Page 16 of 21

Re: Dying Light - table v: 3.0.11 CT

Posted: Wed Jun 30, 2021 8:38 am
by sonitaaa
please update the table for 1.43.0.0

Re: Dying Light - table v: 3.0.11 CT

Posted: Thu Jul 01, 2021 8:16 pm
by Iosiff
please update, if possible.

Re: Dying Light - table v: 3.0.11 CT

Posted: Wed Jul 21, 2021 8:27 am
by seboschan
please uptade <3 ty for the table

Re: Dying Light - table v: 3.0.11 CT

Posted: Tue Jul 27, 2021 9:21 am
by moxpyn
I wondering If the cheat devs still support it and hope for an update on cheat

Re: Dying Light - table v: 3.0.11 CT

Posted: Tue Jul 27, 2021 11:08 am
by TentacleBoi
Having this issue with the Cash and Instant LVL Agility/Power/Legend/Driver/Level Of Trust, where I cannot run the scripts due to an error (right clicking on the tables in question show a <<Error while scanning for AOB's : Cash Error : Not All Results Found>> & <<Error while scanning for AOB's : XP Error : Not All Results Found>> respectively. Every other table works fine, but these two seem to be missing values. I am not experienced enough in CE to modify these myself, and I haven't seen any discussion about this in the thread, so hoping to garner a fix here. Is there some way to force check or provide the values myself? I can edit the script but see no obvious options for value determination.

Re: Dying Light - table v: 3.0.11 CT

Posted: Wed Jul 28, 2021 1:21 am
by moxpyn
TentacleBoi wrote:
Tue Jul 27, 2021 11:08 am
Having this issue with the Cash and Instant LVL Agility/Power/Legend/Driver/Level Of Trust, where I cannot run the scripts due to an error (right clicking on the tables in question show a <<Error while scanning for AOB's : Cash Error : Not All Results Found>> & <<Error while scanning for AOB's : XP Error : Not All Results Found>> respectively. Every other table works fine, but these two seem to be missing values. I am not experienced enough in CE to modify these myself, and I haven't seen any discussion about this in the thread, so hoping to garner a fix here. Is there some way to force check or provide the values myself? I can edit the script but see no obvious options for value determination.
I do want to know how to do it too lel idk if the cheat still supported by the devs

Re: Dying Light - table v: 4.0.1 CT

Posted: Sat Jul 31, 2021 6:05 pm
by crono686
Thank you for updating the table.
But I can't get it to run. Did i do someonthing wrong?
Start Game -> Load Save -> Run Cheat Engine Table -> Open the DyingLight.exe process in Cheat Engine -> Check the Box in fron of -[ Main Hooks ]- ()->.
After doing that i get error for xpHook and the Mainhook and can't do anything further.

Re: Dying Light - table v: 4.0.1 CT

Posted: Sat Jul 31, 2021 8:00 pm
by ShyTwig16
crono686 wrote:
Sat Jul 31, 2021 6:05 pm
Thank you for updating the table.
But I can't get it to run. Did i do someonthing wrong?
Start Game -> Load Save -> Run Cheat Engine Table -> Open the DyingLight.exe process in Cheat Engine -> Check the Box in fron of -[ Main Hooks ]- ()->.
After doing that i get error for xpHook and the Mainhook and can't do anything further.
What game version do you have? For the steam version the EXE is "DyingLightGame.exe". And the table should be auto attaching. And post the log output, it should create a log file in the same directory as the table.

Re: Dying Light - table v: 4.0.1 CT

Posted: Sat Jul 31, 2021 9:54 pm
by THORtik
This table requires Cheat Engine "7.2" and you are using "6.8".
Will it not work on my version of the Program? Can compatibility be made?

Re: Dying Light - table v: 4.0.1 CT

Posted: Sat Jul 31, 2021 10:06 pm
by ShyTwig16
THORtik wrote:
Sat Jul 31, 2021 9:54 pm
This table requires Cheat Engine "7.2" and you are using "6.8".
Will it not work on my version of the Program? Can compatibility be made?
It just prompts to tell you mostly, you can just ignore it. I can't remember if it uses any thing only in 7.2. So you can just try it and see if it works. You can even open the table lua script and change the version so you're not prompted every time you open it.

Re: Dying Light - table v: 4.0.1 CT

Posted: Sun Aug 01, 2021 1:27 am
by moxpyn
very pog thank you for updating the cheat

Re: Dying Light - table v: 4.0.1 CT

Posted: Sun Aug 01, 2021 4:51 am
by THORtik
ShyTwig16 wrote:
Sat Jul 31, 2021 10:06 pm
It just prompts to tell you mostly, you can just ignore it. I can't remember if it uses any thing only in 7.2. So you can just try it and see if it works. You can even open the table lua script and change the version so you're not prompted every time you open it.
Everything is good. The table also works on the old version of the program. Thanks. 👍

Re: Dying Light - table v: 4.0.1 CT

Posted: Sun Aug 01, 2021 2:30 pm
by ShyTwig16
crono686 wrote:
Sat Jul 31, 2021 11:46 pm
ShyTwig16 wrote:
Sat Jul 31, 2021 8:00 pm
What game version do you have? For the steam version the EXE is "DyingLightGame.exe". And the table should be auto attaching. And post the log output, it should create a log file in the same directory as the table.
The table gives me the same error with and without manual process attaching.
Game Version: 1.43.0.0 (Steam Version)
Log is attached (as a .txt)
Looks like a forgot to re-add the "AOB not found" output after changing the modules, so it's likely not finding the AOB. First try verifying the game files. If that doesn't work, open task manager and select the process right click and select create dump file and upload that to a file sharing site and post the link here.

Re: Dying Light - table v: 4.0.1 CT

Posted: Wed Aug 04, 2021 12:25 am
by crono686
ShyTwig16 wrote:
Tue Aug 03, 2021 10:03 pm
So it's finding the AOB, and it's not a protection flag issue.

Copy this code, then click anywhere on the address list and hit ctrl+v. Then enable 1 and see if it works, then disable 1 and enable 2. If either one doesn't enable, right click the script and the first item in the popup menu will be the error message.
(Code )
Hi, the first one doesn't enable. It says that the error is in line 24 which is this line:
i2aobScanModule(aobXpHook, gamedll_x64_rwdi.dll, 48xxxxxx8Bxxxx89xxxx48xxxxxx0FB7xxxxxxxxxx89)

Thank you very much for going to such lengths to try to help. I never expected this much help. I am now very interested in why it doesn't work for me and i am prepared to laugh at myself if it is something very stupid on my part.

Re: Dying Light - table v: 4.0.1 CT

Posted: Wed Aug 04, 2021 1:17 am
by ShyTwig16
crono686 wrote:
Wed Aug 04, 2021 12:25 am
...
Hi, the first one doesn't enable. It says that the error is in line 24 which is this line:
i2aobScanModule(aobXpHook, gamedll_x64_rwdi.dll, 48xxxxxx8Bxxxx89xxxx48xxxxxx0FB7xxxxxxxxxx89)

Thank you very much for going to such lengths to try to help. I never expected this much help. I am now very interested in why it doesn't work for me and i am prepared to laugh at myself if it is something very stupid on my part.
Yeah I really don't get why this one doesn't work, there are 12 scripts calling that same function before it errors on the xp hook.

Well if the second one works then create a folder in the same directory as the cheat table and name it "ceaFiles". Then create a file in that folder and name it "XpHook.CEA" then paste this script in and save. See if the table works then.

Code: Select all

{
	Process				: DyingLightGame.exe  -  (x64)
	Module				: gamedll_x64_rwdi.dll
	Game Title			: DyingLightGame
	Game File Version 	: 1.43.0.0
	Game Version		: 1.43.0.0
	CE Version			: 7.2
	Script Version		: 1.0.1
	Date				: 06/13/21
	Author				: ShyTwig16
	Name				: XpHook

	Xp Hook
}
{$STRICT}

define(address, gamedll_x64_rwdi.dll+407092)
define(bytes, 8B 48 68 89 4B 50)

////
//// ------------------------------ ENABLE ------------------------------
[ENABLE]
aobScanModule(aobXpHook, gamedll_x64_rwdi.dll, 48xxxxxx8Bxxxx89xxxx48xxxxxx0FB7xxxxxxxxxx89)
// i2aobScanModule(aobXpHook, gamedll_x64_rwdi.dll, 48xxxxxx8Bxxxx89xxxx48xxxxxx0FB7xxxxxxxxxx89)
define(injXpHook, aobXpHook+4)
assert(injXpHook, bytes)
// i2assert(injXpHook, bytes)
registerSymbol(injXpHook)

alloc(memXpHook, 0x400, injXpHook)

label(ptrXpHook)
registerSymbol(ptrXpHook)

label(n_code)
label(o_code)
label(exit)
label(return)

memXpHook:
	ptrXpHook:
		dq 0
	align 10 CC
	n_code:
		mov [ptrXpHook],rax
	o_code:
		mov ecx,[rax+68]
		mov [rbx+50],ecx
	exit:
		jmp return


////
//// ---------- Injection Point ----------
injXpHook:
	jmp n_code
	nop
	return:


////
//// ------------------------------ DISABLE ------------------------------
[DISABLE]
////
//// ---------- Injection Point ----------
injXpHook:
	db bytes

unregisterSymbol(injXpHook)

unregisterSymbol(ptrXpHook)

dealloc(memXpHook)

{
//// Injection Point: gamedll_x64_rwdi.dll+407092  -  000007FECA3D7092
//// AOB address: 000007FECA3D708E  -  gamedll_x64_rwdi.dll+40708E
//// Process: DyingLightGame.exe  -  000000013F930000
//// Module: gamedll_x64_rwdi.dll  -  000007FEC9FD0000
//// Module Size: 000000000203D000
gamedll_x64_rwdi.dll+407049:  89 4B 74                    -  mov [rbx+74],ecx                   
gamedll_x64_rwdi.dll+40704C:  48 8B 42 40                 -  mov rax,[rdx+40]                   
gamedll_x64_rwdi.dll+407050:  8B 48 08                    -  mov ecx,[rax+08]                   
gamedll_x64_rwdi.dll+407053:  89 4B 44                    -  mov [rbx+44],ecx                   
gamedll_x64_rwdi.dll+407056:  48 8B 42 40                 -  mov rax,[rdx+40]                   
gamedll_x64_rwdi.dll+40705A:  0FB7 48 34                  -  movzx ecx,word ptr [rax+34]        
gamedll_x64_rwdi.dll+40705E:  89 4B 78                    -  mov [rbx+78],ecx                   
gamedll_x64_rwdi.dll+407061:  48 8B 42 40                 -  mov rax,[rdx+40]                   
gamedll_x64_rwdi.dll+407065:  8B 48 28                    -  mov ecx,[rax+28]                   
gamedll_x64_rwdi.dll+407068:  89 4B 48                    -  mov [rbx+48],ecx                   
gamedll_x64_rwdi.dll+40706B:  48 8B 42 40                 -  mov rax,[rdx+40]                   
gamedll_x64_rwdi.dll+40706F:  0FB7 48 54                  -  movzx ecx,word ptr [rax+54]        
gamedll_x64_rwdi.dll+407073:  89 4B 7C                    -  mov [rbx+7C],ecx                   
gamedll_x64_rwdi.dll+407076:  48 8B 42 40                 -  mov rax,[rdx+40]                   
gamedll_x64_rwdi.dll+40707A:  8B 48 48                    -  mov ecx,[rax+48]                   
gamedll_x64_rwdi.dll+40707D:  89 4B 4C                    -  mov [rbx+4C],ecx                   
gamedll_x64_rwdi.dll+407080:  48 8B 42 40                 -  mov rax,[rdx+40]                   
gamedll_x64_rwdi.dll+407084:  0FB7 48 74                  -  movzx ecx,word ptr [rax+74]        
gamedll_x64_rwdi.dll+407088:  89 8B 80000000              -  mov [rbx+00000080],ecx             
gamedll_x64_rwdi.dll+40708E:  48 8B 42 40                 -  mov rax,[rdx+40]                   <<<--- AOB Starts Here
////  INJECTING START  ----------------------------------------------------------
gamedll_x64_rwdi.dll+407092:  8B 48 68                    -  mov ecx,[rax+68]                   
gamedll_x64_rwdi.dll+407095:  89 4B 50                    -  mov [rbx+50],ecx                   
////  INJECTING END  ----------------------------------------------------------
gamedll_x64_rwdi.dll+407098:  48 8B 42 40                 -  mov rax,[rdx+40]                   
gamedll_x64_rwdi.dll+40709C:  0FB7 88 94000000            -  movzx ecx,word ptr [rax+00000094]  
gamedll_x64_rwdi.dll+4070A3:  89 8B 84000000              -  mov [rbx+00000084],ecx             
gamedll_x64_rwdi.dll+4070A9:  48 8B 42 40                 -  mov rax,[rdx+40]                   
gamedll_x64_rwdi.dll+4070AD:  8B 88 88000000              -  mov ecx,[rax+00000088]             
gamedll_x64_rwdi.dll+4070B3:  89 4B 54                    -  mov [rbx+54],ecx                   
gamedll_x64_rwdi.dll+4070B6:  48 8B 42 40                 -  mov rax,[rdx+40]                   
gamedll_x64_rwdi.dll+4070BA:  0FB7 88 B4000000            -  movzx ecx,word ptr [rax+000000B4]  
gamedll_x64_rwdi.dll+4070C1:  89 8B 88000000              -  mov [rbx+00000088],ecx             
gamedll_x64_rwdi.dll+4070C7:  48 8B 42 40                 -  mov rax,[rdx+40]                   
gamedll_x64_rwdi.dll+4070CB:  8B 88 A8000000              -  mov ecx,[rax+000000A8]             
gamedll_x64_rwdi.dll+4070D1:  89 4B 58                    -  mov [rbx+58],ecx                   
gamedll_x64_rwdi.dll+4070D4:  48 8B 42 40                 -  mov rax,[rdx+40]                   
gamedll_x64_rwdi.dll+4070D8:  0FB7 88 D4000000            -  movzx ecx,word ptr [rax+000000D4]  
gamedll_x64_rwdi.dll+4070DF:  89 8B 8C000000              -  mov [rbx+0000008C],ecx             
gamedll_x64_rwdi.dll+4070E5:  48 8B 42 40                 -  mov rax,[rdx+40]                   
gamedll_x64_rwdi.dll+4070E9:  8B 88 C8000000              -  mov ecx,[rax+000000C8]             
gamedll_x64_rwdi.dll+4070EF:  89 4B 5C                    -  mov [rbx+5C],ecx                   
gamedll_x64_rwdi.dll+4070F2:  48 8B 42 40                 -  mov rax,[rdx+40]                   
//// Template: I2CEA_AOBFullInjection
//// Generated with: I2 Cheat Engine Auto Assembler Script Template Generator
//// Code Happy, Code Freely, Be Awesome.
}