Ash of Gods: Redemption (2018-03-30)
Posted: Sun Mar 25, 2018 10:38 am
Simple table for Ash of Gods: Redemption, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1004
1. CardState.
"Quantity Set to Massive?" sets Card quantity to massive.
2. Unit.
"Enemy Set to Dead?" sets enemies to dead.
V1003
1. Tested game version V1.0.41. May work on other versions.
2. ArticyGlobalVariables.
Allows the following to be modfied.
- LiveBoolVariableCache. Story flags like story deaths etc.
- LiveIntVariableCache. Game flags and values like gold, morale etc
3. Unit.
"Enemy Set to Weak?" sets enemies to weak.
V1002
1. Tested game version V1.0.25. May work on other versions.
2. ArticyGlobalVariables.
Allows the following to be modfied.
- Lo Pheng Party Status.
- Lo Pheng Injury.
- Lo Pheng Loyalty.
- Lo Pheng Morale.
- Lo Pheng Strix.
- Lo Pheng Gold.
- Lo Pheng Days.
3. CharacterLevelingState.
"CharacterLevelingState Base Address Scan (To Activate: View Hopper, To Update: View Hopper)". Use this to edit Hopper.
"Level Set to Massive?" sets Level to massive.
V1001
1. ArticyGlobalVariables.
Allows the following to be modfied.
- Thorn Party Status.
- Thorn Injury.
- Thorn Loyalty.
- Thorn Morale.
2. Unit.
"Movement Range Set to Massive?" sets Movement Range to massive.
V1000
1. Tested game version V1.0.7. May work on other versions.
2. ArticyGlobalVariables.
Allows the following to be modfied.
- Thorn Strix.
- Thorn Gold.
- Thorn Days.
- Blance Days.
- Blance Curse Power.
3. CharacterLevelingState.
"Experience Set to Massive?" sets Experience to massive.
"Skill Points Set to Massive?" sets Skill Points to massive.
4. Unit.
"Health Set to Massive?" sets Health to massive.
"Energy Set to Massive?" sets Energy to massive.
"Attack Set to Massive?" sets Attack to massive.
"Defense Set to Massive?" sets Defence to massive.
"Damage Set to Massive?" sets Damage to massive.
"Actions Set to Massive?" sets Actions to massive.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1004
1. CardState.
"Quantity Set to Massive?" sets Card quantity to massive.
2. Unit.
"Enemy Set to Dead?" sets enemies to dead.
V1003
1. Tested game version V1.0.41. May work on other versions.
2. ArticyGlobalVariables.
Allows the following to be modfied.
- LiveBoolVariableCache. Story flags like story deaths etc.
- LiveIntVariableCache. Game flags and values like gold, morale etc
3. Unit.
"Enemy Set to Weak?" sets enemies to weak.
V1002
1. Tested game version V1.0.25. May work on other versions.
2. ArticyGlobalVariables.
Allows the following to be modfied.
- Lo Pheng Party Status.
- Lo Pheng Injury.
- Lo Pheng Loyalty.
- Lo Pheng Morale.
- Lo Pheng Strix.
- Lo Pheng Gold.
- Lo Pheng Days.
3. CharacterLevelingState.
"CharacterLevelingState Base Address Scan (To Activate: View Hopper, To Update: View Hopper)". Use this to edit Hopper.
"Level Set to Massive?" sets Level to massive.
V1001
1. ArticyGlobalVariables.
Allows the following to be modfied.
- Thorn Party Status.
- Thorn Injury.
- Thorn Loyalty.
- Thorn Morale.
2. Unit.
"Movement Range Set to Massive?" sets Movement Range to massive.
V1000
1. Tested game version V1.0.7. May work on other versions.
2. ArticyGlobalVariables.
Allows the following to be modfied.
- Thorn Strix.
- Thorn Gold.
- Thorn Days.
- Blance Days.
- Blance Curse Power.
3. CharacterLevelingState.
"Experience Set to Massive?" sets Experience to massive.
"Skill Points Set to Massive?" sets Skill Points to massive.
4. Unit.
"Health Set to Massive?" sets Health to massive.
"Energy Set to Massive?" sets Energy to massive.
"Attack Set to Massive?" sets Attack to massive.
"Defense Set to Massive?" sets Defence to massive.
"Damage Set to Massive?" sets Damage to massive.
"Actions Set to Massive?" sets Actions to massive.