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Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Tue May 08, 2018 6:41 pm
by DrummerIX
I think I have things ready for the release version of Pillars of Eternity II: Deadfire. This is for Steam version.

Options so far:
Damage Modifier (God Mode, One Hit Kill, Enemy Damage Multiplier, Hero Damage Multiplier)
No Ability Cooldown or Resources Used
Clone Items (Move An Item First Before Enabling)
Ability Point Modifier On Level Up
Keep Achievements Enabled When Using Console Commands
Maximum Power Level
100% Crew Injury Prevention
Unlock All Achievements (Use Console Command ClearAchievements After Enabling)
Reputation Manager
Pointers to Money
Pointers to Character Creation Total Attribute Points and Maximum Stat Attribute
Pointers to Max Attribute Score and Base Level Cap
Character Editor (View Character Sheet to Update Pointer)

I might add more things if I can come up with anything else. Enjoy!

EDIT 1:
I am trying a different approach for enabling and some other options because many are saying the table is not working for them. It must be assert that is causing the issue. Try this EDIT 1 table and let me know if it works any better. I'm using aobscanregion and some compile methods with this version.

EDIT 2:
I put in some pointers for Current Level and also came up with an Ability Point modifier on level up, but it is kind of complicated to use. You appear to gain a power level every 2 levels. In order to be able to complete the level up, you set the amount to half of the total number of abilities minus 2. So for example if total abilities you can get at that level is 8, 8-2 is 6 and divide that by 2 equals 3. This is so you can get abilities left over on the next level up that doesn't unlock a power level. Anyway, it is technically possible to get all skills this way, but requires you to change the number accordingly. You all might also be able to work out how to delevel and get abilities that way also.

EDIT 2.5:
I found a way to improve the Ability Points. This time I have pointers to the ability points you have and you can edit as necessary to select abilities and be able to complete the level up also. I'm removing EDIT 2.

EDIT 3:
I figured out how to keep achievements enabled when using the command Iroll20s. This also allows you to update the flag if you ran the option without this cheat enabled. Iroll20s is what updates the pointer.

EDIT 3.5:
I found an option to set the Maximum Power Level when leveling up (9) for both single class and multiclass.

EDIT 4:
I put in a Reputation Manager option that will allow you to edit Faction Reputation and Dispositions. You have to view Reputations Sheet under the Character Sheet to update the pointer.

EDIT 4.5:
Someone requested Injury Prevention for Crew Members. I have no way to test as I'm not far in the game, but I think I have something that should in theory work. 100% Crew Injury Prevention is the option. Let me know if it doesn't work right.

EDIT 4.75:
I found a way to patch the ClearAchievements console command to unlock achievements instead of clearing them, so I put that option in this update. I'm removing EDIT 4.5 because it is recent, but that change is still in there. You enable the option and also the Keep Achievements Enabled option and use the console command ClearAchievements and it gives you all achievements (at least on Steam).

EDIT 5:
I found a way to have 100 points for Berath's Blessings, but if you have no achievements unlocked, then you must load a save game and quit to main menu before starting new game for it to register after enabling the option.

EDIT 5.5:
Someone requested attributes to go over 35. I found the pointer that controls it (Max Attribute Stat) and also a Base Level Cap pointer. There are other global game settings, but I thought those are what's needed for now. You have to view character sheet to update the pointer and then you can change it and view character sheet again after modifying your attributes. They say Resolve should not go above 43 due to something with Hostile Effects Duration.

EDIT 6.1:
Updated to fix issues with table and version 1.1.0035 of the game and fix Ability Points (6.1).

EDIT 6.6:
Updated to fix issues with table and version 1.2 of the game around July 4, 2018 and fixed issues with Clone Items, etc.

EDIT 7:
Updated to fix issues with table and version 2.0 of the game around August 2, 2018.

EDIT 7.5:
Update for version 2.1 around September 12, 2018 is on this post:
viewtopic.php?f=4&t=6732&p=60148#p60148

EDIT 8.1:
Update for version 3.0 around September 25, 2018 is on this post:
viewtopic.php?f=4&t=6732&p=60148#p60148

EDIT 8.5:
Update for version 4.0 is on this post:
viewtopic.php?f=4&t=6732&p=60148#p60148

EDIT 9.0:
Update for version 4.1.2 is on this post:
viewtopic.php?f=4&t=6732&p=60148#p60148

EDIT 9.1:
Update for version 4.1.2 is on this post with fix to Max Attribute Score pointer:
viewtopic.php?f=4&t=6732&p=60148#p60148

EDIT 9.2:
Update for version 5.0 is on this post:
viewtopic.php?f=4&t=6732&p=60148#p60148

*************** You need to load a save game or start a new game and load up the character sheet by pressing C before attempting to ENABLE*************************

Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Tue May 08, 2018 6:44 pm
by AeternusX
Thank you =)

Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Tue May 08, 2018 6:56 pm
by shuiko
Nice thanks. Godo work

Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Tue May 08, 2018 7:23 pm
by Chibi Icewing
Weird... it won't let me enable the menu.. hmm...

Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Tue May 08, 2018 7:24 pm
by Epicmarkvan
Won't work for me, either. Was really hoping to tack some more points onto my character.

Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Tue May 08, 2018 7:39 pm
by The Mogician
Doesn't seem to work for me. I'm looking into this as well.



Got it working.

Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Tue May 08, 2018 7:52 pm
by DrummerIX
They updated the game again. I'm looking into it.



EDIT:

Are you all that experience problems using GOG? Steam version still seems to work for me.

Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Tue May 08, 2018 8:03 pm
by killy_blur
not work.i cant enable menu.my game is steam version

Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Tue May 08, 2018 8:07 pm
by Onayepheton
I tried activating it during the character creation in the steam version & it didn't work.

Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Tue May 08, 2018 8:09 pm
by Epicmarkvan
Steam here, still not working. Click the Enable box and it just doesn't activate.

Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Tue May 08, 2018 8:10 pm
by sharpmath
Just wanted to say I'm using Steam and it works fine for me. But just clicking it to freeze the amount doesnt work, you have to actually change the amount. On another note, I've been using your tables for a ton of games DrummerIX thanks so much for them!

Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Tue May 08, 2018 8:12 pm
by DrummerIX
Weird. I have no issues with it. Are you all using CE 6.7? It attempts to enable the Mono portion of CE. Try clicking on Mono -> Activate Mono features and see if it enables then.

Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Tue May 08, 2018 8:12 pm
by klais
[QUOTE="Epicmarkvan, post: 45158, member: 10494"]Steam here, still not working. Click the Enable box and it just doesn't activate.[/QUOTE]



Try activate on the main menu, that work for me .

Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Tue May 08, 2018 8:13 pm
by Epicmarkvan
I've updated my game to their latest patch now, had it pre-loaded on Steam so we'll see if that's the issue.



EDIT: Yeah, it's because I was on the pre-loaded version. Gotta update to the most recent for it to work.

Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Tue May 08, 2018 8:26 pm
by Onayepheton
Apparently I had to verify the games integrity for it to patch itself & work with the table. Weird.