South Park: The Fractured But Whole - table v: 1.0.3 CT
Posted: Mon Mar 26, 2018 3:00 am
South Park: The Fractured But Whole - table v: 1.0.3 CT
Game Name: South Park: The Fractured But Whole
Game Vendor: Steam
Game Version:
Game Process: SouthPark_TFBW.exe
Game File Version: 1.0.0.0
Made by
Sir Lancelot
Features:
Versions:
Current Table:
Errors and Bugs:
If you find anything you want to know more about how it works (the Lua stuff, or any of the AA scripts), just let me know.
Game Name: South Park: The Fractured But Whole
Game Vendor: Steam
Game Version:
Game Process: SouthPark_TFBW.exe
Game File Version: 1.0.0.0
Made by
Sir Lancelot
Features:
Features
- I2CETState
Saves and loads table state (i.e.: what memory records are enabled).
Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.- Save Table State : Default
- Load Table State : Default
- Xp Multiplier
- Crafter Rank Multiplier
- Notoriety Multiplier
- Health Hooks
- Player
- Infinite Health
- Damage Multiplier
- Combatant
- Insta Kills
- One Hit Kills
- Damage Multiplier
- Player
- Infinite Inventory Items
- Inventory Items Multiplier
- Money Vendor Check Hook
- Instant Ready State
- Fill Health
- +$50
- +$500
- +$5000
- +500 Crafting Master Points
- +50 Notoriety Points
- Auto Attach to process
- Simple Logger (with levels)
- Debug Section:
- Helpers:
- Print Game Module Info
- Print Game Module Version
- Enable Compact Mode
- Disable Compact Mode
- Set Logger Level : WARN (Default)
- Set Logger Level : INFO
- Set Logger Level : DEBUG
- Set Logger Level : TRACE
- All hooks have their own section, check scripts for real hook names.
- Helpers:
Versions:
Table Versions Info
- v 1.0.1:
First release. - v 1.0.2:
Added Features:- Crafter Rank Multiplier
- Notoriety Multiplier
- Money Vendor Check Hook
- v 1.0.3: Updated for newest game version.
Current Table:
Errors and Bugs:
Errors and Bugs, follow these steps
- [Link]
- Open CE and open the settings window (Edit -> Settings).
Then check that you are allowing Lua scripts to run, you can select any one of the three shown here.
[Link] - Click Ok and then close CE.
- Start the game.
- Open the CE table file by double clicking it.
Give the table a second to load, run the Lua scripts, and attach to the game.- [Link], if not auto attached.
- Print the game module infromation.
[Link] - Set the Logger level to "Debug".
[Link] - Activate the "Main Hooks".
[Link]
Activate any of the scripts/hooks that you wish to use.
You can also load the table state "test". - If error is during deactivation of scripts, then deactivate all scripts.
You can load the table state "none". - Copy all the output text of the CE's "Lua Engine" window.
[Link] - Post the output text here in side code blocks. i.e.
[code][/code]
[Link]
If you find anything you want to know more about how it works (the Lua stuff, or any of the AA scripts), just let me know.