Far Cry 5 Megathread - EAC Bypass & Table Compilation

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Marcus101RR
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Re: Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by Marcus101RR »

I can't wait to see EAC become a regular thing like Denuvo.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

jehodonjohn
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Re: Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by jehodonjohn »

gir489 wrote:
Tue Apr 03, 2018 5:49 pm
jehodonjohn wrote:
Tue Apr 03, 2018 3:44 pm
That's the thing. If you want it all you need to keep this option activated at all times. If you don't and you go into your outfits menu without even selecting anything it will unequip your gear that you haven't bought ingame. Reverting to some default outfit. That's why you either need to skip past the outfit screen fast if you browse through the menu or don't go through the outfit tab at all. Also some people may like this. There's a DLC unlocker on the Steam Underground forums in the Far Cry 5 [NOT CRACKED] topic on page 28. You need a registered account to see the link. Not sure if i would risk sharing the link. I don't want to get a lawsuit. On the other hand SunBeam circumvented the cheat protection so there's that.
I have more money than I know what to do with, and yet I still refuse to pay for micro transaction/skins. Fuck them and their stupid bullshit. They're just using a uplay wrapper that lies to the game that you "own everything." I just ended up loading my old save after the intro, and setting the clothes I want, and then never going to the clothes menu again.

Defeating anti-cheat used to be fair-use, until the whole Bethesda suing Cheat Engine happened. Which is why we're here in the first place. If cheating becomes a warez thing, I'll still do it. But you're right, defeating the anti-cheat is just as bad as pirating the game according to the game developers...

EDIT: It seems it doesn't persist through saves. So that sucks. I tried the DLC unlocker, but it doesn't unlock the Rainbow 6 outfit.
The DLC unlocker unlocks things that are not visible in the game. Like that Undercover Cultist outfit or that Far Cry Primal outfit. Those are then available for purchase. I wish there was another way to get the items you need. I also refuse to spend money on microtransactions. I'm glad i found out about that glitch in the Playstation Network when Ghost Recon: Wildlands released. On that same day you could keep purchasing the 500 credits for free. Until they fixed it that is. I got enough credits to buy everything that was in the microtransaction store and even months after when they added new things without spending a real single dime. I never knew about bethesda suing Cheat Engine? I wish i had tons of money with which i wouldn't know what to do with. Lucky you. I only want this game cracked wide open so i can do with whatever i want. I don't want to play the multiplayer aspect and i keep my cheating to the offline single player.

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gir489
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Re: Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by gir489 »

I ended up saying fuck it, and just bought Seige to get the outfit.

jehodonjohn
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Re: Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by jehodonjohn »

gir489 wrote:
Tue Apr 03, 2018 7:47 pm
I ended up saying fuck it, and just bought Seige to get the outfit.
I got the outfit for free i just noticed an hour ago or so. I also bought all those other uplay rewards since i have over 500 of those uplay units. Maybe because i own Siege on PS4?

Draxhax
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Re: Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by Draxhax »

No vehicle damage.

So far this has worked against most things, but if I were to crash my aircraft, it still blows up. I'm still trying to work that one out. I'll update when/if I do. :D

Thanks SunBeam for the tips and your Debug code. That all helped immensely!

Code: Select all

{ Game   : FarCry5.exe
  Version: 
  Date   : 2018-04-04
  Author : draxhax

  No Vehicle Damage - does not prevent aircraft crash - you must be in the vehicle
}

[ENABLE]

aobscanmodule(_EnterVehicle,FC_m64.dll,4C 89 57 08 4C 39 E0) // should be unique
registersymbol(_EnterVehicle)
aobscanmodule(_ExitVehicle,FC_m64.dll,48 89 47 08 4C 39 F1) // should be unique
registersymbol(_ExitVehicle)
aobscanmodule(_VehicleDamage,FC_m64.dll,0F 2E B1 48 01 00 00) // should be unique
registersymbol(_VehicleDamage)
alloc(VehicleDamage, 256, FC_m64.dll)
registersymbol(VehicleDamage)
label(VehicleDamageOrg)
registersymbol(VehicleDamageOrg)
label(EnterVehicle)
registersymbol(EnterVehicle)
label(EnterVehicleOrg)
registersymbol(EnterVehicleOrg)
label(ExitVehicle)
registersymbol(ExitVehicle)
label(ExitVehicleOrg)
registersymbol(ExitVehicleOrg)
label(PlayerVehicle)
registersymbol(PlayerVehicle)

VehicleDamage:
push rax
mov rax,[PlayerVehicle]
cmp rax,[rcx+08]
pop rax
jne VehicleDamageOrg
movsd xmm6,[rcx+144]
jmp VehicleDamageOrg

VehicleDamageOrg:
readmem(_VehicleDamage,7)
jmp _VehicleDamage+7

EnterVehicle:
push rbx
mov rbx,[rdi+2980]
cmp byte ptr [rbx+729],00
pop rbx
jne EnterVehicleOrg
mov [PlayerVehicle],r10
jmp EnterVehicleOrg

EnterVehicleOrg:
readmem(_EnterVehicle,7)
jmp _EnterVehicle+7

ExitVehicle:
push rbx
mov rbx,[rdi+2980]
cmp byte ptr [rbx+729],00
pop rbx
jne ExitVehicleOrg
mov [PlayerVehicle],rax
jmp ExitVehicleOrg

ExitVehicleOrg:
readmem(_ExitVehicle,7)
jmp _ExitVehicle+7

PlayerVehicle:
dq 0

_EnterVehicle:
jmp EnterVehicle
nop
nop

_ExitVehicle:
jmp ExitVehicle
nop
nop

_VehicleDamage:
jmp VehicleDamage
nop
nop


[DISABLE]

_EnterVehicle:
readmem(EnterVehicleOrg,7)
_ExitVehicle:
readmem(ExitVehicleOrg,7)
_VehicleDamage:
readmem(VehicleDamageOrg,7)

unregistersymbol(VehicleDamage)
unregistersymbol(VehicleDamageOrg)
unregistersymbol(EnterVehicle)
unregistersymbol(EnterVehicleOrg)
unregistersymbol(ExitVehicle)
unregistersymbol(ExitVehicleOrg)
unregistersymbol(PlayerVehicle)
dealloc(VehicleDamage)
unregistersymbol(_EnterVehicle)
unregistersymbol(_ExitVehicle)
unregistersymbol(_VehicleDamage)

mflvs
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Re: Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by mflvs »

Awesome drax :)

Draxhax
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Re: Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by Draxhax »

I'm working on improving it so that it doesn't really assess damage to your vehicle at all, but I've run into some complications with writing that... I need to get better at understanding ASM. hahaha

Edit: Side-note, massive damage can still cause the vehicle to be destroyed. This isn't limited to crashing an aircraft.

hccssn
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Re: Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by hccssn »

The game was updates just now and the hack does not work anymore.

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SunBeam
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Re: Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by SunBeam »

Thanks. We know: viewtopic.php?f=4&t=6334.

Rubyelf
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Re: Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by Rubyelf »

The Oxygen/1 hit kill does not work for me right now

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gir489
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Re: Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by gir489 »

SunBeam wrote:
Thu Apr 05, 2018 3:52 pm
Thanks. We know: viewtopic.php?f=4&t=6334.
You should just signature the address you're patching in FC_m64.dll.

bonzay0
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Re: Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by bonzay0 »

Rubyelf wrote:
Thu Apr 05, 2018 9:45 pm
The Oxygen/1 hit kill does not work for me right now
Yea I know... I'm working on it I'm not a pro.

EDIT:

Here is a new table (I added all the scripts & pointers)

When I have time I'll try to see if I can make it more user friendly with one enable instead of 2.
Also I'm currently checking if it is possible to indicate if the NPC is an enemy or a friend.
For now 1 Hit kills everything in 1 Hit except the player.

EDIT2:
Wildlife seem to be unaffected from the 1-hit script. Will look on that later.
Attachments
FarCry5.CT
This is after patch 1.4
(47.82 KiB) Downloaded 288 times
FarCry5.CT
This is for the new version 1.4 I think
(47.73 KiB) Downloaded 165 times
FarCry5.CT
old version
(55.43 KiB) Downloaded 212 times
Last edited by bonzay0 on Sat Apr 07, 2018 11:04 am, edited 3 times in total.

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gir489
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Re: Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by gir489 »

Code: Select all

{ Game   : FarCry5.exe
  Version: 1.2.0
  Date   : 2018-04-02
  Author : FLiNG
  Fix by : gir489

  This script unlocks all items in the store.
}

[ENABLE]
aobscanmodule(UnlockAllStuff,FC_m64.dll,48 8B 47 50 48 39 43 50 0F) // should be unique
alloc(newmem,$1000,"FC_m64.dll")
registersymbol(UnlockAllStuff)
label(return)

newmem:
mov rax,[rdi+50]
cmp [rbx+50],rax
db 75 0A
cmp byte ptr [rdi+3C],01
db 7D 04
mov byte ptr [rdi+3C],02
cmp [rbx+50],rax
jmp return

//cmp [rdi+70], -1 //Price
//jge @f
//mov rax, [rdi+70]
//@@:

UnlockAllStuff:
jmp newmem
nop
nop
nop
return:

[DISABLE]
unregistersymbol(UnlockAllStuff)
dealloc(newmem)

UnlockAllStuff:
mov rax,[rdi+50]
cmp [rbx+50],rax
I reworked FLiNG's script a little to only force unlock things that are currently locked. This will allow you to buy supplies, but you will also have to buy weapons that are already unlocked.

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SunBeam
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Re: Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by SunBeam »

I just like how everyone and their dog have free access to these forums, yet they keep silent and stick to whatever they do, to their so-called target audience, their communities :) Hi FLiNG, you're welcome to post, you know.. :)

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TheyCallMeTim13
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Re: Far Cry 5 Megathread - EAC Bypass & Table Compilation

Post by TheyCallMeTim13 »

SunBeam wrote:
Fri Apr 06, 2018 9:11 pm
I just like how everyone and their dog have free access to these forums, yet they keep silent and stick to whatever they do, to their so-called target audience, their communities :) Hi FLiNG, you're welcome to post, you know.. :)
I agree, our target audience should be every one. But at the end of the day it may be a "Socs & Greasers" thing (i.e.: SP hacking VS MP hacking, or CT VS Trainers).

But to me the only real why to overcome this continued anti-cheat in SP and modding/debugging is bad mentality; is if all the game hacking communities come together to increase the strength of our voices. We really do need to be one community, because don't most of us just like hacking/reversing games any why, so can't we just belong to the real group and not the sub-groups we make up.

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