Pillars of Eternity II : Deadfire (2018-06-21)

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Defilade
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by Defilade »

Hi,

Thank you for making this table. I really do appreciate all the effort that you put into it. I had a small request. I set my attributes to max and skills (alchemy, mechanics etc.) to max as well. The skills got set to 10k each. The problem with this is that now the game just hangs whenever it does a skill check for me. It gets back running after a min or two but in every conversation with a skill check it hangs. I don't know why this is occurring but it is.



I was wondering if it would be possible to set the value to less than 10k around 90 or two digits would be enough for all skill checks in the game.



Thanks.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Nibelton
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by Nibelton »

[QUOTE="VirgilSouth, post: 45906, member: 3809"]Yes u can do it by this table look closely in first post[/QUOTE]

you can't since AbilitySelectionStates is missing in v1007 stop sending people on the wild goose chase
Last edited by Nibelton on Thu Jan 01, 1970 12:00 am, edited 2 times in total.

VirgilSouth
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by VirgilSouth »

[QUOTE="Nibelton, post: 46316, member: 3677"]you can't since AbilitySelectionStates is missing in v1007 stop sending people on the wild goose chase[/QUOTE]

Look at the date of this post

Lgn
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by Lgn »

Any way to enable "Level scaling" or change the difficulty to PotD? i'd really love that
Last edited by Lgn on Sat May 19, 2018 10:49 am, edited 1 time in total.

dem0z
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by dem0z »

Invulnerable seems to affect enemies too, Was getting raided by a ship and the enemies don't die.

VirgilSouth
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by VirgilSouth »

[QUOTE="Lgn, post: 46357, member: 16484"]Any way to enable "Level scaling" or change the difficulty to PotD? i'd really love that[/QUOTE]

Try "Unity Console" mod from nexus

wasteoid
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by wasteoid »

What does the "NudeModelOverride" setting do? It's a string, so presumably it allows you to point to some alternate model file.

tanis13
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by tanis13 »

Cant activate UICharacterCreationManager

PearlOrient
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by PearlOrient »

[QUOTE="Shinkansen, post: 45251, member: 149"]Simple table for Pillars of Eternity II : Deadfire, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

[/QUOTE]



Is there an option to "highlight all interactable environmental objects like walls/doors/buttons/hidden-switches"?

MasterVegito
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by MasterVegito »

[QUOTE="PearlOrient, post: 46648, member: 11007"]Is there an option to "highlight all interactable environmental objects like walls/doors/buttons/hidden-switches"?[/QUOTE]

Yea, it's under alt.

Jessen
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by Jessen »

UICharacterCreationManager wont activate at all, and i'm trying it after 'next' and 'previous'

Nibelton
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by Nibelton »

are you using cheat menu mod (Unity Console) ? those don't work together

MasterVegito
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by MasterVegito »

Anyone knows how to find out what is the objects id?

Baki
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by Baki »

Hi FYI. Setting you skills to maximum seems to crash my game in certain dialogs. Fixed it by modifiing the table not to give you 9999 of every skill but 100 of every skill It seems to crash if the sum is over 4 digits number and 9999 + 10 from party is 5 digit. At least thats what is happening with my game. I have legit steam vesion.

blackroseblade
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Pillars of Eternity II : Deadfire (2018-06-21)

Post by blackroseblade »

- "UICharacterCreationManager Stats -> m_Character -> CoreData -> AllClassLevelData -> Slot X -> m_persistentCharacterClassLevelData -> ClassLevel".



Class Level. Setting this to at least 1 before "Class Selection" screen will allow the class abilities to be learnt. Yes, it is possible to have all 11 classes on one character.



There needs to be a proper guide for this. I for one can't get this to work properly without bugging the entire leveling and character creation mode.

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