Synthetik [PLAZA]

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TheHappyDude
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Re: Synthetik [PLAZA]

Post by TheHappyDude »

is anyone going to update the table for 24.3?

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CoffeeKitty
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Re: Synthetik [PLAZA]

Post by CoffeeKitty »

TheHappyDude wrote:
Sun Feb 02, 2020 2:45 pm
is anyone going to update the table for 24.3?
to put it in a far less hostile tone than sunbeam did, constantly asking for updates day in day out to tables is pretty frustrating to see, especially if you're not contributing towards the creators

probably not, you could donate some money to one of the makers so they would, it'd help support them - but this game is pretty annoying, each stage it moves the memory regions in a way that doing pointerscans don't really work, at least i cant get them to work.

the flipside is every peice of data is stored as a Double and very easy to do. the game also obfuscates values while the esc window is open, so just change your values with CE pausing the game -or- in combat.

the built in sanity checks will kill you if you enter a value greater than the arbitrary limits set by the game (9999 credits, 1000 data, etc.)

just experiment, i doubt we'll see a table update, but it's easy enough to find the values you might need and lock them.

also there is 1 "dummy value" that mirrors the values that you can see if you watch closely, if you change that the game will also kill you lol

if anyone knows how to make pointerscan for this type of shifting then i could use the assistance and i could _try_ to make a table, but i dont know how to do AOB stuff, 20 hours of attempts i gave up a while back but ill give it another go soon

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TheHappyDude
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Re: Synthetik [PLAZA]

Post by TheHappyDude »

CoffeeKitty wrote:
Mon Feb 03, 2020 12:11 am
TheHappyDude wrote:
Sun Feb 02, 2020 2:45 pm
is anyone going to update the table for 24.3?
to put it in a far less hostile tone than sunbeam did, constantly asking for updates day in day out to tables is pretty frustrating to see, especially if you're not contributing towards the creators

probably not, you could donate some money to one of the makers so they would, it'd help support them - but this game is pretty annoying, each stage it moves the memory regions in a way that doing pointerscans don't really work, at least i cant get them to work.

the flipside is every peice of data is stored as a Double and very easy to do. the game also obfuscates values while the esc window is open, so just change your values with CE pausing the game -or- in combat.

the built in sanity checks will kill you if you enter a value greater than the arbitrary limits set by the game (9999 credits, 1000 data, etc.)

just experiment, i doubt we'll see a table update, but it's easy enough to find the values you might need and lock them.

also there is 1 "dummy value" that mirrors the values that you can see if you watch closely, if you change that the game will also kill you lol

if anyone knows how to make pointerscan for this type of shifting then i could use the assistance and i could _try_ to make a table, but i dont know how to do AOB stuff, 20 hours of attempts i gave up a while back but ill give it another go soon
i apologize if i sounded annoying , i was just wondering if anyone was gonna update the table or was it just abandoned.
the main issue with the values in this game , as you mentioned , is that for some reason the memory regions move whenever you leave a level , for example money , changes when you leave a level , same goes for shield (and for other stuff , im guessing) , i don't have too much experience with this so sorry i can't help.

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CoffeeKitty
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Re: Synthetik [PLAZA]

Post by CoffeeKitty »

Yeah it all does, it's just how these games are made, you need to set up an AOB scan for them.for my game there's a very clear set memory region that the money always jumps to, i have not been able to get anything working for this game yet - im still trying, and yes the table is certainly abandoned

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Re: Synthetik [PLAZA]

Post by TheHappyDude »

CoffeeKitty wrote:
Mon Feb 03, 2020 7:24 pm
Yeah it all does, it's just how these games are made, you need to set up an AOB scan for them.for my game there's a very clear set memory region that the money always jumps to, i have not been able to get anything working for this game yet - im still trying, and yes the table is certainly abandoned
alrighty , thanks for the info

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Re: Synthetik [PLAZA]

Post by pvx »

I'll gladly donate to anyone that can update the table ASAP. Reply with ETA and paypal link lol.

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Re: Synthetik [PLAZA]

Post by CoffeeKitty »

so between a LOT of fiddling myself and researching heavily into gamestudio games i probably wont be able to make a script for this game if at least not for a long time, im going to try but i have to do a shit ton of learning

getting the AOB's goes far deeper than simply finding offsets or even looking at the stack, im hoping i can eventually do it but im pretty fucking incompetent all things considered lol
so far i've been able to successfully make infinite health, ammo, credits, infinite data, by freezing the data at their assigned limits (aka every weapon has a "max ammo" and rather than removing ammo loss by a script which the game freaks out about, i just lock the ammo at the weaponmax. the values need to be re found every level and doing simple pointer scans or offsets wont yield anything, so cheating this game is easy, but automating it is bullshit. ill let you know if i come up with something.

here's some educational resources if you want to try yourself, sunbeam also has been instrumental in helping me understand how this games data structure works. the games structure fundementally has not shifted since 2018 when he posted in that thread, so im sure somone with far more experience than i could do it, but hopefully i'll get there :p

viewtopic.php?f=16&t=8630


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Re: Synthetik [PLAZA]

Post by kawabunga »

I want to say something too, i don't know why Sunbeam is this aggressive towards people who wants a working table.. He is acting like making a table is easy and you can learn it/do it in couple days..

Anyway, i tried to understand how to make an assembly code script also watched the video that CoffeeKitty posted, was trying to make inf Credits, but this game looks like changing pointers and shuffling memory every round. I managed to find the pointer of credits when you start game on first round. But if you finish the round and go to next level, pointer changes. So sunbeam, instead of scolding people who want to cheat maybe you can explain us how to work with this type of situation or you can guide us to do so.

I am patiently waiting for a working table at this rate, meanwhile will download the older version of game and play that. Asking for an update for a table is only natural. You cannot rant about it sir moderator.

Couldn't find an old version to play. Great.

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Re: Synthetik [PLAZA]

Post by CoffeeKitty »

kawabunga wrote:
Sat Feb 08, 2020 6:43 am
I want to say something too, i don't know why Sunbeam is this aggressive towards people who wants a working table.. He is acting like making a table is easy and you can learn it/do it in couple days..

Anyway, i tried to understand how to make an assembly code script also watched the video that CoffeeKitty posted, was trying to make inf Credits, but this game looks like changing pointers and shuffling memory every round. I managed to find the pointer of credits when you start game on first round. But if you finish the round and go to next level, pointer changes. So sunbeam, instead of scolding people who want to cheat maybe you can explain us how to work with this type of situation or you can guide us to do so.

I am patiently waiting for a working table at this rate, meanwhile will download the older version of game and play that. Asking for an update for a table is only natural. You cannot rant about it sir moderator.

Couldn't find an old version to play. Great.
sunbeam actually did provide a lot of info as to how to do it here viewtopic.php?f=16&t=8630

but im not skilled enough to put it into execution, i've spent the last 2 days fiddling with it to no avail, creating pointermaps, tracing the stack, etc. i've given up, it's super easy to cheat anything you want by save editing - it's in plaintext

Want infinite credits? change your loadout to include a scavenging perk then crank that perks Tpoints up to 1000 for instance, every kill will get you 9999 credits, want godmode? the perk 'healthy' can be cranked to give you 500m health easily, that kind of thing.

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Re: Synthetik [PLAZA]

Post by rbottle »

CoffeeKitty wrote:
Sun Feb 09, 2020 10:25 pm
sunbeam actually did provide a lot of info as to how to do it here viewtopic.php?f=16&t=8630

but im not skilled enough to put it into execution, i've spent the last 2 days fiddling with it to no avail, creating pointermaps, tracing the stack, etc. i've given up, it's super easy to cheat anything you want by save editing - it's in plaintext

Want infinite credits? change your loadout to include a scavenging perk then crank that perks Tpoints up to 1000 for instance, every kill will get you 9999 credits, want godmode? the perk 'healthy' can be cranked to give you 500m health easily, that kind of thing.
hey, I registered just to thank you for the idea of modding the stats! do you know that the max cap is roughly? if not i'm just gonna go test them rn, thank you again!

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Re: Synthetik [PLAZA]

Post by CoffeeKitty »

rbottle wrote:
Mon Feb 10, 2020 7:00 pm
CoffeeKitty wrote:
Sun Feb 09, 2020 10:25 pm
sunbeam actually did provide a lot of info as to how to do it here viewtopic.php?f=16&t=8630

but im not skilled enough to put it into execution, i've spent the last 2 days fiddling with it to no avail, creating pointermaps, tracing the stack, etc. i've given up, it's super easy to cheat anything you want by save editing - it's in plaintext

Want infinite credits? change your loadout to include a scavenging perk then crank that perks Tpoints up to 1000 for instance, every kill will get you 9999 credits, want godmode? the perk 'healthy' can be cranked to give you 500m health easily, that kind of thing.
hey, I registered just to thank you for the idea of modding the stats! do you know that the max cap is roughly? if not i'm just gonna go test them rn, thank you again!

at 1000 you get some insane values so i havent tried higher, also here's my save file - it has every challenge unlocked and most prestieges unlocked (just freeze the value (Double) of data to 1000 and use the levelup if you need to prestiege the rest of the classes)

password is fearless

go into the file and modify "obj_perk_healthy" to like 10000, then put it in the perk slots for all classes and now you have godmode, you can do the same with damage perks and whatnot, super easy if you want that kind of thing
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Re: Synthetik [PLAZA]

Post by Erlkonig »

I tried to find pointers and succeeded for stuff like spare ammo or health between levels, but every time I crash the game and reload it the pointers stop working. Not sure how to work around this, since pointer scan's the only thing I really know how to do beyond simple value scanning.

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Re: Synthetik [PLAZA]

Post by Buttlight »

CoffeeKitty wrote:
Tue Feb 11, 2020 2:27 am
rbottle wrote:
Mon Feb 10, 2020 7:00 pm
CoffeeKitty wrote:
Sun Feb 09, 2020 10:25 pm
sunbeam actually did provide a lot of info as to how to do it here viewtopic.php?f=16&t=8630

but im not skilled enough to put it into execution, i've spent the last 2 days fiddling with it to no avail, creating pointermaps, tracing the stack, etc. i've given up, it's super easy to cheat anything you want by save editing - it's in plaintext

Want infinite credits? change your loadout to include a scavenging perk then crank that perks Tpoints up to 1000 for instance, every kill will get you 9999 credits, want godmode? the perk 'healthy' can be cranked to give you 500m health easily, that kind of thing.
hey, I registered just to thank you for the idea of modding the stats! do you know that the max cap is roughly? if not i'm just gonna go test them rn, thank you again!

at 1000 you get some insane values so i havent tried higher, also here's my save file - it has every challenge unlocked and most prestieges unlocked (just freeze the value (Double) of data to 1000 and use the levelup if you need to prestiege the rest of the classes)

password is fearless

go into the file and modify "obj_perk_healthy" to like 10000, then put it in the perk slots for all classes and now you have godmode, you can do the same with damage perks and whatnot, super easy if you want that kind of thing
i just picked up the game and i got a bit confused, so edited the perks particulary, Healthy, and i have place it on all class loadout, but when i entered the game i can't find it anywhere, only the class specific perks. any tips?

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Re: Synthetik [PLAZA]

Post by CoffeeKitty »

there are a bunch of dummy entries, just look for the ones that your class is using, so if you're using sniper for instance, it'll be class20

like so


perkslot9class20="obj_weapon_PXS_10"
perkslot8class20="obj_perk_randomperk"
perkslot7class20="obj_perk_perfection"
perkslot6class20="obj_perk_healthy"
perkslot5class20="obj_item79_bolt"
perkslot4class20="obj_item83_grenade_smoke"
perkslot3class20="obj_item122_targetcpu"
perkslot2class20="obj_perk_randomperk"
perkslot1class20="obj_perk_randomperk"
perkslot0class20="obj_perk_marksman"


the relevant perk in this case would be perkslot6 and perkslot7

then under obj_perk_healthy

you could find tpoints_obj_perk_healthy=

change the value from 1, or 2, whatever it currently is to 1000.

like

tpoints_obj_perk_healthy="1000.000000"

Then you're done, now healthy will give you godmode and you can assign it to any and all classes.

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Re: Synthetik [PLAZA]

Post by Buttlight »

CoffeeKitty wrote:
Sat Feb 29, 2020 3:05 pm
there are a bunch of dummy entries, just look for the ones that your class is using, so if you're using sniper for instance, it'll be class20

like so


perkslot9class20="obj_weapon_PXS_10"
perkslot8class20="obj_perk_randomperk"
perkslot7class20="obj_perk_perfection"
perkslot6class20="obj_perk_healthy"
perkslot5class20="obj_item79_bolt"
perkslot4class20="obj_item83_grenade_smoke"
perkslot3class20="obj_item122_targetcpu"
perkslot2class20="obj_perk_randomperk"
perkslot1class20="obj_perk_randomperk"
perkslot0class20="obj_perk_marksman"


the relevant perk in this case would be perkslot6 and perkslot7

then under obj_perk_healthy

you could find tpoints_obj_perk_healthy=

change the value from 1, or 2, whatever it currently is to 1000.

like

tpoints_obj_perk_healthy="1000.000000"

Then you're done, now healthy will give you godmode and you can assign it to any and all classes.
Hi, Thanks for the reply

after brought 48 hours into the game and understand it better i figured out your method and it worked perfectly.
i just find out a bug in this method..some sort of it, so yeah the skills works only on the correct class without problem, the obj_perk_healthy is the "againts all odds" perk in-game of which only work without issue when i play as Sniper or Assassin the "Purple/Rogue" class, but it has issue when i try to use it on "Guardian/Blue, Commando/Green, Specialist/orange" classes, of which when i use heals item it will negate the healthy/againts all odd perk effect. so i found out each class has their own "godmode" perks that can be edited. idk if its just because of the new update though but when i use

like for Guardian/Blue class it would be:
tpoints_obj_perk_recovery - for heals per kill
tpoints_obj_perk_killshield - for infinite shield
tpoints_obj_perk_shotgunmaster - for high ammo regen - sort of

Commando/Green class would be:
tpoints_obj_perk_scarred - for godlike health regen
tpoints_obj_perk_killer - for One hit kill and damager powerup

Specialist/Oragne Class would be;
tpoints_obj_perk_selfrepair - for health regen
tpoints_obj_perk_ammoregen - for high ammo regen.

i also tried to follow your tutorial, but i am really suck at creating the AOB as well...so i guess i'll stick with your save edit for a bit.

Thank, again :)

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