Napoleon Total War v1.3.0 Steam (GM and more)

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Recifense
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Napoleon Total War v1.3.0 Steam (GM and more)

Post by Recifense »

Hi guys,

Here is my contribution for "Napoleon Total War" version 1.3.0. The table contains a script with the following features:

Code: Select all

===========================================
 Game Title    : Napoleon - Total War (RTS/TBS)
 Game Version  : 1.3.0 (1754) STEAM
 Proces Name   : Napoleon.exe
 Script Version: 1.0
 CE Version    : 6.2
 Release date  : 10-Jul-2012
 Author        : Recifense
 History:
 - God Mode [1]
 - Unlimited Ammo (Range Troops during combat) [1]
 - Minimum Gold [2]
 - Unlimited Movement Points (for selected army/ship/agent) [2]
 - Recover troop size (when moving) [2]
 - Research in 1 day [3]
 - Reinforcement in 1 day [3](*)
 - Construction/Improvement in 1 day [3]
===========================================
[1] RTS - During combat
[2] TBS - While moving
[3] TBS - During TURN. 
(*) Only those on the active production slots will be recruited in one day. The remaining ones will be produced on next turns.
===========================================
[NOTE] There is no need to deactivate the scripts
===========================================
[THANKS]This update was possible thanks to the funds that were transfered to me. A courtesy of Aloha2994
===========================================
Cheers!
The table also contains (when the script is active) the options listed on the attached image.

The features are DISABLED by default. For enabling any of them, just change its value to 1;

Note: There are HOTKEYS. Have a look at the Table Extras for more information.
Note: The script now uses the new CE command ASSERT and will not load if it is incompatible with the running game version.

After downloading the table, rename it to Napoleon.CT and copy it to the "My Cheat Table" folder.

It is for CE 6.2

Cheers to All!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Napoleon_v130_b1754_Steam_S10.CT
(25.57 KiB) Downloaded 8500 times

oxcash
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Re: Napoleon Total War v1.3.0 Steam (GM and more)

Post by oxcash »

Any table for 1.3.0 b1684? I just need God mode but I don't know how to find it myself

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Recifense
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Re: Napoleon Total War v1.3.0 Steam (GM and more)

Post by Recifense »

oxcash wrote:
Fri Mar 24, 2017 7:53 pm
Any table for 1.3.0 b1684? I just need God mode but I don't know how to find it myself
Here is the table.

Cheers!
Attachments
Napoleon_v130_b1684_S20.CT
(22.33 KiB) Downloaded 2686 times

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Re: Napoleon Total War v1.3.0 Steam (GM and more)

Post by hitmanboy47 »

Recruitment 1 day?

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Re: Napoleon Total War v1.3.0 Steam (GM and more)

Post by QuantumEffect92 »

Hey, Recifense. Can you somehow find a way to make the horses stop dying on my cavalry and dragoon units while God mode is activated? Or, at least when the horse dies and finishes its death animation, spawn the rider on a new horse? If you could find a way to do that as well as the same for your Empire Total War and Shogun Total War 2 tables, it would be much appreciated.

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Re: Napoleon Total War v1.3.0 Steam (GM and more)

Post by Meletjika »

How do I activate it Im pretty new to cheat engine

the boxes wont work and I cant figure out how to change the values

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Re: Napoleon Total War v1.3.0 Steam (GM and more)

Post by nutrudu »

Seem that we have a new build, can you help to update the table? Really appreciate it.

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Re: Napoleon Total War v1.3.0 Steam (GM and more)

Post by gamerwave »

Seems like Empire and Napoleon Total war rolled out updates this week that broke the cheat tables for both games. Anyone have any idea how resolve this?

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Re: Napoleon Total War v1.3.0 Steam (GM and more)

Post by WhiteBeard21 »

The update made the table completely obsolete...

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Re: Napoleon Total War v1.3.0 Steam (GM and more)

Post by Trascos »

Indeed the updates broke the tables for Napoleon and Empire total war, would it be possible to repair the table? Thank you very much for his work, I really appreciate what he does.

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Re: Napoleon Total War v1.3.0 Steam (GM and more)

Post by kunvithat »

please update table to version 1.30 (2037). it doesn't work anymore

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Re: Napoleon Total War v1.3.0 Steam (GM and more)

Post by kozlovracing »

Hello
Can you please make a cheat table for the new build?
1.3.0. B2081 came out May 24th

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Re: Napoleon Total War v1.3.0 Steam (GM and more)

Post by 60881e5 »

Hi all,
I am now messing around with this game to see what I can do. I am learning as I go, watching tutorials and trying to reverse engineer whatever tidbits I find from earlier versions of cheat tables.

Included is a working (for me, after a few game close/open actions) campaign gold cheat.
Doesn't work on the single player battle page, but seems to work in any campaign.
Can activate for infinite money or can adjust and set whatever gold one wants.

I appreciate that this is very weak skill and is of limited use to anyone, however I had to start somewhere.

Let me know if this doesn't work, or if it does work, either way feedback can be useful.

Edit this is for latest version of TW:N, all updated via Steam to latest as of posting.
Attachments
Napoleon_CampaignGold.CT
NapoleonTW_CampaignGold
(2.43 KiB) Downloaded 435 times

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Re: Napoleon Total War v1.3.0 Steam (GM and more)

Post by 60881e5 »

Hi all,
In addition to finding direct pointer(s) to the Campaign Gold value, I have also found the assembly code that subtracts and adds another value to this value. I have included it in this uploaded table.

Please note that due to limited mechanics of my code injection, if one queues up some recruits, the gold value won't decrease. But if the recruited unit is then cancelled from the queue, the cost of that unit is actually added to the gold pot! So, one can just add a recruit, un-add it and actively generate gold.

Code mechanics discussion:
I am simply using the code injection to add the memory value that is to be subtracted , before it is subtracted by the original code. From this, I suppose we can deduce that edi should actually be the value of the item (recruit/research/construction) clicked - I do not quite know what I am doing enough to actually prove that yet!

Code: Select all

newcode:
add [ebx+000003F4],edi

originalcode:
sub [ebx+000003F4],edi
If one looks at the code area of where this assembly part is injected, "Napoleon.exe"+7AF5FC, one can find out what addresses this instruction accesses, which will be the same memory location(s) that are pointed to via the previous pointer items in the cheat table created earlier.

*edit: yes, changing the code to mov [ebx+000003F4],edi simply sets the gold to the value of whatever the recruit/construction unit is. So, yes edi is that cost value - but where does that come from? Does it even matter for this purpose?
Attachments
Napoleon_CampaignGold2.CT
(3.24 KiB) Downloaded 602 times

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Re: Napoleon Total War v1.3.0 Steam (GM and more)

Post by 60881e5 »

Struggling to find anything useful for a 'God Mode'.
It seems the earlier iterations of the game builds just used the same bit of code and moved it's location. Unfortunately the game code assembly isn't the same, or at least I can't find it.

Searching for 5 byte values of the troop numbers eventually returns around 12 results.
1 result is the value of the selected unit - so click another and it'll change to that value. This is a useful one to know if changes made elsewhere have actually fixed the number of units or has just changed/fixed the display of the unit count.

There is another which is responsible for the number of units to draw the grid of for moving. I found out the hard way that changing this value caused the game to crash - can't draw a grid of more units than there are!

These memory addresses cannot be frozen in the game - they do not fix the unit count like a basic game's health bar might.
So, those addresses are reading the unit values from somewhere in memory that is being actuated by the code for killing a unit.

I cannot find that...

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