Pillars of Eternity II : Deadfire (2018-06-21)

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Defilade
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by Defilade » Fri May 18, 2018 10:21 pm

Hi,

Thank you for making this table. I really do appreciate all the effort that you put into it. I had a small request. I set my attributes to max and skills (alchemy, mechanics etc.) to max as well. The skills got set to 10k each. The problem with this is that now the game just hangs whenever it does a skill check for me. It gets back running after a min or two but in every conversation with a skill check it hangs. I don't know why this is occurring but it is.



I was wondering if it would be possible to set the value to less than 10k around 90 or two digits would be enough for all skill checks in the game.



Thanks.

Nibelton
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by Nibelton » Fri May 18, 2018 10:21 pm

[QUOTE="VirgilSouth, post: 45906, member: 3809"]Yes u can do it by this table look closely in first post[/QUOTE]

you can't since AbilitySelectionStates is missing in v1007 stop sending people on the wild goose chase
Last edited by Nibelton on Thu Jan 01, 1970 12:00 am, edited 2 times in total.

VirgilSouth
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by VirgilSouth » Sat May 19, 2018 7:17 am

[QUOTE="Nibelton, post: 46316, member: 3677"]you can't since AbilitySelectionStates is missing in v1007 stop sending people on the wild goose chase[/QUOTE]

Look at the date of this post

Lgn
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by Lgn » Sat May 19, 2018 10:37 am

Any way to enable "Level scaling" or change the difficulty to PotD? i'd really love that
Last edited by Lgn on Sat May 19, 2018 10:49 am, edited 1 time in total.

dem0z
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by dem0z » Sat May 19, 2018 11:39 am

Invulnerable seems to affect enemies too, Was getting raided by a ship and the enemies don't die.

VirgilSouth
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by VirgilSouth » Sat May 19, 2018 11:27 pm

[QUOTE="Lgn, post: 46357, member: 16484"]Any way to enable "Level scaling" or change the difficulty to PotD? i'd really love that[/QUOTE]

Try "Unity Console" mod from nexus

wasteoid
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by wasteoid » Sun May 20, 2018 6:57 pm

What does the "NudeModelOverride" setting do? It's a string, so presumably it allows you to point to some alternate model file.

tanis13
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by tanis13 » Tue May 22, 2018 5:15 am

Cant activate UICharacterCreationManager

PearlOrient
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by PearlOrient » Tue May 22, 2018 2:50 pm

[QUOTE="Shinkansen, post: 45251, member: 149"]Simple table for Pillars of Eternity II : Deadfire, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

[/QUOTE]



Is there an option to "highlight all interactable environmental objects like walls/doors/buttons/hidden-switches"?

MasterVegito
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by MasterVegito » Tue May 22, 2018 3:21 pm

[QUOTE="PearlOrient, post: 46648, member: 11007"]Is there an option to "highlight all interactable environmental objects like walls/doors/buttons/hidden-switches"?[/QUOTE]

Yea, it's under alt.

Jessen
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by Jessen » Sat May 26, 2018 4:25 am

UICharacterCreationManager wont activate at all, and i'm trying it after 'next' and 'previous'

Nibelton
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by Nibelton » Sat May 26, 2018 4:25 am

are you using cheat menu mod (Unity Console) ? those don't work together

MasterVegito
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by MasterVegito » Sat May 26, 2018 11:06 am

Anyone knows how to find out what is the objects id?

Baki
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by Baki » Sun May 27, 2018 8:34 am

Hi FYI. Setting you skills to maximum seems to crash my game in certain dialogs. Fixed it by modifiing the table not to give you 9999 of every skill but 100 of every skill It seems to crash if the sum is over 4 digits number and 9999 + 10 from party is 5 digit. At least thats what is happening with my game. I have legit steam vesion.

blackroseblade
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by blackroseblade » Sun May 27, 2018 1:32 pm

- "UICharacterCreationManager Stats -> m_Character -> CoreData -> AllClassLevelData -> Slot X -> m_persistentCharacterClassLevelData -> ClassLevel".



Class Level. Setting this to at least 1 before "Class Selection" screen will allow the class abilities to be learnt. Yes, it is possible to have all 11 classes on one character.



There needs to be a proper guide for this. I for one can't get this to work properly without bugging the entire leveling and character creation mode.

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