Page 13 of 21

Re: Dying Light - table v: 3.0.9 CT

Posted: Tue Jan 26, 2021 3:54 pm
by CountStabbington
devz3ro wrote:
Tue Jan 26, 2021 12:55 am
CountStabbington wrote:
Wed Oct 28, 2020 3:18 am
Updated to v1.33

super jump fixed
Thanks, after updating to 1.35 now have the following error:

Code: Select all

Error executing this table's lua script: Undefined lua error

Code: Select all

Error:[string "--[==========================================..."]:339: attempt to compare number with nil
Can you check this out when you get a chance, appreciate it.
if the main option does not inject I can't help you, I have tried to force errors, with no results, the table works perfect so I don't know why this could happen since the errors you posted don't say the origin of the error. sorry for bad english

Re: Dying Light - table v: 3.0.9 CT

Posted: Wed Jan 27, 2021 2:00 am
by devz3ro
I have been using it (on 1.35) for a while with no problems, just all of the sudden it's throwing this error with no other information when I try to load it. I guess I can try re-installing the whole game.

If it really is an error, I'm assuming this is where the problem is:

Code: Select all

for i = 1, #bytes do
	if fileStr == nil then
		fileStr = ''
	end
	fileStr = fileStr .. string.char(bytes[i])
end
Image

Image

Image

Re: Dying Light - table v: 3.0.9 CT

Posted: Wed Jan 27, 2021 7:18 am
by oreolava
I was having the same issue just now, but managed to get it to work. I had checked to see if there had been an update recently, but there haven't been any updates to the game since the last time I played (two days ago) so if the game and the table didn't change, then I figured the error must come from somewhere else.

If you look at the lua script there's a Google Docs file referenced by

Code: Select all

VERSION_FILE_URL
This file apparently can't be accessed right now for some reason? I think that's messing the auto-updater and making the entire thing fail. If you copy the script to run it yourself, it will run by making this minor change in line 28:

Code: Select all

AUTO_UPDATE = false 
I tested the table and everything seems to be working fine. Rather minor, but perhaps the script could auto-disregard the external file if it happens to be missing, as long as it's not critical to it running the scripts.

Hope that helps.

Re: Dying Light - table v: 3.0.9 CT

Posted: Wed Jan 27, 2021 10:39 pm
by devz3ro
I fired up notepad++ and changed:

AUTO_UPDATE = RELEASE_MODE
to
AUTO_UPDATE = false

Confirmed now working, thanks.

What's strange is, the file referenced does exist and is reachable via browser.

VERSION_FILE_URL = '[Link]'

Re: Dying Light - table v: 3.0.9 CT

Posted: Mon Feb 01, 2021 3:02 pm
by zomboy1041
what this error?
I2CETLogger::CETlog - WARN: initMemory:
Memory allocation failed: strI2CETeleporterSaveName

I2CETLogger::CETlog - WARN: initMemory:
Memory allocation failed: strI2CETeleporterSaveNameNew

Error:Failure determining what strI2CETeleporterSaveName means

yo my game keeps crashing when i open table im using cheat engine 7.1 tried the latest one also doesnt work iv tried doing all fixes but nothing works pls help.

Re: Dying Light - table v: 3.0.9 CT

Posted: Thu Feb 11, 2021 10:53 pm
by LurkingRuckus
will this unlock special things like community event rewards? if not. does such an unlocker exist yet?

Re: Dying Light - table v: 3.0.9 CT

Posted: Fri Feb 12, 2021 12:09 am
by THORtik
LurkingRuckus wrote:
Thu Feb 11, 2021 10:53 pm
will this unlock special things like community event rewards? if not. does such an unlocker exist yet?
No.
Spoiler
In addition, all Community events are very easy to complete on your own. Moreover, these rewards are not as valuable as compared to paid content. IMHO.

Re: Dying Light - table v: 3.0.9 CT

Posted: Fri Feb 12, 2021 1:16 pm
by Codcat
Would love an update so we can use this table

Re: Dying Light - table v: 3.0.9 CT

Posted: Fri Feb 12, 2021 3:10 pm
by Codcat
If i make the change as mentioned above i get an signature error, i tried to remove that section as suggested but it broke the script.

Re: Dying Light - table v: 3.0.9 CT

Posted: Sat Feb 13, 2021 11:06 am
by Codcat
Sorry 3rd reply, here's current exe version details table needs updating to:

Image

Re: Dying Light - table v: 3.0.9 CT

Posted: Sat Feb 13, 2021 6:57 pm
by THORtik
Guys, the current version of the table [3.0.9] (by CountStabbington) works correctly on game version 1.38.

Spoiler
[MD5: 75CFD4FADF5DF191DCE53B8FCE5CC833]
[SHA-256: 061A621EEBD65E3B4CDCB41B0424EE7790ADF776BDD0FF883AAD5C1080DC3DF9]

Re: Dying Light - table v: 3.0.9 CT

Posted: Sat Feb 13, 2021 11:50 pm
by skeeta69
Where is table [3.0.9] (by CountStabbington)

Re: Dying Light - table v: 3.0.9 CT

Posted: Sun Feb 14, 2021 3:04 am
by THORtik
skeeta69 wrote:
Sat Feb 13, 2021 11:50 pm
Where is table [3.0.9] (by CountStabbington)

Re: Dying Light - table v: 3.0.9 CT

Posted: Mon Feb 15, 2021 8:44 pm
by skeeta69
Thanks THORtik.

Re: Dying Light - table v: 3.0.9 CT

Posted: Thu Feb 25, 2021 8:26 am
by NineNein

Code: Select all

I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "F30F10xxxxxx488BxxF30F5883BC000000F30F58xxxxxxxxxxF30F11xxF30F10"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "_Main.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "_Main.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "CoordHook.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "CoordHook.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "CoordHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "CoordHook.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "CoordHook.CEA"
 
I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "F30F10xxxxxx488BxxF30F5883BC000000F30F58xxxxxxxxxxF30F11xxF30F10"
 
I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
 
Getting this error when activating main hooks