Farm Together

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DamnWolfy
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Re: Farm Together

Post by DamnWolfy » Mon Jul 01, 2019 10:34 pm

I see you updated this a few days ago but im having issues with the table :(

I open the cheat table and get the following errors.
Error Access Violation
This is not a valid cheat table.

https://gyazo.com/56beaaae0bf2be70839a26a980c43274

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fantomas
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Re: Farm Together

Post by fantomas » Tue Jul 02, 2019 7:05 am

@DamnWolfy

Open the table in notepad++ and remove the line 12 (eg. in my screenshot)

Image

No issue here, though.

Alpha1985
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Re: Farm Together

Post by Alpha1985 » Wed Jul 10, 2019 4:47 pm

Sorry, but the table Update 47X64 is not working.

tanyujin
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Re: Farm Together

Post by tanyujin » Fri Jul 12, 2019 12:08 pm

Hi there, i am newbie for cheat engine.

First, thank for this awesome cheat table.

After using it,
I'm still not very clear about the use of pointer
and which column to tick for increase speed of fish harvest?

Hope can get some helpful explanation,
Once again thank you <3

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fantomas
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Re: Farm Together

Post by fantomas » Fri Jul 12, 2019 3:22 pm

tanyujin wrote:
Fri Jul 12, 2019 12:08 pm
for increase speed of fish harvest?
Hi

Use the script named NoWaitingTime (Ponds Contents)

Mikec5000
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Re: Farm Together

Post by Mikec5000 » Sat Jul 13, 2019 1:46 am

How does the fast house building script work? Whenever I try to use it, time freezes?

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fantomas
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Re: Farm Together

Post by fantomas » Sat Jul 13, 2019 2:44 am

Mikec5000 wrote:
Sat Jul 13, 2019 1:46 am
How does the fast house building script work? Whenever I try to use it, time freezes?
Nope - If the time freezes, then when you'll be able to finish your building? :)
In fact, the script is kind of sort of bypassing the time house building condition, which will bring you to an 'instant/fast building' stuff.
But build a house is also costing materials, so you'll have to use 'NoBuyItemRequirement' in the same time. In fact, 'NoBuyItemRequirement' script is to use any time you have to buy/build/plot something.

Mikec5000
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Re: Farm Together

Post by Mikec5000 » Sun Jul 14, 2019 3:12 pm

I accidentally leveled my farm up to 200 using the fast level up mode. Now its set to 200 i cant trace the numbers the normal way. Is there anything in the fast level up script i can change to level down some so i can trace the numbers and set my farms rank back to where it was? or to just keep leveling back down till i get to near where i was?

Great work on the table by the way. You've done an amazing job

Mikec5000
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Re: Farm Together

Post by Mikec5000 » Sun Jul 14, 2019 3:48 pm

Mikec5000 wrote:
Sun Jul 14, 2019 3:12 pm
I accidentally leveled my farm up to 200 using the fast level up mode. Now its set to 200 i cant trace the numbers the normal way. Is there anything in the fast level up script i can change to level down some so i can trace the numbers and set my farms rank back to where it was? or to just keep leveling back down till i get to near where i was?

Great work on the table by the way. You've done an amazing job
Dont worry. Its sorted :D The pointers sorted me out. Great job again. Thanks you

Lance
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Re: Farm Together

Post by Lance » Tue Jul 23, 2019 7:11 am

Is it possible to make those worker's total number unlimited?

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fantomas
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Re: Farm Together

Post by fantomas » Tue Jul 23, 2019 10:43 am

Lance wrote:
Tue Jul 23, 2019 7:11 am
Is it possible to make those worker's total number unlimited?
Hi,
Are you talking about this?

Lance
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Re: Farm Together

Post by Lance » Tue Jul 23, 2019 1:34 pm

fantomas wrote:
Tue Jul 23, 2019 10:43 am
Lance wrote:
Tue Jul 23, 2019 7:11 am
Is it possible to make those worker's total number unlimited?
Hi,
Are you talking about this?
Yes , Thank you very much! :mrgreen:

Drexl
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Re: Farm Together

Post by Drexl » Tue Aug 13, 2019 9:22 am

I can't get "Unlock Special Items" to work. CE 6.8.3, Farm Together update 50. When I use this script it causes the shop window to be blank, and resets all my character customization profiles to default.

Also, Fast Crop Harvest, and NoWaitingTime(ponds) doesn't appear to do anything. Fast Tree and Animal harvest work fine. I've not tested the others.
This table is making gathering data for the wiki much easier, so if anyone can help with these issues it'd be much appreciated.

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fantomas
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Re: Farm Together

Post by fantomas » Tue Aug 13, 2019 2:01 pm

Drexl wrote:
Tue Aug 13, 2019 9:22 am
Hi :)

This could explain this somehow. ^_^

Drexl
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Re: Farm Together

Post by Drexl » Wed Aug 14, 2019 12:44 am

Hmm, well a small script that allows me to press a button to advance the current tick by say... 2000 would be a sufficient work-around.

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