Mobius Final Fantasy International/Japanese Steam Edition
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- Noobzor
- Posts: 7
- Joined: Thu Jul 25, 2019 4:54 pm
- Reputation: 0
Re: Mobius Final Fantasy International/Japanese Steam Edition
So let me get this right, the gilgamesh pass duplication and the weapon slot are not posible on the steam version?
Re: Mobius Final Fantasy International/Japanese Steam Edition
viewtopic.php?p=66374#p66374
not working already said that months ago.....
unlocking the slots works but gets reset after each battle. So you have no use of it except the seeds are burned and the weapons do not level
not working already said that months ago.....
unlocking the slots works but gets reset after each battle. So you have no use of it except the seeds are burned and the weapons do not level
Re: Mobius Final Fantasy International/Japanese Steam Edition
any updated table ? for jp ver
Re: Mobius Final Fantasy International/Japanese Steam Edition
Thank you for taking the time out to update the Tables. Really helps out especially if you’re just re-rolling for fun or messing around with the game in general.
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- Noobzor
- Posts: 7
- Joined: Thu Jul 25, 2019 4:54 pm
- Reputation: 0
Re: Mobius Final Fantasy International/Japanese Steam Edition
What about pasive skills?, like the ones that comes with each "job". i been trying with enhance element and crystal seeker but i cant even find them in the mono dissect :S. I would like to create scrips that replace the passives that weapons gives at max level, but are those server sided too?MBRKiNG wrote: ↑Wed Aug 21, 2019 9:37 pmviewtopic.php?p=66374#p66374
not working already said that months ago.....
unlocking the slots works but gets reset after each battle. So you have no use of it except the seeds are burned and the weapons do not level
thanks in advance.
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- What is cheating?
- Posts: 3
- Joined: Mon Sep 02, 2019 7:51 pm
- Reputation: 0
Re: Mobius Final Fantasy International/Japanese Steam Edition
Here is the code for auto kill.. the older version works
looks lke they shuffle the code
{ Game : mobiusff.exe
Version:
Date : 2018-11-01
Author : FSB
This script does blah blah blah
}
[ENABLE]
aobscan(japgodonehitinsta,89 97 3C 02 00 00 48 8B CF) // should be unique
alloc(newmem,$1000,1DE12720)
label(code)
label(return)
label(ais)
label(player)
newmem:
cmp [rdi+22C],0
je ais
cmp [rdi+22C],1
je player
jmp code
ais:
mov edx,#0
mov [rdi+0000023C],edx
jmp exit
player:
mov edx,[rdi+00000244]
mov [rdi+0000023C],edx
jmp exit
exit:
jmp return
code:
mov [rdi+0000023C],edx
jmp return
japgodonehitinsta:
jmp newmem
nop
return:
registersymbol(japgodonehitinsta)
[DISABLE]
japgodonehitinsta:
db 89 97 3C 02 00 00
unregistersymbol(japgodonehitinsta)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: 1DE12720
""+1DE12707: 00 04 22 - add [rdx],al
""+1DE1270A: 00 00 - add [rax],al
""+1DE1270C: 00 00 - add [rax],al
""+1DE1270E: 00 00 - add [rax],al
""+1DE12710: 55 - push rbp
""+1DE12711: 48 8B EC - mov rbp,rsp
""+1DE12714: 57 - push rdi
""+1DE12715: 48 83 EC 08 - sub rsp,08
""+1DE12719: 48 8B F9 - mov rdi,rcx
""+1DE1271C: 48 89 55 F0 - mov [rbp-10],rdx
// ---------- INJECTING HERE ----------
""+1DE12720: 89 97 24 02 00 00 - mov [rdi+00000224],edx
// ---------- DONE INJECTING ----------
""+1DE12726: 48 8B CF - mov rcx,rdi
""+1DE12729: 48 83 EC 20 - sub rsp,20
""+1DE1272D: 49 BB C0 26 E1 1D 00 00 00 00 - mov r11,000000001DE126C0
""+1DE12737: 41 FF D3 - call r11
""+1DE1273A: 48 83 C4 20 - add rsp,20
""+1DE1273E: 89 87 28 02 00 00 - mov [rdi+00000228],eax
""+1DE12744: 48 8B 7D F8 - mov rdi,[rbp-08]
""+1DE12748: C9 - leave
""+1DE12749: C3 - ret
""+1DE1274A: 00 00 - add [rax],al
}
looks lke they shuffle the code
{ Game : mobiusff.exe
Version:
Date : 2018-11-01
Author : FSB
This script does blah blah blah
}
[ENABLE]
aobscan(japgodonehitinsta,89 97 3C 02 00 00 48 8B CF) // should be unique
alloc(newmem,$1000,1DE12720)
label(code)
label(return)
label(ais)
label(player)
newmem:
cmp [rdi+22C],0
je ais
cmp [rdi+22C],1
je player
jmp code
ais:
mov edx,#0
mov [rdi+0000023C],edx
jmp exit
player:
mov edx,[rdi+00000244]
mov [rdi+0000023C],edx
jmp exit
exit:
jmp return
code:
mov [rdi+0000023C],edx
jmp return
japgodonehitinsta:
jmp newmem
nop
return:
registersymbol(japgodonehitinsta)
[DISABLE]
japgodonehitinsta:
db 89 97 3C 02 00 00
unregistersymbol(japgodonehitinsta)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: 1DE12720
""+1DE12707: 00 04 22 - add [rdx],al
""+1DE1270A: 00 00 - add [rax],al
""+1DE1270C: 00 00 - add [rax],al
""+1DE1270E: 00 00 - add [rax],al
""+1DE12710: 55 - push rbp
""+1DE12711: 48 8B EC - mov rbp,rsp
""+1DE12714: 57 - push rdi
""+1DE12715: 48 83 EC 08 - sub rsp,08
""+1DE12719: 48 8B F9 - mov rdi,rcx
""+1DE1271C: 48 89 55 F0 - mov [rbp-10],rdx
// ---------- INJECTING HERE ----------
""+1DE12720: 89 97 24 02 00 00 - mov [rdi+00000224],edx
// ---------- DONE INJECTING ----------
""+1DE12726: 48 8B CF - mov rcx,rdi
""+1DE12729: 48 83 EC 20 - sub rsp,20
""+1DE1272D: 49 BB C0 26 E1 1D 00 00 00 00 - mov r11,000000001DE126C0
""+1DE12737: 41 FF D3 - call r11
""+1DE1273A: 48 83 C4 20 - add rsp,20
""+1DE1273E: 89 87 28 02 00 00 - mov [rdi+00000228],eax
""+1DE12744: 48 8B 7D F8 - mov rdi,[rbp-08]
""+1DE12748: C9 - leave
""+1DE12749: C3 - ret
""+1DE1274A: 00 00 - add [rax],al
}
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- What is cheating?
- Posts: 3
- Joined: Mon Sep 02, 2019 7:51 pm
- Reputation: 0
Re: Mobius Final Fantasy International/Japanese Steam Edition
memory view,
Tools auto assemble, paste this code,
ulitmate Full
{ Game : mobiusff.exe
Version:
Date : 2019-03-23
Author : FSB
This script does blah blah blah
}
[ENABLE]
aobscan(japultimatebar,89 97 84 02 00 00) // should be unique
alloc(newmem,$1000,1D1678B0)
label(code)
label(return)
newmem:
code:
mov edx,[rdi+0000028C]
mov [rdi+00000284],edx
jmp return
japultimatebar:
jmp newmem
nop
return:
registersymbol(japultimatebar)
[DISABLE]
japultimatebar:
db 89 97 84 02 00 00
unregistersymbol(japultimatebar)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: 1D1678B0
""+1D167897: 00 04 02 - add [rdx+rax],al
""+1D16789A: 00 00 - add [rax],al
""+1D16789C: 00 00 - add [rax],al
""+1D16789E: 00 00 - add [rax],al
""+1D1678A0: 55 - push rbp
""+1D1678A1: 48 8B EC - mov rbp,rsp
""+1D1678A4: 57 - push rdi
""+1D1678A5: 48 83 EC 08 - sub rsp,08
""+1D1678A9: 48 8B F9 - mov rdi,rcx
""+1D1678AC: 48 89 55 F0 - mov [rbp-10],rdx
// ---------- INJECTING HERE ----------
""+1D1678B0: 89 97 84 02 00 00 - mov [rdi+00000284],edx
// ---------- DONE INJECTING ----------
""+1D1678B6: 48 8B CF - mov rcx,rdi
""+1D1678B9: 48 83 EC 20 - sub rsp,20
""+1D1678BD: 49 BB D0 73 16 1D 00 00 00 00 - mov r11,000000001D1673D0
""+1D1678C7: 41 FF D3 - call r11
""+1D1678CA: 48 83 C4 20 - add rsp,20
""+1D1678CE: 89 87 88 02 00 00 - mov [rdi+00000288],eax
""+1D1678D4: 48 8B 7D F8 - mov rdi,[rbp-08]
""+1D1678D8: C9 - leave
""+1D1678D9: C3 - ret
""+1D1678DA: 00 00 - add [rax],al
}
Tools auto assemble, paste this code,
ulitmate Full
{ Game : mobiusff.exe
Version:
Date : 2019-03-23
Author : FSB
This script does blah blah blah
}
[ENABLE]
aobscan(japultimatebar,89 97 84 02 00 00) // should be unique
alloc(newmem,$1000,1D1678B0)
label(code)
label(return)
newmem:
code:
mov edx,[rdi+0000028C]
mov [rdi+00000284],edx
jmp return
japultimatebar:
jmp newmem
nop
return:
registersymbol(japultimatebar)
[DISABLE]
japultimatebar:
db 89 97 84 02 00 00
unregistersymbol(japultimatebar)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: 1D1678B0
""+1D167897: 00 04 02 - add [rdx+rax],al
""+1D16789A: 00 00 - add [rax],al
""+1D16789C: 00 00 - add [rax],al
""+1D16789E: 00 00 - add [rax],al
""+1D1678A0: 55 - push rbp
""+1D1678A1: 48 8B EC - mov rbp,rsp
""+1D1678A4: 57 - push rdi
""+1D1678A5: 48 83 EC 08 - sub rsp,08
""+1D1678A9: 48 8B F9 - mov rdi,rcx
""+1D1678AC: 48 89 55 F0 - mov [rbp-10],rdx
// ---------- INJECTING HERE ----------
""+1D1678B0: 89 97 84 02 00 00 - mov [rdi+00000284],edx
// ---------- DONE INJECTING ----------
""+1D1678B6: 48 8B CF - mov rcx,rdi
""+1D1678B9: 48 83 EC 20 - sub rsp,20
""+1D1678BD: 49 BB D0 73 16 1D 00 00 00 00 - mov r11,000000001D1673D0
""+1D1678C7: 41 FF D3 - call r11
""+1D1678CA: 48 83 C4 20 - add rsp,20
""+1D1678CE: 89 87 88 02 00 00 - mov [rdi+00000288],eax
""+1D1678D4: 48 8B 7D F8 - mov rdi,[rbp-08]
""+1D1678D8: C9 - leave
""+1D1678D9: C3 - ret
""+1D1678DA: 00 00 - add [rax],al
}
-
- What is cheating?
- Posts: 1
- Joined: Fri Sep 06, 2019 2:58 am
- Reputation: 0
Re: Mobius Final Fantasy International/Japanese Steam Edition
OK guys,im thrilled, but never tried this cheat engine thing. I really need some guidance on how to execute cheat in this game and is there any for android ver?
Re: Mobius Final Fantasy International/Japanese Steam Edition
start with this tutorial to understandbanjiouheady wrote: ↑Fri Sep 06, 2019 3:04 amOK guys,im thrilled, but never tried this cheat engine thing. I really need some guidance on how to execute cheat in this game and is there any for android ver?
once you understand that, then you can apply what they are showing here in this thread.
All those codes things should sort of make sense to you if you understood that vid.
Re: Mobius Final Fantasy International/Japanese Steam Edition
Don't you know that you can use No Job Check on the Table to finish all HoFs even though you don't have the required Job at all?
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- Noobzor
- Posts: 7
- Joined: Thu Jul 25, 2019 4:54 pm
- Reputation: 0
Re: Mobius Final Fantasy International/Japanese Steam Edition
does anyone have a script with "no job change" and "infinite attacks" for season 2 maybe?
best regards and thanks
best regards and thanks
Re: Mobius Final Fantasy International/Japanese Steam Edition
Where can I get android version? are you talking about Gophors apk?
- masakiandou
- Expert Cheater
- Posts: 50
- Joined: Tue Jul 18, 2017 2:23 pm
- Reputation: 6
Re: Mobius Final Fantasy International/Japanese Steam Edition
Founded a stupid guy show this thread's CE on youtube.
show even how to use and says bug hahaha???
WTF with social-addicted guy this day? want to show-off so much?
show even how to use and says bug hahaha???
WTF with social-addicted guy this day? want to show-off so much?
Re: Mobius Final Fantasy International/Japanese Steam Edition
Just curious, the video where the nodes in Rift area are unlocked without having gilgamesh pass.
Why is the magicite going up and down aswell as level?
Why is the magicite going up and down aswell as level?
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