Disgaea 5 Complete | Cheat Engine Table v1.0

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aureliano17
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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by aureliano17 » Fri Nov 23, 2018 6:13 am

Still getting all zeroes with your table update. I'm sticking with the older one.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

josemarcio
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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by josemarcio » Sun Nov 25, 2018 4:45 pm

the dup cheat is so fun lol
thanks for hard work mate

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aanpsx
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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by aanpsx » Mon Nov 26, 2018 2:01 am

Just updated my table
Here
Last edited by aanpsx on Mon Dec 31, 2018 12:08 pm, edited 2 times in total.

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ayanokouji
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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by ayanokouji » Mon Nov 26, 2018 8:09 am

aanpsx wrote:
Mon Nov 26, 2018 2:01 am
Just updated my table.
Here
Hello, Expedition Day Byte "0" fix this

housellama
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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by housellama » Mon Nov 26, 2018 4:14 pm

First I want to thank aanpsx and wepon1984 for all their hard work. You two have been super amazing with these tables!

I've been having issues with the bonus gauge codes. I can't seem to get them to work consistently. Are they built to go straight to 9 in one action, or something else? When should I turn them on? I've tried the codes from both tables and neither one is consistent.

I'm using the most up to date steam version (current content BuildID: 3276547) and the latest versions of both tables. Any advice would be helpful.

Thanks!

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aanpsx
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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by aanpsx » Tue Nov 27, 2018 3:23 am

housellama wrote:
Mon Nov 26, 2018 4:14 pm
First I want to thank aanpsx and wepon1984 for all their hard work. You two have been super amazing with these tables!

I've been having issues with the bonus gauge codes. I can't seem to get them to work consistently. Are they built to go straight to 9 in one action, or something else? When should I turn them on? I've tried the codes from both tables and neither one is consistent.

I'm using the most up to date steam version (current content BuildID: 3276547) and the latest versions of both tables. Any advice would be helpful.

Thanks!
Hi..
Replace my "Fast Bonus Gauge Fill" with this:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>94703</ID>
      <Description>"Instant Bonus Gauge"</Description>
      <LastState Activated="1"/>
      <Color>000080</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : disgaea5.exe
  Version: retail till v.future (I hope..)
  Date   : 2018-11-07
  Author : aanpsx
}

[ENABLE]

aobscanmodule(PSX_InstantGauge,disgaea5.exe,48 89 B7 60 90 00 00 89)
alloc(PSXnewmem,$1000,PSX_InstantGauge)

label(PSXcode)
label(PSXreturn)

PSXnewmem:

PSXcode:
  mov [rdi+00009060],9
  jmp PSXreturn

PSX_InstantGauge:
  jmp PSXnewmem
  nop
  nop
PSXreturn:
registersymbol(PSX_InstantGauge)

[DISABLE]

PSX_InstantGauge:
  db 48 89 B7 60 90 00 00

unregistersymbol(PSX_InstantGauge)
dealloc(PSXnewmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
(Instant fill Bonus gauge when entering battle)

Terydin
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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by Terydin » Mon Dec 03, 2018 8:50 am

I agree with Housellama. The amount of effort that you guys have put into these tables for us is awesome. I wish I had the Know-How to do stuff like this.

I do have a question, though. Is it at all possible to create an, "Always Capture," option? Those were always fun from the Disgaea 2 days.

Terydin
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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by Terydin » Mon Dec 03, 2018 9:08 am

Aanpsx, I think version 9.1 of your table is broken. I can't get it to work.

CVagts
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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by CVagts » Tue Dec 04, 2018 5:49 am

Is there a code to control an enemy unit? I need to see two of Baal's attacks to complete my database but no matter what he just won't do them.

zorg
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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by zorg » Thu Dec 06, 2018 10:26 pm

Just saying that there was an update to the game very recently (between a few hours and maybe a day ago); to get the Static codes to work again with wepon1984's table (viewtopic.php?p=66525#p66525), one needs to add 0x1144140 to the base pointer of that group (+ the same for the HL pointer just below it, basically: old 0x1444CF3B8, new: 0x1456134F8)
Didn't test anything else.

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aanpsx
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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by aanpsx » Fri Dec 07, 2018 5:05 pm

Just updated my table. (Latest Update)
==================================
1. Disgaea 5 v20181206
2. Disgaea 5 v20181108
3. Changelog
Last edited by aanpsx on Mon Dec 31, 2018 12:08 pm, edited 1 time in total.

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Ravess
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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by Ravess » Sun Dec 30, 2018 10:59 pm

God Mode (and possibly Instant Kill) doesn't appear to be working. I'm still taking damage when enabled.

Terydin
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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by Terydin » Mon Dec 31, 2018 7:27 am

There's actually a whole heap of things that don't work, but there is enough to make it so that you can destroy this game. Also, God mode makes the game kind of boring. Cheating can be fun, but when cheating on a game that's designed to cheat by itself, too much makes it boring.

Slip
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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by Slip » Sat Jan 05, 2019 7:25 pm

xros wrote:
Sun Nov 18, 2018 3:34 pm
is there a way to have a playable baal?
If you have access to the Class ID (Character_Base+2E04), if you set it to (short) 770, that'll set that character's class to Baal. Then enter Strategy Assembly and exit out and it should update that character.

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fmalust
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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by fmalust » Tue Jan 15, 2019 6:39 pm

Thank you so much for this! I've been having a blast (and spending more time) modifying my generic characters to make them unique and on par with Killia & co lol. :D Is it possible to make it so you can swap out unique evilities with common ones, however? Half of the uniques are boring, and a few of the common are so powerful, they're on par or better than uniques, so it'd be awesome to have this option available.

If not, that's cool!

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