Re: Graveyard Keeper
Posted: Sun Aug 19, 2018 3:18 pm
Oh, thats may be the case. I had GOG version
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Oh, thats may be the case. I had GOG version
I don't know enough about auto-injection scripting but the AOB I get back from Stamina is:
D9 18 8B 46 10 40 89 46 10 8D 65 FC
This table didn't work for me, even trying to find the stamina pointer is difficult, that probably because it's not on 1.024. Also I'm running on steam version.KatzSmile wrote: ↑Sun Aug 19, 2018 12:54 amGraveyard Keeper AOB Scripts
Functions:
- Stamina, tiredness (must be less than 300) and other stats pointer (like red, blue and green points)
- Health pointer
- Money Pointer
Stamina workaround - when you get right stamina pointer, set pStaminaIsSet to True to stop script from getting wrong value for pointer du to unity internal working complications.
They've probably added new parameters which moved the places where points and tiredness were on 1.022. Once I update the game to 1.024, I'll post an updated table.Darkedone02 wrote: ↑Sun Aug 19, 2018 8:54 pmHowever Shadownesspl table works, i just have to find the right offset for the points, I don't think the tired removal cheat works for me.
Now delete your game (because otherwise you will have "unbalanced" crafting recipes in some areas) and start a new one on v1.024 I've got P-???????? on all pointers. Would appreciate if you were to update your table.shadownesspl wrote: ↑Mon Aug 20, 2018 6:22 amI've updated the game to 1.024 (GOG) and all pointers work the same as on 1.022...
it's as shion said i tested with 1.024 version.Shion wrote: ↑Mon Aug 20, 2018 7:04 pmNow delete your game (because otherwise you will have "unbalanced" crafting recipes in some areas) and start a new one on v1.024 I've got P-???????? on all pointers.shadownesspl wrote: ↑Mon Aug 20, 2018 6:22 amI've updated the game to 1.024 (GOG) and all pointers work the same as on 1.022...
This is what I found out as well.KatzSmile wrote: ↑Mon Aug 20, 2018 9:09 pmIf i'm seeing this right, thats mean that game change it pointer structure each time you finish story arc. tutorial arc, village arc, church arc, inquisition arc, etc. each one of them updates pointer structure changing their order and quantity. so it is not really possible to make one universal table compatible with every part of story. that because game store values not in some pre described order, but add them procedurally when every new story part begins.
[Options]Update6.2
- updated dynamic size. added an injection to deal with collecting stuff. rewrote the injection point for trading to add the player's inventory filter.
Update6.1
- updated inventory size mod. added a new child script for it, dynamic size. the initial functionality of inventory size mod can be enabled by the child script custom size. read the description for details.
Update6
- added sprint key
- updated inventory size mod, it apply to your "backpack" only now.
Update5
- added inventory size mod.
- updated ignore tech points, it should prevent negative tech points now.
Update4
- added undead and ignore money.
- updated ignore energy. added back a missing aobscan. but the script still works on both 1.027 and 1.028 without it, so it doesn't really matter for now.
Update3.1
- updated ignore energy. it cover the energy use on swinging weapon now.
- updated inf. durability. it covers the Whetstone durability when repairing now.
- updated ignore ingredients. implement a workaround for repairing without a Whetstone on you. read description for details.
Update3
- added inf. durability.
- updated ignore ingredients. it covers some missing craft action and the item study on the study table now.
Update2
- added ignore tech points.
Update1
- added ignore energy and ignore ingredients.
- updated the description of time of day mod a bit.
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