Pillars of Eternity II: Deadfire (Steam) (Release Version)

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Cheatinator
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Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Post by Cheatinator » Mon Sep 02, 2019 7:39 pm

I'm using CE 7.0 and POE2 version 5 on GOG. I was getting similar errors at first with the EDIT 10 table but I got it to work with the following steps:

1)Open POE2, wait until main menu has loaded
2)Alt-tab and launch CE then open table
3)Alt-tab to POE2, Load save game, open inventory screen
4)Alt-tab to CE, click enable box on table, wait for the script to load
5)Alt-tab to POE2, open character screen
6)Alt-tab to CE, edit away
Last edited by Cheatinator on Mon Sep 02, 2019 7:54 pm, edited 1 time in total.

DrummerIX
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Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Post by DrummerIX » Mon Sep 02, 2019 7:47 pm

Cheatinator wrote:
Mon Sep 02, 2019 7:39 pm
I'm encountering this error message when I tried to select enable box with the EDIT 10 table: "<<Lua error in the script at line 2:Failure determining what GAME/UI:UICurrencyLabel:Update means>>"

I'm using CE 7.0 and POE2 version 5 on GOG. I loaded the table after POE2 reaches to the main menu, load my savegame and tried to check the enabled box. I tried several times with restarts and no success.

I have used your previous tables in the past with older version of POE2 on GOG and I never had any issues until today with the last POE2 update and updated CE 7.0. My POE2 install is a new clean install too.
Try activating Mono before trying the Enable. For some reason, CE 7.0 has issues sometimes with activating mono with the code I use in the table. After you load the process, there should be a Mono menu in CE. It's under there.

Nerdlounge
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Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Post by Nerdlounge » Wed Oct 30, 2019 8:52 am

"Keep Achievements Enabled When Using Console Commands" doesn't seem to be working. I have it checked, but "iroll20s" still gives me the message that achievements are disabled. I tested by creating five potions, and didn't get the achievement. Anyone else having this issue?

Ptarmigann
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Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Post by Ptarmigann » Fri Feb 14, 2020 2:10 pm

So can someone explain to me how the keep achievement part work? I typed in iroll20s after ticking the box and it still said achievement disabled and the part that says disable achievements part is off. How do I know when it's working?

krul
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Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Post by krul » Sun Feb 23, 2020 7:16 am

@DrummerIX if you can, could you add focus int/float to some fixed very high number like 1000.
Cipher class have at level first about 10.

The same is with chanter class and invocations and chants.

How can I enable unlimited number spellcasting per spell for wizard?

sicwan
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Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Post by sicwan » Wed Mar 04, 2020 5:17 am

Something I've noticed after getting it enabled, sometimes the abilities don't fire off if you have "No Ability Cooldown or Resources used" there are many times where my healer is casting a spell, it shows the bar going down, starts the animation but then immediately attacks and the spell doesn't go off. I've noticed this for my wizard, cypher as well.

Is it possible to split those out into 2 toggles? no cooldowns and no resources used?

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