myrddin wrote: ↑Wed Apr 01, 2020 11:23 am
issue is that I am using the Codex version and not the steam one
No, what I did mean with "did try it now" is that I did test the CODEX version (1.5.0 and 1.5.1). So it should not be that version of the game. Thinking of hardware .... which should be way enough it get's rly strange. My PC is is a bit older but ~ on same lvl, well CPU prob. even lower.
But since I can't reproduce it, I can just imagine it's something on your side. Something went wrong on game installation, or as I wrote missing redists (always install, even if you have installed that before - sometimes it will update files not included in prev. redists), may some software interfering (some tuneups, game tools, didn't test msi afterburner f.e., some antivir, ....), maybe something driver related (seeing how drivers affect the game - check my note to Csimbi), .... it shouldn't be hardware maybe except faulty memory, but for it to happen always with the same scripts ... imho not possible because of dynamic allocation (aslr).
The first (Resources) script is by far the most complex of them but still - adds only 14-34 instructions (depending what goes through loop) to cycle. Then again it basically does provide access to pointers only (+easier way to add value to several at once). If you're not in ... super hurry "Resources wont decrease" will be way enough (and wont provide the chance to skip mission triggers - check my reply to zolambarkudak). The only important thing you do need fast is the cookhouse.
Fast build ... interesting. That one I would not expect to force a crash. Does have same structure as Fast Research, a simple write to an address. And as I wrote none of the game versions force a crash here. Could you do 2 tests: Without enabling the option but attached process, could you change "Value Type" to "Array of bytes", untick "Writeable" and scan for "F3 41 0F 10 48 ?? E8 ???????? B2", does it find more or less than 1 address? (if more, could you additionally click on each, Ctrl+D and upload screens of each.) Also did you check
Csimbi's table and does his aobBuildingWorkCalc (1.4.0 gog) script work for you (diff. hook/solution)?