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Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Sat Dec 29, 2018 1:52 pm
by hedop
An update would be usefull given that they released another Patch not long before.

And I think whoever updates it would be a hero to everyone since the game is not at all dead plus there is no current way to cheat besides the console itself.

Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Tue Jan 01, 2019 11:11 am
by DrummerIX
I have a little over a week left on my time away on vacation. I will try to update this table when I get back.

Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Tue Jan 01, 2019 6:34 pm
by Csimbi
I just started with this game. Well, technically I started before Christmas, but this period was pretty busy for me.
Anyway, I built a few scripts for its current version on Steam - v4.0.1.0044.
These scripts are included 'as is', meaning: no cleanup or merge.
Might work with future versions, too.

Here's the breakdown of the scripts included:
- CharacterCreationCharGrabber Grabs the pointer to the currently managed character whenever the character creator is opened (e.g. when you click the levelup button). Through the pointer, it gives you the pointers to the Ability Selections array where the number of abilities are stored. Change it and pick any number of abilities you like (including 0, although to do that, you need to go back to the previous screen).
Activating this requires that you opened the creator screen at least once.
- RemainingAttPtReader Grabs the pointer to the Character Generator data, allowing you to change the points and the limits for the character's attributes. Chances are good you will be using this only once, when you create your character on starting a new game.
Activating this requires that you opened the creator screen at least once.
- PlayerReader Grabs the pointer to the player's character. Exposes a bunch of things, like XP, Money, Attributes, Skills and so on.
Can be enabled pretty much as soon as you loaded a game.
- CharacterGrabber Grabs the pointer to the character under the mouse pointer. Requires holding the CTRL when the mouse is moved over the character. Exposes almost the same things as PlayerReader, except there's no Money.
Enabling it requires hovering over a character at least once ingame.
- FogOfWarUpdater Allows you to do a few things about the Fog Of War. I just simply disable it. Assigned hotkey: NUMPAD* disables FOW.
Can be enabled pretty much as soon as you loaded a game.
- FreeRecipeReader; Grabs the pointer to the built-in flag that allows you to craft anything for free. Perfect for crafting infinite mythical weapons or food for the crew.
Enabling it requires selecting any recipe at least once ingame.
- MoveSpeedCalc Allows you to change the speed at which your party moves. Applies to all three states: run, walk, sneak.
Enabling it requires moving any character at least once ingame.
- SuspicionCalc Allows you to change the suspicion climb rate (detection rate while sneaking). Applies to both vision and hearing.
Enabling it requires sneaking in range of any non-player character at least once ingame.
- MinStealthDistanceReader This allows you to turn off detection on touch (so you are no longer revealed when your party bumps into someone). Makes pickpocketing a breeze.
Enabling it requires sneaking in range of any non-player character at least once ingame.
- DamageCalc Allows you to scale the damage done to PCs or Non-PCs. Setting a value to 0 means God mode for them. Note: it uses fixed offsets, which are likely to break in the next release. I put those on the top as defines so they'll be easy to fix.
I could enable it right after loading a game with enemies nearby. If you still can't, hit someone at least once ingame.
- RecoveryTimeMultiplierCalc Allows you to scale the recovery time of your party members.
Enabling it requires one recovery calculation (e.g. hover over a weapon with your mouse) at least once ingame.
- MaxFocusTraitCalc Allows you to scale the focus trait points of your party members (to guarantee a min. of the max. pool).
Enabling it requires someone with focus (like a cypher) on the team and loading such a save.
- ShipDuelStateGrabber Grabs the ship battle minigame's state pointer, and through that exposes the most important things: distance and basic stats. Intended use: turn either side towards the enemy, then change distance to the minimum your cannons do, change enemy hull to 1 and fire away.
Enabling it requires starting the minigame at least once ingame.

Enjoy.
Props to TechoJacker.
Happy New Year to you all!

Update #1
- Added RecoveryTimeMultiplierCalc

Update #2
- Added DamageCalc

Update #3
- Added MaxFocusTraitCalc

Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Wed Jan 02, 2019 2:05 am
by hedop
Just curious... where do I find the godmode with your table? And thank you very much.

Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Wed Jan 02, 2019 8:25 am
by Csimbi
There is no Godmode per se - hover each character you want to make invulnerable and change their flags.
The fastest way of doing that is:
1. Enable CharacterGrabber.
2. Hold CTRL and hover over a character.
3. Back to CE, set flag to 1 and freeze it.
4. Hold CTRL and hover over each character, one by one. (honour your value refresh delay or else you might miss a char)

I'll look into a damage mod script today.

Edit
Done, check Update #2.

Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Wed Jan 02, 2019 9:36 pm
by krul
There will probably be one more final update for Definitive edition.

Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Thu Jan 03, 2019 11:10 am
by Csimbi
The game is fantastic, loving it.
I have not played a game that'd keep me up all night for a long, long time...

Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Fri Jan 04, 2019 10:04 am
by frivolousam
Thanks for the table Csimbi. Now I can continue my playthrough.
krul wrote:
Wed Jan 02, 2019 9:36 pm
There will probably be one more final update for Definitive edition.
Beside patches for any bugs, there'll at least be an update for the final god challenge and another one for recently leaked turn-based mode.

Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Sat Jan 05, 2019 6:31 pm
by Csimbi
Added update #3 here.

Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Sat Jan 05, 2019 9:56 pm
by krul
Csimbi wrote:
Sat Jan 05, 2019 6:31 pm
Added update #3 here.

max focus calc
Thank you!

Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Fri Jan 11, 2019 3:11 pm
by neuronek
Hi Csimbi, thanks for all the amazing cheats.

I have a question tho, is it possible to have more than 1 Culture or 1 Background during character creation ?
If I recall correctly there was a cheat for that when the game launched but I wonder if it's even possible now :)

Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Sun Jan 13, 2019 3:08 am
by wei6219047
Looking forward to the latest version of the update, I used the console so that the Achievement could not be enabled...

Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Mon Jan 14, 2019 8:39 pm
by xxthaliaxx
neuronek wrote:
Fri Jan 11, 2019 3:11 pm
Hi Csimbi, thanks for all the amazing cheats.

I have a question tho, is it possible to have more than 1 Culture or 1 Background during character creation ?
If I recall correctly there was a cheat for that when the game launched but I wonder if it's even possible now :)
I'm looking for this also, it would be nice to be able to use any dialogue option regardless of what background you select.

Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Mon Jan 14, 2019 11:20 pm
by BioDudeBR
Hello @Csimbi,

Thanks for the table.
Have you added a Reputation script as well?
If yes, would you be so kind to tell me which option is it?

Thank you so much

Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Posted: Tue Jan 15, 2019 10:09 am
by duncanidaho
Csimbi wrote:
Sat Jan 05, 2019 6:31 pm
Added update #3 here.
Thanks for updating while Drummer is away. Is there any way you could add in the "use console without disabling achievements" function of their table? You'd be a real hero.