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Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Mon Jan 21, 2019 2:59 pm
by Begunar
GM, where is Goghor's video?

Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Tue Jan 22, 2019 5:58 am
by masakiandou
marulash wrote:
Sat Jan 12, 2019 10:46 am
Here's the explanation about how SUMMON works.

firs when you click on a Banner
Image

The confirmation for the summon will pop-up
Image

Now here's the trick
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1. Your mobius application will send the banner_id to server application
2. The server application will retrieved the cards list available from that banner_id
3. The server applications will randomly pickup from the cards list. The percentages of cards probability are listed from Mobius Info.
4. After picking up the card_ids, the server applications will send back the card_ids to your application. Yes only the card_id.
5. After sending the card_ids to your application, your application will now collect the images corresponding to the card_ids sent by the server application.
6. all succeeding steps are all animations, this will include clicking 1 by 1 on the screen to show the cards you get.

Now here's the explanation on Goghor's post. Goghor's knows what he's doing, why? because Goghor is a programmer.
The programming language that Goghor's post was a JAVA programming language, A language that all applications of android was built.
Observed on the video (Goghor's post) there is a little icon hovering, that is an application that connects to another application which is Mobius FF, that icon is a MOD SETTINGS for the game. if you have that and if you know how to program it you will know what goghor's mean it.

But actually when you clicked YES on the summon pop-up confirmation, summon tickets and/or Magicite will consumed, and after that if you have goghor's modded application you will know the cards you will get BEFORE THE ANIMATION!.
I readed this post again and again.
A conclusion is.. Goghor's method lets you know what cards really are "BEFORE THE ANIMATION" but after you click YES right?. that means you already consumes Magicite or tickets.
what's profit we get? Because knows and not knows mean your pulling the same cards in the final after all. I don't say his knownledge is nothing. but still no profit.

good to see someone can explained it in normal ways. maybe SE already think of this to prevented exploit.

Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Tue Jan 22, 2019 9:23 pm
by Begunar
Unless we know what comes before summon then no point at all except not to hyperventilate in salt

Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Thu Jan 24, 2019 6:34 pm
by ken79
There is a counter on how many times we have performed a summon. I think the server determines what cards to give based on the counter.

If we can manipulate this counter then we can increase the chance of drawing supreme significantly?

Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Fri Feb 01, 2019 1:58 pm
by lortupang
Hi MBRKiNG..
the SP Full Mobius Zone Bar (INT ver only Campaign 2) not working..
could you update the cheats please..

thanks a lot..

Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Sat Mar 23, 2019 4:33 am
by boanyc
Hi MBRKiNG ...
MFF JP new update .
SP+MP GODMODE/ONEHITKILLS/INSTANTWIN Japanese Ver all godmode not working
SP Main Decks - quickly fill Ultimate Bar also not working .

Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Sat Mar 23, 2019 8:02 am
by 7222057
MFF JP new update .
SP+MP GODMODE/ONEHITKILLS/INSTANTWIN Japanese Ver all godmode not working 无效

Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Sat Mar 23, 2019 8:09 pm
by MBRKiNG
7222057 wrote:
Sat Mar 23, 2019 8:02 am
MFF JP new update .
SP+MP GODMODE/ONEHITKILLS/INSTANTWIN Japanese Ver all godmode not working 无效

Table Update : 2019/03/23
-updated SP+MP GODMODE/ONEHITKILLS/INSTANTWIN (Jap ver)
-updated SP Full Mobius Zone Bar (INT+JAP)
-added SP Ultimate Bar quick fill Main Deck (Jap)

Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Sun Mar 24, 2019 6:29 am
by Begunar
thanks

Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Sun Mar 24, 2019 6:30 am
by Begunar
MBRKiNG wrote:
Sat Mar 23, 2019 8:09 pm
7222057 wrote:
Sat Mar 23, 2019 8:02 am
MFF JP new update .
SP+MP GODMODE/ONEHITKILLS/INSTANTWIN Japanese Ver all godmode not working 无效

Table Update : 2019/03/23
-updated SP+MP GODMODE/ONEHITKILLS/INSTANTWIN (Jap ver)
-updated SP Full Mobius Zone Bar (INT+JAP)
-added SP Ultimate Bar quick fill Main Deck (Jap)
thanks

Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Wed Mar 27, 2019 4:37 pm
by 7222057
thanks you

Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Sat Apr 20, 2019 10:06 pm
by DamSF
The Endless War job bypass doesn't seem to be working anymore, unfortunately.
Also, thank you for the table, it is amazing.

Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Wed Apr 24, 2019 7:08 pm
by MBRKiNG
DamSF wrote:
Sat Apr 20, 2019 10:06 pm
The Endless War job bypass doesn't seem to be working anymore, unfortunately.
Also, thank you for the table, it is amazing.
nope still working mate, just activate this code during endless war battle

Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Thu Apr 25, 2019 2:08 am
by DamSF
MBRKiNG wrote:
Wed Apr 24, 2019 7:08 pm
DamSF wrote:
Sat Apr 20, 2019 10:06 pm
The Endless War job bypass doesn't seem to be working anymore, unfortunately.
Also, thank you for the table, it is amazing.
nope still working mate, just activate this code during endless war battle
Yeah, you're right. It's seems you have to activate it after battling one time in Endless War, thanks.

Re: Mobius Final Fantasy International/Japanese Steam Edition

Posted: Wed May 08, 2019 1:45 pm
by harambesdad
Is it possible to get the no ranking cheat without increasing all stats to the maximum?