CoffeeKitty wrote: ↑
Sat Feb 29, 2020 3:05 pm
there are a bunch of dummy entries, just look for the ones that your class is using, so if you're using sniper for instance, it'll be class20
the relevant perk in this case would be perkslot6 and perkslot7
then under obj_perk_healthy
you could find tpoints_obj_perk_healthy=
change the value from 1, or 2, whatever it currently is to 1000.
Then you're done, now healthy will give you godmode and you can assign it to any and all classes.
Hi, Thanks for the reply
after brought 48 hours into the game and understand it better i figured out your method and it worked perfectly.
i just find out a bug in this method..some sort of it, so yeah the skills works only on the correct class without problem, the obj_perk_healthy is the "againts all odds" perk in-game of which only work without issue when i play as Sniper or Assassin the "Purple/Rogue" class, but it has issue when i try to use it on "Guardian/Blue, Commando/Green, Specialist/orange" classes, of which when i use heals item it will negate the healthy/againts all odd perk effect. so i found out each class has their own "godmode" perks that can be edited. idk if its just because of the new update though but when i use
like for Guardian/Blue class it would be:
tpoints_obj_perk_recovery - for heals per kill
tpoints_obj_perk_killshield - for infinite shield
tpoints_obj_perk_shotgunmaster - for high ammo regen - sort of
Commando/Green class would be:
tpoints_obj_perk_scarred - for godlike health regen
tpoints_obj_perk_killer - for One hit kill and damager powerup
Specialist/Oragne Class would be;
tpoints_obj_perk_selfrepair - for health regen
tpoints_obj_perk_ammoregen - for high ammo regen.
i also tried to follow your tutorial, but i am really suck at creating the AOB as well...so i guess i'll stick with your save edit for a bit.