BattleTech [Engine:Unity]

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SunBeam
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BattleTech [Engine:Unity]

Post by SunBeam »

[QUOTE="yansenscc, post: 43763, member: 15008"]thanks man

you rock[/QUOTE]

Be sure to get version [B]1.2[/B] of the table a few posts down :P Also, I prefer the [I]thanks[/I] this way :)



[IMG]https://i.imgur.com/C0E8sHp.png[/IMG]



Cheers!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

diabloamezon
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BattleTech [Engine:Unity]

Post by diabloamezon »

First of all, thanks for the table.

Second, I have a question. Is there a way to edit your godmode? I just need damage output to normal.

AManlyMan
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BattleTech [Engine:Unity]

Post by AManlyMan »

[QUOTE="SunBeam, post: 43755, member: 12587"]

If game crashes, don't close it. Instead open [I]Memory Viewer[/I], hit Ctrl+G and paste in [I]BattleTech.UI:CombatDebugHUD:Update[/I]. Take a screenshot. Repeat the process, Ctrl+G and paste in [I]BattleTech:SimGameState:Update[/I]. Take a screenshot. I wanna see if the hooks are fine.[/QUOTE]



Went and did what you asked here. When I pasted in the two values there to go to those addresses it reported that they were not valid addresses. Not sure if I did it wrong but yeah I couldn't get anything from it.

Samson
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BattleTech [Engine:Unity]

Post by Samson »

[QUOTE="SunBeam, post: 43753, member: 12587"]

[TABLE][TR][TH]Date[/TH]

[TH]Table Version[/TH]

[TH]Game Version[/TH]

[TH]Platform[/TH]

[TH]Notes[/TH][/TR]

[TR][TD]

28.04.2018

[/TD]

[TD]

1.2

[/TD]

[TD]

5.6.5.64727 (from EXE Properties/Details)

[/TD]

[TD]

Steam

[/TD]

[TD]

Added [B]AddFunds[/B] and [B]AddMorale[/B] functions to the handler

[/TD][/TR][/TABLE]

[B][U]Update #2[/U][/B]



[LIST]

[*][B]Numpad 3 [/B]will increase [B]Morale[/B] by [I]5[/I] points (can be changed in the table) with each key press

[*][B]Numpad 4[/B] will increase [B]Funds[/B] by [I]10000[/I] (can be changed in the table) with each key press

[/LIST]

All of the above works while here:



[IMG]https://i.imgur.com/Om4ahYG.png[/IMG]



Haven't tested if this works in-game (during in a mission). Just an FYI in case you report crashes :p (the [I]pSimGameState[/I] pointer might not be valid/updated while in a mission).



So:



[IMG]https://i.imgur.com/V2SW2Rw.png[/IMG]

[TABLE][TR][TD]



[CENTER][IMG]https://i.imgur.com/n9hg2qw.png[/IMG][/CENTER]



[/TD]

[TD]



[CENTER]+ [I]Numpad 3[/I] x 5 times ?[/CENTER]



[/TD]

[TD]



[CENTER][IMG]https://i.imgur.com/qSJl9EI.png[/IMG][/CENTER]



[/TD][/TR][/TABLE]



[IMG]https://i.imgur.com/AVDMPTW.png[/IMG]

[TABLE][TR][TD]



[CENTER][IMG]https://i.imgur.com/g8VPdsR.png[/IMG][/CENTER]



[/TD]

[TD]



[CENTER]+ [I]Numpad 4[/I] x 2 times ?[/CENTER]



[/TD]

[TD]



[CENTER][IMG]https://i.imgur.com/HmjlWL6.png[/IMG][/CENTER]



[/TD][/TR][/TABLE]

Enjoy![/QUOTE]



Thanks for the table, is it possible to edit the weight editing the mechs? and does this reduce or nulify the heat gained during battle?

tontsa00
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BattleTech [Engine:Unity]

Post by tontsa00 »

Can you make option for instant mech refit ? Or is it possible to change that by editing game files ?

Jecklen_Hyde
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BattleTech [Engine:Unity]

Post by Jecklen_Hyde »

Thanks man, Been stuck on a story mission that says "2" skulls, when in fact it feels like 3.5, first round Medusa got cooked by a Flamer ran from what I believed was a "safe" distance, next restart I lost DEKKER with 5 headshots in one turn and GLITCH got her head torn off by a hobbled JENNER that was arm less in the next restart.

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Post by SunBeam »

I honestly have no fucking clue what you people are talking about because I barely got to PLAY the game. Whatever request you have in the previous page will have to wait till I actually get to that point in game/campaign where I can understand that request :P That's what happens when you're a [I]playa'[/I], not a [I]gamehacka' [/I]:D

Undesconocido
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BattleTech [Engine:Unity]

Post by Undesconocido »

Thanks for the table!

Fenix
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BattleTech [Engine:Unity]

Post by Fenix »

Any hope for XP on the table?

I cant seem to find the right value, the 4 byte one keeps changing.

Theorac
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BattleTech [Engine:Unity]

Post by Theorac »

[QUOTE="SunBeam, post: 43786, member: 12587"]I honestly have no fucking clue what you people are talking about because I barely got to PLAY the game. [/QUOTE]



Thank you for your sacrifice. Looks like I started playing at a good time. The money for repairs is a godsend.
Last edited by Theorac on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

Nibelton
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BattleTech [Engine:Unity]

Post by Nibelton »

the only thing i miss is unlim ammo and no heat

Allvaldr
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BattleTech [Engine:Unity]

Post by Allvaldr »

Sweet :D I've been getting really annoyed at the constant headshots. My mechs at this point constantly outclass the enemy, I barely ever take serious damage, at most I need some minor armor repairs at the end of a mission. But EVERY single mission I get at least 2 wounds through "lucky headshots". It's bullshit.



EDIT: after giving god mode a try ingame, would it actually be possible to separate the offensive buffs from the defensive buffs into two cheats instead of one? Right now every attack against the enemy deals so much damage that their entire mech blows up, leaving less salvage behind after the mission, so it becomes more difficult to upgrade to better mechs.
Last edited by Allvaldr on Sat Apr 28, 2018 10:38 am, edited 1 time in total.

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pgain2004
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Post by pgain2004 »

[QUOTE="Nibelton, post: 43805, member: 3677"]the only thing i miss is unlim ammo and no heat[/QUOTE]

how about inf morale during battle? I think it's very useful and not super overpowered(like god mode).

damienhell
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BattleTech [Engine:Unity]

Post by damienhell »

Btw, can you put in the table. the hot key we use to add money and moral.

great Job ><

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BattleTech [Engine:Unity]

Post by cowbot »

[QUOTE="Allvaldr, post: 43807, member: 808"]EDIT: after giving god mode a try ingame, would it actually be possible to separate the offensive buffs from the defensive buffs into two cheats instead of one? Right now every attack against the enemy deals so much damage that their entire mech blows up, leaving less salvage behind after the mission, so it becomes more difficult to upgrade to better mechs.[/QUOTE]

It would be considerably harder to do through CE alone, if it all possible.

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