Far Cry 5 Megathread - EAC Bypass & Table Compilation

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l0wb1t
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Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by l0wb1t » Wed Apr 25, 2018 4:32 pm

anyone figured out Time Of Day already?'

as far i can see daytime is same as far cry 4 changes only when walk/move crosshair.



but i cannot really find the value



i tried unkown scan and then value between 0-24 , but no luck so far



Edit:

NVM Found it





Here's my Time Of Day Script:



Copy and paste into CE



Page Up - Add Daytime

Page Down - Sub Daytime

There's also a Current Time of Day Pointer, value goes from 0 to 86300

[CODE]







2989

"Time Of Day"





Auto Assembler Script

{ Game : FarCry5.exe

Version:

Date : 2018-04-25

Author : l0wb1



This script does blah blah blah

}



[ENABLE]



aobscanmodule(_TimeOfDay,FC_m64.dll,F3 0F 10 00 F3 0F 11 45 00 4C) // should be unique

alloc(newmem,$1000,FC_m64.dll)

alloc(_IncreaseTime,8)

alloc(_DecreaseTime,8)

alloc(_CurrentTimeOfDay,8)

alloc(_ValueTimeOfDay,8)

registersymbol(_TimeOfDay)

registersymbol(_IncreaseTime)

registersymbol(_DecreaseTime)

registersymbol(_CurrentTimeOfDay)

registersymbol(_ValueTimeOfDay)

label(code)

label(return)

label(IncToD)

label(DecToD)

label(SetTod0)

label(SetTod23)

newmem:

push rax

mov [_CurrentTimeOfDay],rax

pop rax

cmp [_IncreaseTime],1

je IncToD

cmp [_DecreaseTime],1

je DecToD

jmp code



IncToD:

cmp [rax],(float)86000

jg SetTod0

mov [_IncreaseTime],0

fld [rax]

fld [_ValueTimeOfDay]

faddp

fstp [rax]

jmp code



DecToD:

cmp [rax],(float)1000

jl SetTod23

mov [_DecreaseTime],0

fld [rax]

fld [_ValueTimeOfDay]

fsubp

fstp [rax]

jmp code



SetTod0:

mov [rax],(float)0

jmp code



SetTod23:

mov [rax],(float)86000

jmp code



code:

movss xmm0,[rax]

movss [rbp+00],xmm0

jmp return



_TimeOfDay:

jmp newmem

nop

nop

nop

nop

return:



_IncreaseTime:

dd 0

_DecreaseTime:

dd 0

_CurrentTimeOfDay:

dd 0

_ValueTimeOfDay:

dq (float)1000.0

[DISABLE]



_TimeOfDay:

db F3 0F 10 00 F3 0F 11 45 00



dealloc(_IncreaseTime)

dealloc(_DecreaseTime)

dealloc(_CurrentTimeOfDay)

dealloc(_ValueTimeOfDay)

unregistersymbol(_TimeOfDay)

unregistersymbol(_IncreaseTime)

unregistersymbol(_DecreaseTime)

unregistersymbol(_CurrentTimeOfDay)

unregistersymbol(_ValueTimeOfDay)

dealloc(newmem)



{

// ORIGINAL CODE - INJECTION POINT: "FC_m64.dll"+A45BA02



"FC_m64.dll"+A45B9DC: 74 46 - je FC_m64.dll+A45BA24

"FC_m64.dll"+A45B9DE: 48 89 5C 24 50 - mov [rsp+50],rbx

"FC_m64.dll"+A45B9E3: 4C 39 F3 - cmp rbx,r14

"FC_m64.dll"+A45B9E6: 74 09 - je FC_m64.dll+A45B9F1

"FC_m64.dll"+A45B9E8: F0 FF 43 08 - lock inc [rbx+08]

"FC_m64.dll"+A45B9EC: 48 8B 5C 24 50 - mov rbx,[rsp+50]

"FC_m64.dll"+A45B9F1: 48 8B 4B 10 - mov rcx,[rbx+10]

"FC_m64.dll"+A45B9F5: 48 81 C1 30 01 00 00 - add rcx,00000130

"FC_m64.dll"+A45B9FC: 48 8B 01 - mov rax,[rcx]

"FC_m64.dll"+A45B9FF: FF 50 28 - call qword ptr [rax+28]

// ---------- INJECTING HERE ----------

"FC_m64.dll"+A45BA02: F3 0F 10 00 - movss xmm0,[rax]

"FC_m64.dll"+A45BA06: F3 0F 11 45 00 - movss [rbp+00],xmm0

// ---------- DONE INJECTING ----------

"FC_m64.dll"+A45BA0B: 4C 39 F3 - cmp rbx,r14

"FC_m64.dll"+A45BA0E: 74 14 - je FC_m64.dll+A45BA24

"FC_m64.dll"+A45BA10: F0 0F C1 7B 08 - lock xadd [rbx+08],edi

"FC_m64.dll"+A45BA15: 83 FF 01 - cmp edi,01

"FC_m64.dll"+A45BA18: 75 0A - jne FC_m64.dll+A45BA24

"FC_m64.dll"+A45BA1A: 48 8B 4C 24 50 - mov rcx,[rsp+50]

"FC_m64.dll"+A45BA1F: E8 9C E0 E2 F5 - call FC_m64.dll+289AC0

"FC_m64.dll"+A45BA24: 48 8B 5C 24 40 - mov rbx,[rsp+40]

"FC_m64.dll"+A45BA29: 48 8B 6C 24 58 - mov rbp,[rsp+58]

"FC_m64.dll"+A45BA2E: 48 83 C4 20 - add rsp,20

}







2990

"Increase Time"

Byte

_IncreaseTime






Set Value



33



1

0

Activate









2991

"Decrease Time"

Byte

_DecreaseTime






Set Value



34



1

0









2994

"Current Time of Day (0-86000)"

Float

_CurrentTimeOfDay




0













[/CODE]





[automerge]1524675164[/automerge]
Last edited by l0wb1t on Wed Apr 25, 2018 5:45 pm, edited 4 times in total.

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Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by Vee_ » Thu Apr 26, 2018 5:20 am

Confirmed, [USER=6208]@l0wb1t[/USER] TriggerBot script is working, trying your ToD script...

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Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by l0wb1t » Thu Apr 26, 2018 6:15 am

ToD should work fine without any issues. One Hit Kills is super fucked up in this game. Not sure if it works well. Need to check that more:

Anyways. here's my Table (v1.1)



Enemy Teleporter:

[IMG]https://puu.sh/AaDZX/9da4afacbe.png[/IMG]



[IMG]https://puu.sh/Abe85/7057751c46.png[/IMG]



[IMG]https://puu.sh/AaDTg/40af932011.png[/IMG]

[IMG]https://puu.sh/AaDUn/bfab042c09.png[/IMG]
Last edited by l0wb1t on Fri Apr 27, 2018 6:48 am, edited 3 times in total.

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Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by Vee_ » Thu Apr 26, 2018 8:39 am

yeay...

Thanks [USER=6208]@l0wb1t[/USER]

But i got this weird behaviour using TriggerBot even when the crosshair is neutral (not red/green) suddenly i just shoot my weapon, lol. It's like my gun is possessed by evil gun spirit XD

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Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by l0wb1t » Thu Apr 26, 2018 8:45 am

[QUOTE="Vee_, post: 43546, member: 1174"]yeay...

Thanks [USER=6208]@l0wb1t[/USER]

But i got this weird behaviour using TriggerBot even when the crosshair is neutral (not red/green) suddenly i just shoot my weapon, lol. It's like my gun is possessed by evil gun spirit XD[/QUOTE]

Yeah that's the bug i was talking about on my Post with the Triggerbot Script. as soon you change weapon, or pressing right mouse button, weapon fires for no reason, you have to stop it by shoot yourself once... not sure how to fix it :D
Last edited by l0wb1t on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by SunBeam » Thu Apr 26, 2018 1:44 pm

[USER=6208]@l0wb1t[/USER]: Will take a look this evening.

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Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by l0wb1t » Thu Apr 26, 2018 1:57 pm

[QUOTE="SunBeam, post: 43586, member: 12587"][USER=6208]@l0wb1t[/USER]: Will take a look this evening.[/QUOTE]



That would be nice mate, thanks take your time :)

May you find a better way, instead of using the DirectInput for emulate mouse button pressings. :)

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Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by jehodonjohn » Thu Apr 26, 2018 3:09 pm

Is it possible to disable the civilian kill limit so i don't die if i keep shooting civilians? It's immersion breaking and a stupid game mechanic.

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Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by Vee_ » Thu Apr 26, 2018 5:08 pm

[USER=6208]@l0wb1t[/USER] fyi, in experience (Resistance Points) script. each region has its own pointer, 0 for John, 14 for Faith, and 28 for Jacobs. I don't know if it's stable pointers, just found it when fiddle around with this game + your script :D
Last edited by Vee_ on Thu Apr 26, 2018 5:19 pm, edited 1 time in total.

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Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by l0wb1t » Thu Apr 26, 2018 5:27 pm

Should always update, to the latest resistance pointer as soon you get EXP :D



Thanks for telling, CT Updated v1.2



Added - ResistancePoints Pointers for Faith and Jacobs

Added - Inf Vehicle Health (you+all others)

Added - Easy Vehicle Kills (you+all others)

Added - Teleport to "Random" NPC (kill to switch to the next one, Hotkey: Numpad 6)



i'm currently trying finding a goood compare to filter out friendly NPC's from the teleporter, but no luck, or i'm blind



[IMG]https://puu.sh/AaTyp/a313d80cdf.png[/IMG]
Last edited by l0wb1t on Thu Apr 26, 2018 5:42 pm, edited 3 times in total.

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Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by Vee_ » Thu Apr 26, 2018 6:09 pm

nicceee....

[USER=6208]@l0wb1t[/USER]

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Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by DarkIceCore » Thu Apr 26, 2018 11:36 pm

[QUOTE="l0wb1t, post: 43444, member: 6208"]anyone figured out Time Of Day already?'

as far i can see daytime is same as far cry 4 changes only when walk/move crosshair.



but i cannot really find the value



i tried unkown scan and then value between 0-24 , but no luck so far



Edit:

NVM Found it

[/QUOTE]

Can you provide a separate compressed cheat for this, that i could recommend (with credits to you) for people that suffer from bug with "only nighttime" after some quests.



[QUOTE="Vee_, post: 43081, member: 1174"][B]Table Created by DarkIceCore[/B] from [B]cs.rin.ru[/B]

There's some other info regarding NoIntro + NoRadioStations in vehicles and some portative radios in the thread, you can go to this [URL='https://cs.rin.ru/forum/viewtopic.php?p=1683121#p1683121'][B]thread[/B][/URL] for more info[/QUOTE]

thx for your regular support and credits to my small workaround.

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Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by l0wb1t » Fri Apr 27, 2018 4:17 am

[QUOTE="DarkIceCore, post: 43625, member: 1882"]Can you provide a separate compressed cheat for this, that i could recommend (with credits to you) for people that suffer from bug with "only nighttime" after some quests.





thx for your regular support and credits to my small workaround.[/QUOTE]

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Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by rizkywingrove » Fri Apr 27, 2018 6:16 am

[QUOTE="l0wb1t, post: 43531, member: 6208"]ToD should work fine without any issues. One Hit Kills is super fucked up in this game. Not sure if it works well. Need to check that more:

Anyways. here's my Table (v1.1)



Enemy Teleporter:

[IMG]https://puu.sh/AaDZX/9da4afacbe.png[/IMG]



[IMG]https://puu.sh/AaDkZ/55bfe0de3d.png[/IMG]



[IMG]https://puu.sh/AaDTg/40af932011.png[/IMG]

[IMG]https://puu.sh/AaDUn/bfab042c09.png[/IMG][/QUOTE]



Hi. Can you guide me on how to change the hotkey of teleport to waypoint? Because i use the 'Home' button for other trainer :D

I want to change it to PageUp.
Last edited by rizkywingrove on Thu Jan 01, 1970 12:00 am, edited 2 times in total.

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Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by Vee_ » Fri Apr 27, 2018 6:20 am

[USER=12880]@rizkywingrove[/USER] just right click on the script and set/edit your hotkeys



EDIT:

[MEDIA=imgur]wUYlX1x[/MEDIA]
Last edited by Vee_ on Fri Apr 27, 2018 6:31 am, edited 1 time in total.

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