Dying Light - table v: 4.0.2 CT

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ModEngine
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Dying Light - table v: 4.0.2 CT

Post by ModEngine »

Dying Light - table v: 4.0.2 CT
Game Name: Dying Light
Game Vendor: Steam
Game Version: 1.45.0
Game Process: DyingLightGame.exe
Game File Version: 1.45.0.0




Features:
Features
  • I2CETState
    Saves and loads table state (i.e.: what memory records are enabled).
    ========================================
  • I2CETeleporter
    • Save Name
    • Save Location
    • Teleport To: Save (Save Name)
    • Teleport To: Waypoint
    • Teleport To: Player Vehicle (The Following)
    • Teleport: Back
    • Saves
  • Time
    • Sync with Real Time
    • Time Scale Hook
      • Flag : Disabled, Scale Multiplier, Stop Time
        • Scale Multiplier
    • Timer Scale Hook
      • Timer
      • Timer Scale Multiplier
    • Race Timer Scale Hook
      • Race Timer
      • Race Timer Scale Multiplier
      --------------------------------------------------
    • Time of Day
    • Setters
      --------------------------------------------------
    --------------------------------------------------
  • XP Multiplier
    • Multiplier
  • Player Health Dec. Hook
    • Flag : Disabled, Infinite Health, Decrease Multiplier
      • Decrease Multiplier
  • NPC Health Hook - Player Proximity
    • Flag : Disabled, Kill Every One
  • NPC Health Dec. Hook
    • Flag : Disabled, One Hit Kills, Decrease Multiplier, More Dismemberment, True Nightmare, Undead Nightmare
      • Decrease Multiplier
  • Stamina Dec. Hook
    • Flag : Disabled, Infinite Stamina, Decrease Multiplier
      • Decrease Multiplier
  • Combat Stamina Dec. Hook
    • Flag : Disabled, Infinite Combat Stamina, Decrease Multiplier
      • Decrease Multiplier
  • Combat Stamina Inc. Hook
    • Flag : Disabled, Instant Fill, Increase Multiplier
      • Increase Multiplier
  • Infinite Money
  • Money Inc. Hook
    • Multiplier
  • No Reload
  • Ammo Clip Cap. Hook
    • Multiplier
  • Infinite Ammo
  • Ammo Inc. Hook
    • Multiplier
  • Ammo Cap. Hook
    • Multiplier
  • Infinite Inventory & Supple Drops
  • Inventory Cap. Hook
    • Inventory Cap.
  • Inventory Multiplier
    • Multiplier
  • Super Speed : ?
    • Multiplier - Sprinting
    • Multiplier - Walking
  • Super Jump : ?
    • Multiplier
  • No Flare Cooldown
  • No Grappling Hook Cooldown
  • Effect Duration Hook
    • Night Vision Flag : Disabled, Infinite Effect Duration, Decrease Multiplier
      • Decrease Multiplier
      • Night Vision End Effect
    • Speed Booster Flag : Disabled, Infinite Effect Duration, Decrease Multiplier
      • Decrease Multiplier
      • Speed Booster End Effect
    • Resistance Booster Flag : Disabled, Infinite Effect Duration, Decrease Multiplier
      • Decrease Multiplier
      • Resistance Booster End Effect
    • Stamina Booster Flag : Disabled, Infinite Effect Duration, Decrease Multiplier
      • Decrease Multiplier
      • Stamina Booster End Effect
    • Double Damage Flag : Disabled, Infinite Effect Duration, Decrease Multiplier
      • Decrease Multiplier
      • Double Damage End Effect
    • Med Kit Flag : Disabled, Infinite Effect Duration, Decrease Multiplier
      • Decrease Multiplier
      • Med Kit End Effect
    • Kill Frenzy Flag : Disabled, Infinite Effect Duration, Decrease Multiplier
  • Flash/UV Light Battery Dec. Hook
    • Flash Light Flag : Disabled, Infinite Battery, Decrease Multiplier
      • Decrease Multiplier
    • UV Light Flag : Disabled, Infinite Battery, Decrease Multiplier
      • Decrease Multiplier
  • Flash/UV Light Battery Charge Hook
    • Flash Light Flag : Disabled, Instant Charge, Charge Multiplier
      • Charge Multiplier
    • UV Light Flag : Disabled, Instant Charge, Charge Multiplier
      • Charge Multiplier
    --------------------------------------------------
  • Weapon Condition Dec. Hook
    • Flag : Disabled, Infinite Weapon Condition, Decrease Multiplier
      • Decrease Multiplier
  • Infinite Weapon Repairs
  • Weapon Attack Speed Hook
    • 1 Handed Multiplier
    • 2 Handed Multiplier
  • Fire Rate Multiplier
    • Multiplier
  • No Spread
  • No Recoil
  • Instant Bow Draw
  • Weapon Cloner : mgr.inz.Player
    --------------------------------------------------
  • Increased Camo
    • Start Value (Default/Base: 60)
  • Infinite Camo
    • Fill Camo
    • Clear Camo
  • Invisible(ish) to Volatiles
    --------------------------------------------------
  • Vehicle Super Speed
    • Acceleration/Deceleration Multiplier
    • Delta Multiplier (Recommended To 1.5 Only)
  • Gas Dec. Hook
    • Flag : Disabled, Infinite Gas, Decrease Multiplier
      • Decrease Multiplier
  • Vehicle Condition Dec. Hook
    • Flag : Disabled, Infinite Parts Condition, Decrease Multiplier
      • Decrease Multiplier
  • Infinite Vehicle Repairs
  • Nitrous Dec. Hook
    • Flag : Disabled, Infinite Nitrous, Decrease Multiplier
      • Decrease Multiplier
  • Nitrous Multiplier
    • Multiplier
  • Vehicle Equipment No Cooldown
  • Vehicle Equipment Duration Timer Dec. Hook
    • Multiplier
  • Infinite Vehicle Flamethrower
  • No Vehicle Repair Requirements
  • Tolga's Folly No Cooldown
    --------------------------------------------------
  • Flash Light Hook
    • State Flag : Off, On
  • Easy Lockpicking : ?
  • Weapons in Safe Zones
  • No Blueprint Requirements : ?
  • Auto Trap Reset
    --------------------------------------------------
  • Easy Action Taps
  • Easy Action Hold : ?
  • Survivor Sense Timer Dec. Hook
    • Flag : Disabled, Infinite, Decrease Multiplier
      • Decrease Multiplier
    --------------------------------------------------
  • Instant Max. Level
General Helper Scripts:
  • Fill Health
  • Fill Combat Stamina
  • Fill Camo
  • Clear Camo
  • Fill Ammo (Equipped Weapon)
  • Repair Weapon (Equipped)
  • Reset Weapon Repairs (Equipped)
  • Charge Flash Light Battery
  • Charge UV Light Battery
  • +50 Rounds (Equipped Weapon)
  • +100 Rounds (Equipped Weapon)
  • +5,000 XP (Last)
    --------------------------------------------------
  • Fill Gas
  • Fill Nitrous
Other Features:
  • Auto Table Updater
  • Auto Attach to process
  • Simple Logger (with levels)
  • Debug Section:
    • Helpers:
      • Print Game Module Info
      • Print Game Module Version
      • Enable Compact Mode
      • Disable Compact Mode
    • All hooks have their own section, check scripts for real hook names.
Versions:
Table Versions Info
  • v 1.0.3:
    Initial release.
  • v 1.0.4:
    Updated "I2CETeleporter" to V 1.0.8, Added camera rotation angle.
    Added Features:
    • Inventory Cap. Hook
    • Teleport: Back (Added to Teleporter)
  • v 2.0.1:
    Added new logger module to other modules and table. "I2CETLogger" (v1.0.1)
    Updated "I2CETeleporter" (v1.0.10). Logger change.
    Debug section reworked, "Helpers" section added.
    (Debug) Helpers:
    • Enable Compact Mode
    • Disable Compact Mode
    • Set Logger Level : WARN (Default)
    • Set Logger Level : INFO
    • Set Logger Level : DEBUG
    • Set Logger Level : TRACE
    Added Features:
    • Sync with Real Time (Added to Time section)
  • v 2.0.2:
    "I2CETableCEA" AOB scans and asserts are now ONLY setup as Auto Assembler commands, it just works better now.
    Added Features:
  • v 2.0.3:
    Fixed changes with "WayPointHook" code (offsets) after game update (File Version: 1.16.0.0).
  • v 2.0.4:
    Fixed error with setting game time type "Military Hours".
  • v 3.0.5:
    Added Features:
    • Lots of saves added to the teleporter
    • Teleport To: Player Vehicle (The Following)
    • Combat Stamina Inc. Hook
    • Clip Cap. Hook
    • Ammo Multiplier
    • Ammo Cap. Hook
    • Infinite Weapon Repairs
    • Weapon Cloner : mgr.inz.Player
    Changed Features:
    • Stop Timers -> Timer Scale Hook
    • Infinite Health -> Player Health Dec. Hook (with decrease multiplier or infinite options)
    • Infinite Stamina -> Stamina Dec. Hook (with decrease multiplier or infinite options)
    • Infinite Combat Stamina -> Combat Stamina Dec. Hook (with decrease multiplier or infinite options)
    • Infinite Drug Duration -> Effect Duration Hook (with decrease multiplier or infinite options)
    • Infinite UV Light & Infinite Flash Light Batt. -> Flash/UV Light Battery Dec. Hook (with decrease multiplier or infinite options)
    • Infinite Weapon Condition -> Weapon Condition Dec. Hook (with decrease multiplier or infinite options)
    • Attack Speed Multiplier -> Weapon Attack Speed Hook (With 1 handed and 2 handed multipliers)
    Added Features (In The Following section):
    • Race Timer Scale Hook
    • Vehicle Equipment No Cooldown
    • Vehicle Equipment Duration Timer Dec. Hook
    • No Vehicle Repair Requirements
    • Tolga's Folly No Cooldown
    Changed Features (In The Following section):
    • Infinite Gas -> Gas Dec. Hook (with decrease multiplier or infinite options)
    • No Vehicle Repairs -> Vehicle Condition Dec. Hook (with decrease multiplier or infinite options)
    • Infinite Nitrous -> Nitrous Dec. Hook (with decrease multiplier or infinite options)
  • v 3.0.6: Update for game version 1.24.0.0
  • v 3.0.7: Update for game version 1.25.0.0
  • v 3.0.8: Update for game version 1.26.0
  • v 3.0.9: Update for game version 1.27.0
  • v 3.0.10: Update for game version 1.39.0
  • v 3.0.11: Fixed "Player Health Dec. Hook" to work with electricity.
  • v 4.0.1: Updated lua modules and table for game version 1.43.0.
  • v 4.0.2: Updated lua modules and table for game version 1.45.0.
Current Table:



Errors and Bugs:
Errors and Bugs, follow these steps
  1. [Link]
  2. Open CE and open the settings window (Edit -> Settings).
  3. Click Ok and then close CE.
  4. Start the game.
  5. Open the CE table file by double clicking it.
    Give the table a second to load, and attach to the game.
If you find anything you want to know more about how it works (the Lua stuff, or any of the AA scripts), just let me know.
For editing/updating
Just extract the CEA table files in to a folder named "ceaFiles" for running local files instead of the table files.
See this Lua extension with helper tools for extracting the table files into folders used by my Lua modules:
Add Table Helpers to Tools Menu.

UPDATE 13 FEBRUARY 2022

Infinite Health
Infinite Stamina
Easy Lock Picking
Infinite Throwables
Easy Kills
Day Night Modification
Freeze Timers
Infinite Items
Free Crafting
Add Money
Infinite Durability
Infinite UV Flashlight
Infinite Grappling Hook
No Reload
Teleport to Waypoint
Save Location
Teleport
Add Ammo
Add Arrows
Add Crossbow Bolts
Weapon Cloning (Zecman)
Infinite Repairing
Infinite Fuel

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
DyingLightGamefrf.CT
(2.7 KiB) Downloaded 889 times

Speedwagonz
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Re: Dying Light - table v: 1.0.3 CT

Post by Speedwagonz »

By request Metal Gear Survive (Single Player Mode) Teleport to waypoint

A stripped down table with just the teleporter (No auto attach, just whats needed for importing and the teleporter it self):

UltimatePoto42
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Re: Dying Light - table v: 1.0.4 CT

Post by UltimatePoto42 »

Table Updated:
  • v 1.0.4:
    Updated "I2CETeleporter" to V 1.0.8, Added camera rotation angle.
    Added Features:
    • Inventory Cap. Hook
    • Teleport: Back (Added to Teleporter)

AtomicFarts
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Re: Dying Light - table v: 1.0.4 CT

Post by AtomicFarts »

Nice table. Everything works except for Fall Hack, it gives an error. May I ask what it is supposed to do?

UltimatePoto42
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Re: Dying Light - table v: 2.0.1 CT

Post by UltimatePoto42 »

Table Updated:
  • v 2.0.1:
    Added new logger module to other modules and table. "I2CETLogger" (v1.0.1)
    Added table helpers as module. "I2CETableHelpers" (v1.0.1)
    Updated "I2CETableCEA" (v2.1.1).
    • Logger change.
    • AOB scans and asserts are now split so logger can know more about failed scripts.
      AOB not found error messages example:

      Code: Select all

      I2CETLogger::CETlog - ERROR: aobScan:
      Error with "CoordHook.CEA", AOB pattern not found: "9090909048xxxxxxxxxxxx48xxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxxE8xxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxx48xxxxF3xxxxxxxxxxxxxxF3xxxxxxxxxxxxxxF3xxxxxxF3xxxxxxxxxxF3xxxxxxxxF3xxxxxxxxxxxxxx48xxxxxxxxF3xxxxxxxx48xxxxxxxxxx"
      Assert failed error messages example:

      Code: Select all

      I2CETLogger::CETlog - ERROR: runChecks:
      Error with "CoordHook.CEA", bytes don't match injection point.
        At: 000007FEEB660CB3
       Got: 9090909090909090
      Read: F30F5883BC000000
      -------------------- CODE --------------------
      7FEEB660C8D - F3 41 0F10 40 08  - movss xmm0,[r8+08]
      7FEEB660C93 - F3 0F11 4C 24 24  - movss [rsp+24],xmm1
      7FEEB660C99 - F3 0F11 44 24 28  - movss [rsp+28],xmm0
      7FEEB660C9F - E8 5CFDFEFF - call 7FEEB650A00
      7FEEB660CA4 - F3 0F10 44 24 20  - movss xmm0,[rsp+20]
      7FEEB660CAA - F3 0F10 4C 24 24  - movss xmm1,[rsp+24]
      7FEEB660CB0 - 48 8B C7  - mov rax,rdi
      7FEEB660CB3 - F3 0F58 83 BC000000  - addss xmm0,[rbx+000000BC]   <<<---- $INJaddr
      7FEEB660CBB - F3 0F58 8B C0000000  - addss xmm1,[rbx+000000C0]
      7FEEB660CC3 - F3 0F11 07  - movss [rdi],xmm0
      7FEEB660CC7 - F3 0F10 44 24 28  - movss xmm0,[rsp+28]
      7FEEB660CCD - F3 0F11 4F 04  - movss [rdi+04],xmm1
      7FEEB660CD2 - F3 0F58 83 C4000000  - addss xmm0,[rbx+000000C4]
      7FEEB660CDA - 48 8B 5C 24 40  - mov rbx,[rsp+40]
      7FEEB660CDF - F3 0F11 47 08  - movss [rdi+08],xmm0
      7FEEB660CE4 - 48 83 C4 30 - add rsp,30
      ------------------ CODE END ------------------
    Updated "I2CETeleporter" (v1.0.10). Logger change.
    Debug section reworked, "Helpers" section added.
    (Debug) Helpers:
    • Print Game Module Info
    • Print Game Module Version
    • Enable Compact Mode
    • Disable Compact Mode
    • Set Logger Level : WARN (Default)
    • Set Logger Level : INFO
    • Set Logger Level : DEBUG
    • Set Logger Level : TRACE
    Added Features:
    • Sync with Real Time (Added to Time section)

TimFun13
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Re: Dying Light - table v: 2.0.1 CT

Post by TimFun13 »

AtomicFarts wrote:
Sat Mar 17, 2018 8:18 am
Nice table. Everything works except for Fall Hack, it gives an error. May I ask what it is supposed to do?
Sorry, I didn't see your post. But if I got the same error when updating, then I fixed it on this last table.

It's just a lazy/dumb fly hack. I just noticed that when falling you had full control of direction and momentum; so it just locks the Y coordinate and allows increase and decrease with use of a key reader, and also has an on and off state with the key reader. When enabled (now) it will show child records with button/key assignments described in the descriptions.

AtomicFarts
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Re: Dying Light - table v: 2.0.1 CT

Post by AtomicFarts »

ShyTwig16 wrote:
Fri Mar 23, 2018 11:18 pm
AtomicFarts wrote:
Sat Mar 17, 2018 8:18 am
Nice table. Everything works except for Fall Hack, it gives an error. May I ask what it is supposed to do?
Sorry, I didn't see your post. But if I got the same error when updating, then I fixed it on this last table.

It's just a lazy/dumb fly hack. I just noticed that when falling you had full control of direction and momentum; so it just locks the Y coordinate and allows increase and decrease with use of a key reader, and also has an on and off state with the key reader. When enabled (now) it will show child records with button/key assignments described in the descriptions.
Oh I see. Thanks for replying. c:
Edit: Thanks for the table as well.

TimFun13
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Re: Dying Light - table v: 2.0.2 CT

Post by TimFun13 »

Table Updated:
  • v 2.0.2:
    "I2CETableCEA" AOB scans and asserts are now ONLY setup as Auto Assembler commands, it just works better now.
    Added Features:
    • I2CETState
      Saves and loads table state (i.e.: what memory records are enabled).
      Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.
      • Save Table State : default
      • Load Table State : default

Maki Tsuki
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Re: Dying Light - table v: 2.0.2 CT

Post by Maki Tsuki »

the table doesn't work I get this error when starting checking main hooks

I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "48xxxxxxxxxxxx48xxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxxE8xxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxx48xxxxF3xxxxxxxxxxxxxxF3xxxxxxxxxxxxxxF3xxxxxxF3xxxxxxxxxxF3xxxxxxxxF3xxxxxxxxxxxxxx48xxxxxxxxF3xxxxxxxx48xxxxxxxxxx"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

Daniil145
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Re: Dying Light - table v: 2.0.2 CT

Post by Daniil145 »

Game update today. table dont work

TimFun13
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Re: Dying Light - table v: 2.0.3 CT

Post by TimFun13 »

Daniil145 wrote:
Wed Mar 28, 2018 8:38 pm
Game update today. table dont work

Table Updated:
  • v 2.0.3:
    Fixed changes with "WayPointHook" code (offsets) after game update (File Version: 1.16.0.0).

Maki Tsuki wrote:
Wed Mar 28, 2018 7:00 pm
the table doesn't work I get this error when starting checking main hooks

I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "48xxxxxxxxxxxx48xxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxxE8xxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxx48xxxxF3xxxxxxxxxxxxxxF3xxxxxxxxxxxxxxF3xxxxxxF3xxxxxxxxxxF3xxxxxxxxF3xxxxxxxxxxxxxx48xxxxxxxxF3xxxxxxxx48xxxxxxxxxx"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
But I didn't get any error or make any changes to "CoordHook". Try this new table and see if it works, let me know if you get the same error.

Daniil145
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Re: Dying Light - table v: 2.0.3 CT

Post by Daniil145 »

All ok. table work
Error only after reopen process game

Maki Tsuki
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Re: Dying Light - table v: 2.0.3 CT

Post by Maki Tsuki »

it works now but as Daniil145 said I get it after I restart the table.

sportled
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Re: Dying Light - table v: 2.0.3 CT

Post by sportled »

Thank you for the update Tim! <3

TimFun13
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Re: Dying Light - table v: 2.0.3 CT

Post by TimFun13 »

Table Updated:
  • v 2.0.4:
    Fixed error with setting game time type "Military Hours".

Daniil145 wrote:
Thu Mar 29, 2018 4:18 pm
All ok. table work
Error only after reopen process game
It sounds like you're closing CE with the "Main Hooks" still enabled. If you're closing CE and not closing the process without disabling the hooks then you will have code still injected, thus messing up the AOBs. But you should (i.e.: I can) reopen the process as many times as you like with hooks enabled with out errors, so long as you don't close CE.

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