Mobius Final Fantasy International/Japanese Steam Edition

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caramelitos
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Re: Mobius Final Fantasy International/Japanese Steam Edition

Post by caramelitos » Wed Aug 21, 2019 1:27 pm

So let me get this right, the gilgamesh pass duplication and the weapon slot are not posible on the steam version?

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MBRKiNG
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Re: Mobius Final Fantasy International/Japanese Steam Edition

Post by MBRKiNG » Wed Aug 21, 2019 9:37 pm

viewtopic.php?p=66374#p66374

not working already said that months ago.....

unlocking the slots works but gets reset after each battle. So you have no use of it except the seeds are burned and the weapons do not level

kennyws78
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Re: Mobius Final Fantasy International/Japanese Steam Edition

Post by kennyws78 » Fri Aug 23, 2019 11:21 pm

any updated table ? for jp ver

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Re: Mobius Final Fantasy International/Japanese Steam Edition

Post by jaysol » Sun Aug 25, 2019 5:43 am

Thank you for taking the time out to update the Tables. Really helps out especially if you’re just re-rolling for fun or messing around with the game in general.

caramelitos
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Re: Mobius Final Fantasy International/Japanese Steam Edition

Post by caramelitos » Sun Aug 25, 2019 4:48 pm

MBRKiNG wrote:
Wed Aug 21, 2019 9:37 pm
viewtopic.php?p=66374#p66374

not working already said that months ago.....

unlocking the slots works but gets reset after each battle. So you have no use of it except the seeds are burned and the weapons do not level
What about pasive skills?, like the ones that comes with each "job". i been trying with enhance element and crystal seeker but i cant even find them in the mono dissect :S. I would like to create scrips that replace the passives that weapons gives at max level, but are those server sided too?

thanks in advance.

xmoddevteam
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Re: Mobius Final Fantasy International/Japanese Steam Edition

Post by xmoddevteam » Mon Sep 02, 2019 7:54 pm

Here is the code for auto kill.. the older version works
looks lke they shuffle the code

{ Game : mobiusff.exe
Version:
Date : 2018-11-01
Author : FSB

This script does blah blah blah
}

[ENABLE]

aobscan(japgodonehitinsta,89 97 3C 02 00 00 48 8B CF) // should be unique
alloc(newmem,$1000,1DE12720)

label(code)
label(return)
label(ais)
label(player)

newmem:
cmp [rdi+22C],0
je ais
cmp [rdi+22C],1
je player
jmp code

ais:
mov edx,#0
mov [rdi+0000023C],edx
jmp exit

player:
mov edx,[rdi+00000244]
mov [rdi+0000023C],edx
jmp exit

exit:
jmp return

code:
mov [rdi+0000023C],edx
jmp return

japgodonehitinsta:
jmp newmem
nop
return:
registersymbol(japgodonehitinsta)

[DISABLE]

japgodonehitinsta:
db 89 97 3C 02 00 00

unregistersymbol(japgodonehitinsta)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 1DE12720

""+1DE12707: 00 04 22 - add [rdx],al
""+1DE1270A: 00 00 - add [rax],al
""+1DE1270C: 00 00 - add [rax],al
""+1DE1270E: 00 00 - add [rax],al
""+1DE12710: 55 - push rbp
""+1DE12711: 48 8B EC - mov rbp,rsp
""+1DE12714: 57 - push rdi
""+1DE12715: 48 83 EC 08 - sub rsp,08
""+1DE12719: 48 8B F9 - mov rdi,rcx
""+1DE1271C: 48 89 55 F0 - mov [rbp-10],rdx
// ---------- INJECTING HERE ----------
""+1DE12720: 89 97 24 02 00 00 - mov [rdi+00000224],edx
// ---------- DONE INJECTING ----------
""+1DE12726: 48 8B CF - mov rcx,rdi
""+1DE12729: 48 83 EC 20 - sub rsp,20
""+1DE1272D: 49 BB C0 26 E1 1D 00 00 00 00 - mov r11,000000001DE126C0
""+1DE12737: 41 FF D3 - call r11
""+1DE1273A: 48 83 C4 20 - add rsp,20
""+1DE1273E: 89 87 28 02 00 00 - mov [rdi+00000228],eax
""+1DE12744: 48 8B 7D F8 - mov rdi,[rbp-08]
""+1DE12748: C9 - leave
""+1DE12749: C3 - ret
""+1DE1274A: 00 00 - add [rax],al
}

xmoddevteam
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Re: Mobius Final Fantasy International/Japanese Steam Edition

Post by xmoddevteam » Mon Sep 02, 2019 7:57 pm

memory view,
Tools auto assemble, paste this code,

ulitmate Full

{ Game : mobiusff.exe
Version:
Date : 2019-03-23
Author : FSB

This script does blah blah blah
}

[ENABLE]

aobscan(japultimatebar,89 97 84 02 00 00) // should be unique
alloc(newmem,$1000,1D1678B0)

label(code)
label(return)

newmem:

code:
mov edx,[rdi+0000028C]
mov [rdi+00000284],edx
jmp return

japultimatebar:
jmp newmem
nop
return:
registersymbol(japultimatebar)

[DISABLE]

japultimatebar:
db 89 97 84 02 00 00

unregistersymbol(japultimatebar)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 1D1678B0

""+1D167897: 00 04 02 - add [rdx+rax],al
""+1D16789A: 00 00 - add [rax],al
""+1D16789C: 00 00 - add [rax],al
""+1D16789E: 00 00 - add [rax],al
""+1D1678A0: 55 - push rbp
""+1D1678A1: 48 8B EC - mov rbp,rsp
""+1D1678A4: 57 - push rdi
""+1D1678A5: 48 83 EC 08 - sub rsp,08
""+1D1678A9: 48 8B F9 - mov rdi,rcx
""+1D1678AC: 48 89 55 F0 - mov [rbp-10],rdx
// ---------- INJECTING HERE ----------
""+1D1678B0: 89 97 84 02 00 00 - mov [rdi+00000284],edx
// ---------- DONE INJECTING ----------
""+1D1678B6: 48 8B CF - mov rcx,rdi
""+1D1678B9: 48 83 EC 20 - sub rsp,20
""+1D1678BD: 49 BB D0 73 16 1D 00 00 00 00 - mov r11,000000001D1673D0
""+1D1678C7: 41 FF D3 - call r11
""+1D1678CA: 48 83 C4 20 - add rsp,20
""+1D1678CE: 89 87 88 02 00 00 - mov [rdi+00000288],eax
""+1D1678D4: 48 8B 7D F8 - mov rdi,[rbp-08]
""+1D1678D8: C9 - leave
""+1D1678D9: C3 - ret
""+1D1678DA: 00 00 - add [rax],al
}

banjiouheady
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Re: Mobius Final Fantasy International/Japanese Steam Edition

Post by banjiouheady » Fri Sep 06, 2019 3:04 am

OK guys,im thrilled, but never tried this cheat engine thing. I really need some guidance on how to execute cheat in this game and is there any for android ver?

BB6886
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Re: Mobius Final Fantasy International/Japanese Steam Edition

Post by BB6886 » Fri Sep 06, 2019 7:01 pm

banjiouheady wrote:
Fri Sep 06, 2019 3:04 am
OK guys,im thrilled, but never tried this cheat engine thing. I really need some guidance on how to execute cheat in this game and is there any for android ver?
start with this tutorial to understand



once you understand that, then you can apply what they are showing here in this thread.
All those codes things should sort of make sense to you if you understood that vid.

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Goghor
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Re: Mobius Final Fantasy International/Japanese Steam Edition

Post by Goghor » Sun Sep 15, 2019 3:28 pm

Don't you know that you can use No Job Check on the Table to finish all HoFs even though you don't have the required Job at all?


caramelitos
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Re: Mobius Final Fantasy International/Japanese Steam Edition

Post by caramelitos » Wed Sep 18, 2019 4:13 am

Goghor wrote:
Sun Sep 15, 2019 3:28 pm
Don't you know that you can use No Job Check on the Table to finish all HoFs even though you don't have the required Job at all?

Dont work for me :S. thats for android only right?

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Re: Mobius Final Fantasy International/Japanese Steam Edition

Post by overdose » Wed Sep 18, 2019 1:48 pm

does anyone have a script with "no job change" and "infinite attacks" for season 2 maybe?

best regards and thanks

REXiGENO
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Re: Mobius Final Fantasy International/Japanese Steam Edition

Post by REXiGENO » Thu Sep 19, 2019 6:47 am

caramelitos wrote:
Wed Sep 18, 2019 4:13 am
Goghor wrote:
Sun Sep 15, 2019 3:28 pm
Don't you know that you can use No Job Check on the Table to finish all HoFs even though you don't have the required Job at all?

Dont work for me :S. thats for android only right?
Where can I get android version? are you talking about Gophors apk?

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masakiandou
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Re: Mobius Final Fantasy International/Japanese Steam Edition

Post by masakiandou » Thu Oct 17, 2019 3:18 pm

Founded a stupid guy show this thread's CE on youtube.



show even how to use and says bug hahaha???

WTF with social-addicted guy this day? want to show-off so much?

Tekani
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Re: Mobius Final Fantasy International/Japanese Steam Edition

Post by Tekani » Sun Oct 20, 2019 7:04 am

Just curious, the video where the nodes in Rift area are unlocked without having gilgamesh pass.

Why is the magicite going up and down aswell as level?


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