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NieR Automata

Posted: Sat Mar 18, 2017 7:28 am
by STN
NieR Automata Cheat table

Credits: blokrokker for other cheats.

Just money cheat table, someone else can probably add more. I could only play it on my friend's PC for a while.

Cheats
HP
XP
Funds/money (script)

Re: NieR Automata

Posted: Sat Mar 18, 2017 2:24 pm
by KS212
Good start! Making some feature requests here in case anyone else is hacking this game.

Infinite dash duration (2b has a 'dashing pose' before she breaks into a run)
Infinite air dash duration (keep dashing in air as long as button is held, effectively flight)
Infinite double jump
Animals always mountable
Plug in chip editor (so we can modify the rank from +1 to +6 and more importantly the COST)
Upgrades cost no materials
Pod programs have no cooldown

Re: NieR Automata

Posted: Sat Mar 18, 2017 4:05 pm
by Henry_Basmaty
Here is what i found on my end, though I am not able to find a lock on HP, as i am not that good with CE still.

EXP
Funds
HP
Some Materials

Re: NieR Automata

Posted: Sat Mar 18, 2017 6:00 pm
by skacikpl
Hey, anyone proficient with CE tried to manipulate with camera?
I'm mostly interested in free camera movement and FOV controls.

Also on side note I've dug up item names which are helpful in digging out what I assume are item ID's.

Re: NieR Automata

Posted: Sat Mar 18, 2017 6:08 pm
by zachillios
So I've found most of the Materials, it's like 75% of them. Once I progress through the game I'll add the rest. This will let you upgrade all your weapons to at least Level 3.

Re: NieR Automata

Posted: Sat Mar 18, 2017 6:27 pm
by NumberXer0
Any chance on chip editing? Used a trainer and didn't notice that it set all of my chips to 0 cost. Not a bad thing, but makes the game too easy.

Re: NieR Automata

Posted: Sat Mar 18, 2017 10:23 pm
by Nyrakav
zachillios wrote:
Sat Mar 18, 2017 6:08 pm
So I've found most of the Materials, it's like 75% of them. Once I progress through the game I'll add the rest. This will let you upgrade all your weapons to at least Level 3.
Some of these pointers don't work for materials but for some power up items.

Re: NieR Automata

Posted: Sat Mar 18, 2017 10:32 pm
by Cyrodiil
Cheers for the table, you can never have enough funds in games like this

Though like the other guy said, it desperately needs a movement cheat of some sort (teleporting or big boost to movement speed or stuff like that) because there's way too much backtracking in this game (and that racing subquest oh god)

Re: NieR Automata

Posted: Sat Mar 18, 2017 11:49 pm
by KS212
Yah, the main cheats I'm hoping for with this game are all movement/travel QoL related. Infinite HP isn't really needed with the Auto-Evade and Auto-Usage chips making it near impossible to die. If you want to 'pseudo God Mode' then we need a chip editor. Stack a whole bunch of +6 defense ups and +6 Max HP ups till 9999 HP or so and you basically will not die, ever.

But travel... ugh...

Re: NieR Automata

Posted: Sun Mar 19, 2017 2:50 am
by wepon1984
Nyrakav wrote:
Sat Mar 18, 2017 10:23 pm
zachillios wrote:
Sat Mar 18, 2017 6:08 pm
So I've found most of the Materials, it's like 75% of them. Once I progress through the game I'll add the rest. This will let you upgrade all your weapons to at least Level 3.
Some of these pointers don't work for materials but for some power up items.
the order of the items are based on when you pickup the item and not predetermined. When you sell the item the code replaces it with a blank and the code database does not reshuffle to fill in the "blanks"

Re: NieR Automata

Posted: Sun Mar 19, 2017 3:18 am
by wepon1984
Here's what I've been able to find

Re: NieR Automata

Posted: Sun Mar 19, 2017 5:54 am
by Kuraiholy
Yeah the item system seems crazy in this. None of the codes are working though they seem to be pulling SOMETHING.

Re: NieR Automata

Posted: Sun Mar 19, 2017 6:35 am
by wepon1984
Kuraiholy wrote:
Sun Mar 19, 2017 5:54 am
Yeah the item system seems crazy in this. None of the codes are working though they seem to be pulling SOMETHING.
Eh.... it wasn't that hard to figure out since everything seems to be static in game. the hard part will be to build an item/chip list for everything in the game.

Below are the addresses for the first slot of the items and chips.

Code: Select all

Item slot#1 - hex+c to get the next address

<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>896</ID>
      <Description>"Item Qty"</Description>
      <VariableType>Byte</VariableType>
      <Address>NieRAutomata.exe+196294C</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>897</ID>
      <Description>"Item Description"</Description>
      <VariableType>2 Bytes</VariableType>
      <Address>NieRAutomata.exe+1962950</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Code: Select all

Chip slot#1 - hex+30 to get the next address

<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>390</ID>
      <Description>"Chip"</Description>
      <VariableType>2 Bytes</VariableType>
      <Address>NieRAutomata.exe+1964894</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>391</ID>
      <Description>"Upgrade level"</Description>
      <VariableType>Byte</VariableType>
      <Address>NieRAutomata.exe+196489C</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>389</ID>
      <Description>"Chip Cost"</Description>
      <VariableType>Byte</VariableType>
      <Address>NieRAutomata.exe+19648A0</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: NieR Automata

Posted: Sun Mar 19, 2017 10:56 am
by Eddy
funds
EXP
HP
Plug in chips storage used
highlighted chips
highlighted items

Re: NieR Automata

Posted: Sun Mar 19, 2017 11:20 am
by TheByteSize
Eddy beat me to this but here it's.
  • Inf Item Usage
  • Inf HP
  • EXP * 10
  • Chip Editor - 2 versions: Fuse Menu and Equip Menu
    ---Chip ID is what control chip type and its Rank. Seems like Chip is max at +8. Increase all Chip ID, Sort Order and Rank by same amount to keep the system from acting weird.