Dying Light - table v: 3.0.5 CT

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TheyCallMeTim13
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Dying Light - table v: 3.0.5 CT

Post by TheyCallMeTim13 » Wed Mar 07, 2018 11:52 am

Dying Light - table v: 3.0.5 CT
Game Name: Dying Light
Game Vendor: Steam
Game Version:
Game Process: DyingLightGame.exe
Game File Version: 1.21.0.0



Features:
FeaturesShow
  • I2CETState
    Saves and loads table state (i.e.: what memory records are enabled).
    Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.
    • Save Table State : Default
    • Load Table State : Default
  • I2CETeleporter
    • Teleport To: Way Point
    • Teleport To: Player Vehicle (The Following)
    • Teleport: Back
    • Some locations have "Teleport To" save scripts in "Saves" section.
    • Save Location (saves location to local file)
    • Helpers
      • Generate Memory Records (helper script for generating "teleport to save" scripts from saves)
      • Zero Camera Rotation Angle
      • Write Saves To File
      • Print Saves
      • Rename Save
      • Read From File
      • Delete Save
  • Time manipulation
    • Sync with Real Time
    • Time Scale Hook
    • Timer Scale Hook
    • Time Display (Standard & Military)
    • Time Setters
  • XP Multiplier
  • Player Health Dec. Hook (with decrease multiplier or infinte options)
  • NPC Health Hook - Player Proximity
  • NPC Health Dec. Hook
  • Stamina Dec. Hook (with decrease multiplier or infinte options)
  • Combat Stamina Dec. Hook (with decrease multiplier or infinte options)
  • Combat Stamina Inc. Hook
  • Infinite Money
  • Money Multiplier
  • No Reload
  • Clip Cap. Hook
  • Infinite Ammo
  • Ammo Multiplier
  • Ammo Cap. Hook
  • Infinite Inventory & Supple Drops
  • Inventory Cap. Hook
  • Inventory Multiplier
  • Super Speed (modified from Soul Reaver's table)
  • Super Jump (from Soul Reaver's table)
  • No Flare Cooldown
  • No Grappling Hook Cooldown
  • Effect Duration Hook (with decrease multiplier or infinte options)
    • Night Vision
    • Speed Booster
    • Resistance Booster
    • Stamina Booster
    • Double Damage (Night Hunter Posion)
    • Med Kit (Only for Hard and Nightmare modes)
    • Kill Frenzy
    • For Clock Potion use one of the Camo Hooks
  • Flash/UV Light Battery Dec. Hook (with decrease multiplier or infinte options)
  • Flash/UV Light Battery Charge Hook
  • Weapon Condition Dec. Hook (with decrease multiplier or infinte options)
  • Infinite Weapon Repairs
  • Weapon Attack Speed Hook (With 1 handed and 2 handed multipliers)
  • Fire Rate Multiplier
  • No Spread
  • No Recoil
  • Instant Bow Draw
  • Increased Camo
  • Infinite Camo
  • Invisible(ish) to Volatiles
  • Flash Light Hook
  • Easy Lockpicking (from Soul Reaver's table)
  • Weapons in Safe Zones
  • No Blueprint Requirements
  • Auto Trap Reset
  • Easy Action Taps
  • Easy Action Hold (from Soul Reaver's table)
  • Instant Level Ups (modified from Soul Reaver's table)
  • Weapon Cloner : mgr.inz.Player
General Helper Scripts:
  • Fill Health
  • Fill Combat Stamina
  • Fill Camo
  • Clear Camo
  • +$500
  • +$5,000
  • +$50,000
  • +50 Rounds
  • +100 Rounds
  • +5,000 XP (Last)
The Fallowing:
  • Features:
    • Race Timer Scale Hook
    • Gas Dec. Hook (with decrease multiplier or infinte options)
    • Vehicle Condition Dec. Hook (with decrease multiplier or infinte options)
    • Infinite Vehicle Repairs
    • Nitrous Dec. Hook (with decrease multiplier or infinte options)
    • Nitrous Multiplier
    • Vehicle Equipment No Cooldown
    • Vehicle Equipment Duration Timer Dec. Hook
    • Infinite Vehicle Flamethrower
    • No Vehicle Repair Requirements
    • Tolga's Folly No Cooldown
  • General Helper Scripts:
    • Fill Gas
    • Fill Nitrous
Other Features:
  • Auto Attach to process
  • Simple Logger (with levels)
  • Debug Section:
    • Helpers:
      • Print Game Module Info
      • Print Game Module Version
      • Enable Compact Mode
      • Disable Compact Mode
      • Set Logger Level : WARN (Default)
      • Set Logger Level : INFO
      • Set Logger Level : DEBUG
      • Set Logger Level : TRACE
    • All hooks have their own section, check scripts for real hook names.

Versions:
Table Versions InfoShow
  • v 1.0.3:
    Initial release.
  • v 1.0.4:
    Updated "I2CETeleporter" to V 1.0.8, Added camera rotation angle.
    Added Features:
    • Inventory Cap. Hook
    • Teleport: Back (Added to Teleporter)
  • v 2.0.1:
    Added new logger module to other modules and table. "I2CETLogger" (v1.0.1)
    Added table helpers as module. "I2CETableHelpers" (v1.0.1)
    Updated "I2CETableCEA" (v2.1.1).
    • Logger change.
    • AOB scans and asserts are now split so logger can know more about failed scripts.
      AOB not found error messages example:

      Code: Select all

      I2CETLogger::CETlog - ERROR: aobScan:
      Error with "CoordHook.CEA", AOB pattern not found: "9090909048xxxxxxxxxxxx48xxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxxE8xxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxx48xxxxF3xxxxxxxxxxxxxxF3xxxxxxxxxxxxxxF3xxxxxxF3xxxxxxxxxxF3xxxxxxxxF3xxxxxxxxxxxxxx48xxxxxxxxF3xxxxxxxx48xxxxxxxxxx"
      Assert failed error messages example:

      Code: Select all

      I2CETLogger::CETlog - ERROR: runChecks:
      Error with "CoordHook.CEA", bytes don't match injection point.
        At: 000007FEEB660CB3
       Got: 9090909090909090
      Read: F30F5883BC000000
      -------------------- CODE --------------------
      7FEEB660C8D - F3 41 0F10 40 08  - movss xmm0,[r8+08]
      7FEEB660C93 - F3 0F11 4C 24 24  - movss [rsp+24],xmm1
      7FEEB660C99 - F3 0F11 44 24 28  - movss [rsp+28],xmm0
      7FEEB660C9F - E8 5CFDFEFF - call 7FEEB650A00
      7FEEB660CA4 - F3 0F10 44 24 20  - movss xmm0,[rsp+20]
      7FEEB660CAA - F3 0F10 4C 24 24  - movss xmm1,[rsp+24]
      7FEEB660CB0 - 48 8B C7  - mov rax,rdi
      7FEEB660CB3 - F3 0F58 83 BC000000  - addss xmm0,[rbx+000000BC]   <<<---- $INJaddr
      7FEEB660CBB - F3 0F58 8B C0000000  - addss xmm1,[rbx+000000C0]
      7FEEB660CC3 - F3 0F11 07  - movss [rdi],xmm0
      7FEEB660CC7 - F3 0F10 44 24 28  - movss xmm0,[rsp+28]
      7FEEB660CCD - F3 0F11 4F 04  - movss [rdi+04],xmm1
      7FEEB660CD2 - F3 0F58 83 C4000000  - addss xmm0,[rbx+000000C4]
      7FEEB660CDA - 48 8B 5C 24 40  - mov rbx,[rsp+40]
      7FEEB660CDF - F3 0F11 47 08  - movss [rdi+08],xmm0
      7FEEB660CE4 - 48 83 C4 30 - add rsp,30
      ------------------ CODE END ------------------
    Updated "I2CETeleporter" (v1.0.10). Logger change.
    Debug section reworked, "Helpers" section added.
    (Debug) Helpers:
    • Print Game Module Info
    • Print Game Module Version
    • Enable Compact Mode
    • Disable Compact Mode
    • Set Logger Level : WARN (Default)
    • Set Logger Level : INFO
    • Set Logger Level : DEBUG
    • Set Logger Level : TRACE
    Added Features:
    • Sync with Real Time (Added to Time section)
  • v 2.0.2:
    "I2CETableCEA" AOB scans and asserts are now ONLY setup as Auto Assembler commands, it just works better now.
    Added Features:
    • I2CETState
      Saves and loads table state (i.e.: what memory records are enabled).
      Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.
      • Save Table State : default
      • Load Table State : default
  • v 2.0.3:
    Fixed changes with "WayPointHook" code (offsets) after game update (File Version: 1.16.0.0).
  • v 2.0.4:
    Fixed error with setting game time type "Military Hours".
  • v 3.0.5:
    Added Features:
    • Losts of saves added to the teleporter
    • Teleport To: Player Vehicle (The Following)
    • Combat Stamina Inc. Hook
    • Clip Cap. Hook
    • Ammo Multiplier
    • Ammo Cap. Hook
    • Infinite Weapon Repairs
    • Weapon Cloner : mgr.inz.Player
    Changed Features:
    • Stop Timers -> Timer Scale Hook
    • Infinite Health -> Player Health Dec. Hook (with decrease multiplier or infinte options)
    • Infinite Stamina -> Stamina Dec. Hook (with decrease multiplier or infinte options)
    • Infinite Combat Stamina -> Combat Stamina Dec. Hook (with decrease multiplier or infinte options)
    • Infinite Drug Duration -> Effect Duration Hook (with decrease multiplier or infinte options)
    • Infinite UV Light & Infinite Flash Light Batt. -> Flash/UV Light Battery Dec. Hook (with decrease multiplier or infinte options)
    • Infinite Weapon Condition -> Weapon Condition Dec. Hook (with decrease multiplier or infinte options)
    • Attack Speed Multiplier -> Weapon Attack Speed Hook (With 1 handed and 2 handed multipliers)
    Added Features (In The Following section):
    • Race Timer Scale Hook
    • Vehicle Equipment No Cooldown
    • Vehicle Equipment Duration Timer Dec. Hook
    • No Vehicle Repair Requirements
    • Tolga's Folly No Cooldown
    Changed Features (In The Following section):
    • Infinite Gas -> Gas Dec. Hook (with decrease multiplier or infinte options)
    • No Vehicle Repairs -> Vehicle Condition Dec. Hook (with decrease multiplier or infinte options)
    • Infinite Nitrous -> Nitrous Dec. Hook (with decrease multiplier or infinte options)

Current Table:
DyingLightGame.[v3.0.5].CT
Game File Version: 1.21.0.0
(806.22 KiB) Downloaded 1304 times

Errors and Bugs:
Errors and Bugs, follow these stepsShow
  1. Steam: Verify Integrity of Game Files
  2. Open CE and open the settings window (Edit -> Settings).
    Then check that you are allowing Lua scripts to run, you can select any one of the three shown here.
    Image
  3. Click Ok and then close CE.
  4. Start the game.
  5. Open the CE table file by double clicking it.
    Give the table a second to load, run the Lua scripts, and attach to the game.
  6. Print the game module infromation.
    Image
  7. Set the Logger level to "Debug".
    Image
  8. Activate the "Main Hooks".
    Image
    Activate any of the scripts/hooks that you wish to use.
    You can also load the table state "test".
  9. If error is during deactivation of scripts, then deactivate all scripts.
    You can load the table state "none".
  10. Copy all the output text of the CE's "Lua Engine" window.
    Image
  11. Post the output text here in side code blocks. i.e. [code][/code]
    Image

If you find anything you want to know more about how it works (the Lua stuff, or any of the AA scripts), just let me know.

For editing/updatingShow
Just extract the CEA table files in to a folder named "ceaFiles" for running local files instead of the table files.
See this Lua extension with helper tools for extracting the table files into folders used by my Lua modules:
Add Table Helpers to Tools Menu.

Older Table Versions:
Attachments
DyingLightGame.[v3.0.3].CT
Game File Version: 1.18.0.0
(547.13 KiB) Downloaded 6789 times
DyingLightGame.[v3.0.2].CT
Game File Version: 1.16.0.0
(544.77 KiB) Downloaded 6779 times
DyingLightGame.[v2.0.4].CT
Game File Version: 1.15.0.0
(593.88 KiB) Downloaded 1499 times
DyingLightGame.[v2.0.2].CT
Game File Version: 1.15.0.0
(596.29 KiB) Downloaded 350 times
DyingLightGame.[v2.0.1].CT
Game File Version: 1.15.0.0
(609.74 KiB) Downloaded 302 times
DyingLightGame.[v1.0.4].CT
Game File Version: 1.15.0.0
(559.72 KiB) Downloaded 384 times
DyingLightGame.[v1.0.3].CT
Game File Version: 1.15.0.0
(535.94 KiB) Downloaded 372 times
Last edited by TheyCallMeTim13 on Sat Aug 18, 2018 7:54 pm, edited 13 times in total.
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TheyCallMeTim13
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Re: Dying Light - table v: 1.0.3 CT

Post by TheyCallMeTim13 » Sat Mar 10, 2018 4:15 am

By request (Metal Gear Survive (Single Player Mode) Teleport to waypoint):
A stripped down table with just the teleporter (No auto attach, just whats needed for importing and the teleporter it self):
DyingLightGame.TeleporterOnly.CT
DyingLightGame.TeleporterOnly.CT
(80.38 KiB) Downloaded 263 times
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Re: Dying Light - table v: 1.0.4 CT

Post by TheyCallMeTim13 » Sun Mar 11, 2018 3:13 pm

Table Updated:
  • v 1.0.4:
    Updated "I2CETeleporter" to V 1.0.8, Added camera rotation angle.
    Added Features:
    • Inventory Cap. Hook
    • Teleport: Back (Added to Teleporter)
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AtomicFarts
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Re: Dying Light - table v: 1.0.4 CT

Post by AtomicFarts » Sat Mar 17, 2018 8:18 am

Nice table. Everything works except for Fall Hack, it gives an error. May I ask what it is supposed to do?

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Re: Dying Light - table v: 2.0.1 CT

Post by TheyCallMeTim13 » Fri Mar 23, 2018 11:11 pm

Table Updated:
  • v 2.0.1:
    Added new logger module to other modules and table. "I2CETLogger" (v1.0.1)
    Added table helpers as module. "I2CETableHelpers" (v1.0.1)
    Updated "I2CETableCEA" (v2.1.1).
    • Logger change.
    • AOB scans and asserts are now split so logger can know more about failed scripts.
      AOB not found error messages example:

      Code: Select all

      I2CETLogger::CETlog - ERROR: aobScan:
      Error with "CoordHook.CEA", AOB pattern not found: "9090909048xxxxxxxxxxxx48xxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxxE8xxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxx48xxxxF3xxxxxxxxxxxxxxF3xxxxxxxxxxxxxxF3xxxxxxF3xxxxxxxxxxF3xxxxxxxxF3xxxxxxxxxxxxxx48xxxxxxxxF3xxxxxxxx48xxxxxxxxxx"
      Assert failed error messages example:

      Code: Select all

      I2CETLogger::CETlog - ERROR: runChecks:
      Error with "CoordHook.CEA", bytes don't match injection point.
        At: 000007FEEB660CB3
       Got: 9090909090909090
      Read: F30F5883BC000000
      -------------------- CODE --------------------
      7FEEB660C8D - F3 41 0F10 40 08  - movss xmm0,[r8+08]
      7FEEB660C93 - F3 0F11 4C 24 24  - movss [rsp+24],xmm1
      7FEEB660C99 - F3 0F11 44 24 28  - movss [rsp+28],xmm0
      7FEEB660C9F - E8 5CFDFEFF - call 7FEEB650A00
      7FEEB660CA4 - F3 0F10 44 24 20  - movss xmm0,[rsp+20]
      7FEEB660CAA - F3 0F10 4C 24 24  - movss xmm1,[rsp+24]
      7FEEB660CB0 - 48 8B C7  - mov rax,rdi
      7FEEB660CB3 - F3 0F58 83 BC000000  - addss xmm0,[rbx+000000BC]   <<<---- $INJaddr
      7FEEB660CBB - F3 0F58 8B C0000000  - addss xmm1,[rbx+000000C0]
      7FEEB660CC3 - F3 0F11 07  - movss [rdi],xmm0
      7FEEB660CC7 - F3 0F10 44 24 28  - movss xmm0,[rsp+28]
      7FEEB660CCD - F3 0F11 4F 04  - movss [rdi+04],xmm1
      7FEEB660CD2 - F3 0F58 83 C4000000  - addss xmm0,[rbx+000000C4]
      7FEEB660CDA - 48 8B 5C 24 40  - mov rbx,[rsp+40]
      7FEEB660CDF - F3 0F11 47 08  - movss [rdi+08],xmm0
      7FEEB660CE4 - 48 83 C4 30 - add rsp,30
      ------------------ CODE END ------------------
    Updated "I2CETeleporter" (v1.0.10). Logger change.
    Debug section reworked, "Helpers" section added.
    (Debug) Helpers:
    • Print Game Module Info
    • Print Game Module Version
    • Enable Compact Mode
    • Disable Compact Mode
    • Set Logger Level : WARN (Default)
    • Set Logger Level : INFO
    • Set Logger Level : DEBUG
    • Set Logger Level : TRACE
    Added Features:
    • Sync with Real Time (Added to Time section)
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Re: Dying Light - table v: 2.0.1 CT

Post by TheyCallMeTim13 » Fri Mar 23, 2018 11:18 pm

AtomicFarts wrote:
Sat Mar 17, 2018 8:18 am
Nice table. Everything works except for Fall Hack, it gives an error. May I ask what it is supposed to do?
Sorry, I didn't see your post. But if I got the same error when updating, then I fixed it on this last table.

It's just a lazy/dumb fly hack. I just noticed that when falling you had full control of direction and momentum; so it just locks the Y coordinate and allows increase and decrease with use of a key reader, and also has an on and off state with the key reader. When enabled (now) it will show child records with button/key assignments described in the descriptions.
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Re: Dying Light - table v: 2.0.1 CT

Post by AtomicFarts » Sat Mar 24, 2018 10:54 pm

TheyCallMeTim13 wrote:
Fri Mar 23, 2018 11:18 pm
AtomicFarts wrote:
Sat Mar 17, 2018 8:18 am
Nice table. Everything works except for Fall Hack, it gives an error. May I ask what it is supposed to do?
Sorry, I didn't see your post. But if I got the same error when updating, then I fixed it on this last table.

It's just a lazy/dumb fly hack. I just noticed that when falling you had full control of direction and momentum; so it just locks the Y coordinate and allows increase and decrease with use of a key reader, and also has an on and off state with the key reader. When enabled (now) it will show child records with button/key assignments described in the descriptions.
Oh I see. Thanks for replying. c:
Edit: Thanks for the table as well.

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Re: Dying Light - table v: 2.0.2 CT

Post by TheyCallMeTim13 » Sun Mar 25, 2018 2:47 am

Table Updated:
  • v 2.0.2:
    "I2CETableCEA" AOB scans and asserts are now ONLY setup as Auto Assembler commands, it just works better now.
    Added Features:
    • I2CETState
      Saves and loads table state (i.e.: what memory records are enabled).
      Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.
      • Save Table State : default
      • Load Table State : default
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Maki Tsuki
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Re: Dying Light - table v: 2.0.2 CT

Post by Maki Tsuki » Wed Mar 28, 2018 7:00 pm

the table doesn't work I get this error when starting checking main hooks

I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "48xxxxxxxxxxxx48xxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxxE8xxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxx48xxxxF3xxxxxxxxxxxxxxF3xxxxxxxxxxxxxxF3xxxxxxF3xxxxxxxxxxF3xxxxxxxxF3xxxxxxxxxxxxxx48xxxxxxxxF3xxxxxxxx48xxxxxxxxxx"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

Daniil145
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Re: Dying Light - table v: 2.0.2 CT

Post by Daniil145 » Wed Mar 28, 2018 8:38 pm

Game update today. table dont work

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Re: Dying Light - table v: 2.0.3 CT

Post by TheyCallMeTim13 » Thu Mar 29, 2018 3:02 am

Daniil145 wrote:
Wed Mar 28, 2018 8:38 pm
Game update today. table dont work

Table Updated:
  • v 2.0.3:
    Fixed changes with "WayPointHook" code (offsets) after game update (File Version: 1.16.0.0).

Maki Tsuki wrote:
Wed Mar 28, 2018 7:00 pm
the table doesn't work I get this error when starting checking main hooks

I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "48xxxxxxxxxxxx48xxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxxE8xxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxx48xxxxF3xxxxxxxxxxxxxxF3xxxxxxxxxxxxxxF3xxxxxxF3xxxxxxxxxxF3xxxxxxxxF3xxxxxxxxxxxxxx48xxxxxxxxF3xxxxxxxx48xxxxxxxxxx"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
But I didn't get any error or make any changes to "CoordHook". Try this new table and see if it works, let me know if you get the same error.
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Daniil145
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Re: Dying Light - table v: 2.0.3 CT

Post by Daniil145 » Thu Mar 29, 2018 4:18 pm

All ok. table work
Error only after reopen process game

Maki Tsuki
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Re: Dying Light - table v: 2.0.3 CT

Post by Maki Tsuki » Thu Mar 29, 2018 6:51 pm

it works now but as Daniil145 said I get it after I restart the table.

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Re: Dying Light - table v: 2.0.3 CT

Post by sportled » Thu Mar 29, 2018 7:22 pm

Thank you for the update Tim! <3

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Re: Dying Light - table v: 2.0.3 CT

Post by TheyCallMeTim13 » Thu Mar 29, 2018 9:13 pm

Table Updated:
  • v 2.0.4:
    Fixed error with setting game time type "Military Hours".

Daniil145 wrote:
Thu Mar 29, 2018 4:18 pm
All ok. table work
Error only after reopen process game
It sounds like you're closing CE with the "Main Hooks" still enabled. If you're closing CE and not closing the process without disabling the hooks then you will have code still injected, thus messing up the AOBs. But you should (i.e.: I can) reopen the process as many times as you like with hooks enabled with out errors, so long as you don't close CE.
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