(Table) Jurassic World Evolution v1.6.1 (Status: (19/06/2019) WORKED ON-SEE LATEST POST.)

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Re: (Table) Jurassic World Evolution v1.6.1 (Status: (17th) UPDATED-SEE LATEST POST.)

Post by l0wb1t » Mon Dec 24, 2018 8:12 am

No Idea what is happening with the Table, it works just fine for me, anyways, i disabled "execute asynchronus" and removed all the lua code from the Table, tell me if that works.
Remember that the Main Code activation takes some seconds, so dont click anything while the code activates all its features.
Last edited by l0wb1t on Sun Jan 20, 2019 4:29 am, edited 1 time in total.

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Re: (Table) Jurassic World Evolution v1.6.1 (Status: (17th) UPDATED-SEE LATEST POST.)

Post by Flamew1ng » Fri Dec 28, 2018 11:09 pm

That table seems to be working just fine with latest CE version (6.8.2 at the time of writing) but i could only make the previous one work by using CE 6.7

Here are the issues i've found so far:

Enabling Instant Build causes construction sounds to be stuck on an infinite loop that's only fixed by restarting the game with that cheat disabled (this is especially annoying since removing build times is one of the best features of this table imo)

Instant Mission Requests and Bypass Most Offers/Missions & Succeed (can you explain what exactly does this script do?) break several of the big contracts (ones that you only get by having high enough rep) that have a timer (like The Cure), causing the timer to instantly reset to its original value as it tries to count down

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Re: (Table) Jurassic World Evolution v1.6.1 (Status: (17th) UPDATED-SEE LATEST POST.)

Post by gunbalde60 » Wed Jan 02, 2019 5:32 pm

I can use the table with no issues, it just takes a few seconds to activate. Just let it sit, for a while.

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Re: (Table) Jurassic World Evolution v1.6.1 (Status: (17th) UPDATED-SEE LATEST POST.)

Post by gunbalde60 » Sun Jan 06, 2019 12:10 am

The viability mod seems to just be visual, it doesn't really raise viability. Any chance to check on it?

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Re: (Table) Jurassic World Evolution v1.6.1 (Status: (17th) UPDATED-SEE LATEST POST.)

Post by l0wb1t » Sun Jan 13, 2019 8:52 pm

Viability only works to 100%

If your dinosaur viabillity is more negative than -100 its not working anymore, i already noticed that. Didn't found a workaround for this yet. I'm going to check instant build aswell, thanks for letting me know.(i did not noticed any problems with it so far, maybe something broke during the latest updates of the game.)

Br, l0wb1t

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Re: (Table) Jurassic World Evolution v1.6.1 (Status: (17th) UPDATED-SEE LATEST POST.)

Post by gunbalde60 » Mon Jan 14, 2019 3:29 pm

Yeah, probably something broke. I my average carnivore is at -75% and my Herbivores are no even in the negative. It still takes multiple attempts to get a carnivore, I can see the percentage go up to 999%. Also if I don't upgrade the hammond research labs, viability even using the viability cheat it fails 100% of the time.

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Re: (Table) Jurassic World Evolution v1.6.1 (Status: (17th) UPDATED-SEE LATEST POST.)

Post by l0wb1t » Sun Jan 20, 2019 4:28 am

Table update 1.6.1 (Hotfix)

Fixed Viability Boost.
Fixed Instant Build infinite Sound Loop


Note:
Bypass Most Offers Missions and succeed:
This is an experimental Cheat and not always work as it should, the game use some timers with same string for increase Timers and decrease timers, thats why you stuck in some missions where the timer get frozen. best is, disable this cheat when it's happening, and check teh DEBUG Header there are all the Timer Pointers listed. freeze them and cvhange the value manually there to step over this problem. (if its counting up, change it to an high value, if its counting down, change it to 0) Very messy i kmnow xD

Anyways have fun with the updated Cheat Table :)

If you want to to enable Cheats by default when openeing the Table, you have to edit the script

For example:
If youw ant to make Extreme Viability Boost enabled by default, double click on its adress in the Cheat List and copy the Symbol. Like this
Image

After that right click on the main code and choose "Change Script"
Inside the Main Code scroll down to Line 1800~ right click and choose "find" and pase the symbol you copied before. Press find and you wiill land here:
Image

I also uploaded a Table with some cheats enabled by default.
Last edited by l0wb1t on Sun Jan 20, 2019 9:09 pm, edited 1 time in total.

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Re: (Table) Jurassic World Evolution v1.6.1 (Status: (17th) UPDATED-SEE LATEST POST.)

Post by l0wb1t » Sun Jan 20, 2019 9:07 pm

Table update 1.6.2



* Added Indestructibe Buildings. (The Cheat has been merged with Indestructible Fences)
Storms no longer can damage any of your Fences or Facilitys . (Dont use this cheat when a Building is already damaged, repair it first, then enable)

- Fixed an issue with Indestructible fences. High Level Dinosaurs no longer can break your fences

*Added Time of Day mod (Doesn't work on Islands without Day/Night Cycle)
- Daytime Pointer (1.0 = 12:00, 2.0 = 0:00)
CTRL + Numpad Plus = Add Daytime
CTRL + Numpad Minus = Sub Daytime

Enjoy
Last edited by l0wb1t on Sun Feb 03, 2019 11:57 am, edited 1 time in total.

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Re: (Table) Jurassic World Evolution v1.6.1 (Status: (17th) UPDATED-SEE LATEST POST.)

Post by gunbalde60 » Mon Jan 21, 2019 12:44 am

Thanks you so much l0wb1t!

The future for this game, looks promising Frontier will be adding new buildings, pretty soon! Rumor that the Mosasaur will become available, along with those buildings along with an Aviary.

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Re: (Table) Jurassic World Evolution v1.6.1 (Status: (17th) UPDATED-SEE LATEST POST.)

Post by gunbalde60 » Tue Jan 22, 2019 7:59 pm

Viability Boost now works 100% of the time BTW.

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Re: (Table) Jurassic World Evolution v1.6.1 (Status: (17th) UPDATED-SEE LATEST POST.)

Post by l0wb1t » Wed Jan 23, 2019 5:03 pm

gunbalde60 wrote:
Tue Jan 22, 2019 7:59 pm
Viability Boost now works 100% of the time BTW.
yeah, because its increasing the value now more then 100% :D

There are 2 Values, the display Value (the one you actually see before breeding, and the internal value,, when you breed the dinosaur. ) i ncreased the second one now aswell to 99999

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Re: (Table) Jurassic World Evolution v1.6.1 (Status: (17th) UPDATED-SEE LATEST POST.)

Post by Railtracks » Fri Feb 01, 2019 7:07 pm

I can't get the table to work. The main code never activates and all I see is a blank table (aside from the DEBUG menu).

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Re: (Table) Jurassic World Evolution v1.6.1 (Status: (17th) UPDATED-SEE LATEST POST.)

Post by Railtracks » Fri Feb 01, 2019 7:13 pm

Also, would it be possible to include a code to bypass building restrictions? i.e. "Obstructed," "Outside Buildable Area," "Terrain Constraints," etc.

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Re: (Table) Jurassic World Evolution v1.6.1 (Status: (17th) UPDATED-SEE LATEST POST.)

Post by l0wb1t » Sun Feb 03, 2019 8:21 am

Railtracks wrote:
Fri Feb 01, 2019 7:07 pm
I can't get the table to work. The main code never activates and all I see is a blank table (aside from the DEBUG menu).
What game version are you using?

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Re: (Table) Jurassic World Evolution v1.6.1 (Status: (17th) UPDATED-SEE LATEST POST.)

Post by ViruXSpirit » Sun Feb 03, 2019 9:58 am

I also have the same problem with the main code not activating. I'm using version 1.6.2.40162 of the game and have tried to get it to work updated cheat engine and even uninstalling and reinstalling the game i'm not sure what's effecting it to not activate.

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