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Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Mon Jul 01, 2019 8:45 pm
by RinaldoStriker
Hello, first post.

First of all, thank you MBRKiNG and Goghor for the tables!

Second. It's a little too late now, but I discovered you can modify the CP panels in the FFXIII Lightning event, to stay unlocked no matter how much CP you have. Unfortunately, this didn't work on other locks, such as the Rift or Coliseum locks. Those must be kept server side, while the Lighting CP panels were not. It's a shame cause Rift farming for cores is a pain and very long process (especially for the final node, which requires 20k cores).

Lastly: I unfortunately just received my first 5 day for using cheats on the ranking event. They must watch this extremely close, because I didn't do anything that was overboard. I actually had pretty good decks on both sets, and kept my stats reasonable. Just did it mostly to avoid some of the hassle. So I doubt I was reported. Rather they probably go through the higher rankings and check people out somehow. Conversely, they've never bothered me about EW2 or EW3. There's even a rental that sometimes shows up on my list that has nearly 3k EW3 clears, and is not banned (haven't reported cause I don't care).

Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Tue Jul 02, 2019 12:25 am
by masakiandou
BB6886 wrote:
Mon Jul 01, 2019 12:45 pm
Pandemonium (magicite farming) new game mode coming for Global, but it clear says it shows your game play when you defeat each node.
Sounds like the Japan version of EW in which they can replay your battle.

"This region will also announce how many turns it took to clear an area. This means that you can try various combinations on your deck to test out your powers!"
JP has video recorded mode. you can replay your self-battle in your side-menu. I wonder Global will have this too. It's hard to predict how to avoid detection when we got camera-ed.

Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Tue Jul 02, 2019 7:26 pm
by harambesdad
nothing is being recorded the text just means that after the battle it shows you how many turns it took for you to kill it then you gotta press on the screen to keep going

Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Wed Jul 03, 2019 12:32 am
by masakiandou
harambesdad wrote:
Tue Jul 02, 2019 7:26 pm
nothing is being recorded the text just means that after the battle it shows you how many turns it took for you to kill it then you gotta press on the screen to keep going
tested on yesterday. like harambesdad said. "just pop-up text" still no recorded on ranking, profiles

what a relief! and be careful everyone

Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Mon Jul 08, 2019 6:48 pm
by harambesdad
is it possible to always have 180 as value for extra supreme chance or is it server sided?

Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Tue Jul 09, 2019 1:22 am
by BB6886
harambesdad wrote:
Mon Jul 08, 2019 6:48 pm
is it possible to always have 180 as value for extra supreme chance or is it server sided?
Server sided AFAIK, i tried freezing the value, didn't do much.

Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Thu Jul 11, 2019 1:16 am
by VersePu
Goghor wrote:
Sat Oct 06, 2018 12:08 am
..



Hi Goghor
How can I find and download the Cheat for Mobius FF Android,thank you :roll:

Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Thu Jul 11, 2019 10:53 pm
by Akramarth
Goghor wrote:
Sat Oct 06, 2018 12:08 am
..
Goghor,
How can i run the code to see the list populated before summoning the new cards?

Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Thu Jul 11, 2019 11:12 pm
by Goghor
RinaldoStriker wrote:
Mon Jul 01, 2019 8:45 pm
Hello, first post.

First of all, thank you MBRKiNG and Goghor for the tables!

Second. It's a little too late now, but I discovered you can modify the CP panels in the FFXIII Lightning event, to stay unlocked no matter how much CP you have. Unfortunately, this didn't work on other locks, such as the Rift or Coliseum locks. Those must be kept server side, while the Lighting CP panels were not. It's a shame cause Rift farming for cores is a pain and very long process (especially for the final node, which requires 20k cores).

Lastly: I unfortunately just received my first 5 day for using cheats on the ranking event. They must watch this extremely close, because I didn't do anything that was overboard. I actually had pretty good decks on both sets, and kept my stats reasonable. Just did it mostly to avoid some of the hassle. So I doubt I was reported. Rather they probably go through the higher rankings and check people out somehow. Conversely, they've never bothered me about EW2 or EW3. There's even a rental that sometimes shows up on my list that has nearly 3k EW3 clears, and is not banned (haven't reported cause I don't care).
With my modded Android APK you can enter Gilgamesh V without using any Tickets. I've already got Supreme Ifrit, Shiva, and Odin. You can do 100x Gilgamesh V with Macros (using Tasker of Frep) in less than 2 hours. 2 hours worth of Supreme Card.

Image

Beside I have more than 1000 EW3 records, no ban!

If you want it, send me a PM.

PS: Rooted phone required to keep Google Play Games login status.

Image

To Goghor

Posted: Fri Jul 12, 2019 2:42 am
by segamot
Wow Goghor, you are amazing. Thank you :)

Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Fri Jul 12, 2019 12:35 pm
by RinaldoStriker
Goghor wrote:
Thu Jul 11, 2019 11:12 pm
With my modded Android APK you can enter Gilgamesh V without using any Tickets. I've already got Supreme Ifrit, Shiva, and Odin. You can do 100x Gilgamesh V with Macros (using Tasker of Frep) in less than 2 hours. 2 hours worth of Supreme Card.
Beside I have more than 1000 EW3 records, no ban!

If you want it, send me a PM.

PS: Rooted phone required to keep Google Play Games login status.
That's amazeballs. Fantastic work.

Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Fri Jul 12, 2019 3:34 pm
by BB6886
nvm

Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Fri Jul 12, 2019 4:29 pm
by PearlOrient
Akramarth wrote:
Thu Jul 11, 2019 10:53 pm
Goghor,
How can i run the code to see the list populated before summoning the new cards?
I thought this only works after the tickets have been consumed by the server? You only get the output list slightly before the images are shown?
Unless of course, Goghor is able to send a rollback command to unconsume the tickets spent?

Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Fri Jul 12, 2019 9:38 pm
by harambesdad
Wish I could try the new apk but my phone won't let me run mobius and any emulator like bluestacks is stuck during the game data download anyone knows how I can fix that?

edit I got it fixed by using a old version of bluestacks, version 3

Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Sat Jul 13, 2019 12:38 am
by BB6886
harambesdad wrote:
Fri Jul 12, 2019 9:38 pm
Wish I could try the new apk but my phone won't let me run mobius and any emulator like bluestacks is stuck during the game data download anyone knows how I can fix that?

edit I got it fixed by using a old version of bluestacks, version 3
Yup BlueStack v2 and v3 are the best.
or use NOX also older version any in v3, all the newer ones doesn't work that nice.