Dying Light - table v: 3.0.9 CT

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AtomicFarts
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Re: Dying Light - table v: 3.0.3 CT

Post by AtomicFarts »

hanipk wrote:
Thu Sep 12, 2019 3:41 pm
i'm looking for backpack editor .
can anyone help me ?
Same. Was the backpack editor removed/patched?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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NumberXer0
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Re: Dying Light - table v: 3.0.3 CT

Post by NumberXer0 »

I know this table is a bit old now, but does anyone know if its possible to unlock costumes via CE? or change difficulty? I ask because I made the mistake of joining a friend's Normal mode game on my Nightmare file. Now I can't unlock the Nightmare specific outfits since I temporarily went down in difficulty, even if it was on a part of the game I had already completed.

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killerkrok555
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Re: Dying Light - table v: 3.0.3 CT

Post by killerkrok555 »

waypoints and coords outdated please update if you have the time

gmslave
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Re: Dying Light - table v: 3.0.3 CT

Post by gmslave »

Hello. Had some errors after the game was patched 1.23 as of this writing.

I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "F30F10xxxxxx488BxxF30F5883BC000000F30F58xxxxxxxxxxF30F11xxF30F10"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

used the 3.0.3 CT

thank you

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TheyCallMeTim13
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Re: Dying Light - table v: 3.0.5 CT

Post by TheyCallMeTim13 »

Table Updated:
v 3.0.5:
Added Features:
  • Losts of saves added to the teleporter
  • Teleport To: Player Vehicle (The Following)
  • Combat Stamina Inc. Hook
  • Clip Cap. Hook
  • Ammo Multiplier
  • Ammo Cap. Hook
  • Infinite Weapon Repairs
  • Weapon Cloner : mgr.inz.Player
Changed Features:
  • Stop Timers -> Timer Scale Hook
  • Infinite Health -> Player Health Dec. Hook (with decrease multiplier or infinte options)
  • Infinite Stamina -> Stamina Dec. Hook (with decrease multiplier or infinte options)
  • Infinite Combat Stamina -> Combat Stamina Dec. Hook (with decrease multiplier or infinte options)
  • Infinite Drug Duration -> Effect Duration Hook (with decrease multiplier or infinte options)
  • Infinite UV Light & Infinite Flash Light Batt. -> Flash/UV Light Battery Dec. Hook (with decrease multiplier or infinte options)
  • Infinite Weapon Condition -> Weapon Condition Dec. Hook (with decrease multiplier or infinte options)
  • Attack Speed Multiplier -> Weapon Attack Speed Hook (With 1 handed and 2 handed multipliers)
Added Features (In The Following section):
  • Race Timer Scale Hook
  • Vehicle Equipment No Cooldown
  • Vehicle Equipment Duration Timer Dec. Hook
  • No Vehicle Repair Requirements
  • Tolga's Folly No Cooldown
Changed Features (In The Following section):
  • Infinite Gas -> Gas Dec. Hook (with decrease multiplier or infinte options)
  • No Vehicle Repairs -> Vehicle Condition Dec. Hook (with decrease multiplier or infinte options)
  • Infinite Nitrous -> Nitrous Dec. Hook (with decrease multiplier or infinte options)

gpwnz
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Re: Dying Light - table v: 3.0.5 CT

Post by gpwnz »

Error using v.3.0.5 after 1.23 patch.

Code: Select all

Process Module: DyingLightGame.exe (x64)
Path to File: D:\SteamLibrary\steamapps\common\Dying Light\DyingLightGame.exe
Module Address: 00007FF6052A0000
File Version: 1.23.0.0
 
Process Module: DyingLightGame.exe
File Version: 1.23.0.0
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "_Main.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "_Main.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "CoordHook.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "CoordHook.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "CoordHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "CoordHook.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "CoordHook.CEA"
 
I2CETLogger::CETlog - INFO:  aobScan:
AOB scan pattern found at: 00007FFB3B1818EA; "CoordHook.CEA"
 
I2CETLogger::CETlog - DEBUG: string "--[==========================================..."]:606:
Reading from: 00007FFB3B1818F3; "CoordHook.CEA"
 
I2CETLogger::CETlog - INFO:  string "--[==========================================..."]:606:
Bytes read: 08; "CoordHook.CEA"
 
I2CETLogger::CETlog - INFO:  string "--[==========================================..."]:606:
Bytes matched for: "CoordHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
File assembled: "CoordHook.CEA"
 
I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Done: Auto Assemble File: "CoordHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "CameraRotationAngleHook.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "CameraRotationAngleHook.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "CameraRotationAngleHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "CameraRotationAngleHook.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "CameraRotationAngleHook.CEA"
 
I2CETLogger::CETlog - INFO:  aobScan:
AOB scan pattern found at: 00007FFB24C33C4F; "CameraRotationAngleHook.CEA"
 
I2CETLogger::CETlog - DEBUG: string "--[==========================================..."]:606:
Reading from: 00007FFB24C33C60; "CameraRotationAngleHook.CEA"
 
I2CETLogger::CETlog - INFO:  string "--[==========================================..."]:606:
Bytes read: 08; "CameraRotationAngleHook.CEA"
 
I2CETLogger::CETlog - INFO:  string "--[==========================================..."]:606:
Bytes matched for: "CameraRotationAngleHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
File assembled: "CameraRotationAngleHook.CEA"
 
I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Done: Auto Assemble File: "CameraRotationAngleHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "WaypointHook.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "WaypointHook.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "WaypointHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "WaypointHook.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "WaypointHook.CEA"
 
I2CETLogger::CETlog - ERROR: aobScan:
Error with "WaypointHook.CEA", AOB pattern not found: "4885xx74xx4885xx74xxF30F108398080000F30F108B9C080000488DxxxxF30F11"
 
I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "WaypointHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
 

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TheyCallMeTim13
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Re: Dying Light - table v: 3.0.5 CT

Post by TheyCallMeTim13 »

gpwnz wrote:
Fri Dec 20, 2019 8:56 pm
Error using v.3.0.5 after 1.23 patch.

Code: Select all

Process Module: DyingLightGame.exe (x64)
Path to File: D:\SteamLibrary\steamapps\common\Dying Light\DyingLightGame.exe
Module Address: 00007FF6052A0000
File Version: 1.23.0.0
 
Process Module: DyingLightGame.exe
File Version: 1.23.0.0
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "_Main.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "_Main.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "CoordHook.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "CoordHook.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "CoordHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "CoordHook.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "CoordHook.CEA"
 
I2CETLogger::CETlog - INFO:  aobScan:
AOB scan pattern found at: 00007FFB3B1818EA; "CoordHook.CEA"
 
I2CETLogger::CETlog - DEBUG: string "--[==========================================..."]:606:
Reading from: 00007FFB3B1818F3; "CoordHook.CEA"
 
I2CETLogger::CETlog - INFO:  string "--[==========================================..."]:606:
Bytes read: 08; "CoordHook.CEA"
 
I2CETLogger::CETlog - INFO:  string "--[==========================================..."]:606:
Bytes matched for: "CoordHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
File assembled: "CoordHook.CEA"
 
I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Done: Auto Assemble File: "CoordHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "CameraRotationAngleHook.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "CameraRotationAngleHook.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "CameraRotationAngleHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "CameraRotationAngleHook.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "CameraRotationAngleHook.CEA"
 
I2CETLogger::CETlog - INFO:  aobScan:
AOB scan pattern found at: 00007FFB24C33C4F; "CameraRotationAngleHook.CEA"
 
I2CETLogger::CETlog - DEBUG: string "--[==========================================..."]:606:
Reading from: 00007FFB24C33C60; "CameraRotationAngleHook.CEA"
 
I2CETLogger::CETlog - INFO:  string "--[==========================================..."]:606:
Bytes read: 08; "CameraRotationAngleHook.CEA"
 
I2CETLogger::CETlog - INFO:  string "--[==========================================..."]:606:
Bytes matched for: "CameraRotationAngleHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
File assembled: "CameraRotationAngleHook.CEA"
 
I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Done: Auto Assemble File: "CameraRotationAngleHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "WaypointHook.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "WaypointHook.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "WaypointHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "WaypointHook.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "WaypointHook.CEA"
 
I2CETLogger::CETlog - ERROR: aobScan:
Error with "WaypointHook.CEA", AOB pattern not found: "4885xx74xx4885xx74xxF30F108398080000F30F108B9C080000488DxxxxF30F11"
 
I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "WaypointHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
 
Looks like the waypoint code changed, it will be a bit before I can get back to it, but I'll check it out. Thanks for posting debug log.

joker897571
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Re: Dying Light - table v: 3.0.5 CT

Post by joker897571 »

Ur the best!!!
Waiting for ur new CT update
You got this bro~

4uth0r1ty
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Re: Dying Light - table v: 3.0.5 CT

Post by 4uth0r1ty »

is there a way to change the number of requisition pack you have in your inventory?

i know there used to be a table that multiplies the item you pick up by certain amount you set, but i can't seem to find it anymore. :(

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TheyCallMeTim13
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Re: Dying Light - table v: 3.0.5 CT

Post by TheyCallMeTim13 »

4uth0r1ty wrote:
Sun Jan 05, 2020 9:45 am
is there a way to change the number of requisition pack you have in your inventory?

i know there used to be a table that multiplies the item you pick up by certain amount you set, but i can't seem to find it anymore. :(
There's the inventory multipler that multiplies what you pickup but you have to have one in your inventory already else it runs through different code for some reason. But with the infinite inventory you can turn in what you have as many times as you want, and just put it in your stash when you want to get supplies from the quertermaster. You can try the weapon cloner, but I think it only works for weapons.

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THORtik
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Re: Dying Light - table v: 3.0.5 CT

Post by THORtik »

Hello! Guys, when will the working version of the table be for the current version of the game?
This is really very necessary. Thanks, Happy New Year!

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TheyCallMeTim13
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Re: Dying Light - table v: 3.0.5 CT

Post by TheyCallMeTim13 »

THORtik wrote:
Sun Jan 05, 2020 3:37 pm
Hello! Guys, when will the working version of the table be for the current version of the game?
This is really very necessary. Thanks, Happy New Year!
Probably not long after I pay my internet bill (only access is with my phone), I'm a bit broke so it'll be a month or so before I can do that.

But any one else is welcome to update the table if they want.

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THORtik
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Re: Dying Light - table v: 3.0.5 CT

Post by THORtik »

TheyCallMeTim13 wrote:
Sun Jan 05, 2020 3:52 pm
Probably not long after I pay my internet bill (only access is with my phone), I'm a bit broke so it'll be a month or so before I can do that.

But any one else is welcome to update the table if they want.
I understand. Thanks.

4uth0r1ty
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Re: Dying Light - table v: 3.0.5 CT

Post by 4uth0r1ty »

TheyCallMeTim13 wrote:
Sun Jan 05, 2020 11:33 am
There's the inventory multipler that multiplies what you pickup but you have to have one in your inventory already else it runs through different code for some reason.
mind pointing out how to get the table working? :oops:

been trying to use it, but wasn't able to activate the main hook as it gave me

I2CETLogger::CETlog - ERROR: aobScan:
Error with "WaypointHook.CEA", AOB pattern not found: "4885xx74xx4885xx74xxF30F108398080000F30F108B9C080000488DxxxxF30F11"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "WaypointHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

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TheyCallMeTim13
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Re: Dying Light - table v: 3.0.5 CT

Post by TheyCallMeTim13 »

4uth0r1ty wrote:
Mon Jan 06, 2020 1:51 am

mind pointing out how to get the table working? :oops:

been trying to use it, but wasn't able to activate the main hook as it gave me

I2CETLogger::CETlog - ERROR: aobScan:
Error with "WaypointHook.CEA", AOB pattern not found: "4885xx74xx4885xx74xxF30F108398080000F30F108B9C080000488DxxxxF30F11"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "WaypointHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
In the CE main menu select table then look for "_Main.CEA" and select it, then select save to disc. Then in the same folder as the CT create a folder named " ceaFiles" and move the file from the table into that folder. Then open the file and comment out the waypoint files line, and try running the table. If that works then you should be good, just can't use the teleport to waypoint. If you get more errors you can try to update the table, else you'll just have to wait tell I can get the game updated and update the table.

There's also some info and a plugin on the first post under editing and updating.

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