Sword Art Online RE:Hollow Fragment

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SWEGTA
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Re: Sword Art Online RE:Hollow Fragment

Post by SWEGTA »

TheByteSize wrote:
Thu Jul 04, 2019 7:49 pm
I can only glitch DEX right now. Here are some samples
Could you give tutorial how to obtain short int sword please, I follow guide from gradius12 but I lost it on this part
"look for the following code as byte decimal
1 0 8 0 8 0 128 2
as hex 01 00 08 00 18 00 80 02"
I don't know how to find this address, it'll good if you give tutorial by using picture.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

droiyan7
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Re: Sword Art Online RE:Hollow Fragment

Post by droiyan7 »

blackeyes.takano wrote:
Thu Jun 21, 2018 2:46 am
Spear (2B)

10 = Demonspear: Gae Bolg

11 = Saint Spear: Rhongomyniad

0B = Godspear: Gungnir

1D = Asleigeon Avatar

25 = Godslayer: Tattered Hope

26 = Heavenslance: Elpis Order (last one, I think)
2h sword (03, 93)

[INDENT]0E = Stigmablade: Arondight[/INDENT]

[INDENT]10 = Saintblade: Durandal[/INDENT]

[INDENT]11 = Demonblade: Gram[/INDENT]

[INDENT]1F = Absoludia Avatar[/INDENT]

[INDENT]30 = Ogreblade: Over the Cross[/INDENT]

[INDENT]31 = Deliverer: Majestic Sword[/INDENT]
1h SWORD (11, 91)

[INDENT]0D = Elucidator (proper, nonglitched at least in name)[/INDENT]

[INDENT]0E = Dark Repulsor (also same as above)[/INDENT]

[INDENT]13 = Saintblade: Ragnarok[/INDENT]

[INDENT]35 = Fiendblade: Deathbringer[/INDENT]

[INDENT]36 = Fayblade: Tizona[/INDENT]

[INDENT]37 = Aurumbrand: Hauteclaire[/INDENT]

[INDENT]38 = Godblade: Dragonslayer[/INDENT]

[INDENT]48 = El_cid@tor (Corrupted)[/INDENT]

[INDENT]49 = Dar@ Rep_lsor (Corrupted)[/INDENT]

[INDENT]50 = Short Int Sword (discovered by gradius12)[/INDENT]

[INDENT]51 = Traitorblade: Argute Brand (possibly the avatar; similar weapon logo with the other avatar weapons)[/INDENT]

[INDENT]65 = Variable V Vice[/INDENT]

[INDENT]66 = Liberator: Astral Region[/INDENT]
RAPIER (02, 92)

[INDENT]14 = Glimmerblade: Banishing Ray[/INDENT]

[INDENT]15 = Spiralblade: Rendering Flail[/INDENT]

[INDENT]16 = Godthorn: Mistelten[/INDENT]

[INDENT]23 = Ishvalca Avatar[/INDENT]

[INDENT]2C = Championfoil: Radiant Chariot[/INDENT]

[INDENT]2D = Glimmerspine: Silver Bullet[/INDENT]
SCIMITAR (04, 94)

[INDENT]09 = Fellblade: Ruinous Doom[/INDENT]

[INDENT]0A = Arcane Blade: Soul Binder[/INDENT]

[INDENT]0B = Death Glutton: Epetamu[/INDENT]

[INDENT]19 = Saphir Avatar[/INDENT]

[INDENT]21 = Crescent Blade: Original Sin[/INDENT]

[INDENT]22 = Notes' End Trinity[/INDENT]
KATANA (05, 95)

[INDENT]0A = Shinto: Ama-no-Murakumo[/INDENT]

[INDENT]0B = Yoto: Masamune[/INDENT]

[INDENT]0C = Jato: Oniki-maru[/INDENT]

[INDENT]19 = Burning Haze Avatar[/INDENT]

[INDENT]21 = Avidya Samsara Blade[/INDENT]

[INDENT]22 = Marginless Blade[/INDENT]
Dagger (06, 96)

0F = Blitzsting: Armorbreaker

10 = Gorger: Maneater

11 = Wrathblade: Fragarach

22 = Genocide Avatar

32 = Eldark Radius Sigma

33 = Ingurgitator = Belzericht
Mace (09, 99)

0B = Infinite Ouroboros

0D = Starmace: Elyssium

0F = Mace of Aclepius

22 = Ijelfur Avatar

2A = Photon Hammer: XP Smasher

2B = Ambitious Juggernaut

Effects (the 5th 2-digit pair):

[INDENT]8B, 83 = Skill Charge Time[/INDENT]

[INDENT]8C, 84 = Item Usage Time[/INDENT]

[INDENT]8D, 85 = Drop Rate (max +30)[/INDENT]

[INDENT]8E = Absorb[/INDENT]

[INDENT]86 = EXP gained[/INDENT]

[INDENT]Value is determined 2 pairs away from the effect code[/INDENT]
Effects (the 3rd 2-digit pair):

[INDENT]08 = Drop Rate (high chance of not adding anything too)[/INDENT]

[INDENT]09 = Poison[/INDENT]

[INDENT]0A = Paralysis[/INDENT]

[INDENT]0B = Bleeding[/INDENT]

[INDENT]0C = Stun[/INDENT]

[INDENT]0D = Seal[/INDENT]

[INDENT]0E = Absorb[/INDENT]

[INDENT]Value is determined 3 pairs away from the effect code[/INDENT]
...

Might edit this later...

1529549572
gradius12, post: 41472, member: 14974 wrote:found out the short int sword the craziest sword ever existed



buy a dignitas sword place it in the storage

look for the following code as byte decimal

1 0 8 0 8 0 128 2

as hex 01 00 08 00 18 00 80 02

replace it with this

17 80 8 0 8 0 128 5



as hex 11 50 08 00 50 00 80 05

and you get the mightiest sword ever you will now what i mean if you look at its stats
Also, to create this sword, the first 50 ("11 50" blah) is the one that matters most. Been trying to mess around, but so far, spear doesn't have an equivalent.

Also, change 50 00 to 8B FF for sword skill spam... But the Skill Charge Time is reduced by -656, and I haven't tested it

EDIT: I'm not sure if it's 50 00 >> 8B FF or 50 00 80 >> 8B XX FF (XX being whatever)... Off to test -656 ...aaand it apparently didn't do anything XD



EDIT: Be careful when making "modded" gear; I got landed with a gear that continuously drain my stat at an unprecedented rate. Had to force quit a lot until I discovered which one it was, and discarded it from the item list.

Does anyone dig more of it and eager to share how to do that?


For example
Image
11 50 1A 32 8B FE 3D FF (in Hex of course)

11 50 1A 32 8B FE 3D FF : Those 3 digits are for Weapon name.
First name, last name, and category of name belongs (so change of the third digit can change the name drastically. 0 for default name, ignoring the prior two digits, Short int Sword in this case, and 1 makes it Arbre Kreuz - 11 50 1A 31 8B FE 3D FF , 5 makes it Arbre Reyk - 11 50 1A 35 8B FE 3D FF )

11 50 1A 32 8B FE 3D FF : Effects like stun, as blackeyes.takano already explained.

11 50 1A 32 8B FE 3D FF : Effects like Skill Charge Time, as blackeyes.takano already explained.

11 50 1A 32 8B FE 3D FF : Amount of the both of effects, Skill Charge Time and Paralysis in this case.
It seems that all of 3 digit are cross-related to affect both of effects, and but I don't understand how exactly they work.

Follows are the best explain for what I grasp
Second(3) and third(D) digit affects Skill Charge Time - 3D, 7D, BD, and FD gives -30 of Skill Charge Time
First(F) and third(D) digit affects Paralysis - third digit must be odd to max Paralysis (00 for even, 16 for odd if the first digit is 0. D is 13 in decimal so its odd), the first digit is directly added to the amount of Paralysis.
e.g:
11 50 1A 32 8B 0E 3D FF : Paralysis + 16
11 50 1A 32 8B 1E 3D FF : Paralysis + 17
11 50 1A 32 8B 1E 30 FF : Paralysis + 1 (Skill Charge Time is now -24)
11 50 1A 32 8B 9E 30 FF : Paralysis + 9 (Skill Charge Time -24)
11 50 1A 32 8B 9E 31 FF : Paralysis + 25 (Skill Charge Time -24)
11 50 1A 32 8B 9E 3D FF : Paralysis + 25 (Skill Charge Time -30)
11 50 1A 32 8B EE 3D FF : Paralysis + 30 (Skill Charge Time -30)
11 50 1A 32 8B FE 3D FF : Paralysis + 31 (Skill Charge Time -30)

Note: I think -656 of Skill Charge Time is just placeholder for an error (or just a symptom of data overflow), as it cannot go exceed -30 ingame. + more than -100 does not make sense, obviously.

Paralysis and stun can go up to 31, though I didn't test them if those are actually work. Actual MAX should be 31 or 30 though, in later case, 31 must be same as -656 of Skill Charge Time: just placeholder for an error (though 31 does NOT looks like proper placeholder for an error, it should not looks confusing with normal value).


11 50 1A 32 8B FE 3D FF : Amount of stat bonus, It seems fixed to STR in this case. Can change using Liz (just normal ingame enhancement) but it cause lost of track of its AOB.
Image
It seems there are other digits somewhere affect these items like quantity of the item. (just making multiple copy of same item is easy with Freeze Storage script of the table, but exact memory location of quantity is not traceable by simple 4 bytes search, unlike normal items)

11 50 1A 32 8B FE 3D FF : How much of it enhanced. F for +15 as the max. (Change it to E or lower if u want use Liz with it, as +15 cannot get any further enhancement)

11 50 1A 32 8B FE 3D FF : How much of limit left of it can get further enhancement. F for max (about 60~62 influenced by other value, but I don't understand what and how exactly they work).


Add: I found the enhanced sword by making it place the first position of the inventory (where I edited that item first place) - SAOHF.exe+CAB23C

It became 91 50 1A 32 53 F1 FD 1E.
91 50 1A 32 53 FF FD FF: +15, limit 63, ACC +80 (180)

A1 50 1A 32 53 FF FD FF - now EVA 180 : follows are results of just changing the first digit.
0 - ???,1 - STR +100 (200), 2 - VIT 200, 3 - DEX 200, 4 - AGI 200, 5 ~ 6 - ???, 7 - Attack +30 (10030), 8 - Defence +30 (10030), 9 - ACC +80 (180), A - EVA +80 (180), B - CRT 20, C ~ F - ???
(??? means nothing visible, same stats as the original Short int Sword gradius12 posted)


P.S : Can't find DEX glitch TheByteSize mentioned.


Add2: Variable V Vice with + ACC bonus !!! (Variable V Vice has natural ACC -50 in case u didn't know)
Image
91 65 1A 32 53 FF FD FF
91 65 0A 00 53 FF FD FF (exactly same item but just to restore the default name : Variable V Vice)
Last edited by droiyan7 on Thu Sep 12, 2019 5:18 pm, edited 4 times in total.

droiyan7
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Re: Sword Art Online RE:Hollow Fragment

Post by droiyan7 »

SWEGTA wrote:
Mon Aug 26, 2019 9:38 am
TheByteSize wrote:
Thu Jul 04, 2019 7:49 pm
I can only glitch DEX right now. Here are some samples
Could you give tutorial how to obtain short int sword please, I follow guide from gradius12 but I lost it on this part
"look for the following code as byte decimal
1 0 8 0 8 0 128 2
as hex 01 00 08 00 18 00 80 02"
I don't know how to find this address, it'll good if you give tutorial by using picture.
Image

asmoranomar
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Re: Sword Art Online RE:Hollow Fragment

Post by asmoranomar »

Someone mentioned an issue with the partner xp script. I don't know CE very well, but i did discover that the partner was being awarded 0 exp, and thus the multiplier would be zero'ed out. Or at least that's what i think is happening anyways...

I don't know anything fancy to check for 0's or negative values and how to make the script work or anything fancy like that. What i did do was add 1 exp point so that if the value is 0, you at least get 1. This won't work for negative values, but I don't recall seeing any - maybe someone can take this knowledge and make my fix better.

Regardless, it fixed my issues and if you want to edit the script you can do the following changes to the specific block:

Code: Select all

XPMultPartmem:
  sub r9d,[rcx+04]
  add r9d,1
  imul r9d,[xpmultiplierpart]
  add r9d,[rcx+04]

lagrange
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Re: Sword Art Online RE:Hollow Fragment

Post by lagrange »

Has anyone been able to find the memory location for the number of unique hollow missions that have been completed by the player? I've been trying to scan for it but i haven't gotten any luck.

metalshiflet
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Re: Sword Art Online RE:Hollow Fragment

Post by metalshiflet »

I can't get anything but the instant levelup and affinity to work. I haven't yet tried the infinite health or sp, but nothing skill related works and neither does the col, which I can manually search up on my own anyways

metalshiflet
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Re: Sword Art Online RE:Hollow Fragment

Post by metalshiflet »

i found the newer tables in the body and those work, so nevermind. Do any of you absolute pros know if it's possible to change gear on a partner using cheat engine? like if I wanted Argo to wear something other than the default armor

jombokits
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Re: Sword Art Online RE:Hollow Fragment

Post by jombokits »

droiyan7 wrote:
Thu Sep 12, 2019 4:42 pm
SWEGTA wrote:
Mon Aug 26, 2019 9:38 am
TheByteSize wrote:
Thu Jul 04, 2019 7:49 pm
I can only glitch DEX right now. Here are some samples
Could you give tutorial how to obtain short int sword please, I follow guide from gradius12 but I lost it on this part
"look for the following code as byte decimal
1 0 8 0 8 0 128 2
as hex 01 00 08 00 18 00 80 02"
I don't know how to find this address, it'll good if you give tutorial by using picture.
Image
i did what was on the picture but nothing happens when i click first scan? i dont get it.

mcchadders
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Re: Sword Art Online RE:Hollow Fragment

Post by mcchadders »

Hello, can someone please walk me through on how to edit the heroines AI Diamond Parameters Pointers please

Crownless Sword King
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Sword Art Online RE:Hollow Fragment

Post by Crownless Sword King »

[QUOTE="jombokits, post: 115422, member: 1388"]

i did what was on the picture but nothing happens when i click first scan? i dont get it.

[/QUOTE]

I had the same problem but what you need to do is exactly what the picture shows but DON'T search for the ID in hex and instead use this one "1 0 8 0 8 0 128 2" then add the item in the results that should have a green name ID and finally use the hex ID to replace the current value which should be the code you originally searched for.

Fantsy
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Re: Sword Art Online RE:Hollow Fragment

Post by Fantsy »

Sorry, can someone explain me how to use the SS Mastery cheat pls
I tried changing the value to both 10000 and 9999, both box checked and not, but after using the skill, it doesn't rank up

Sweglord
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Re: Sword Art Online RE:Hollow Fragment

Post by Sweglord »

Someone above posted a fix to the partner xp multiplier script but it didn't work for me. After grabbing a partner xp pointer from inspection, it became clear that the script had likely subtracted something too large somehow and wrote that to the current xp. What I'll suggest here is not a perfect fix but it at least allows speedier partner leveling without feeling too unnatural or breaking them entirely. Issue is that it makes xp "sticky", that is, current xp will not decrease upon leveling. This artificially makes levelling much much faster, but since this game is sorta grindy anyway seems desirable. Here is the modification to the script:

XPMultPartmem:
sub r9d,[rcx+04]
cmp r9d, 10000000
jle continueif:
mov r9d,0
continueif:
add r9d,20
imul r9d,[xpmultiplierpart]
add r9d,[rcx+04]

herooverlord
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Re: Sword Art Online RE:Hollow Fragment

Post by herooverlord »

is there a way to cheat happiness when u talk to every partner characters

MrDuster
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Re: Sword Art Online RE:Hollow Fragment

Post by MrDuster »

So is there a way to manipulate character stats? Or multiply damage? I found very interesting script in the table Made by TheByteSize's called "STR boost":
Spoiler
[ENABLE]

aobscanmodule(SAOHF_STR_Boost,SAOHF.exe,90 02 00 00 F7 E9 C1 FA 05 8B C2 C1 E8 1F 03 D0 0F BF 87 30 03 00 00) // should be unique
alloc(newmem,$1000,SAOHF_STR_Boost)

label(code)
label(return)

newmem:
mov word ptr [rdi+00000330],#999
code:
movsx eax,word ptr [rdi+00000330]
jmp return

SAOHF_STR_Boost+10:
jmp newmem
nop
nop
return:
registersymbol(SAOHF_STR_Boost)

[DISABLE]

SAOHF_STR_Boost+10:
db 0F BF 87 30 03 00 00

unregistersymbol(SAOHF_STR_Boost)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SAOHF.exe"+2325C5

"SAOHF.exe"+23259A: 66 44 03 F0 - add r14w,ax
"SAOHF.exe"+23259E: 66 44 03 BF 7C 03 00 00 - add r15w,[rdi+0000037C]
"SAOHF.exe"+2325A6: 0F BF 8F 80 02 00 00 - movsx ecx,word ptr [rdi+00000280]
"SAOHF.exe"+2325AD: B8 1F 85 EB 51 - mov eax,51EB851F
"SAOHF.exe"+2325B2: 4C 63 87 90 02 00 00 - movsxd r8,dword ptr [rdi+00000290]
"SAOHF.exe"+2325B9: F7 E9 - imul ecx
"SAOHF.exe"+2325BB: C1 FA 05 - sar edx,05
"SAOHF.exe"+2325BE: 8B C2 - mov eax,edx
"SAOHF.exe"+2325C0: C1 E8 1F - shr eax,1F
"SAOHF.exe"+2325C3: 03 D0 - add edx,eax
// ---------- INJECTING HERE ----------
"SAOHF.exe"+2325C5: 0F BF 87 30 03 00 00 - movsx eax,word ptr [rdi+00000330]
// ---------- DONE INJECTING ----------
"SAOHF.exe"+2325CC: 66 03 97 C8 02 00 00 - add dx,[rdi+000002C8]
"SAOHF.exe"+2325D3: 83 C0 64 - add eax,64
"SAOHF.exe"+2325D6: 66 03 97 78 02 00 00 - add dx,[rdi+00000278]
"SAOHF.exe"+2325DD: 0F BF CA - movsx ecx,dx
"SAOHF.exe"+2325E0: 0F AF C8 - imul ecx,eax
"SAOHF.exe"+2325E3: B8 1F 85 EB 51 - mov eax,51EB851F
"SAOHF.exe"+2325E8: F7 E9 - imul ecx
"SAOHF.exe"+2325EA: C1 FA 05 - sar edx,05
"SAOHF.exe"+2325ED: 8B C2 - mov eax,edx
"SAOHF.exe"+2325EF: C1 E8 1F - shr eax,1F
}
Is this possible to make similar script but with other stats? I have tried to do something like that for month, but my skill in making CE script sucks.

MrDuster
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Re: Sword Art Online RE:Hollow Fragment

Post by MrDuster »

So I made a table which allows to mess around with a couple of stats.
Attachments
SAOHF.CT
(74.92 KiB) Downloaded 129 times

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