Dying Light - table v: 4.0.2 CT

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CountStabbington
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Re: Dying Light - table v: 3.0.9 CT

Post by CountStabbington »

devz3ro wrote:
Tue Jan 26, 2021 12:55 am
CountStabbington wrote:
Wed Oct 28, 2020 3:18 am
Updated to v1.33

super jump fixed
Thanks, after updating to 1.35 now have the following error:

Code: Select all

Error executing this table's lua script: Undefined lua error

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Error:[string "--[==========================================..."]:339: attempt to compare number with nil
Can you check this out when you get a chance, appreciate it.
if the main option does not inject I can't help you, I have tried to force errors, with no results, the table works perfect so I don't know why this could happen since the errors you posted don't say the origin of the error. sorry for bad english

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

devz3ro
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Re: Dying Light - table v: 3.0.9 CT

Post by devz3ro »

I have been using it (on 1.35) for a while with no problems, just all of the sudden it's throwing this error with no other information when I try to load it. I guess I can try re-installing the whole game.

If it really is an error, I'm assuming this is where the problem is:

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for i = 1, #bytes do
	if fileStr == nil then
		fileStr = ''
	end
	fileStr = fileStr .. string.char(bytes[i])
end
Image

Image

Image

oreolava
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Re: Dying Light - table v: 3.0.9 CT

Post by oreolava »

I was having the same issue just now, but managed to get it to work. I had checked to see if there had been an update recently, but there haven't been any updates to the game since the last time I played (two days ago) so if the game and the table didn't change, then I figured the error must come from somewhere else.

If you look at the lua script there's a Google Docs file referenced by

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VERSION_FILE_URL
This file apparently can't be accessed right now for some reason? I think that's messing the auto-updater and making the entire thing fail. If you copy the script to run it yourself, it will run by making this minor change in line 28:

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AUTO_UPDATE = false 
I tested the table and everything seems to be working fine. Rather minor, but perhaps the script could auto-disregard the external file if it happens to be missing, as long as it's not critical to it running the scripts.

Hope that helps.

devz3ro
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Re: Dying Light - table v: 3.0.9 CT

Post by devz3ro »

I fired up notepad++ and changed:

AUTO_UPDATE = RELEASE_MODE
to
AUTO_UPDATE = false

Confirmed now working, thanks.

What's strange is, the file referenced does exist and is reachable via browser.

VERSION_FILE_URL = '[Link]'

zomboy1041
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Re: Dying Light - table v: 3.0.9 CT

Post by zomboy1041 »

what this error?
I2CETLogger::CETlog - WARN: initMemory:
Memory allocation failed: strI2CETeleporterSaveName

I2CETLogger::CETlog - WARN: initMemory:
Memory allocation failed: strI2CETeleporterSaveNameNew

Error:Failure determining what strI2CETeleporterSaveName means

yo my game keeps crashing when i open table im using cheat engine 7.1 tried the latest one also doesnt work iv tried doing all fixes but nothing works pls help.

LurkingRuckus
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Re: Dying Light - table v: 3.0.9 CT

Post by LurkingRuckus »

will this unlock special things like community event rewards? if not. does such an unlocker exist yet?

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THORtik
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Re: Dying Light - table v: 3.0.9 CT

Post by THORtik »

LurkingRuckus wrote:
Thu Feb 11, 2021 10:53 pm
will this unlock special things like community event rewards? if not. does such an unlocker exist yet?
No.
Spoiler
In addition, all Community events are very easy to complete on your own. Moreover, these rewards are not as valuable as compared to paid content. IMHO.

Codcat
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Re: Dying Light - table v: 3.0.9 CT

Post by Codcat »

Would love an update so we can use this table

Codcat
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Re: Dying Light - table v: 3.0.9 CT

Post by Codcat »

If i make the change as mentioned above i get an signature error, i tried to remove that section as suggested but it broke the script.

Codcat
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Re: Dying Light - table v: 3.0.9 CT

Post by Codcat »

Sorry 3rd reply, here's current exe version details table needs updating to:

Image

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THORtik
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Re: Dying Light - table v: 3.0.9 CT

Post by THORtik »

Guys, the current version of the table [3.0.9] (by CountStabbington) works correctly on game version 1.38.

Spoiler
[MD5: 75CFD4FADF5DF191DCE53B8FCE5CC833]
[SHA-256: 061A621EEBD65E3B4CDCB41B0424EE7790ADF776BDD0FF883AAD5C1080DC3DF9]

skeeta69
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Re: Dying Light - table v: 3.0.9 CT

Post by skeeta69 »

Where is table [3.0.9] (by CountStabbington)

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THORtik
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Re: Dying Light - table v: 3.0.9 CT

Post by THORtik »

skeeta69 wrote:
Sat Feb 13, 2021 11:50 pm
Where is table [3.0.9] (by CountStabbington)
Attachments
DyingLightGame.[v_3.0.9].CT
(808.2 KiB) Downloaded 295 times

skeeta69
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Re: Dying Light - table v: 3.0.9 CT

Post by skeeta69 »

Thanks THORtik.

NineNein
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Re: Dying Light - table v: 3.0.9 CT

Post by NineNein »

Code: Select all

I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "F30F10xxxxxx488BxxF30F5883BC000000F30F58xxxxxxxxxxF30F11xxF30F10"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "_Main.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "_Main.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "CoordHook.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "CoordHook.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "CoordHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "CoordHook.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "CoordHook.CEA"
 
I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "F30F10xxxxxx488BxxF30F5883BC000000F30F58xxxxxxxxxxF30F11xxF30F10"
 
I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
 
Getting this error when activating main hooks

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