Unworthy +4 (table Update1.1)
Posted: Thu May 31, 2018 2:47 pm
made some scripts for [Link].
[Updates]
undead
(up) max health (table Update1.1)
(up) max stamina (table Update1.1)
(up) inf. items (table Update1.1)
[Descriptions]
undead
- health still drop when damaged but you won't die.
max health
- as title says.
max stamina
- as title says.
inf. items
- item quantity still drop when used but won't reach zero.
- note that some previous used item before savegame may have actually reached zero already, these items might be shown as zero if you load a savegame without activating this script first. just activate this script again (doesn't matter when) and these item would be set as "at least 1" then.
[Updates]
[Options]Update1.1
- updated max health and max stamina. they are done by actually reading from the max value now.
- updated inf. items. turns out the value id alone doesn't filter out the non-usable-items value. used one more injection point and more filters are implemented, should be accurate now.
Update1
- added inf. items
undead
(up) max health (table Update1.1)
(up) max stamina (table Update1.1)
(up) inf. items (table Update1.1)
[Descriptions]
undead
- health still drop when damaged but you won't die.
max health
- as title says.
max stamina
- as title says.
inf. items
- item quantity still drop when used but won't reach zero.
- note that some previous used item before savegame may have actually reached zero already, these items might be shown as zero if you load a savegame without activating this script first. just activate this script again (doesn't matter when) and these item would be set as "at least 1" then.