Page 2 of 21

Re: Dying Light - table v: 2.0.4 CT

Posted: Fri Mar 30, 2018 6:04 pm
by scorch
is there a new duplication glitch in dying light after the 03/29/18 patch?

Dying Light - table v: 3.0.2 CT

Posted: Fri Apr 13, 2018 7:54 pm
by Ipsin
I cant seem to get "Infinite drug duration" to work, is it supposed to be an infinite potion time ?

Dying Light - table v: 3.0.2 CT

Posted: Sat Apr 14, 2018 3:03 am
by TimFun13
[QUOTE="Ipsin, post: 42345, member: 10599"]I cant seem to get "Infinite drug duration" to work, is it supposed to be an infinite potion time ?[/QUOTE]

Yes.



How is it not working? Is the effect wearing off?

Dying Light - table v: 3.0.2 CT

Posted: Sat Apr 14, 2018 7:34 am
by Ipsin
[QUOTE="ShyTwig16, post: 42364, member: 91"]Yes.



How is it not working? Is the effect wearing off?[/QUOTE]



The potion effect keeps wearing off as usual yes, I've tried activating the option both before and after drinking a potion (I used the speed booster to test).

I assumed the "End" sub-option is meant to end the effect, so I left it alone

Dying Light - table v: 3.0.2 CT

Posted: Sat Apr 14, 2018 12:07 pm
by TimFun13
[QUOTE="Ipsin, post: 42381, member: 10599"]The potion effect keeps wearing off as usual yes, I've tried activating the option both before and after drinking a potion (I used the speed booster to test).

I assumed the "End" sub-option is meant to end the effect, so I left it alone[/QUOTE]

Ok, I'll have to do some testing. And yes the "End" is for just ending the effect when enabled.



EDIT:

So i guess with movement speed hack I never use the "speed booster" with "Infinite Drug Duration", apparently it's timer isn't running in the same code as night vision (the main one I used/tested) and resistance booster. But I named it "Infinite Drug Duration" so I'll be trying to add it, don't think it should be too big a deal (I can even see the timer's progress).

P.S.: Potion, Prescription, Remedy, ...; make no mistake, their all drugs.

[automerge]1523716223[/automerge]

[B]Table Updated:[/B]

Version: 2.0.5

[URL='http://fearlessrevolution.com/attachments/dyinglightgame-v2-0-5-ct.9643/?hash=21bc1435c5a32e1b274f42092159252f']DyingLightGame.[v2.0.5].CT[/URL]

[LIST]

[*]v 2.0.5:

[LIST]

[*]I2CETUpdater module added to table, checks for table updates and prompts for download if new table is found.

[*]Fixed error with other drugs in "Infinite Drug Duration".

[/LIST]

[/LIST]

Dying Light - table v: 3.0.2 CT

Posted: Tue Apr 24, 2018 7:27 pm
by Apple Jew$
So my game crashes as soon as I activate the main hooks, am I doing sth wrong? Really don't know what's going on



Also, even with other tables, anything XP related seems to crash the game as well (Instant levels etc.)

Dying Light - table v: 3.0.2 CT

Posted: Tue Apr 24, 2018 11:40 pm
by UltimatePoto42
Are you using mods or any thing? I would start with "verify integrity of game files" and see if that helps. But just loaded up the game and the CT and it all seems to be working for me still.

Dying Light - table v: 3.0.2 CT

Posted: Wed Apr 25, 2018 4:23 pm
by Apple Jew$
[QUOTE="ShyTwig16, post: 43336, member: 91"]Are you using mods or any thing? I would start with "verify integrity of game files" and see if that helps. But just loaded up the game and the CT and it all seems to be working for me still.[/QUOTE]

Nope, didn't even know you could install mods. Verified files, still nothing. It's always the same, too: Boot up the game, open the table, activate main hooks, it does sth for a few seconds then the game crashes. I wish I was better versed in Lua, maybe I could give you a more precise description but I don't even know what the source of the problem is :/



Nvm, reinstalled CE, it's working now. Thanks for the table!

Dying Light - table v: 3.0.2 CT

Posted: Wed Apr 25, 2018 9:50 pm
by TimFun13
Make sure you are loaded up in a map before enabling, I remember having some issues if you enabled at the main menu or in a load screen. But once enabled you could exit to main menu and what not.

Dying Light - table v: 3.0.2 CT

Posted: Tue May 22, 2018 7:44 pm
by Maki Tsuki
I have 1 question and 1 confusion.

Can you make a backpack editor? And I don't understand how I should use the Inventory cap. Hook and Inventory multiplier



EDIT: sorry but the infinite drug duration isn't working for cloak potion, the night hunter potion kind of works but only for speed and resistance while the stamina and damage still counts down. I have the newest version of the trainer (2.0.5)

Dying Light - table v: 3.0.2 CT

Posted: Tue May 22, 2018 10:06 pm
by TimFun13
I might look into a [I]backpack editor[/I], I still have the game installed, but I'm not really playing it right now.



[I]Inventory cap hook[/I] just increase the cap on the valuables and crafting supplies (and may be some other stuff I can't remember), the [I]Inventory multiplier[/I] just works when picking up valuables and crafting supplies.



I'll see if I can take a look at the [I]infinite drug duration [/I]this weekend.

Dying Light - table v: 3.0.2 CT

Posted: Wed May 23, 2018 6:59 pm
by Maki Tsuki
[QUOTE="ShyTwig16, post: 46684, member: 91"]I might look into a [I]backpack editor[/I], I still have the game installed, but I'm not really playing it right now.



[I]Inventory cap hook[/I] just increase the cap on the valuables and crafting supplies (and may be some other stuff I can't remember), the [I]Inventory multiplier[/I] just works when picking up valuables and crafting supplies.



I'll see if I can take a look at the [I]infinite drug duration [/I]this weekend.[/QUOTE]

Okay, dut doesn't valuables and crafting components have an infinite amount of space already?

Dying Light - table v: 3.0.2 CT

Posted: Wed May 23, 2018 7:28 pm
by TimFun13
It might, it's been a while. I would have to just set a BP and play for a bit to see what is accessed by the opcode to say for sure.

Dying Light - table v: 3.0.2 CT

Posted: Thu Aug 02, 2018 3:39 pm
by lekkimsm2500
Loving the table so far, but i find something missing slightly.



I remember some versions back of, of both game and table, it was possible to duplicate weapons and items. I've some of the different options i thought would do it, like previous versions, but i've only managed to sell items like upgrades and crafting stuff. They don't decrease with the option on, and you just buy them right back for a fat load. That's super swell, no doubt.



But from a 1.13 table, with the option on, would allow you to drop the weapon, and it would still be there in your inventory with the now freshly duped weapon on the ground ready to pick up.



[B]tl;dr - Would it be possible to add weapon duplication? [/B]



[B]Edit:[/B]



I just had to check, it was simply called weapon cloning. [I]Obviously.[/I]

Dying Light - table v: 3.0.2 CT

Posted: Thu Aug 02, 2018 3:49 pm
by TimFun13
I think I added it at one point but their was some reason I didn't like it (it might have just been the fact that I didn't find it myself). But I'll take a look again see how it works, it's been a while.



But I'm updating my MGSTPP table at the moment (and some stuff for work), so it might be a bit.



But here is [URL='https://forum.cheatengine.org/profile.php?mode=viewprofile&u=177983'][B][U]mgr.inz.Player[/U][/B][/URL] original script, don't know if it still works.

[CODE=cea]// Game : DyingLightGame.exe

// Version:

// Date :

// Author : mgr.inz.Player

[ENABLE]

aobscanmodule(aob_cloneWeapon,gamedll_x64_rwdi.dll,7E 1A 8B 55 7F)

registersymbol(aob_cloneWeapon)



aob_cloneWeapon:

db 90 90



[DISABLE]

aob_cloneWeapon:

db 7E 1A



unregistersymbol(aob_cloneWeapon)



{

// ORIGINAL CODE - INJECTION POINT: "gamedll_x64_rwdi.dll"+AA70A4



"gamedll_x64_rwdi.dll"+AA7079: 44 8B C3 - mov r8d,ebx

"gamedll_x64_rwdi.dll"+AA707C: E8 1F EB BA FF - call gamedll_x64_rwdi.dll+655BA0

"gamedll_x64_rwdi.dll"+AA7081: 4C 8B E0 - mov r12,rax

"gamedll_x64_rwdi.dll"+AA7084: 40 38 75 6F - cmp [rbp+6F],sil

"gamedll_x64_rwdi.dll"+AA7088: 74 79 - je gamedll_x64_rwdi.dll+AA7103

"gamedll_x64_rwdi.dll"+AA708A: 48 8B 54 24 48 - mov rdx,[rsp+48]

"gamedll_x64_rwdi.dll"+AA708F: 48 8D 4C 24 48 - lea rcx,[rsp+48]

"gamedll_x64_rwdi.dll"+AA7094: FF 92 10 05 00 00 - call qword ptr [rdx+00000510]

"gamedll_x64_rwdi.dll"+AA709A: 48 8D 8F 00 09 00 00 - lea rcx,[rdi+00000900]

"gamedll_x64_rwdi.dll"+AA70A1: 83 F8 01 - cmp eax,01

// ---------- INJECTING HERE ----------

"gamedll_x64_rwdi.dll"+AA70A4: 7E 1A - jle gamedll_x64_rwdi.dll+AA70C0

// ---------- DONE INJECTING ----------

"gamedll_x64_rwdi.dll"+AA70A6: 8B 55 7F - mov edx,[rbp+7F]

"gamedll_x64_rwdi.dll"+AA70A9: 4C 8B 11 - mov r10,[rcx]

"gamedll_x64_rwdi.dll"+AA70AC: 44 8B 45 77 - mov r8d,[rbp+77]

"gamedll_x64_rwdi.dll"+AA70B0: 89 54 24 20 - mov [rsp+20],edx

"gamedll_x64_rwdi.dll"+AA70B4: 45 8B CE - mov r9d,r14d

"gamedll_x64_rwdi.dll"+AA70B7: 49 8B D5 - mov rdx,r13

"gamedll_x64_rwdi.dll"+AA70BA: 41 FF 52 78 - call qword ptr [r10+78]

"gamedll_x64_rwdi.dll"+AA70BE: EB 10 - jmp gamedll_x64_rwdi.dll+AA70D0

"gamedll_x64_rwdi.dll"+AA70C0: 48 8B 01 - mov rax,[rcx]

"gamedll_x64_rwdi.dll"+AA70C3: 44 8B 4D 7F - mov r9d,[rbp+7F]

"gamedll_x64_rwdi.dll"+AA70C7: 45 8B C6 - mov r8d,r14d

}[/CODE]