Dying Light - table v: 4.0.2 CT

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rathalosMH
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Re: Dying Light - table v: 3.0.6 CT

Post by rathalosMH »

NumberXer0 wrote:
Thu Feb 20, 2020 8:10 pm
THORtik wrote:
Thu Feb 20, 2020 6:31 pm
NumberXer0 wrote:
Thu Feb 20, 2020 5:04 pm


It works, just used it last night myself. An update to the game doesnt always mean the table is broken.
Yes, I also heard for a new patch there. But if you say that everything works, then that’s good. I haven't tested it yet. 👍
Well as of last night it did and they said the valentines patch broke it, which was before that. So unless they did another patch in the last 12 hours, it should work haha.

Edit: Well..fuck me then haha. They absolutely DID update in the last 12 hours. However, I'm not home and I can't test the table. So it actually might be broken. Maybe.
That's fair, I hadn't played for a while and that was the latest update I could see at the time. Just my luck it updated as I finally got a chance to play.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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THORtik
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Re: Dying Light - table v: 3.0.6 CT

Post by THORtik »

ERROR

Code: Select all

I2CETLogger::CETlog - ERROR: aobScan:
Error with "AmmoCapHook.CEA", AOB pattern not found: "8B8184000000C3CCCCCCCCCCCCCCCCCC488B81A8000000"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "AmmoCapHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
No... Unfortunately, the table does not work with the game version 1.25
Fix please. There is new content and community assignments. I want to fulfill. :?
Last edited by THORtik on Fri Feb 21, 2020 8:41 pm, edited 1 time in total.

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NumberXer0
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Re: Dying Light - table v: 3.0.6 CT

Post by NumberXer0 »

Unfortunately, this is the only table or trainer that's been kept up to date. So no real other options until its updated.

TimFun13
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Re: Dying Light - table v: 3.0.6 CT

Post by TimFun13 »

THORtik wrote:
Fri Feb 21, 2020 5:12 pm
...
No... Unfortunately, the table does not work with the game version 1.25
Fix please. There is new content and community assignments. I want to fulfill. :?
I'll take a look at this weekend.

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THORtik
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Re: Dying Light - table v: 3.0.6 CT

Post by THORtik »

ShyTwig16 wrote:
Fri Feb 21, 2020 5:53 pm
I'll take a look at this weekend.
Thanks, Bro. You're the only one on the Internet who keeps the table up to date. No one else is following the game's updates. ^_^

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NumberXer0
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Re: Dying Light - table v: 3.0.6 CT

Post by NumberXer0 »

THORtik wrote:
Fri Feb 21, 2020 8:39 pm
ShyTwig16 wrote:
Fri Feb 21, 2020 5:53 pm
I'll take a look at this weekend.
Thanks, Bro. You're the only one on the Internet who keeps the table up to date. No one else is following the game's updates. ^_^
Honestly, I expected this game to die out long ago. Not many devs continue to support a mostly singleplayer game for 5 years. I always come back to this game whenever an update drops..so this table is a godsend =P

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THORtik
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Re: Dying Light - table v: 3.0.6 CT

Post by THORtik »

NumberXer0 wrote:
Fri Feb 21, 2020 9:26 pm

Honestly, I expected this game to die out long ago. Not many devs continue to support a mostly singleplayer game for 5 years. I always come back to this game whenever an update drops..so this table is a godsend =P
It's not exactly single-player game. You can play four players (with three more players). :)

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NumberXer0
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Re: Dying Light - table v: 3.0.6 CT

Post by NumberXer0 »

THORtik wrote:
Fri Feb 21, 2020 11:58 pm
NumberXer0 wrote:
Fri Feb 21, 2020 9:26 pm

Honestly, I expected this game to die out long ago. Not many devs continue to support a mostly singleplayer game for 5 years. I always come back to this game whenever an update drops..so this table is a godsend =P
It's not exactly single-player game. You can play four players (with three more players). :)
I know, I meant it more as it isn't a competitive multiplayer game that stays active for years.

TimFun13
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Re: Dying Light - table v: 3.0.7 CT

Post by TimFun13 »

Table Updated:
  • v 3.0.7: Update for game version 1.25.0.0
Table Download

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NumberXer0
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Re: Dying Light - table v: 3.0.7 CT

Post by NumberXer0 »

ShyTwig16 wrote:
Sat Feb 22, 2020 6:10 pm
Table Updated:
  • v 3.0.7: Update for game version 1.25.0.0
Table Download
Amazing! Thanks a million!

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THORtik
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Re: Dying Light - table v: 3.0.7 CT

Post by THORtik »

ShyTwig16 wrote:
Sat Feb 22, 2020 6:10 pm
Table Updated:
  • v 3.0.7: Update for game version 1.25.0.0
Table Download
Wonderfully! Thank you very much! 8-) 👍

woopah
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Re: Dying Light - table v: 3.0.7 CT

Post by woopah »

Code: Select all

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "_Main.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "_Main.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "CoordHook.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "CoordHook.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "CoordHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "CoordHook.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "CoordHook.CEA"
 
I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "F30F10xxxxxx488BxxF30F5883BC000000F30F58xxxxxxxxxxF30F11xxF30F10"
 
I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

thats my error when clicking "main hooks"

TimFun13
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Re: Dying Light - table v: 3.0.7 CT

Post by TimFun13 »

woopah wrote:
Sun Feb 23, 2020 4:57 pm

Code: Select all

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "_Main.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "_Main.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "CoordHook.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "CoordHook.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "CoordHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "CoordHook.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "CoordHook.CEA"
 
I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "F30F10xxxxxx488BxxF30F5883BC000000F30F58xxxxxxxxxxF30F11xxF30F10"
 
I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

thats my error when clicking "main hooks"
it's all working on mine. Are you using the steam version, and do you have any mods installed?

Lucian86
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Re: Dying Light - table v: 3.0.7 CT

Post by Lucian86 »

In Timer Scale Hook, Timer isn't displaying at all, only showing '??'. Does the offset needs to be corrected at all? Currently it's at -28 from 00000000.

woopah
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Re: Dying Light - table v: 3.0.7 CT

Post by woopah »

ShyTwig16 wrote:
Sun Feb 23, 2020 9:40 pm
woopah wrote:
Sun Feb 23, 2020 4:57 pm

Code: Select all

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "_Main.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "_Main.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "CoordHook.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "CoordHook.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "CoordHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "CoordHook.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "CoordHook.CEA"
 
I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "F30F10xxxxxx488BxxF30F5883BC000000F30F58xxxxxxxxxxF30F11xxF30F10"
 
I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

thats my error when clicking "main hooks"
it's all working on mine. Are you using the steam version, and do you have any mods installed?
yes, steam version, got all DLC, without anything external
when run the CE i got a popup window:
Image
click on yes it just popup again and again and again, so i click no.
then launch game, or the opposite it doesn't matter then click on "main hook" then this popup:
Image

whats wrong?

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