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Darksiders 2 - Deathinitive Edition

Posted: Tue Mar 21, 2017 4:52 pm
by Akuma
Tested on Both Steam Retail and Codex ,
, GOG executable has been updated and will work with 64-Bit Table
GOG First Release is Available

Many Thanks to Alucain for a TON of beta testing





________________Oni Camera__________________

This fixes all the camera Zooming BS and FOV

-Over 700 lines of new code Including
-Oni Step Zoom - L1 + L3
-Oni Aiming - L1 + R3 Side Switch
-Oni Locking - Use Left Stick to Adjust Camera Rotation and Elevation During Lock On
_________________ L3 press to reset to Following Camera , R3 Press For Fast Center Camera









________________Inventory Shop__________________

Weapon Mod Attributes



Weapon Mod Stats






_______________Input Flying____________________.


Video In Action - Fly with Left Input Stick. Hold R2/RT to Accelerate, Hold R1/RB To Decelerate,
Cross/X to Elevate Camera, Circle to Descend Camera.






UPDATE V5.0
Camer of the Oni, Zoom step, Elevation, GyroScope, & Aiming
Death,- Evade Counter
Ammunition Has been changed to Gear.
- Redemption (Original Ammunition),
- DeathGrip,__Super Long Grab Distance or adjust
Salvation & Gorehammer,- Bullets,- Fire Speed ,- Salvation Cool down meter
Currency,- No Reduction in Boatman coins
Camera/HUD,- Camera Follows Jumps,- Camera Free Flying,- Camera Input Flying

UPDATE V4.0
FFBDM
- Damage Dealt
- Adjusted, - - No Damage, Double,etc..., - Static, - One Hit Kills, - Feedback Enemy Damage Amount
- Damage Taken
- Adjusted , - - No Damage,Half,etc.., - Static, - Get Hit Die,- Feedback Death Damage Amount
Dust
- Dust Vision , - Integrated in Game Hold L3 to Activate, -First Person View
Field of View Cutscene/Talk
Map Icons, - RGBA Control, - Defaults to Invisible
Black Bar Lock-on Overlay, - RGBA Control, - Option to turnoff
Debug Section Added
- Pointers, Input, Equip State, Dust Vision, FFBDM,
Summoned Ghouls,- View,-- Level,-- Health,-- Map Coords

UPDATE V3.0
Inventory Shop

For Instructions Links Below
Weapon Item Attributes Tutorial
Weapon Item Stats Tutorial


Reaper Adjustables,- Drain Speed Options, - Orb Gain, - Attack Gain
Wrath Adjustables,- Cost Options, - Orb Gain, - Attack Gain
Ammunition CODEX,- Dirty Grab for Teleport (Copy Paste On Map Teleport)
Ride Despair Everywhere (The Game Does Not Like use with Caution)

UPDATE V2.0
Ammunition ,- Rounds Current,- Reload Timer Load (RAPID FIRE)
Camera,- Facing Coords,- Camera Position,- Death/Center Tracking
Free CAM,- Hotkeys Have Been Set to Travel,--More Notes on My Page 4
HUD,-100% Transparent,-Map Indicators Still There,-More Notes on My Page 4[/size]

Release V1.0
Field of View & Camera
- Script For Adjusting FOV
Wanted to get this out. It Fixes the Aspect Ratio of the Game. Aspect is 1.777 now. It makes a huge difference.
Death Stats
Health , - Max Health
Wrath, - Max Wrath
Reaper, -Max Reaper
Stats, - Stregth, - Arcane, - Resistance, - 90% Mapped
Map Coordinates, - Dirty Teleport (Copy & Paste Value)
Level&Experience, -Non Adjustable Values, - Level Value is semi adjustable
Currency , - Gold, - Boatman, - Skill Points
Despair, - Sprint
ENEMY Lock -ON, - Health, - Max Health, - Map Coords

1746 Dl 1/29/2016[/url]

Re: Darksiders 2 - Deathinitive Edition

Posted: Fri May 12, 2017 3:02 pm
by Voron
Thanks for the table.
I used only 3 options: Currency, Constant Health and OneHitKill.
The last one,unfortunately, doesn't stop working when I disable it.

Re: Darksiders 2 - Deathinitive Edition

Posted: Tue Jun 13, 2017 1:21 am
by Jordancyre
The weapons editor is funky. It is not seeing the item that is hovered. All it shows is "??" on all of the options. Other than that it look like everything is working.

nice work!

Re: Darksiders 2 - Deathinitive Edition

Posted: Fri Aug 25, 2017 2:57 pm
by Blayde
Hi,
Good work.
This is high jump made by me.You can add this to your CT (only if you want of course). :D
(Sorry for my bad english) :(

Code: Select all

[ENABLE]

aobscanmodule(INJECT,Darksiders2.exe,F3 0F 10 B1 24 02 00 00 48 8B D9)
alloc(newmem,$1000,"Darksiders2.exe"+555A5B)

label(code)
label(return)

newmem:

code:
  //movss xmm6,[rcx+00000224]   original code
  push rax
  mov rax,3DFD2400  // low number = hi gravity
  movq xmm6,rax     // hi number = low gravity  (3F800000 normal)
  pop rax
  jmp return

INJECT:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 10 B1 24 02 00 00

unregistersymbol(INJECT)
dealloc(newmem)

EDIT:// low number = low gravity
// hi number = hi gravity

Re: Darksiders 2 - Deathinitive Edition

Posted: Sun Sep 03, 2017 12:29 am
by vipul700
cheat table is not working using gog version
please update the table

Re: Darksiders 2 - Deathinitive Edition

Posted: Mon Sep 04, 2017 11:18 pm
by Blayde
Beta share
it's not looking good but...work in progress
gog v2.5 (2.05)

Sorry for my bad english

please comment if it's working

Deathgrip Distance = credits for unknown author :lol:

EDIT:table updated

New:
Strength
Defense
Resistance
Arcane
Arcane Critical Chance
Arcane Critical Demage
Critical Chance
Critical Demage
Gilt Found
Map Coordinates

EDIT 2:
New table (final).Correct version of the game is 2.1.0.4 (gog)
Some new stuff added.Unneeded options removed.
Trainer: https://mega.nz/#!c8R3RawC!CPqHBKe7NDJ ... ZzEfqAf9c

Re: Darksiders 2 - Deathinitive Edition

Posted: Mon Oct 09, 2017 5:04 pm
by kazukiwoof
How do I use the map coordinates?

Re: Darksiders 2 - Deathinitive Edition

Posted: Tue Oct 10, 2017 10:39 am
by Blayde
You can make teleport script.
First you must change value to float (My mistake).

Tutorial:

Re: Darksiders 2 - Deathinitive Edition

Posted: Wed Jan 03, 2018 8:10 pm
by Dalsom
While using the script(the one a tthe top of the page) I constantly have a problem where the game will stop taking any input barring camera movement. When I pause the game the pause menu shows only resume, options, and quit game, as if it were a cutscene. I keep checking the table however it doesn't show that I activated anything to do with cutscenes. I only have the redemption rounds, hp, wrath, and reaper frozen. nothing else is being used. I am playing with a controller. Anyone know what could be happening?

Re: Darksiders 2 - Deathinitive Edition

Posted: Thu Jan 04, 2018 7:44 am
by Blayde
Dalsom wrote:
Wed Jan 03, 2018 8:10 pm
While using the script(the one a tthe top of the page) I constantly have a problem where the game will stop taking any input barring camera movement. When I pause the game the pause menu shows only resume, options, and quit game, as if it were a cutscene. I keep checking the table however it doesn't show that I activated anything to do with cutscenes. I only have the redemption rounds, hp, wrath, and reaper frozen. nothing else is being used. I am playing with a controller. Anyone know what could be happening?
Game version? Table in first post is not working properly with GOG ( last one ).

Re: Darksiders 2 - Deathinitive Edition

Posted: Fri Jan 05, 2018 1:08 pm
by yhawkz
can someone help for equipment editor for gog v2.1.0.4

appreciate it really

thx

Re: Darksiders 2 - Deathinitive Edition

Posted: Sat Jan 06, 2018 2:00 am
by Blayde
yhawkz wrote:
Fri Jan 05, 2018 1:08 pm
can someone help for equipment editor for gog v2.1.0.4

appreciate it really

thx
I can give you a start point (too busy right now).
---------------------------------------------------------------
Find this ( aob scan )
4C 8B 83 F0 03 00 00 - mov r8,[rbx+000003F0] ------------> [rbx+000003F0] = Current item quantity
...............................................................
In your script:

push rax ----------------------------------> Don't use rcx or rdx at this point
mov rax,[rbx+000003F0]
mov rax,[rax+8]
mov rax,[rax+18] -----------------------> Now rax = ItemID
(do something / compare / jump)
pop rax

/////////////////////////

ItemID (in HEX)
------------------
Stones:
5923CF3F - Blue
119FD4B3 - Red
BB918E21 - Yellow

Relics:
3A59CE12 - Etu-Goth
289E5E6A - Renagoth
BE0F4F1E - Khagoth

AF153834 - Book of the dead


Edit:
Equipment / weapon editor next week. :D

8-) Bonus : Rapid Fire 8-)

Code: Select all

[ENABLE]
"Darksiders2.exe"+51A1EB:
  db 90 90 90 90 90 90 90
 
[DISABLE]
"Darksiders2.exe"+51A1EB:
  db 0F 2F 83 20 05 00 00

Re: Darksiders 2 - Deathinitive Edition

Posted: Sat Jan 06, 2018 10:51 am
by yhawkz
Blayde wrote:
Sat Jan 06, 2018 2:00 am
yhawkz wrote:
Fri Jan 05, 2018 1:08 pm
can someone help for equipment editor for gog v2.1.0.4

appreciate it really

thx
I can give you a start point (too busy right now).
---------------------------------------------------------------
Find this ( aob scan )
4C 8B 83 F0 03 00 00 - mov r8,[rbx+000003F0] ------------> [rbx+000003F0] = Current item quantity
...............................................................
In your script:

push rax ----------------------------------> Don't use rcx or rdx at this point
mov rax,[rbx+000003F0]
mov rax,[rax+8]
mov rax,[rax+18] -----------------------> Now rax = ItemID
(do something / compare / jump)
pop rax

/////////////////////////

ItemID (in HEX)
------------------
Stones:
5923CF3F - Blue
119FD4B3 - Red
BB918E21 - Yellow

Relics:
3A59CE12 - Etu-Goth
289E5E6A - Renagoth
BE0F4F1E - Khagoth

AF153834 - Book of the dead


Edit:
Equipment / weapon editor next week. :D

8-) Bonus : Rapid Fire 8-)

Code: Select all

[ENABLE]
"Darksiders2.exe"+51A1EB:
  db 90 90 90 90 90 90 90
 
[DISABLE]
"Darksiders2.exe"+51A1EB:
  db 0F 2F 83 20 05 00 00
wow... thx for the reply bro but i think i'll just wait for your next table update

ahahahhahah

not realy good at this stuff

hahahahha

thx a lot btw

Re: Darksiders 2 - Deathinitive Edition

Posted: Mon Jan 08, 2018 2:13 am
by Blayde

Re: Darksiders 2 - Deathinitive Edition

Posted: Mon Jan 08, 2018 10:15 am
by Mister Modification
These Cheat Tables are not working for me. (1.08.18)
Any update?