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Re: Vikings - Wolves of Midgard (2017-03-31)
update pls
- headshot0052
- Expert Cheater
- Posts: 266
- Joined: Mon May 08, 2017 4:58 pm
- Reputation: 10
Re: Vikings - Wolves of Midgard (2017-03-31)
update plsShinkansen wrote: ↑Sat Mar 25, 2017 3:52 amSimple table for Vikings - Wolves of Midgard, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1003
1. Tested game version V20170327 64-bit. May work on other versions.
V1002
1. Tested game version V20170326 64-bit. May work on other versions.
2. PlayerController.
"Immunity Set to Everything?" sets Immunity to everything.
3. Item.
Allows the following to be modfied.
- "IItem Stats -> seedk__BackingField". Item seed, determines the item stats. Save and reload after modifying.
4. Actor.
"Drop Quantity Set to Drop Quantity Value?" sets Drops to Drop Quantity Value. Blood, Loot, Rune etc.
5. GuiShop.
"Shop Level Set to Massive?" temporarily sets Shop Level to massive.
V1001
1. PlayerController.
"Rage Set to Massive?" sets Rage to massive.
"Invisible Set to Invisible?" sets player to invisible.
"Inventory Size Set to Massive?" sets Inventory Size to massive.
"Levelup Bonus Set to Massive?" sets Levelup Bonus to massive.
"Base Set to Massive?" sets Base attributes to massive.
Allows the following to be modfied.
- "Actor Stats -> m_level". Level
2. RPGSkill.
"Cooldown Set to 0?" sets Cooldown to 0.
"Stamina Cost Set to 0?" sets Stamina Cost to 0.
3. Item Stats.
Some item stats can be modified.
V1000
1. Tested game version 64-bit. May work on other versions.
2. PlayerController.
"Health Set to Max?" sets Health to max (effectively Godmode).
"Stamina Set to Max?" sets Stamina to max.
"Skill Points Set to Massive?" sets Skill Points to massive.
3. GuiBloodProgress.
"Resources Set to Massive?" sets Resources to massive.
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