Dishonored: Death of the Outsider [Engine:VoidEngine]

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Dishonored: Death of the Outsider [Engine:VoidEngine]

Post by SunBeam » Mon May 28, 2018 12:27 am

[ 28.05.2018 - Update #1 ]
  • Adjusted Unlimited Ammo|Runes to now also take care of the Rewire Tool
  • Adjusted Disable "You can't carry anymore ammo of this type." message script to now also take into account grenades (or other items) looted from objects (e.g.: grenade traps)
Image

Re-download from below.

[ 28.05.2018 - First Release ]

Hello folks.

Been playing this game for the past 1-2 weeks, as I've not finished it and I thought I might share with ya the compilation I'm using. Includes various scripts from Dishonored 2 from several people I'll mention at the end of this post:

Image

1) For Health, Mana, Ammo - - activate [Enable] script, then activate any of the scripts that show-up below it :)

2) The rest are self-explanatory.

3) If you want to use the Inventory Editor, first activate Inventory Pointer script, then go back in-game. Resume game so pointer is acquired. Get back to CE and activate Toggle Inventory Editor script. Scroll through the list and find what you want to edit. Now.. for Powers you do not yet own (such as those from OG+), find them in the list - - they're close to the bottom - - set Value to 1 for each (you got Blink, Dark Vision and Domino), making sure you click Set Value button. Add anything else you want to access early in the game (such as the missing[?] Stun Mines). Close editor. Get back in-game, F5, then F9. You should now see all in your list :p (yes, they are activated during load of the savegame).

Image

4) If you want to edit your Current Mission, Playthrough or Global stats, you'll have to fix the two scripts yourselves (they're in the [ Debug ]) section. Can't be arsed with them anymore as I don't really care for that shit (no OCD here).

Credits:
  • 523 - - for most of the scripts; where unchanged, I just kept his name in the credits (header of script) and date of update; where modifications were required, I used "adapted by" (got approval to port them over)
  • 3723 - - for Oblivious Guards script (got approval to port it over)
  • 877 - - for Extend Blink/Displace Distance script (he expressed his approval publicly in this post, as long as it's credited)
BR,
Sun
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Dishonored: Death of the Outsider [Engine:VoidEngine]

Post by Csimbi » Mon May 28, 2018 6:32 pm

Sun's table is for v1.144.0.17 - commonly referred to as 'Update 2'.

Great job, thanks for the updates and fixes!
Last edited by Csimbi on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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Re: Dishonored: Death of the Outsider [Engine:VoidEngine]

Post by Lebynthos » Sat Oct 27, 2018 9:47 pm

SunBeam wrote:
Mon May 28, 2018 12:27 am
[ 28.05.2018 - Update #1 ]
  • Adjusted Unlimited Ammo|Runes to now also take care of the Rewire Tool
  • Adjusted Disable "You can't carry anymore ammo of this type." message script to now also take into account grenades (or other items) looted from objects (e.g.: grenade traps)
BR,
Sun
Thanks once again there Sunbeam! :mrgreen:

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Re: Dishonored: Death of the Outsider [Engine:VoidEngine]

Post by Vraska » Fri Jun 21, 2019 7:44 pm

All works, thanks so much :3

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Re: Dishonored: Death of the Outsider [Engine:VoidEngine]

Post by drewstrifer » Tue Aug 20, 2019 7:05 am

the game carshe when i push on ENABLE! CTD no matter what

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Re: Dishonored: Death of the Outsider [Engine:VoidEngine]

Post by SunBeam » Tue Aug 20, 2019 3:24 pm

[ 28.05.2018 - Update #1 ] - it's been a while since then; not gonna update it again. So when you write posts ^ like that take into consideration all of the aspects, not just what benefits you.

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Re: Dishonored: Death of the Outsider [Engine:VoidEngine]

Post by SkitsVicious » Fri Sep 13, 2019 4:32 pm

Hey SunBeam,
I constantly have CTD while using your tableб can you please explain, what am i doing wrong?

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Re: Dishonored: Death of the Outsider [Engine:VoidEngine]

Post by SunBeam » Fri Sep 13, 2019 4:48 pm

Read above.

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Re: Dishonored: Death of the Outsider [Engine:VoidEngine]

Post by jonasbeckman » Sun Sep 15, 2019 4:53 am

Think that's the December 2018 update, might just have removed Denuvo same as what happened to Dishonored 2 before it so reverting the update to the 2017 patch before it should work without any loss of other functionality. (Startup time is going to be a bit worse though.)

https://steamdb.info/depot/614571/manifests/

Steam should really have a better way to roll between updates both for compatibility and fixing mistakes if the latest addition breaks more than it fixes but for now it has to be done through the command console.

Yeah this whole thing again.

Code: Select all

https://www.reddit.com/r/Steam/comments/611h5e/guide_how_to_download_older_versions_of_a_game_on/

download_depot <appid> <depotid> [<target manifestid>] [<delta manifestid>]

So.

download_depot 614570 614571 3509325950359507874 5164951428459741018

Want the 2017 update and compare to the 2018 update but since it's only the binaries depot (EXE being what we're after.) and not the full 40 - 60 - 100 whatever gigabyte file size of current games the last manifest can also be done without to just download it in full.
(Modern games are kinda big now after all so it's handy to only grab what needs to be downloaded.)


EDIT: Oh yeah this ends up somewhere around here.

C:\Program Files (x86)\Steam\SteamApps\

Downloading or Depotcache or somewhere and a folder with the files to be copied over to where the game is actually installed. :)

EDIT: Oh and just for mentioning it and nothing more but can't download from Steam without having the game actually owned on that client so if it's a modified release (Which of course they'd use the unprotected game exe in the newest version.) it won't be doing much just saying.

Basically just covering everything and trying to be detailed without a massive wall of text "Do this." and then dozens of lines of overly wordy explanations and how-to steps when the guide is right in that Steam Reddit discussion covering the major bits only needing for the game specific ones to be filled out helpfully handled via SteamDB for depots and manifests. :)
(Well reverting to a version of the game with the DRM in place wouldn't really work if the DRM can't authenticate or license due to lack of ownership but well that's covered too now. :P )

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